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Harley Quinn X wrote:

Hello all. I'm looking to help a new player create something like Final Fantasy's version of a Red Mage; a sword-and-sorcery jack-of-all-trades. The challenge is to do it using only a single class, using Paizo-published Materials, without reskinning/reflavoring abilties.

Before I start, let me just get some stuff out of the way, because I know these forums!

- Yes, we know there's a Final Fantasy D20 system with a Red Mage Class. It's pretty good!
- Yes, we know that this could be better achieved with multi-classing.
- Yes, we know there's myriad third-party options that can emulate such a thing.
- Yes, we know you can just ask the GM for something to help fit the concept.

With that said, this is more of a thought-exercise and brainstorm, than a restriction on what can be played. The GM is awesome, and is fine with pretty much anything brought to the table, even if its tweaked or reflavored. We had certain qualifications as to what we consider a good replication of the Red Mage:

1) Decent Melee Weapon-based Proficiencies/Abilities/Features
2) Ability to cast Elemental Damage Spells, preferably earlier on in levels
3) Ability to cast Healing Spells

So far we have a few front-runners:

- Battle Shaman: The Shaman spell list gives access to requirements 2 and 3, but has very little to help with 1. We'd need to spend a good number of feats to get their melee skills to a good level, and that would probably just be leaning on the staple feats.

- Puppetmaster Magus: Puppetmaster Magus gets access to the Bard spell list, which puts most of the Cure X Wounds and some of the Remove X spells on their spell list. As a magus, elemental damage is a part of the kit, but the tradeouts to Spell Combat, Spellstrike, and Arcane Pool lower its normal weapon abilities.

- Arcane Duelist Bard: The Arcane Duelist gets all sorts of cool weapon abilities and feats to not only buff himself, but also his allies. The Bard spell list doesn't have many elemental damage spells, especially early on.

-...

Sorry, didn't see the single class option.....here is this....

An Arcane Duelist with two Rings of spell Knowledge (fireball/lightning bolt etc) and can become a Eldritch Knight at level 7 without multi-classing.
Requirements
To qualify to become an Eldritch Knight, a character must fulfill all the following criteria.
Weapon Proficiency: Must be proficient with all martial weapons.
Spells: Able to cast 3rd-level arcane spells.


Harley Quinn X wrote:

Hello all. I'm looking to help a new player create something like Final Fantasy's version of a Red Mage; a sword-and-sorcery jack-of-all-trades. The challenge is to do it using only a single class, using Paizo-published Materials, without reskinning/reflavoring abilties.

Before I start, let me just get some stuff out of the way, because I know these forums!

- Yes, we know there's a Final Fantasy D20 system with a Red Mage Class. It's pretty good!
- Yes, we know that this could be better achieved with multi-classing.
- Yes, we know there's myriad third-party options that can emulate such a thing.
- Yes, we know you can just ask the GM for something to help fit the concept.

With that said, this is more of a thought-exercise and brainstorm, than a restriction on what can be played. The GM is awesome, and is fine with pretty much anything brought to the table, even if its tweaked or reflavored. We had certain qualifications as to what we consider a good replication of the Red Mage:

1) Decent Melee Weapon-based Proficiencies/Abilities/Features
2) Ability to cast Elemental Damage Spells, preferably earlier on in levels
3) Ability to cast Healing Spells

So far we have a few front-runners:

- Battle Shaman: The Shaman spell list gives access to requirements 2 and 3, but has very little to help with 1. We'd need to spend a good number of feats to get their melee skills to a good level, and that would probably just be leaning on the staple feats.

- Puppetmaster Magus: Puppetmaster Magus gets access to the Bard spell list, which puts most of the Cure X Wounds and some of the Remove X spells on their spell list. As a magus, elemental damage is a part of the kit, but the tradeouts to Spell Combat, Spellstrike, and Arcane Pool lower its normal weapon abilities.

- Arcane Duelist Bard: The Arcane Duelist gets all sorts of cool weapon abilities and feats to not only buff himself, but also his allies. The Bard spell list doesn't have many elemental damage spells, especially early on.

-...

The only true answer actually fits the Personification the Red Mage avatars.....

Multiclass traditional fighter/rogue or bard taking dips in cleric and wizard....
You get the staggered saves to average, HD the same, the ability to wear armor (yes spell failure exists outside of min/max) and mentally forego the need to see character development in a linear manner.

The generic quality of the build allows for a base Melee(fighter) Finesse(rogue) or support magic(bard) specialist as well as let you choose what feats streamline you, hopefully only a little, as the Red Mage shines wherever he wants, not where he s wanted.


1) Does any class add their CL to the final sum of points healed?
Example: Adept/Cleric/Druid/Ranger/Bard/Paladin (core, no feats or bonus) cast CLW and heals for 1d8+Cl...if one were to DRINK a potion of clw is the healing set at the potions CL, use the NPC/PC class, or none at all?
Also, If they ADMINISTER a potion to another, do they use their CL, the 'healers" CL, or the potions?
Again, the same yet inquired about elixirs...

Thank you in advance.


Adjoint wrote:
Just remember than in most cases, you need to use it without knowing the result of the opponent's roll, immediately after the attack is declared. After the damage had been dealt, it's useless to raise the AC.

Thank you that is what I was looking for.


If I use an immediate action during an enemies turn, as they strike I shift or use the feat arcane shield to up my AC, would that change the success factor of the attack?


If an enemy moves toward me and I shift to his adjacent left/right side, and he stops to face me, does turning toward me count as a move/5ft action?
If so or otherwise, if stationary does one spend 5ft/move actions to turn and face a particular direction? Also, what if they are clinging to a wall, or if they are under the effects of spiderclimb etc...


If a pc readies SHIFT (acts like Dimension door, SU ability) against the approach of an enemy NPC who has not yet moved their full speed and shifts out of their path (to the side or behind the npc) would it cost the npc any speed increments to turn and face the new direction?


Rackdam wrote:
It's temporary.

Source?


I understand it gives the master +3 hp....if the toad dies, are the HP received retracted?
Also, if they do not retract, after my week and ritual to receive another familiar, if I choose toad, do I get an additional 3 HP?
I must ask then if the master receives the additional HP with the second toad at this point totaling two toad familiars 6 bus HP, what is to stop me from murdering my toad on sight, waiting her week, and rinse repeat...


Cool thank you. Boxing in a ghost is worth losing scry.


Rolled Tele Conj Wizard. Opposition schools are illusion, and divination. I kept evocation over divination singularly to blast incorp creatures (force effects).
Will the feat arcane blast effect ghost, astral, extra planar, etc. creatures?


Would an NPC who is unaware of the pc's get a Wil save against charm/compulsion effects?: PCs are stealthed, the NPC is engaged in some activity requiring his attention, or otherwise not threatened nor in combat. Wizard cast charm person....seems to me that a Will save would require knowledge of the resisting party.


thanks


Say a PC has AC/15.....10 base + 3 chain +1 Dex + 1 shield def

Orc warrior swings...roll 14

The PC was able to dance away....

But the PC brings his buckler down in time so that the orcs Warhammer is deflected....
....or
But the PC is a hardy warrior and lets the orcs slashing blade glide along his mail harmlessly....

No matter how the it is envisioned the orc misses, yet how do we decide what part of the AC is the determining factor in the miss, to decide durability damage to items?


Playing a Free Hand Fighter,
With improved unarmed strike, TWF feat, on my attack with my EMPTY HAND LIGHT WEAPON, if successful can I attempt a grapple, also, will it do damage?
Scenario: Slice a mans chest with your sword, then jab with your offhand and attempt to grab his hair/beard/ear/throat?


For RP teas would follow the 4 minute steep rule when brewing, but after that the effects would take place after drinking...
...as it is not an elixir nor potion, the effects would not be immediate. You would see this in a Heal check after battle or during downtime.


Playing a Free Hand Fighter,

With improved unarmed strike, TWF feat, on my attack with my EMPTY HAND LIGHT WEAPON, if successful can I attempt a grapple, also, will it do damage?

Scenario: Slice a mans chest with your sword, then jab with your offhand and attempt to grab his hair/beard/ear/throat?


I Have noticed while seeking an angle on characters to add flavor to my sons games (He is GM, sibling and myself PC) that almost everyone that discusses archetypes weigh negative min/max number crunching heavier than the RP in the rpg, example:

Free Hand Fighter
I you don't take weapon finesse and max dex than this is called useless for anything other than Duelist and Eldritch Knight, mainly due to an ability at a later level giving you a situational shield disarm, and that you trade med/hvy armor for ac boosts...blah blah blah.

What about
...the child dreaming of the fighter with his short-sword bouncing harmlessly off the giant spiders carapace, while dangling from the spiders hairy back with one hand...
...the wizard concentrating to hold in a chortle while casting the meddling fighters doom, who seemed unable to prevent his demise, though only across a table due to the summoned skeleton he was dueling, till he reached out and grabbed the mug of orc cider with HIS FREE HAND...

Just a friendly reminder to PLAY the game sometimes too.


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I Have noticed while seeking an angle on characters to add flavor to my sons games (He is GM, sibling and myself PC) that almost everyone that discusses archetypes weigh negative min/max number crunching heavier than the RP in the rpg, example:

Free Hand Fighter
I you don't take weapon finesse and max dex than this is called useless for anything other than Duelist and Eldritch Knight, mainly due to an ability at a later level giving you a situational shield disarm, and that you trade med/hvy armor for ac boosts...blah blah blah.

What about
...the child dreaming of the fighter with his short-sword bouncing harmlessly off the giant spiders carapace, while dangling from the spiders hairy back with one hand...
...the wizard concentrating to hold in a chortle while casting the meddling fighters doom, who seemed unable to prevent his demise, though only across a table due to the summoned skeleton he was dueling, till he reached out and grabbed the mug of orc cider with HIS FREE HAND...

Just a friendly reminder to PLAY the game sometimes too.