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Ren Yexiang wrote:
In my opinion, your character looks pretty good to me. Thief Rogues are great classes and are very easy to play and build. The only things missing in your profile are the additional language you get from being a Human (Humans get additional languages equal to 1+ your Intelligence modifier, which comes out to 1 additional language on top of Tien) and the gold/silver balance from your starting wealth, which is in your Pathbuilder link. Regarding gear, it's a bit hard to recommend gear without knowing how much you value having a d6 weapon versus an armament that fits the art. Perhaps you could use a Flyssa or a Sword Cane instead of the Kukri? The Flyssa is d6 and comes with Agile, Finesse and Versatile P. The Sword Cane was re-printed in a Tian Xia source book and is Agile, Finesse and Concealable. All the best with recruitment. ![]()
KoolKobold wrote:
Fair enough on the archetype and the lore. Seems like I got the Lore wrong, it is pretty powerful to get any scaling Lore you want for free from level 1. Blessed One scales off Charisma. You don't have to invest into Charisma if all you want to do is to heal hit points with the archetype. It only really matters for counteracting conditions with Mercy. Cleric multi class archetype can be really good, especially for Monks if you also take QI spells. I think your build is pretty good. Looking forward to playing with you if we get chosen. Don't forget to consider your heirloom and that you need a crowbar to Force Open objects without a penalty. Edit: Mountain keeper's cantrip also scales off your Charisma, so it might not be as effective as an offensive spell without investment. ![]()
Triskei Mijun wrote:
Everyone's builds look good so far in my opinion, but I'd like to offer some feedback since you've said this is your first time building a character in 2e. I know this isn't a very combat heavy campaign and so you don't need to optimise, but I think you'd have more fun if your Key Ability Score (KAS) was a +4. For a monk, this would be Strength or Dexterity. You'd have the highest chance of hitting the enemy and doing cool skill checks with a maxed out KAS. Given that you've expressed interest in being a Cleric, you'd need to keep a +2 in Wis to qualify for that archetype by level 2. I think you could take the following 2 stat distribution paths to qualify. Dex focused build
Str focused build
Also, technically Northbridge Scholar only grants Lore: Academia, not Lore: Tsukiyo. If you want to be trained in Tsukiyo lore from Level 1, you can use a skill point to give yourself training in it and then at Level 2, take the Additional Lore skill feat to give yourself a scaling Lore feat. Hope this helps. I do like your character concept. ![]()
KoolKobold wrote:
Tsukiyo is a fun deity to follow, both lore wise and mechanically. I'm pretty sure he's been remastered though since Tian Xiao: World Guide. https://2e.aonprd.com/Deities.aspx?ID=317 It would be cool to get a monk flurrying with a spear or a warpriest of Tsukiyo. ![]()
GM Cody wrote:
Well, regardless of which class my character is, she'd live around the area between W19 and W20 in the North. It's a nice place, it's near the Second Best and the Mother's Coil and sometimes she'd go down to the nearby river and dip her tail in during the hot summer months. Her heirloom would be the 2 minor healing potions and the 2 GP adventuring item. If possible, I'd like to decide on what it is later after I've picked what class my PC is. Depending on my class, this item would be anything from a formula book to a climbing kit. ![]()
Qing Xiao Mei Inventor 1:
Medium Nagaji Sacred Nagaji Humanoid Perception +3; Low-Light Vision Darkvision Languages Aklo, Common, Fey (I think this is legacy Sylvan?), Nagaji, Necril, Tengu Skills Acrobatics +4, Arcana +7, Athletics +6, Crafting +7, Diplomacy +3, Nature +3, Occultism +7, Religion +3, Society +7 Str +3, Dex +1, Con +1, Int +4, Wis +0, Cha +0 Items Inventor Power Suit (Innovation), Repair Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Artisan's Toolkit, Healing Potion (Minor), Steel Shield (Hardness 5, HP 20, BT 10), Crowbar 5 SP AC 19 (+21 with shield raised); Fort +6 (+8 vs Grapple and Trip), Ref +4, Will +5 HP 19
Melee Tail +6 (Unarmed, Finesse), Damage 1d6+3 B
Raise shield
Additional Feats Inventor, Naga Goddess' Light, Sacred Nagaji, Specialty Crafting
Initial modification (Muscular Exoskeleton): Your armor supports your muscles with a carefully crafted exoskeleton. When you send your armor into overdrive, the exoskeleton supplements your feats of athletics as well. When under the effects of Overdrive, you gain a +1 circumstance bonus to Athletics checks; if you're a master in Crafting, this increases to a +2 circumstance bonus. Qing Xiao Mei Thaumaturge 1:
Medium Nagaji Sacred Nagaji Humanoid Perception +5; Low-Light Vision Darkvision Languages Common, Nagaji Skills Acrobatics +1, Arcana +3, Athletics +6, Deception +7, Diplomacy +7, Intimidation +7, Lore: Esoteric +7, Lore: Tea +3, Nature +3, Occultism +3, Religion +3 Str +3, Dex +1, Con +1, Int +0, Wis +0, Cha +4 Items Breastplate, Disguise Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Elixir of Life (Minor), Crowbar AC 18; Fort +6 (+8 vs Grapple and Trip), Ref +4, Will +5
Melee Tail +6 (Unarmed, Finesse), Damage 1d6+3 B
Amulet's Abeyance
Additional Feats Diverse Lore, Dubious Knowledge, Naga Goddess' Light, Sacred Nagaji, Specialty Crafting Additional Specials Amulet Initiate Benefit, Esoteric Lore, Tail (Sacred Nagaji), First Implement And Esoterica (Amulet), Implement's Empowerment Qing Xiao Mei Animist 1:
Nagaji Sacred Nagaji Humanoid
Perception +7; Low-Light Vision Darkvision Languages Common, Nagaji Skills Acrobatics +1, Athletics +6, Lore: Academia +3, Lore: Battlegrounds +3, Lore: Heraldry +3, Lore: Mountain +3, Lore: Volcano +3, Medicine +7, Nature +7, Religion +7, Society +3 Str +3, Dex +1, Con +1, Int +0, Wis +4, Cha +0 Items Breastplate, Healer's Toolkit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Crowbar AC 18; Fort +4 (+6 vs Grapple and Trip), Ref +4, Will +9 HP 19
Melee Tail +6 (Unarmed, Finesse), Damage 1d6+3 B
Circle of Spirits Divine Known Spells DC 17, attack +7; 1st Sure Strike, Interposing Earth (1 slots); Cantrips Shield, Ignition Divine Prepared Spells DC 17, attack +7; 1st Heal; Cantrips Guidance, Detect Magic Focus Spells (3 points) Earth's Bile
Additional Feats Additional Lore (Academia), Naga Goddess' Light, Sacred Nagaji Additional Specials Animist Spellcasting, Animistic Practice (Liturgist), Apparition Attunement, Apparition Spellcasting, Tail (Sacred Nagaji), Primary Apparition, Second Apparition, Song of Invocation (1st), Vessel Spells Current Apparitions: Witness to Ancient Battles and Steward of Stone and Fire. Spells and Apparitions may change based on the party composition, eg if negative healing is needed.
Here are my proposed builds for this adventure. They are subject to change based on party composition (big one being negative healing) and whatever the GM wants. I'd be ok with either of these getting in. Lore reposted into one place: Qing Xiao Mei is a Nagaji with the Close Ties background. She's always stood out as an outcast in the town, due to her unusual body and her interests which led her down her chosen class. (I have three ideas for their class and can choose the one that is most appropriate for the party). As such, she's mostly kept to herself and/or her close friend in town, only deciding to volunteer for the Reenactment Festival due to her close friend's cajoling.
If I go with the Inventor class, she's spent her life trying to figure out ergonomic clothing and armour for creatures with a long, heavy snake tail. Her days were spent working away in her home to create her magnum opus - armour that fits and protects her completely. Her best friend in this scenario is the town smith and her boss, Huo Tian-Zhe. I'd think that Tian-Zhe respects Xiao Mei's determination and steadfastness towards her dream invention and encourages her onwards. Xiao Mei would be a big fan of Tian-Zhe and his knowledge of new Karahai technology and continues working for him so she can learn his secrets. Tian-Zhe probably nominated her for the festival so she can get outside the forge for once. She went along with it so she can get some field tests done on her prototype armour. If I go for the Thaumaturge class, she's a shrine maiden working for the Nalinivatian faith. She learnt of the faith from the recently departed Nagaji wizard Anjal. Finding Nalinivati's patronage of her ancestry to be a good cause to rally behind, she has worked to evangelize the goddess's teachings to all Nagaji and magic users in Willowshore. Her religiosity might have put off some of the townsfolk, turning her into a bit of an outcast. She's a friend of Jubei as growing up, they were both taught by Anjal. She and Jubei have grown apart recently as Jubei delves into the Arcane while she focuses on Religion. She was amused but not surprised when Jubei nominated her in his place. She thinks that Jubei probably wanted her to take his place so he can go back to his studies. If I go for the Animist class, instead of having Close Ties with someone, she's a Northridge Scholar. She'd be a big fan of opening a school that learns about and eventually teaches the town's old spiritual beliefs - especially Sangpotshi. She's a fan of the modern attitudes towards life and learning that Northridge teaches. She volunteered for the festival because she thought it would be a fun learning experience. She thinks the South side is the worst side but won't be actively antagonistic towards the South side. The only reason she ever visits the South Side is to visit You So-Jin, the elf herbalist. She mainly goes there to get fresh and dried herbs for her medical kit. Regardless of which class she is, Xiao Mei's been really big into Thlipit martial arts recently. Most calisthenics are designed for creatures with two legs, so the ability to exercise her tail through Thlipit is great for her. Might be something she picks up more seriously in the future... ![]()
GM Cody wrote:
Well, that's disappointing to see that Inventor won't be allowed. I do agree that Animist is very thematic. If I go with Animist, I'd probably switch out my background to Northridge Scholar. One, it balances out the party from having a Southside Traditionalist. Two, I think she'd be a big fan of opening a school that learns about and eventually teaches the town's old spiritual beliefs - especially Sangpotshi. Three, I'd prefer to not dump my Wis or Str. ![]()
Hey GM, thanks for hosting. I've been interested in getting to play this AP for a while. I've been doing pbp on the forums for a while. One of the campaigns I'm in uses Google Slides so I'll know my way around. My idea for a character is a Nagaji with the Close Ties background, whose name is Qing Xiao Mei. She's always stood out as an outcast in the town, due to her unusual body and her interests which led them down their chosen class. (I have two ideas for their class and can choose the one that is most appropriate for the party). As such, she's mostly kept to themselves and her close friend in town, only deciding to volunteer for the Reenactment Festival due to her close friend's cajoling. Inventor:
If I go with the Inventor class, she's spent her life trying to figure out ergonomic clothing and armour for creatures with a long, heavy snake tail. Her days were spent working away in her home to create her magnum opus - armour that fits and protects her completely. Her best friend in this scenario is the town smith and her boss, Huo Tian-Zhe. I'd think that Tian-Zhe respects Xiao Mei's determination and steadfastness towards her dream invention and encourages her onwards. Xiao Mei would be a big fan of Tian-Zhe and his knowledge of new Karahai technology and continues working for him so she can learn his secrets. Tian-Zhe probably nominated her for the festival so she can get outside the forge for once. She went along with it so she can get some field tests done on her prototype armour. Thaumaturge:
If I go for the Thaumaturge class, she's a shrine maiden working for the Nalinivatian faith. She learnt of the faith from the recently departed Nagaji wizard Anjal. Finding Nalinivati's patronage of her ancestry to be a good cause to rally behind, she has worked to evangelize the goddess's teachings to all Nagaji and magic users in Willowshore. Her religiosity might have put off some of the townsfolk, turning her into a bit of an outcast. She's a friend of Jubei as growing up, they were both taught by Anjal. She and Jubei have grown apart recently as Jubei delves into the Arcane while she focuses on Religion. She was amused but not surprised when Jubei nominated her in his place. She thinks that Jubei probably wanted her to take his place so he can go back to his studies. Regardless of which class she is, Xiao Mei's been really big into Thilpit martial arts recently. Most calisthenics are designed for creatures with two legs, so the ability to exercise her tail through Thilpit is great for her. Might be something she picks up more seriously in the future... P.S Exemplar/Animist seem really cool. If they are allowed, I wouldn't mind coming up with a backstory for that too. ![]()
Hi, thanks for letting me into the game! I'm most curious about Soldier. It's pretty interesting how the class can both do melee and ranged combat at equal proficiency, even though generally starting with a 14 in attacking stats is not very good. Also, I like how Soldier can both do a ranged strike and reflex save in 2 actions. All this is just a long way of saying that I want to play as Obozaya, heavy weapons lizard. ![]()
Super Zero wrote: Having looked through the pregens, I find I have no particular preference. Well, some preference for Navasi, Dae, or Chk-Chk, but I'd play any of the others too. Hey Super Zero, where'd you find the pregen character sheets? I don't have any preference for characters. I can pretty much play any role, but I'd prefer to be a martial when learning this new system. Spells hurt my brain. ![]()
Sigourney conjures up a fantastical beast that she's only seen in a book. She recalls a recent story she read about strange, mechanical, wheeled constructs from Alkenstar that move at frightening speeds. Drawing from that memory, she spends 10 minutes to create for Pine a Marvelous Mount just like the one she pictured. ![]()
You can take Commander Super Zero, you won the roll off. Besides, I am excited to test out if there's any synergy between Giant Barbarian and the playtest classes. While I'd prefer if Amiri used a reach weapon, I'll still take her. Consider me locked into Amiri. I'll hold off until the level range is announced before creating her alias. ![]()
Super Zero wrote:
Well it's good to see a familiar face. Thanks for linking the rules for using playtest characters. Dex/Int/Free seems good for what I predict is an Int based class. Having zero range might be an issue for flanking, but I know that you know ways around that anyway. May the highest roller win the ability to play a Commander! ![]()
I thought about it a bit more. I would like to express my interest in playing as a Commander. It would solve the problem of not having a character at level 3-4 because I would have to build a character of that level anyways, given that the class is new. From what I gather on the forums, a Commander is a Int-based "prepared martial". I have experience playing as a high level prepared caster on these forums. Sigourney (my Stolen Fate PC) always uses Action Symbols and does link back to AoN/Demiplane whenever a feat or spell is used (Here's one example). Playing Sigourney and dealing with the ludicrous amount of options a prepared caster has makes me qualified to deal with the amount of options a "prepared martial" could have. My character sheet for Sigourney lists pretty much everything she can do, prepared spells and feats included (linked here.). In short, I think I can definitely comply with all 3 points of the Expectations you've set out, GM. Lastly, I have a desire to play as a Ysoki Commander. It's an idea I've had since the announcement. If AoN is accurate, I can just do that without purchasing a boon. If I either lose the roll off or don't get to play a Commander, I'm thinking of going with the Amiri pre-gen. She's a giant barbarian and that subclass does ludicrous amounts of damage, in exchange for dealing with the Rage action tax and having terrible defences. I think there might be synergy with the Guardian because based on the class description, the Guardian could tank hits for Amri. Not entirely sure what the Commander can do, but I'm sure Amri would love buffs regardless. TLDR: I'd like to either go with Commander or Amiri pre-gen. ![]()
Oh. Well I didn't know that. I don't think I have any PFS characters within the level range of 3-4 unfortunately...Unless I'm able to level her up temporarily? Otherwise, I think I won't be able to play. Edit: Oh wait, I just remembered that the pre-gens are an option. Could I use one of the pre-gens? ![]()
Hello everyone! Glad to be here (shoutout to the GM) and I'm glad to get a chance to play with all of you. I'm okay with not playing as a playtest class. I always end up building my character based on what everyone else in the party brings to the table. I think pidgeonholing myself into a class I don't know anything about is somewhat intimidating. If I were to choose right now, I would probably go for either a Thaumaturge (Melee) or some kind of Cha-class like Ruffian Rogue, Summoner, Sorcerer or Bard. Of course, if you guys haven't got a dedicated Medicine person and would like healing...I think I might have a Warpriest of Gorum I can make that would like one last chance at glory. I'd like to know what you guys have planned! P.S I'd like to be level 4 so we can use the cool level 4 feats classes usually get. P.P.S Are we using any variant rules like Free Archetype? ![]()
Bobby Jagger wrote: Reign of Winter is by far my favorite AP. I've successfully run it twice IRL (once PF1e once a 5e conversion), and I wanted to try it out in a play-by-post setting. This desire happens to coincide with my interest in learning PF2e. It is important to note, the Player and GM Core books are my introduction to 2e, and I'd like to stick to the content available in those books to start. If there's enough of an interest, I will make the recruitment post. Sounds interesting. Always wanted to mess around in Irrisen. However, you say that only Player and GM Core options are allowed. That does limit the classes available significantly - could you consider allowing some of the old CRB classes like barbarian, champion, monk and sorcerer at least? Also, this is probably a no since you are learning the system, but are you considering using any variant rules/house rules during this campaign? Consider me tentatively interested. ![]()
Blueberry Peat wrote: Hey there ... Azjauthor here, bringing in a fruit leshy farmer turned investigator named Blueberry Peat. I have his Hero Lab ported over into my profile, and dotted in, so feel free to look it over. This is my first time playing an Investigator, so should be entertaining. Awww...he's a cute guy! Reminds me of Oscar the Grouch but less grouchy. Just curious though - what alchemical recipes does he know? I believe you have access to 4 first level alchemical formulas and 2 first level alchemical formulas that must be elixirs or tools. In case we are using Remaster rules, I believe Seedpod gains a range increment of 30 feet instead of 10 feet. Makes that attack easier to use. ![]()
Billy Bardy wrote:
Thanks! Also, oh cool my rat can potentially talk! Now I have to think up what Reginald would say...Back to the drawing board. Actually now that I think about it...I can take Hexing jar as my second level 11 item, which does basically the same thing as the crown of witchcraft. That frees up my level 10 slot so I can take shadow signet. Additionally, if I remove bracers of missile deflection I can take Mage's Hat for +2 to Arcana, free prestidigitation and a free 4th level summon spell (which is typically summon animal or summon elemental). However, I'd like to ask for GM permission to have it be summon construct instead. Constructs are cool and a disposable construct might be nice. Unfortunately Loremaster Lore is nowhere near as good as Esoteric Lore. Apparently, if you are super charismatic you can be better than a loremaster at remembering stuff... Sigourney will try though. I'm still not sure if/how she knows any of you. Do any of you visit Absalom often? She would probably be working in the Forae Logos, Absalom's largest library, until she gets involved in the plot. I sure do hope none of you have any overdue books...Sigourney might have some choice words for you if so. ![]()
Pinebrush wrote: You could just take one of the other Dedications. I have two of them. That's a good idea. With GM permission, I'd do that. Would probably take linguist dedication in that case. I'll miss my extra powerful psi cantrip though...GMAndrewW, would you allow me to take an additional free archetype I qualify for at level 18 even if I haven't taken any archetype feats from the psychic dedication I got from multitalented? GMAndrewW wrote: Can you give me the text of Ceremonial Knife. It certainly wont give you an extra wand every day which persist. Sure! Here you go. Just FYI, I'm still thinking about starting equipment. Finding a replacement for mage hat is not easy. I'll get back to you on that. Player Core 1 wrote:
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GMAndrewW wrote:
Thanks for choosing me! Just to confirm, starting at level 13 still means that I start with 1 12th, 2 11th, 1 10th, 2 9th and 850gp? I can reorganise it the same way your psychic does it. Give me a while to do it and to fix some obvious errors too (I bought a wand of tailwind worth 160gp not a scroll of tailwind worth 160gp). I also need to clarify the feat "Ceremonial Knife". It gives me the ability to convert 1 knife into a wand every day. However, the feat does not state that the spells in the knife become inert the next day, like it would for other equivalent feats such as alchemist reagents. Is that intended? If so, I'm buying lots of knives and making that a part of my character. Yes, it does appear that I am wearing two hats. Let me find an alternative item. Might consider a ring of wizardry - but that would mean taking an outdated item and a dip into wizard dedication which is not ideal. What is also not really ideal is that by level 18, I would have exhausted all of the archetype feats for loremaster dedication, forcing me to leave the free archetype slots blank...but that's a problem for me in a couple of months. Just wondering - would old pre-remaster spells be allowed? Loremaster dedication is affected by this as comprehend language and secret page are outdated. However I might also like to take ray of frost for 120 feet range. ![]()
I'll post my build here too for your consideration. Crunch:
Sigourney Knowledge Witch 12 N Medium Human Skilled Heritage Humanoid Perception +19 (+2 initiative); Languages (9) Common Abyssal Aklo Daemonic Infernal Jotun Sylvan Azlanti Thassilonian Skills Acrobatics +18, Arcana +25, Athletics +14, Crafting +21, Diplomacy +14, Intimidation +15, Lore: Academia +23, Lore: Loremaster +19, Nature +23, Occultism +19, Religion +17, Society +21, Stealth +18
Items +2 Resilient Scroll Robes, Wand of Continuation (1st-Rank Spell), Staff of Healing (Major), Mage's Hat (Greater), Crown of Witchcraft, Bracers of Missile Deflection (Greater), Spacious Pouch III, Silver Chunk, Cold Iron Chunk, Familiar Satchel (uncommon), Writing Set, Repair Kit, Basic Crafter's Book AC 30; Fort +20, Ref +21, Will +20
Coven Spell (reaction)
Recognize Spell (reaction/free-action)
Bracers of Missile Deflection (Greater) (reaction)
Speed 40 feet
Reach Spell (one-action)
Conceal Spell (one-action)
Stitching Strike (two-actions)
Crown of Witchcraft (free-action)
Occult Known Spells DC 31, attack +21; Cantrips
Focus Spells (3 points) Clinging Ice (one-action)
Patron's Puppet (free-action)
Cackle (free-action)
Frostbite (Amped) (two-action)
Curse of Death (two-action)
Curse of Death (curse, death, void) This curse ends when the spell ends;
Loremaster's Etude (free-action)
Additional Feats
Additional Specials
Spell collection: Heat vision (uncommon), Marvelous mount, Haste, Vital beacon, Darkvision, Enlarge, Create food, Sure footing, Scorching ray, Water breathing, Sound body, Resist energy, Peaceful rest, Jump, Summon animal, Gentle landing (also inscribed on scroll robes), Air bubble, Helpful steps, Alarm, Mystic armour, Clear mind, Create water, Chain Lightning, Slow, Heal, Fireball, Fly, Unfettered movement, Cloud Dragon's Cloak, Cleanse Affliction, Revealing Light, Interposing Earth, Lose the Path, fear, gust of wind, Tailwind, dispel magic, Holy Light, Haste, Grasp of the Deep, Mountain Resilience, Banishment, Howling Blizzard, Impaling Spike, Wall of Stone, Nature's Reprisal, Phantom Orchestra, Raise Dead (from Lesson of Death), Truesight, Electric Arc, Vitality Lash, Ignition, Needle Darts, Light, Stabilize, Prestidigitation, Protect Companion, Deep Breath, Glass Shield, Rousing Splash, Caustic Blast Notes:
Scrolls bought and fed to companion: Heat vision (uncommon), Marvelous mount, Haste, Vital beacon, Darkvision, Enlarge, Create food, Sure footing, Scorching ray, Water breathing, Sound body, Resist energy, Peaceful rest, Jump, Summon animal, Gentle landing (also inscribed on scroll robes), Air bubble, Helpful steps, Alarm, Mystic armour, brine dragons bile, Create water, Tailwind. Total spent on scrolls - 310 gp Rituals: Ward Domain Quick Familiar Stats:
Backstory: She's a bookish librarian from Absalom. She adventures not just to placate her patron's unknowable ambitions, but also because she seeks out knowledge and forgotten magics from ancient civilizations like Thassilon and the Azlanti empire. Perhaps due to her patron's designs, or because of her continuous desire to seek out knowledge that should have long been forgotten, her fate has inexplicably intertwined with that of the party's. Personality: She is a cool and collected woman who never does anything without a contingency or three. Has her nose always in her notebook where she writes down interesting things that could lead to more knowledge. Devout worshipper of Nethys for his patronage of all magic. After recently being swallowed whole and barely living to tell the tale, she's developed the habit of taking obnoxiously Deep Breaths every time she talks, to the chagrin of everyone around her. Experience: Admittedly I don't have as much experience as other applicants, but I have plenty of experience playing Pathfinder 2e by text and have recently finished GM'ing an adventure. I would say I have a strong grasp of system mechanics. unrelated kineticist build gushing:
That's a really cool build! I had no idea that kind of item existed that allowed two people to drink from the same potion on a reaction. I am playing a water/wood kineticist myself and I definitely learned something from your build. If all else, I had fun building a mid-level witch. May the best applicant make it! ![]()
Thaumascourge wrote:
If it does make a difference, I have now built a level 12 human silence in snow witch (loremaster dedication) for this campaign. I've built everything from her spells to her items and her familiar. She's got everything from blasting, utility spells (excited for daily heatvision), healing, condition removal and even the ability to deny stepping away from reactive strikes with her familiar. I have her on pathbuilder and can quickly export her to the forums. ![]()
Hey! I'd be interested in playing in this campaign. Can definitely work with the aoe mage and in combat healer role. I have a preference for prepared casters so that's what I'd like to play. I'd probably run a divine/primal (maybe occult, but that overlaps with the bard) witch, a cloistered cleric/storm druid for wis caster blasting, or an oracle of a currently undecided mystery. While I am new to Paizo's forums, I have been playing Pathfinder 2e since Dark Archive. I have been playing online since then in several campaigns via text, voice chat and play by post via Discord. I definitely think that I have the ability to play in this campaign and consistently post once per day. I haven't put thought yet into backstory/free archetype/items yet. If you and your party will have me, I'll workshop something that helps round out the party. ![]()
fine_young_misanthrope wrote: Says it all! I'd like to get back into running online games. Who wants to play by post Rusthenge? Looking for 1st level characters and you get Organized play credit when we finish! I'd absolutely be interested in joining this game. New to Paizo forums but not to Pathfinder 2e. I'd be able to play any class but I have a preference for thaumaturge. |