Wiggz |
Race + Class. Just curious what people think.
At the moment I'm thinking the Human+Sorcerer bonus:
Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.
Followed by the Elf+Paladin bonus:
Add +1/2 hit point to the paladin's lay on hands ability (whether using it to heal or harm).
Benly |
While the extra spells options are very good and probably the all-around strongest for sorcerers (gillmen get that one too, by the way), I'm partial to the kitsune sorcerer's option "+1/4 to enchantment save DCs" for extremely high spell DCs (particularly since they already get a racial +1 to enchantment save DCs to get them started).
Wiggz |
While the extra spells options are very good and probably the all-around strongest for sorcerers (gillmen get that one too, by the way), I'm partial to the kitsune sorcerer's option "+1/4 to enchantment save DCs" for extremely high spell DCs (particularly since they already get a racial +1 to enchantment save DCs to get them started).
That's pretty potent. We don't use such exotic races so I didn't consider them.
Fromper |
My human barbarian took the +1/3 superstitious bonus 6 times to get a +2 on saves vs magic while raging, on top of the normal superstitious bonus.
And I've got a halfling cleric who is taking the +1/2 uses per day of a level 1 domain power on the Bit of Luck power from the luck domain. By level 6, he'll be able to use that 10 times per day, and it'll only go up from there. Just stand behind the full BAB fighters, or flurrying monk, and let them roll every d20 twice and use the better roll all day long.
But yeah, the extra spells known for spontaneous casters is probably the best all around. My human bard and sorcerer are both going to use this, once they hit level 4.
Yes, I have way too many characters. That's one of the things I like about PFS, though - being able to try different character types.