Gobo Horde |
It is interesting to note how the majority of the spells are between lvl 1-3. I do realize that it is were the majority of play is and that is where they focus their time and effort on, but there is a huge spike in spells from 1-2 then a drop again, after that, it slowly tapers off till lvl 9. Ya I know, boring stuf, but I found it interesting.
Icyshadow |
Three Blessed Books, or one Sihedron Tome.
Good luck getting your hands on the latter, though.
Tiny Coffee Golem |
Three Blessed Books, or one Sihedron Tome.
Good luck getting your hands on the latter, though.
It's a 20th level game. I could possibly have the latter artifact if I ask REALLY REALLY nicely.
Aelryinth RPG Superstar 2012 Top 16 |
see |
Considering the real staff abilities (1 charge and 2 charge powers), you get a creation cost of 187,000.
Since for most things we treat unlimited use as 100 chagres, and staff costs have been de facto derived from the 3.5 50-charge price, we can, stretching a point, treat the zero-charge spells as following the formula (200*spell level*caster level)*2. That brings the cost up to 223,000.
SR 23 is a base price of 100,000, or cost of 50,000. No space limitation, so double (100,000 cost). 323,000.
The absorption-like effect is inferior to the rod of absorption, since it doesn't communicate (but you can just run the staff down to zero and then you do know how many charges it has), can't power spells, and can backfire . . . but it also doesn't burn out. Call it even? So add 25,000 to cost, for 348,000.
I guess we could reverse-engineer the retributive strike from the staff of power, or consider it a use-activated spell effect, or . . . meh, I can't bother. I'll just declare it to be worth 14,000 as an item, cost 7,000, unilaterally. Brings the cost up to 355,000.
So, 355,000 to make, 710,000 gp base price.
Aelryinth RPG Superstar 2012 Top 16 |
The absorption effect also allows for instant recharging, unlike most staves.
Note that without a 25 charge limit on the staff, you are definitely playing with fire trying to absorb something with the staff! I'd probably move it back to 25 charges just so the ability is useful in combat.
==Aelryinth
see |
Oh, it's still useful in combat, because it didn't get reduced to 10 like other staves. "Unlike a normal staff, a staff of the magi holds 50 charges and cannot be recharged normally."
Aelryinth RPG Superstar 2012 Top 16 |