The Semblant's page

21 posts. Alias of SodiumTelluride.



The Semblant, meanwhile, brandishing a smoky dagger of its own to mirror the movements of his corporeal companion, plunges the weapon toward the (pink) goblin.

Weakening Touch: 1d20 + 3 ⇒ (8) + 3 = 11
-2 Str for 1 round


The Semblant floats through the remains of the gate and reaches a dark hand toward pink.

I just saw the new Semblant token, thanks to whoever did that!

Weakening Touch: 1d20 + 3 ⇒ (20) + 3 = 23
Pink takes a -2 Str for 1 round (darn, wasted a good crit!)


Still incorporeal. It takes a full-round action to change corporealness (corporeality?) and I never declared otherwise. Plus, since shadow caller shades can actually affect "normal" creatures even while incorporeal, I was planning on staying this way.


"Wrong room!" the Semblant calls out in his sibilant voice before slipping back to the group. "Three goblins and a doggy-thing. Worse than the others."

I can use that wand on you Fizzle. If Semblant and I can each have a charge too!
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW (Semblant): 1d8 + 1 ⇒ (5) + 1 = 6


Stealth: 1d20 + 6 ⇒ (3) + 6 = 9

Shadows wear lampshades, right?


The Semblant gives a deep bow, and slips through the gate. (If there's nothing that stops incorporeals.)


Reflex: 1d20 + 6 ⇒ (14) + 6 = 20

The shadow, too, dodges most of it. Some of the powder settles on him, though, forming a somewhat odd(er?) spectacle.

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The colorful man finishes tracing his shadow, and the shadow slowly begins moving of its own accord. First a hand peels itself off the ground and inflates, then the other. Then the two hands push against the ground, and the shadow slowly rises up and fills out. By the time Dusty returns with his find, the creature has become fully corporeal. The creature is dressed in the garish garb of the fool, hat and all, but the color has been washed out and replaced with a smoky black. It gives the party a bow. "Call me the Semblant!"


The spectral weapon plunges through the Semblant's chest. With a cry of pain, he disappears.

-Posted with Wayfinder


At the same time as Levin swings, so does the Semblant-- and like any mirror image, it too hits only air.

(Not sure whether an additional attack would add rounds or replace them. I just won't swing this turn.)


Reaching out again, the Semblant attempts to strike fear into the bandit.

Unnerving Touch vs Purple (touch AC): 1d20 + 3 ⇒ (20) + 3 = 23
Rounds shaken (DC 11 Will negates): 1d4 + 1 ⇒ (1) + 1 = 2

Crit confirm: 1d20 + 3 ⇒ (16) + 3 = 19
Extra rounds: 1d4 + 1 ⇒ (3) + 1 = 4


I was targeting the purple one, he's who's directly in front of Levin. But that works too.


As Levin moves, the Semblant moves as well, becoming misty and formless. It passes directly through the warrior in front of Levin and reforms on the man's other side. With one shadowy hand, he reaches out much as he'd done before.

The movement provokes AoO's from all three, but of course if their weapons aren't magical...

Unnerving Touch (vs touch AC): 1d20 + 3 ⇒ (10) + 3 = 13
Rounds shaken (DC 11 Will negates): 1d4 + 1 ⇒ (1) + 1 = 2

Had the save DC wrong earlier; not that it mattered then, but it's DC 11 not DC 13.


Moving toward the man, the Semblant reaches out with a ghostly hand. "You do not belong here," it says in a whispery voice.

Unnerving Touch: 1d20 + 3 ⇒ (4) + 3 = 7
DC 13 Will or rounds shaken: 1d4 + 1 ⇒ (1) + 1 = 2

Well that didn't work the way I'd hoped...

-Posted with Wayfinder


The Semblant stands at Levin's height but appears more like a living shadow, black as pitch and indistinct at the edges. Though its feet reach the ground, it weighs nothing and not the tiniest of pebbles moves at its passing. Where its eyes would be, two holes in the smoke show what is directly behind it-- though from the back, no such holes can be seen.

After looking around, without a word the Semblant walks toward the man guarding the warehouse doors.

Is meshing with the others a concern? I created this guy with story in mind... for example, he'll (initially) have lots of misgivings about any and all females on the ship, because "it's bad luck having a woman on board." I was thinking about the roleplaying opportunities this would create. But if you're looking for a party that gets along from the start, I might have to withdraw.

Ravenica I have a feeling my character wouldn't react well to yours haha. Like most sailors, he's very superstitious-- that you're a girl and can use magic and are generally creepy to boot would not sit well with him at all.

I present Marklin Rincher, an old sea dog and cleric of Gozreh.

Ok, updated my character background. Also I updated the appearance/personality because I envision Jalaaj as being a bit androgynous :)

GM Right: I actually meant 'fate' as being essentially just a huge coincidence; random chance brought him right where he was needed, at just the right time. He went to Dalviss because the innkeep of a town usually has his finger on the pulse of all the goings-on, and Dalviss would take to him quickly (see: personality) and recruit him for the mission. But if you'd rather Dalviss had a reason for reaching out to him specifically, I can change it.

SodiumTelluride here. Here is the full submission for Jalaaj. Added background and personality stuff.