[PbP Game Day IV] 6-98 Serpent's Rise [CORE] (Inactive)

Game Master Scott Young

MAP - Grand Lodge

CURRENT MAP - Selmius Foster Library


51 to 100 of 640 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

GM:

Jolyrin sidles up to the priest of Nethys, acting like she's looking for a particular name on the wall.
"The wall slithers like a snake through grass, wouldn't you agree, sir?"


Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None

Zurnzal follow to the wall of names, hoping perhaps a name or two catches his eye.


Jolyrin:
The man starts as you speak to him, and hesitates before answering. "Yes, I suppose so... none would step on so great a serpent." After a moment’s hesitation, he adds, "But... perhaps it is a fool who invites the viper into his home." He glances back at the Wall of Names and seems to wrestle with something in his mind.


Marnarius:
Each enclosure’s fence is thick enough to prevent the creature inside from breaking out. The enclosures all have heavy padlocks keeping them closed. As you approach each cage, the creature or creatures inside move towards the cage edge. Some seem interested in visitors, others appear to just be glad of something to break the monotony.

As you move around the cages, you notice that the ram-headed sphinx is watching you intently as you move around. When you look at it, it meets your gaze, not trying to pretend it wasn't watching.


Zurnzal:
You head to the Wall of Names. Trees surround the small hill that bears a curving wall of black glass, providing visitors some privacy as they read any of the thousands of Pathfinder names inscribed on the surface. More trees grow in tight formation to the west, where the copse abuts the Grand Lodge’s wall. There are a few people about, somberly looking at the Wall. You notice your companion Jolyrin near the wall, speaking to a robed man.

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

GM:

"You look conflicted, my friend. Should we go elsewhere and discuss some things, perhaps?"


Spells -/7/7/5|Cloak of Darkness (AC +6, Stealth +4)|Wings of Darkness (60 ft fly, +6 fly bonus) HP 26/59 | AC 12/18, T 12, FF 10/16 | F: 6, R: 7, W: 10/12 vs enchantent | CMD 19 | Perception +2 | Init +2 Female Elf 7 Dark Tapestry Oracle

322 stays in the background as the hafling finishes her story. She wonders is there will be another of it the bard will take a break. She also wonders about when the professional will make her move and shoots her leader a "be ready" look. This statue is my target, but there are way too many people gathered here. If the little one will simply take a break the crowd will break up and perhaps I will get my chance.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Rataji goes up to the Professional's target after her story and turns on the charm. A tale worthy of honor! I bet there's more sheet that came from, yes? Or are you saving those for the taverns later?

bluff: 1d20 + 15 ⇒ (11) + 15 = 26


Jolyrin:
The man hesitates before resonding. "It's just... look at the name son this wall." He gestures to the glass memorial. "If I help you, many more names will be carved on it. I think... I think it's better if I just went home."


322, Rataji, The Professional:
The halfling finishes her story, and Rataji's compliment makes her blush. "Thanks! I try my best. Now, how about you?W hat tale do you have to share with the group?" she asks Rataji with a smile. The others move so they can see the newcomer, and wait expectantly.


Marnarius:
The sphinx cocks it head at you and smiles. "Smarter?" it purrs, cocking its head to one side. "Only by the amount that a bird flies higher than a slug. " The creature looks around causually, then steps closer to you. "You may know that my kind can see into the future. Will you heed the wise words of a sphinx, for a chance to know your fate?"

GM roll: 1d20 + 10 ⇒ (7) + 10 = 17
Sense Motive: 1d20 + 11 ⇒ (12) + 11 = 23

You get the sense that the sphinx is trying to tell you something more than just your fortune.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Rataji laughs and holds up his hands. I may have been around the block one or twice, but I've learned the hard way that I don't tell stories well. They always come out wrong. I once had a whole tribe of orcs after me when I accidentally insulted their teeth. He laughs at the supposed memory.

bluffing the day away: 1d20 + 15 ⇒ (11) + 15 = 26

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

"I believe we had an arrangement, my friend. You do not want to go back on this arrangement, trust me."
Intimidate: 1d20 + 14 ⇒ (1) + 14 = 15 BOOOO!! GM star reroll, I think.

Intimidate: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30


I assume you have a folio or shirt for the re-roll, Cartmanbeck?

322, Rataji, Professional:

1d20 + 8 ⇒ (5) + 8 = 13 Janira smiles at Rataji and turns back to the crowd. "Who's next?" she inquires of the crowd. Another halfling, this one in dark robes with a rather gloomy expression, steps forward. "Hello,I am Drel," he begins, in a thick Nidalese accent that is hard to understand. "I will tell the story next, about my time as slave in Nidal. Once upon a time..." Janira quickly becomes enrupted in the tale, poorly-told as it is.

Jolyrin:
At first, Arminaldi looks at the Wall again, and his resolve seems to be hardening - but then he looks back at you and the murder in your eyes, and thinks better of it. Shaking, he hands over the leather portfolio. "Take it, then." He quickly walks away from you, heading towards the path which leads to the front gate of the Lodge.

The intelligence that Arminaldi, the traitorous priest of Nethys, gathered details numerous passageways leading through the lower half of Skyreach. When traveling to the vaults beneath Skyreach or to the Hao Jin Tapestry chamber, you and your allies gain a +2 bonus on Stealth checks to avoid Pathfinder patrols.
In addition, Arminaldi spent considerable time assisting Master of Scrolls Aram Zey catalogue scrolls, and the cleric took notes about what spells he identified: “Aram Zey typically relies on his learned magical abilities to invoke destructive and defensive magic, but his scroll collection indicates that he has many written incantations that feature powerful wards and glyphs. He made sure that I filed a particularly powerful illusion spell near one end of his office’s shelf, the better to snatch it up in case of intruders. Avoid his office at all costs unless invited, for there are too many protective spells sealing the door for me to parse what each of them is, much less how to unravel them.”


Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None

GM:

Zurzal follows Jolyrin and tries to figure out what she is doing.

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

Jolyrin lets the man go, then finds a quiet corner away from prying eyes to review all the information in the journal. Once her allies seem to be meeting back up together, she will tell them of this information, warning them that the group may find traps when they attempt to go down into the catacombs.


Joliryn the Artist: 1d20 + 1 ⇒ (6) + 1 = 7
Zurnzal the Ambitious: 1d20 + 11 ⇒ (16) + 11 = 27
Joliryn the Artist: 1d20 + 8 ⇒ (8) + 8 = 16
Zurnzal the Ambitious: 1d20 + 12 ⇒ (4) + 12 = 16

Jolyrin:
As you leave the Wall, you notice Zurnzal watching you from some nearby trees. He notices you notice him as well.

Zurnzal:
Jolyrin receives a leatehr portfolio from the man, who then leaves quickly. She glances around, and sees you watching her.

Marnarius:
1d20 + 0 ⇒ (8) + 0 = 8The sphinx shakes his head slightly, smiling, and whispers a reply. [b]"Indeed, human, cages are not for such as you or I. But a time comes when the shackled shall walk
among men, voicing their grievances with a hundred horns. These children—who strain at false laws—know not that the time is not today,
but no man can chide them, for he knows not their tongue. Their castle of chains shall fall away, and only a lion or sheep shall be their herald, calling out to let them know that their time in the sun has arrived.” Again, you get the sense that this "prophecy" contains more than just words about a vague future - they seem more like instructions, or an offer. I will remind you that the sphinx before you has the body of a lion and the head of a sheep...


Marnarius:
The sphinx nods, and then begins bleating in a strange pattern. All around the menagerie, ears prick up as animals apparently understand what the sphinx is "saying". After a moment, the animals go back to what they were doing, but seem unusually relaxed instead of agitated by the visitors.


Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None

"Jolyrn, who was that?"

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

In hushed tones (or perhaps in Aspis Sign Language? Does that exist?) Jolyrin says to Zurnzal "Our snake in the grass, as it were. He gave me some very useful intel on the Society. When we all reconvene I will share it."

FYI, I'm going to be at a work conference starting tomorrow through Friday, so my posting will be spotty (I'll do my very best to update all my games every night after I get back to my hotel, but I can't guarantee it). Feel free to bot me to move things along.


Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None

A traitor in our midst?

"We need a patsy to blame and shift attention away from us. It is better if this person is, in fact, a traitor. And even better if he is dead. Are you done with him? I think we need to make him disappear."


OK, one "phase" has gone by - you have the opportunity to do one more "phase" of activity.

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

"He's all yours, friend. He gave me exactly what I needed."


Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None

Zurnzal grins. "Wanna help? If you can lead him back here to a quiet spot, I can step in."

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

Joliryn shrugs, then heads back toward the poor man.

"Wait. I need something more. You should come with me."
Intimidate: 1d20 + 14 ⇒ (1) + 14 = 15
If he relents, I'll lead him toward some hidden spot and let Zurnzal take care of him.


Zurnzal and Joliryn: Joliryn runs after the departing priest of Nethys, calling after him. He stops and turns, a surprised look on his face. 1d20 + 3 ⇒ (2) + 3 = 5 He walks back towards her, looking around furtively. "What else do you want?" he whimpers. "I've already done everything you've asked, now let me be."

The Wall of names is surrounded by a lush garden of trees, so finding an out-of-the-way spot is not difficult... but it is broad daylight with people around. Refer to the map of the Grand Lodge (linked at the top of the page) and let me know what you're going to do.


AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 |

Janira was deep into listening the contestants, it was the perfect opportunity to try to know where she was hidding the keys.

Shohiraj approach the halfing, until she was just at her side.

Then, with her dextrous fingers she tried to find the keys on Janira's body and clothings and took them.

Sleight of Hand: 1d20 + 17 ⇒ (12) + 17 = 29
Stealth (take 10): 10 + 15 = 25
Bluff (take 10): 10 + 11 = 21

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

"We need to speak privately, out of earshot. You didn't tell me... come on, you need to come with me."

Intimidate: 1d20 + 14 ⇒ (7) + 14 = 21
Jolyrin will try to lure him to a more lush section of the woods around the Hall of Names. (It looks like there is a lot of tree cover there, so I would assume Zurnzal should be able to hide behind a tree, grab him from behind and do his work...)


1d20 + 8 ⇒ (1) + 8 = 9

Shohiraj: you manage to ascertain that the keys are in an inside pocket under Janira's jacket, but can't quote get them out. She doesn't seem to notice your attempt, however, being so erupted in the story being told.

Joliryn: Yep, you can easily set up such a situation. We'll wait to hear what Zunrnzal's plan is before we go further.


AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 |

Shohiraj took a step back and change tactics.

She went to the leader and asked him.

Rataji, you seems quite good at talking, could you challenge Janira in a oratory contest ?
If she accept I could ask her to remove her jacket and took the keys she had in it.


Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None

Zurnzal watches Joliryn work her magic, delighted by how easy she makes it look. She'll be useful when I am in charge... soon... but I should watch my back with that one too!

He finds a place to hide in the woods, ready to make his move. He quaffs his potion of invisibility, and then proceeds to watch his target (for at least 3 rounds). He looks to see if the way is clear. Finally, he makes a sneak attack using his death attack training, and tries to kill the cleric quickly and quietly.

Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Stealth: 1d20 + 12 + 40 ⇒ (1) + 12 + 40 = 53
Sneak, Death Attack with unarmed strike: 1d20 + 13 ⇒ (11) + 13 = 24
DC 13 to avoid death effect
Damage: 1d8 + 5 + 1d6 ⇒ (8) + 5 + (5) = 18

Here's hoping! I am assuming this is a surprise action setup, so if Zurnzal doesn't get surprise, will probably need to rethink some of this. Never played this level before, so not sure what to expect...


Spells -/7/7/5|Cloak of Darkness (AC +6, Stealth +4)|Wings of Darkness (60 ft fly, +6 fly bonus) HP 26/59 | AC 12/18, T 12, FF 10/16 | F: 6, R: 7, W: 10/12 vs enchantent | CMD 19 | Perception +2 | Init +2 Female Elf 7 Dark Tapestry Oracle

Since it looks like the story telling is going to go on forever 322 motions for to follow her a short distance away and behind some cover of trees. Speaking quietly she explains I need you to use that scroll of invisibility on me now. I have a private task that is important to mission. It should only take a moment and has to do with that statue. I shall endeavour to time it such that my action coincides with a captivating point of a tale.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Rataji nods and uses the scroll and whispers a wish of good luck before slipping back into the crowd to put on his risky show for Ms professional.

Still trying to concoct how I'm going to pull that one off


Spells -/7/7/5|Cloak of Darkness (AC +6, Stealth +4)|Wings of Darkness (60 ft fly, +6 fly bonus) HP 26/59 | AC 12/18, T 12, FF 10/16 | F: 6, R: 7, W: 10/12 vs enchantent | CMD 19 | Perception +2 | Init +2 Female Elf 7 Dark Tapestry Oracle

After activating her Cloak of Darkness power 322 moves out of the cover of the woods stealthfully and approaches the statue to complete her mission. She will try to approach so that the statue itself provides maximum cover from the storyteller and audience and time her approach to coincide with an exciting point in a tale. If she needs to climb in order to "attach" the "package" She will instead use a minute of her fly ability.

Stealth: 1d20 + 14 + 20 ⇒ (20) + 14 + 20 = 54


Jolyrin, Zunrnzal:
1d20 + 4 ⇒ (12) + 4 = 16
Jolyrin leads Arminaldi into the woods, as he mutters regrets about getting mixed up with "you people". When you reach a secluded place, Jolyrin pauses, and the priest looks at you expectantly. "What else do you want? I've done every thing you ask... I'm done. " Several awkward moments go by, where nothing happens. Jolyrin is forced to continue her bluff, as nothing continues to happen... and then suddenly Arminaldi winces as if punched in the throat. Zurnzal appears beside the priest, who staggers and holds his neck.

Initiative!
Joliryn the Artist: 1d20 + 4 ⇒ (19) + 4 = 23
Zurnzal the Ambitious: 1d20 + 2 ⇒ (3) + 2 = 5
Arminaldi, Priest of Nethys: 1d20 - 1 ⇒ (6) - 1 = 5

Initiative order: Jolyrin, Zurnzal, Arminaldi. Both of you are adjacent to Arminaldi, who appears badly wounded. After your actions I'll put up a map if it's relevant.


Rataji, 322, Professional:
Rataji and 322 wander away briefly as Drel continues his uninspiring story. Rataji reappears just as the story ends to polite applause.

322:
Once invisible, you have no issue approaching the statue unseen. Climbing is required, so instead you fly up and attach the device, placing it in a sheltered area to prevent it being noticed when it becomes visible. After attaching it, a sentence in Aklo appears on the cosmic conduit’s mirrored surface: "The Stars command you, Durvin Gest." You recognize this as the command phrase that will activate the statue and send it rampaging through the grounds. You can activate it by saying the phrase out loud in Aklo, anywhere within about a mile or the statue (so, anywhere on the grounds of the Grand Lodge). Such activity is likely to draw any patrols or guards away from their assigned places, making it a useful diversion for sneaking into Skyreach.


Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None

Zurnzal, disappointed that he didn't kill him instantly, decides to try to knock him out now.

Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 1d8 + 6 + 1d6 ⇒ (8) + 6 + (3) = 17

If it damages him, then DC 18 Fort save or he falls unconscious.If not, 2nd attack:

Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

"Silence him quickly, you oaf!" Jolyrin whispers through gritted teeth. She casts a quick magic missile at the man to help finish him off.

magic missile: 3d4 + 3 ⇒ (3, 1, 1) + 3 = 8


Jolyrin, Zurnzal:
1d20 ⇒ 16
1d20 ⇒ 12
1d20 ⇒ 20
1d20 ⇒ 17
Jolyrin's magic missile drops the priest before he has the chance to cry out. He slumps to the ground, still alive but unconscious. Zurnzal, you can alter your action if you want. I'd like to know what state you intend to leave him in.


Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None

Zurnzal is ready to destroy the man when he falls unconscious.

"We need to put him somewhere where he will not return. Dead or alive, matters not to me, but we can't leave him here to be discovered."

Zurnzal considers whether he can swap clothes and disguise himself well enough to pass as the man for a few sabotages. (Disguise is +11).


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Rataji stands when the tale is finished. With a flourish he calls on the Janira. My dear. I was enhanced by your tale before. Is there anything I can do to coax you to regale us with another?
Diplo: 1d20 + 12 ⇒ (19) + 12 = 31


Out for brother-in-law's wedding, so won't be posting until Monday.

Paizo Employee Developer

2 people marked this as a favorite.

The Decemvirate briefly use scrying to spy on the PCs and consider raising the alarm, but they think better of it. After all, what harm can a few Aspis agents inflict?

Just stopping by to see how things are going. Looks like fun!

51 to 100 of 640 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay thread - [PbP Game Day IV] 6-98 Serpent's Rise [CORE] All Messageboards

Want to post a reply? Sign in.