Oykiv´s Frozen Fingers of Midnight (Clasic) (Inactive)

Game Master Oykiv

Entombed ship

Initiatives:

spoiler=Initiatives][dice=Thorval init]1d20+2[/dice]
[dice=Clak-Clik init]1d20+7[/dice]
[dice=Levin init]1d20+4[/dice]
[dice=Spoony init]1d20+4[/dice]
[dice=Agirran init]1d20+2[/dice]
[dice=Valore init]1d20+6[/dice]
[dice=Enemies init]1d20+[/dice][/spoiler


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Outsider

Reaching out again, the Semblant attempts to strike fear into the bandit.

Unnerving Touch vs Purple (touch AC): 1d20 + 3 ⇒ (20) + 3 = 23
Rounds shaken (DC 11 Will negates): 1d4 + 1 ⇒ (1) + 1 = 2

Crit confirm: 1d20 + 3 ⇒ (16) + 3 = 19
Extra rounds: 1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Male LN Elven Staff Magus 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +3, R: +2, W: +2 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Dailies: 3/4 Arcana | Active Conditions: inspire courage, arcana +1

Seeing Spoony lash out, Valore attempts to follow it up.

Nonlethal, two handed swing: 1d20 + 4 - 4 + 5 ⇒ (5) + 4 - 4 + 5 = 10

"I'm sorry Spoony." Valore attempts to keep his balance after another failed swing.

Grand Lodge

Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none

Clak-clik steps back, and then fires a bolt point blank at the yellow warrior.

Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d10 + 1 ⇒ (3) + 1 = 4


Chup uses his whip to help Valore in his fight, but even with the halfling aid, Valore is unable to hit his oponent. Levin is also unable to score a hit, despite his opponent being distracted for having The semblant at her back.

will save: 1d20 + 1 ⇒ (7) + 1 = 8

Combat round two
Bold can act

Warriors swings their axes but do nothing one of them will be shaken 6 turns
Clak-clik hipts the nearest warrior, wounding him.
Chup -4 HP helps Valore
Levin fails to hit his opponent
The Semblant scares another combatant
Thorval
Valore is unable to hit his oponent.
Beingirr shaken one more round
Agirran

Sovereign Court

Male NG Human (Ulfen) Brawler 5, UC Barbarian 1 | CLW Charges: 5 | HP: 65/65 AC: 21 (14 Tch, 17 Fl) | CMB: +11 (+14 grapple), CMD: 25 (28 vs Grapple) F: +11, R: +8, W: +2 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Rage: 13/13, Martial Flexibility: 5/5, Knockout: 1/1Thaneguard Mantle: 3/3 | Spells:n/a | Active conditions:

Thorval laughs heartily at the joy of combat. He will start punching the yellow ultimate, moving on to the purple on of yellow should fall.
flurry punch: 1d20 + 4 ⇒ (4) + 4 = 8
flurry punch: 1d20 + 4 ⇒ (17) + 4 = 21 nonlethal punch damage: 1d6 + 4 ⇒ (5) + 4 = 9

"All right? who's next, you right bastages! Who's gonna take on righty and lefty here, and join me in the worship of the Strong Man? Ha ha ha ha ha!"

if yellow falls, he will five foot step forward to his square... Mini not moved yet.


Thorval punches one of the warriors into unconsciousness and laughing moves toward his next prey.

Beingirr, lits the lamp he´s holding and focus his rays on Clik Clak, who starts to fell how he´s getting cold from inside, like there was a blizzard inside him.

DC 15 will save or:

Make a DC 15 Fort save to avoid: 1d6 ⇒ 2 points of nonletal damage

Combat round two
Bold can act

Warriors swings their axes but do nothing one of them will be shaken 6 turns
Clak-clik hips the nearest warrior, wounding him. Then is affected by the lamp and starts feeling colder and colder.
Chup -4 HP helps Valore
Levin fails to hit his opponent
The Semblant scares another combatant
Thorval punches out one of the warriors
Valore is unable to hit his oponent.
Beingirr freezes Clak-clik.
Agirran

Grand Lodge

Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none

"SQUAWK!"

Will Save: 1d20 + 3 ⇒ (6) + 3 = 9

Fort Save: 1d20 + 1 ⇒ (11) + 1 = 12

"C-c-c-cold! ACK! Get the lantern!"

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

greataxe v green: 1d20 + 4 ⇒ (1) + 4 = 5 damage: 1d12 + 7 ⇒ (10) + 7 = 17 A swing and miss. Though I guess I would be nervous about the damage coming my way if I were green.


The potential damage if frightening, the ability in wich Agirran uses his axe in the other hand... not so much

Agirraan joins continues threatening, but not hitting his intended target. The ulfen warriors also continues taking example of Agirran and both axes hit the air. Seein how ineffective they are, both start moving toward the staircase. Where, hopefully, his boss can help them

Outside the building a shout can be heard when the Ulfen warrior slashes throught Valore´s chest -6 HP

ulfen attacks:

random 1 Agirran, 2 Levin: 1d2 ⇒ 2
Axe against Levin: 1d20 + 3 ⇒ (7) + 3 = 101d8 + 2 ⇒ (8) + 2 = 10
Axe against Thorval, shaken: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 101d8 + 2 ⇒ (3) + 2 = 5
Axe against Valore: 1d20 + 3 ⇒ (20) + 3 = 231d8 + 2 ⇒ (4) + 2 = 6
Axe critical confirm: 1d20 + 3 ⇒ (8) + 3 = 112d8 + 4 ⇒ (3, 6) + 4 = 13

Combat round three
Bold can act

Warriors continue fighting bad purple shaken for 5 rounds
Clak-clik -2 HP (non-lethal)
Chup -4 HP
Levin
The Semblant
Thorval
Valore
-6 HP
Beingirr
Agirran

Sovereign Court

Male NG Human (Ulfen) Brawler 5, UC Barbarian 1 | CLW Charges: 5 | HP: 65/65 AC: 21 (14 Tch, 17 Fl) | CMB: +11 (+14 grapple), CMD: 25 (28 vs Grapple) F: +11, R: +8, W: +2 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Rage: 13/13, Martial Flexibility: 5/5, Knockout: 1/1Thaneguard Mantle: 3/3 | Spells:n/a | Active conditions:

I assume Beingirr is the fellow up on the landing, and the mooks are in the way?

"Agirran! Help Valore! I have these guys!"

Thorval moves forward grinning from ear to ear. "Time to eat knuckles, punk!"
righty: 1d20 + 4 ⇒ (11) + 4 = 15 righty nonlethal: 1d6 + 4 ⇒ (6) + 4 = 10
If he is still standing
lefty: 1d20 + 4 ⇒ (14) + 4 = 18 righty nonlethal: 1d6 + 4 ⇒ (3) + 4 = 7

"Ha ha ha! You might as well give in, 'cause Kurgess has my back! You! Up there, playing all hidey-hidey! I challenge you to single combat! Man on Man! Or are you too much of a wimp to take me on?"

Scarab Sages

Male Halfling Cleric 4 | AC: 20/14/17 | HP: 30/30 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8

Levin moves with the (purple) thug, trying to ensure the man doesn't escape but seeing now that lethal force might not be justified. What would a dervish do? He swings with the flat of the blade, hoping to neutralize the threat without killing the man. Meanwhile, like a shadowy mirror image the Semblant moves in tandem with Levin, staying on the opposite side of the half-elf's opponent.

Dueling sword vs purple, nonlethal: 1d20 + 4 - 4 + 2 ⇒ (1) + 4 - 4 + 2 = 3
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Unfortunately, in trying to turn the blade he fumbles his swing entirely and nearly lets go of the weapon.

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

Chup snaps his whip at the thug facing off against Valore again.

Aid another: 1d20 + 5 ⇒ (15) + 5 = 20

"Get him, Val!"

Another chance with +5 on your melee attack.


Outsider

At the same time as Levin swings, so does the Semblant-- and like any mirror image, it too hits only air.

(Not sure whether an additional attack would add rounds or replace them. I just won't swing this turn.)

Sovereign Court

Male LN Elven Staff Magus 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +3, R: +2, W: +2 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Dailies: 3/4 Arcana | Active Conditions: inspire courage, arcana +1

Out of instinct more than anything, Valore jabs his staff from one hand into the warrior, preparing to make his withdrawl:

1 handed jab, lethal: 1d20 + 4 - 2 + 5 ⇒ (17) + 4 - 2 + 5 = 24
damage: 1d6 + 3 ⇒ (1) + 3 = 4

Valore stumbles 5 feet towards Spoony, having seen his life flash before his eyes... his right hand holding his staff to keep his balance, while his left performs the magic.

Spell combat. Weapon attack, 5 ft step, cast Daze @Red, dc13 will

Grand Lodge

Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none

The birdman moves into a better position and fires at the purple guy, but the shot flies into the ceiling as he trips on a loose board.

Attack: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7


Exactly Thorval. Beingirr is up and his putting all his mooks between all of you and him.

Thorval first punch is stopped by the ulfen armor, but a second punch comes immediately knocking him out.

Chup helps Val again, and with his help Vals smashes the warrior in his side breaking bones. Then he steps back a little and tries to daze the ulfen, but the warrior continues stubornly trying to kill him.

Clak-Clik shots toward the melee, by trying to avoid his mates affec his aim and ends hitting in a loose board. Levin makes a similar show, fumbling his swing and risking to lose his weapon.

Will save: 1d20 + 1 ⇒ (18) + 1 = 19

Beingirr turns his attention to Thorval. Man on man? You are no rival for my and my abilities. Feel the power gorum had allowed me to wield. Just as he finish to answer Thorval, Beingirr turns the lamp rayson him, making him feel colder and colder. Meanwhile the spiritual greatsword continues attacking The Semblant, this time scoring a hit -7 HP

DC 15 will save or:

Make a DC 15 Fort save to avoid 1d6 ⇒ 6 of nonletal damage.

Spiritual weapon: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 1 ⇒ (6) + 1 = 7

Combat round three
Agirran can act

Remaining warriors continue fighting bad red -4HP
Clak-clik hits a loose board -2 HP (non-lethal)
Chup helps Valore to hit his opponent -4 HP
Levin manage to not throw away his sword
The Semblant is hitted by a spiritual greatsword -7 HP
Thorval punches out another mook
Valore wounds his opponent -6 HP
Beingirr answer Thorvals bravados and focus the lantern lighton him
Agirran

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

greataxe v green: 1d20 + 5 ⇒ (7) + 5 = 12 damage: 1d12 + 4 ⇒ (6) + 4 = 10 *sigh*


Agirran continues making ulfen warriorrs worried about their helth, if they´re ever hit.

The ulfen warrior outside the wharehouse dispath Valore with a quick swing of his axe. -8 HP Inside the building, the remaining mook between you and Beingirr is more focusing in moving away from Thorval than in hitting somebody, and fails again.

One of the bystanders runs away, shouting for the guards to help a dying man.

Ulfen attacks:

random 1 Agirran, 2 Levin: 1d2 ⇒ 2
Axe against Valore: 1d20 + 3 ⇒ (13) + 3 = 161d8 + 2 ⇒ (6) + 2 = 8
Axe against Levin: 1d20 + 3 ⇒ (12) + 3 = 151d8 + 2 ⇒ (1) + 2 = 3

Combat round four
Bold can act

Remaining warriors continue fighting bad red -4HP
Clak-clik -2 HP (non-lethal)
Chup -4 HP
Levin
The Semblant -7 HP
Thorval Feeling the cold of the north and needing to make som saves
Valore
-14 HP, dying
Beingirr answer Thorvals bravados and focus the lantern lighton him
Agirran

Don´t worry Valore, all of us fall under the axes in one moment and another, but despite it we survived. The only longstanding problem is our paladin develop a an axe-phobia

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

Chup sees his companion cut down and starts shouting to be heard over the chaos. "Thorval, we need you out here! Clak, will you please shoot that jerk with the lamp already?"

Chup takes a 5' step south (someone move me, please) and readies an action to help an ally with a melee attack on one of the warriors. Let's make it fun: whoever posts their attack first gets a +5 bonus!

Aid another: 1d20 + 5 ⇒ (12) + 5 = 17


Outsider

The spectral weapon plunges through the Semblant's chest. With a cry of pain, he disappears.

-Posted with Wayfinder

Scarab Sages

Male Halfling Cleric 4 | AC: 20/14/17 | HP: 30/30 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8

Suddenly without his ghostly partner, he takes a step forward toward the other warrior and strikes.

Attacking green. Not sure if I get Chup's bonus cause of positioning...

Dueling sword vs green: 1d20 + 4 ⇒ (5) + 4 = 9 (+5?)
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

-Posted with Wayfinder

Sovereign Court

Male LN Elven Staff Magus 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +3, R: +2, W: +2 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Dailies: 3/4 Arcana | Active Conditions: inspire courage, arcana +1

moved chup and removed the semblant.

medic......

Stabalize dc 10: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17
That'll do!

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6
Levin Hessel wrote:
Attacking green. Not sure if I get Chup's bonus cause of positioning...

Yeah, baby, Chup has a 15' reach with his whip. Man, Pathfinder has some stupid rules, eh? A "small" whip does 1d2 damage instead of 1d3, but it's still 15' long. :)

Sovereign Court

Male NG Human (Ulfen) Brawler 5, UC Barbarian 1 | CLW Charges: 5 | HP: 65/65 AC: 21 (14 Tch, 17 Fl) | CMB: +11 (+14 grapple), CMD: 25 (28 vs Grapple) F: +11, R: +8, W: +2 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Rage: 13/13, Martial Flexibility: 5/5, Knockout: 1/1Thaneguard Mantle: 3/3 | Spells:n/a | Active conditions:

fort save: 1d20 + 5 ⇒ (11) + 5 = 16

"OH, come on! Do I have to do everything? Lemme take this bloke down, first! Aggriran, you help out Valore! I am on the boss!"
Thorval steps forward with single-mindedness, and attacks green (GM I assume I can still attack him there? If not, he'll move in front of the stairs and only take a single attack)

righty: 1d20 + 4 ⇒ (19) + 4 = 23 damage (NL): 1d6 + 4 ⇒ (6) + 4 = 10
lefty: 1d20 + 4 ⇒ (11) + 4 = 15 damage (NL): 1d6 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none

Clak-clik takes aim at the holder of the lantern, spending a grit point to steady his shot.

Ranged Touch Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d10 ⇒ 4


Chup continues trying to help his mates, but his efforts are not well rewarded when Levin sword is stopped by the ulfen´s armor. Valore stopped bleeding, but he´s lying at the feet of an ulfen with no one to defend him.

Thorval, not hearing, or not wanting to hear, he should stop going toward Beingirr moves near the stairs and knocks out another ulfen with a single powerful blow.

Clak-Clik aims using all he has learned abot crossbows and ballistics, and hits Beingirr in the left leg, exactly where there´s no armor to protect her flesh. Bird, you think that can stop me with just a flesh wound?

Despite being wounded by Clak-Clik, Beingirr continues to focusing the latern on Thorval hoping to freeze him.

DC 15 will save or:

Make a DC 15 Fort save to avoid 1d6 ⇒ 1 of nonletal damage.

Combat round four
Agirran can act
Last ulfen warrior wounded Valore -4HP
Clak-Clik takes his vengeance over Beingirr wounding him-2 HP (non-lethal)
Chup continues helping his mates -4 HP
Levin starts to feel he needs to practice his swordplay
The Semblant fades -7 HP
Thorval continues stubbornly knocking out ulfens
Valore stabilices -14 HP
Beingirr continues focusing the lantern rays in Thorval, trying to stop him. -4 HP
Agirran

Sovereign Court

Male NG Human (Ulfen) Brawler 5, UC Barbarian 1 | CLW Charges: 5 | HP: 65/65 AC: 21 (14 Tch, 17 Fl) | CMB: +11 (+14 grapple), CMD: 25 (28 vs Grapple) F: +11, R: +8, W: +2 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Rage: 13/13, Martial Flexibility: 5/5, Knockout: 1/1Thaneguard Mantle: 3/3 | Spells:n/a | Active conditions:

"Agirran! Be a hero! Save our fallen comrade! Go all murder-hobo on that b$!+! that is gonna kill him!"

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Agirran moves toward the stricken Valore and past the axeman (AoO) then grabs the elf up (possible second AoO) and heaves him bodily out of view of the lantern (trusting to the fact that axes never hit anything).


[spoiler=warrior fighting bad]Ulfen AoO: 1d20 + 3 ⇒ (9) + 3 = 121d8 + 2 ⇒ (4) + 2 = 6
Ulfen attack: 1d20 + 3 ⇒ (5) + 3 = 81d8 + 2 ⇒ (8) + 2 = 10[spoiler]

Agirran rushes to help Valore, dodging axe swings at his best ability. Then he picks Valore and moves him away from danger. Hurrah for our hero!!!

Combat round five
Bold can act

Last ulfen warrior fails all his attacks over Agirran -4HP
Clak-Clik -2 HP (non-lethal)
Chup -4 HP
Levin
The Semblant faded -7 HP
Thorval make a DC 15 Will check and, if failed, a DC 15 Fort save
Valore
-14 HP unconscious
Beingirr -4 HP
Agirran

Sovereign Court

Male NG Human (Ulfen) Brawler 5, UC Barbarian 1 | CLW Charges: 5 | HP: 65/65 AC: 21 (14 Tch, 17 Fl) | CMB: +11 (+14 grapple), CMD: 25 (28 vs Grapple) F: +11, R: +8, W: +2 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Rage: 13/13, Martial Flexibility: 5/5, Knockout: 1/1Thaneguard Mantle: 3/3 | Spells:n/a | Active conditions:

Thorval Will save: 1d20 - 1 ⇒ (14) - 1 = 13
Thorval Fort save: 1d20 + 5 ⇒ (18) + 5 = 23

Shivering slightly from the cold, Thorval runs up the stairs, and gets into the face of the leader Beingirr. "Surrender now, punk! The gig is up!" (double move only)

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

Chup sighs with relief as Agirran gets Valore to safety. Figuring the viking could use a bit of a morale boost, he cracks his whip at the remaining thug outside.

Aid another: 1d20 + 5 ⇒ (11) + 5 = 16

"Now you're in big, big trouble, mister!"

If you can't hit with a +5 bonus, Agirran, it might be time to start picking up wizard levels. :)

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Truestrike here I come!


Thorval moves toward Beingirr as Chup helps Agirran in his fight with the last ulfen warrior

Combat round five
Bold can act

Last ulfen warrior fails all his attacks over Agirran -4HP
Clak-Clik [/ooc]-2 HP (non-lethal)[/ooc]
Chup helps Agirran, hoping this result better than previos helps.[/ooc]-4 HP[/ooc]
Levin
The Semblant [/ooc]faded -7 HP[/ooc]
Thorval moves to fight Man-on-Man with Beingirr
Valore [/ooc]-14 HP unconscious[/ooc]
Beingirr [/ooc]-4 HP[/ooc]
Agirran

Well, he could even fail with true strike... :P

Grand Lodge

Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none

Clak-clik continues to aim at Beingirr, now tiring of his poor performance.

Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d10 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Male LN Elven Staff Magus 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +3, R: +2, W: +2 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Dailies: 3/4 Arcana | Active Conditions: inspire courage, arcana +1

the pain isn't so bad. Maybe I shouldn't have tried to avoid breaking bones...

Scarab Sages

Male Halfling Cleric 4 | AC: 20/14/17 | HP: 30/30 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8

Hearing a continuing battle outside, Levin rushes out the door.

Dueling sword slash: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

-Posted with Wayfinder


Clic-Clack continues shoting bolts to Beingirr, hitting him in the shoulder and making him drop the latern. Levin rushes out to help his mates, but his sword is easily stopped by the ulfen´s sword.

So you want it by tha hard way. So be it says Baingirr before picking his greatsword. He says a quick prayer to Gorum before strike Thorval. His god could had helped him with his aim,but not with his strengh because the hit is not as bad as it could be. -5 HP

Beingirr attack:
1d20 + 4 + 4 ⇒ (13) + 4 + 4 = 211d12 + 1 + 3 ⇒ (1) + 1 + 3 = 5

Combat round five
Agirran can act

Last ulfen warrior fails all his attacks over Agirran -4HP
Clak-Clik -2 HP (non-lethal)
Chup helps Agirran, hoping this result better than previos helps.-4 HP
Levin
The Semblant faded -7 HP
Thorval moves to fight Man-on-Man with Beingirr -5 HP
Valore -14 HP unconscious
Beingirr stops sending rays and hits Thorval with his greatsword-10 HP
Agirran


Clic-Clack continues shoting bolts to Beingirr, hitting him in the shoulder and making him drop the latern. Levin rushes out to help his mates, but his sword is easily stopped by the ulfen´s sword.

So you want it by tha hard way. So be it says Baingirr before picking his greatsword. He says a quick prayer to Gorum before strike Thorval. His god could had helped him with his aim,but not with his strengh because the hit is not as bad as it could be. -5 HP

Beingirr attack:
1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 171d12 + 1 + 3 ⇒ (9) + 1 + 3 = 13

Combat round five
Agirran can act

Last ulfen warrior fails all his attacks over Agirran -4HP
Clak-Clik -2 HP (non-lethal)
Chup helps Agirran, hoping this result better than previos helps.-4 HP
Levin
The Semblant faded -7 HP
Thorval moves to fight Man-on-Man with Beingirr -5 HP
Valore -14 HP unconscious
Beingirr stops sending rays and hits Thorval with his greatsword -10 HP
Agirran

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

greataxe vs nearest foe (power attack): 1d20 + 4 ⇒ (9) + 4 = 13 damage: 1d12 + 7 ⇒ (1) + 7 = 8
Almost made double digits with that roll before modifiers!

Sovereign Court

Male NG Human (Ulfen) Brawler 5, UC Barbarian 1 | CLW Charges: 5 | HP: 65/65 AC: 21 (14 Tch, 17 Fl) | CMB: +11 (+14 grapple), CMD: 25 (28 vs Grapple) F: +11, R: +8, W: +2 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Rage: 13/13, Martial Flexibility: 5/5, Knockout: 1/1Thaneguard Mantle: 3/3 | Spells:n/a | Active conditions:

When it is Thorval's turn to act... posting now, in case I don't have a chance tomorrow
"A sword? You pull a sword, when we coulda been friends?"

Righty, NL: 1d20 + 4 ⇒ (2) + 4 = 6
Lefty, NL: 1d20 + 4 ⇒ (12) + 4 = 16 NL Punch: 1d6 + 4 ⇒ (5) + 4 = 9


Well,Agirran,at least you´re improving you´re attacks
Thorval, you´re timing was perfect. with the last ulfen falling it was already your turn

Thanks to Chup´s help Agirran is able to hit the last Ulfen warrior, making him fall to the ground bleeding.

Thorval tries to make Beingirr friendly with his punches, what results in an eye bruise.

stabilize: 1d20 + 2 - 3 ⇒ (9) + 2 - 3 = 8

Combat round six
Bold can act

Clak-Clik -2 HP
Chup -4 HP
Levin

The Semblant faded -7 HP
Thorval uses his punches to befriend Beingirr a little -5 HP
Valore -14 HP unconscious
Beingirr -19 HP (9 is non-lethal)
Agirran

Grand Lodge

Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none

Clack-clik double moves up the stairs to help.

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

Chup dashes out into the street once the danger is gone and crouches next to Valore, muttering a few arcane words as he touches him gently on the forehead.

Cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

Sigh.

Scarab Sages

Male Halfling Cleric 4 | AC: 20/14/17 | HP: 30/30 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8

Levin follows Chup's lead. "I can help."

Cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6

-Posted with Wayfinder

Sovereign Court

Male LN Elven Staff Magus 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +3, R: +2, W: +2 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Dailies: 3/4 Arcana | Active Conditions: inspire courage, arcana +1

Valore's eyes open to see the sky and his friends. "hey guys.... Did we win?"

Valore closes his eyes again to catch his bearing, puts a hand on his staff next to him.


Beinirr last stand:
Beingirr attack: 1d20 + 4 ⇒ (20) + 4 = 241d12 + 1 ⇒ (7) + 1 = 8
Critical confirmation: 1d20 + 4 ⇒ (1) + 4 = 51d12 + 1 ⇒ (9) + 1 = 10

With a fiery sight Beingirr continues fighting, determined to kill as much as he can before dying. His sword slashes Thorval as if it was going to cut him in half,but in the last moment Thorval can move away avoiding the worst of the attack. -8 HP

Combat round six
Bold can act

Clak-Clik moves upstairs-2 HP
Chup cures Valore-4 HP
Levin cures Valore
The Semblant faded -7 HP
Thorval uses his punches to befriend Beingirr a little -13 HP
Valore open his eyes and stands up -6 HP
Beingirr continues slashing Thorval -19 HP (9 is non-lethal)
Agirran

After Agirran, everybody can act in round seven

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Agirran rushes up the stairs. Double move.

Sovereign Court

Male NG Human (Ulfen) Brawler 5, UC Barbarian 1 | CLW Charges: 5 | HP: 65/65 AC: 21 (14 Tch, 17 Fl) | CMB: +11 (+14 grapple), CMD: 25 (28 vs Grapple) F: +11, R: +8, W: +2 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Rage: 13/13, Martial Flexibility: 5/5, Knockout: 1/1Thaneguard Mantle: 3/3 | Spells:n/a | Active conditions:

"Now, that just ain't playin' nice! I don't know why you want to go all murderin' on me.... That just isn't neighborly, and we coulda been neighbors!

"For Kurgess! For the fun of it!"

righty nl: 1d20 + 4 ⇒ (7) + 4 = 11
righty nl: 1d20 + 4 ⇒ (8) + 4 = 12

"Guess I jibbed when I shoulda jabbed. Damn, me pappy wouldn't like that.

Grand Lodge

Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none

Clak-clik takes careful aim, ready to end this.

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d10 + 1 ⇒ (5) + 1 = 6

Crit Confirm?: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d10 + 1 ⇒ (2) + 1 = 3

"ACK! Leave friends alone!"


With a very well aimed bolt Clak-Clik ends the fight, sending Beingirr to the ground unconscious.

The combat can had ended, but you´re sure the citywatch is going to come sooner or later. So whatever you do right now should be quickly, or you´ll face lot´s of questions and possibly going to jail.

By the way jibbed has no mean for me, neither for the dictionary I used ;D

Damage after combat

Clak-Clik -2 HP non lethal
Chup -4 HP
The Semblant -7 HP
Thorval -13 HP not sure why your sheet says non lethal damage, you passed at least one of the saves every time you were attacked with the lantern
Valore -6 HP

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