Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Zurnzal steps up to follow the caster, and punches and kicks her. Attack 1: 1d20 + 13 ⇒ (7) + 13 = 20
Attack 2: 1d20 + 8 ⇒ (3) + 8 = 11
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Zurnzal closes in again on the musket wielder, and tries to punch him out. Unarmed Attack: 1d20 + 13 ⇒ (2) + 13 = 15
ugh!
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Zurnzal will climb on the table, and then viciously kick the musket man in the head. Attack, Flank, Stealth: 1d20 + 13 + 2 - 2 ⇒ (13) + 13 + 2 - 2 = 26
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Zurnzal drinks the potion of invisibility, then enters the room. Stealth: 1d20 + 13 + 40 ⇒ (2) + 13 + 40 = 55 Map is view only, so please move Zurnzal 30 ft in, on south side of table (away from gunslinger).
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
"I don't think this is working..." Zurzal draws his sword and potion of invisibility, and hides behind the door, though, just in case it does. Stealth: 1d20 + 12 ⇒ (13) + 12 = 25
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Zurnzal, getting frustrated with his inability to hit the lizard, resorts to throwing sand in the lizards face. Improved Dirty Trick to blind: 1d20 + 14 ⇒ (3) + 14 = 17
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Zurnzal continues to punch the creature. BTW - Zurnzal has amulet of mighty fists. Attack: 1d20 + 13 ⇒ (6) + 13 = 19
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Zurnzal moves around the pews to go up the side of the chamber, and slides in next to the orange lizard. He looks for an opening, and then lashes out with open fist. Attack: 1d20 + 13 ⇒ (19) + 13 = 32
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
I am assuming the central one has succumbed to the other injuries, but if not, move Zurnzal diagonally back 1, and apply this to the central one. Zurnzal moves forward punches the creature. Unarmed attack: 1d20 + 13 ⇒ (7) + 13 = 20
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
"Thank you. Apparently I had not noticed how severe my injuries were." Zurnzal now has a tanglefoot bag in one hand, and his short sword in the other.
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Somehow I failed to notice one was still moving... After feeling the haste spell take hold, Zurzal chases after the group. 1 move action should allow 60ft, which I believe is just enough to put Zurzal next to her. "Where do you think you are going, missy?" Trip Attempt: 1d20 + 13 ⇒ (13) + 13 = 26
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Zurnzal flurries against Bellock, trying to first trip him, then punch him. Trip: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13 Punch: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30 Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Zurnzal moves in close to the woman, and says "Thanks for setting us straight." Then he punches her. Attack: 1d20 + 13 ⇒ (3) + 13 = 16
Well, that was not as stellar an attack as I was expecting...
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Arminaldi waves, and says "I want you all to see this." as he walks by pulling a potion of invisibility out of his pouch. If they gather near him, his will drink the potion, and then move away quickly.
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
GM: Seeing as Zurnzal needs to frame him, he will continue the disguise and look for some way to appear "traitorous" - but subtle enough that it doesn't require a confrontation.
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Zurnzal is ready to destroy the man when he falls unconscious. "We need to put him somewhere where he will not return. Dead or alive, matters not to me, but we can't leave him here to be discovered." Zurnzal considers whether he can swap clothes and disguise himself well enough to pass as the man for a few sabotages. (Disguise is +11).
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Zurnzal, disappointed that he didn't kill him instantly, decides to try to knock him out now. Attack: 1d20 + 13 ⇒ (7) + 13 = 20
If it damages him, then DC 18 Fort save or he falls unconscious.If not, 2nd attack: Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Zurnzal watches Joliryn work her magic, delighted by how easy she makes it look. She'll be useful when I am in charge... soon... but I should watch my back with that one too! He finds a place to hide in the woods, ready to make his move. He quaffs his potion of invisibility, and then proceeds to watch his target (for at least 3 rounds). He looks to see if the way is clear. Finally, he makes a sneak attack using his death attack training, and tries to kill the cleric quickly and quietly. Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Here's hoping! I am assuming this is a surprise action setup, so if Zurnzal doesn't get surprise, will probably need to rethink some of this. Never played this level before, so not sure what to expect...
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
A traitor in our midst? "We need a patsy to blame and shift attention away from us. It is better if this person is, in fact, a traitor. And even better if he is dead. Are you done with him? I think we need to make him disappear."
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
Zurnzal listens to everything being said, and nods along. Then he asks, "Does anyone know, do we have any friends in there? Traitors to their cause, or information sources we have used? It occurs to me that before we are done, we might want a patsy to point to so we all get away unscathed."
Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None
A menacing looking half-orc stands in the corner, watching everyone. A mission, a test of sorts... I will not fail! While he doesn't have a badge yet, he expects to be earning one soon. |