How many blessed books do I need to have every wizard spell?


Pathfinder First Edition General Discussion


To those who are better at math than I.

Specifically every wizard spell in the PHB, APG, UC, UM, Race guide, and anything else you can think of.


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Just one.


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....ahem....


long ago, I decided all spell books are blessed books. I just got tired of managing the whole spell book issue. although it does remove the fun of making a captured book "treasure"


You need 3304 pages, so at least 34 Blessed Books.

All the Wiz/Sor Spells by type, on d20pfsrd.com wrote:

Spell Level - Number of Spells (Pages Total)

0- 28 (28)
1- 100 (100)
2- 140 (280)
3- 119 (357)
4- 95 (380)
5- 90 (450)
6- 75 (450)
7- 66 (462)
8- 48 (384)
9- 46 (414)

Liberty's Edge

A Blessed Book has 1000 pages, not 100. So if Neo2151's page count is correct, you'll need 4 Blessed Books.


It is interesting to note how the majority of the spells are between lvl 1-3. I do realize that it is were the majority of play is and that is where they focus their time and effort on, but there is a huge spike in spells from 1-2 then a drop again, after that, it slowly tapers off till lvl 9. Ya I know, boring stuf, but I found it interesting.


sirgrail wrote:
A Blessed Book has 1000 pages, not 100. So if Neo2151's page count is correct, you'll need 4 Blessed Books.

Heh, I always do that. I gotta remind myself that it's not one spell per page, regardless of level, anymore, but then I forget it's 1000 pages now.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

You need two blessed books for all the spells in the Core rulebook. A third will easily cover the rest from the other main hardbacks.

I have spreadsheets.


Three Blessed Books, or one Sihedron Tome.

Good luck getting your hands on the latter, though.


Icyshadow wrote:

Three Blessed Books, or one Sihedron Tome.

Good luck getting your hands on the latter, though.

It's a 20th level game. I could possibly have the latter artifact if I ask REALLY REALLY nicely.


Anyone know how much it would cost to craft a Staff of the Magi assumming one could?


I would say quite a lot, considering all it can do.

Add in a side-quest to empower it, sort of like a Lich needs to make an epic task to empower his phylactery.

RPG Superstar 2012 Top 16

Coffee, why don't you just apply the cost tables from the Magic Item construction chart and see what it gets you? They tend to hold pretty close to that for staves.

==Aelryinth


Isn't there a feat that allows you to shorthand a spell that it only takes one page regardless of level?

I'm surprised that there are no PrCs for spell collectors.

Silver Crusade

I think that has something to do with the Cypher Mages


Aelryinth wrote:

Coffee, why don't you just apply the cost tables from the Magic Item construction chart and see what it gets you? They tend to hold pretty close to that for staves.

==Aelryinth

Laziness mostly. ;-)


Considering the real staff abilities (1 charge and 2 charge powers), you get a creation cost of 187,000.

Since for most things we treat unlimited use as 100 chagres, and staff costs have been de facto derived from the 3.5 50-charge price, we can, stretching a point, treat the zero-charge spells as following the formula (200*spell level*caster level)*2. That brings the cost up to 223,000.

SR 23 is a base price of 100,000, or cost of 50,000. No space limitation, so double (100,000 cost). 323,000.

The absorption-like effect is inferior to the rod of absorption, since it doesn't communicate (but you can just run the staff down to zero and then you do know how many charges it has), can't power spells, and can backfire . . . but it also doesn't burn out. Call it even? So add 25,000 to cost, for 348,000.

I guess we could reverse-engineer the retributive strike from the staff of power, or consider it a use-activated spell effect, or . . . meh, I can't bother. I'll just declare it to be worth 14,000 as an item, cost 7,000, unilaterally. Brings the cost up to 355,000.

So, 355,000 to make, 710,000 gp base price.

RPG Superstar 2012 Top 16

The absorption effect also allows for instant recharging, unlike most staves.

Note that without a 25 charge limit on the staff, you are definitely playing with fire trying to absorb something with the staff! I'd probably move it back to 25 charges just so the ability is useful in combat.

==Aelryinth


Oh, it's still useful in combat, because it didn't get reduced to 10 like other staves. "Unlike a normal staff, a staff of the magi holds 50 charges and cannot be recharged normally."

RPG Superstar 2012 Top 16

ah, good, so you have to absorb spells to recharge it. gotcha. Wonder if there's a price kicker for having more charges?

But yeah, the price for those is through the roof, for good reason. Takes care of a huge portion of a mage's needed spell repertoire.

==Aelryinth

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