Thaumascourge's page

Organized Play Member. 69 posts (1,434 including aliases). 1 review. 1 list. No wishlists. 22 Organized Play characters. 9 aliases.


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No problem. Just some things to point out that changed over the remaster -

You are level 1 so you can rebuild your PC as you wish until you reach level 2.
Clerics are no longer dependent on Cha for their Divine Font, so you can dump Charisma if you so choose.
No more alignment - Clerics are now sanctified holy or unholy based on what their deity allows.
Spirit damage replaces alignment damage.
Somatic and Verbal is replaced by Concentrate and Manipulate respectively.


GM Watery Soup wrote:
Thaumascourge wrote:

Well, this comes as a surprise to me too. Do we want to start, or try and get one more person? There's someone who just posted in the Cottonseed Discussion page that they're new and looking for a game.

https://paizo.com/campaigns/CottonseedPFSPbP2EPlaytest/discussion&page= 71#3506

Yeah, I'll reach out to them. But if they don't join in, say, 24 hours, I'd rather start with 5 than wait any longer.

Sounds good, I'll leave it to you to reach out.


Well, this comes as a surprise to me too. Do we want to start, or try and get one more person? There's someone who just posted in the Cottonseed Discussion page that they're new and looking for a game.

https://paizo.com/campaigns/CottonseedPFSPbP2EPlaytest/discussion&page= 71#3506


I've talked with Ausssie_Drow and he's assured me that he'll get to his PC soon. I trust he'll be able to do so.


I mean, I get both sides of the argument - being on the high level haver and the low level loser. Being high level in low tier turns things into a curbstomp (unless you roll terribly) while being low level in high tier makes encounters worse (unless you play support).

I personally preferred the old way things were balanced though mainly because it's easier to plan local games with a 4 level range.


Swashbucklers have good Thievery, I'm not concerned about that since we have one confirmed.


I've messaged my friend Aussie_Drow so hopefully he'll get to this thread soon. If not, I'll prompt him during our game this weekend.

So far I think we've got:
- level 2 fencer swashbuckler
- level 1 cleric of Sarenrae
- Grimdog's martial
- 1 out of DystopianDream's stable of PCs

Grimdog, I would suggest Fighter or Bard. Those 2 are the easiest classes to play by far.

I'll wait and see if someone else brings a frontliner before committing.


Before I check into gameplay, I'd like to discuss with the other players as to who they'd like to play. I'm assuming this will be low-tier, so I can bring:
- Level 1 Bones Dhampir Oracle (w/ vitality healing)
- Level 1 Twisting Tree Human Magus
- Level 1 Storm Order Merfolk Druid
- Level 1 Fire/Earth Human Kineticist
- Level 1 Resentment Witch (Aiuvarin)

I would greatly prefer to bring the Magus, Druid or Witch.


6-20 sounds like fun.

I can either provide my Razmirian Tempest Oracle 9 for the low tier table, or my equally crazy Wood/Metal/Air/Water Kineticist 12 for the high tier table.

I'd prefer to start sometime after mid Feb though so I can get some chronicles fed into the two of them.


Excellent. Happy to wait until they respond. Did you ask if they were keen to play 1-02 or did you bring up the possibility of other scenarios?


GM Watery Soup wrote:

So, that's 2 (lilythium responded on PM), which is a legal table.

Options:

1. Run a table with two PCs plus two pregens.

2. Leave recruitment open / try to recruit friends.

3. Agree on a different scenario and try to recruit 2-4 more. I would suggest 2-21, In Pursuit of Water (pro tip: it's not a water themed adventure, don't bring leshies), or 3-10, Delve the Pallid Depths.

Well, I'm ok with playing with 2 pregens (option 1), but I'm not sure if the other player is up for that.

Would prefer to leave the game open for a few more days (option 2), and also happy to play a different scenario (option 3).

Re option 3, I have GM'ed 3-10 but have not played it. Would prefer 2-21 (but I'm highly unlikely to bring a merfolk to that one).

I'd like to hear from the other player re: what to do next.


Sure, I'd throw my hat into the ring. I'm a veteran player, with PFS PCs ranging from level 1-10 and adventure mode PCs who have reached level 20. I've been playing PF2E since the Dark Archive playtest. I have VTT, PbD and PbP experience with PFS scenarios dating back at least more than a year.

Importantly, I've never played 1-02 before and at the rate that non-repeatable games from previous seasons are run, probably never if I don't apply now.

Low tier PCs I can bring include:
- Level 1 Bones Dhampir Oracle (w/ vitality healing)
- Level 1 Twisting Tree Human Magus
- Level 1 Storm Order Merfolk Druid
- Level 1 Fire/Earth Human Kineticist

High tier PC I can bring:
- Level 3 Elf Commander w/ Bow
- Any level 3 pregen

Very low quality pun:
I asked the guy sitting next to me if he had any Sodium Hypobromite…
He said "NaBrO".


Well, I will respect the wishes of the majority and will not speak any further about the PbD convention.

---

Going back to an actual PbP event, does anyone know when Spring Outpost generally starts?


Hey everyone, long time pbp'er here.

I know this is a lodge for pbp-ing but is anyone interested in Play by Discord (pbd) games? There's an older PFS2e special about to be run by pbd in the other online lodges and I'm wondering if you all are interested in taking part/if I'm allowed to talk about games run in other lodges here.


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Who says casting spells is necessary to be a Razmirian priest?

You're just, like, a more martial side of the clergy - a Warpriest/Champion of Razmir. Boost your strength and charisma as high as it can go, take the Razmirian priest dedication at 2 and ignore spellcasting.

If anyone complains they are a heretic.


1 person marked this as a favorite.

I think we play on Adventure mode here so there's nothing stopping you from playing as Peat in both the Special and in an AP.


That's a lot of charisma characters. I might want to change things out from a Cha KAS to a Wis or Dex KAS character if thats the case.


I believe the third brother is the Dwarf cleric.

(And probably Warpriest, given the GM's post about them wanting to go melee.)

((Which is why I went Arcane Sorceror. Cleric and a psychic/Druid should cover healing)).

Also, it's Thaumascourge.


I'll finalise my choice with a Dragonblooded Human Imperial Sorceror Company Agent. She'll handle Deception, Intimidation and Diplomacy. At level 2 She'll pick up Blessed One for out of combat healing.


Alternatively, since it does seem like there are going to be at least 2 folks in melee, I might go with some kind of caster or ranged martial.


Thank you kindly GM!

Like I said before, I'm looking to play either a Str/Wis Hunted by the Night Dual Weapon Warrior Flurry Ranger or a Company Agent Melee Tome Thaumaturge.


What's up GM!

Loved your Rusthenge game so wouldn't mind going through another dungeon with you again.

What are your brothers looking to play? I can work around their options - I have in mind a flurry ranger, a magus, a thaumaturge and a warpriest.

Also what options are available? Do we get uncommon or rare options, Free Archetype, etc?


Tentatively interested if its 2e.


Great guide and very timely too.

I second the Fan Dancer archetype. I might go as far as to say its worth taking even in a non-free archetype game. The number of skill proficiencies saved with just one dip into the archetype are worth losing out on the level 1+2 feats (except maybe multifarious muse - maestro).


Title says it all. Please don't read unless you've beaten the PL+5 fight in here.

Seriously don't:

My party of five players (myself included) just beat The Warden. Granted, it was not a vanilla fight. We had Free Archetype, Gradual Ability Boost and Ancestral Paragon on our side. We also had Apex items. Still, it was quite challenging.

The Warden was just nearly impossible to hit, even with the melee Strikers prebuffed with Heroism before we confronted him. He also had our Strikers Quandried, Grabbed and Restrained. It was only though some clever spell usage and 3 nat 20s in a row that we managed to do it.

Going in the GM did warn us that this was an impossible fight so I didn't expect to win. At the end of the day though in our Golarion The Warden is dead because a Taldan Guardian hit him really hard with a spade. I think that's an achievement worth recording down for posterity here.

Ask me anything about the fight and our party I guess and I'll talk about as much as I can without naming names. I'm doing my best to avoid Book 3 spoilers outside of this, so please don't spoil the rest of Book 3 in this thread.


https://2e.aonsrd.com/


Hey, thanks for having me, GM!

Yeah, I'll take the Solarion. Wanted to play a degradant (Sith) Solarion but seems like they got rid of the subclasses. I'll wait till the rules release officially before I have something to show.

Unless something has changed drastically post playtest, I think Solarion is a frontliner.


Thaumascourge wrote:

Hey there, GM!

I've played Pathfinder 2e since 2020 and have been posting on the forums since 2024. I've got lots of experience playing Pathfinder 2e on a variety of platforms (vtt, in-person and pbp) and as both a GM and player. In fact, I'm in quite a few long running adventures, APs and society pbps.

Sadly my Starfinder experience is not quite as robust. My Starfinder 1e experience is limited to 5 minutes of redeeming the system traveller boon for Pathfinder 2e Society. The two Starfinder 2e games I tried to join ended up getting cancelled for reasons outside of my control. Hoping that third time's the charm with your games.

I just want to play as a Jedi/Sith Solarion in one game. I'll be happy so long as I can do that. I'll dot in here but will only play at one table of your choice so as not to hog seats. While I have a preference for the level 1 build your own PC games, I'd be fine playing the Solarion pregen here too.

Apologies, I just saw your post instructing players to apply to only 2 out of 3 of these threads. Dropping out of recruitment for this scenario.


Hey there, GM!

I've played Pathfinder 2e since 2020 and have been posting on the forums since 2024. I've got lots of experience playing Pathfinder 2e on a variety of platforms (vtt, in-person and pbp) and as both a GM and player. In fact, I'm in quite a few long running adventures, APs and society pbps.

Sadly my Starfinder experience is not quite as robust. My Starfinder 1e experience is limited to 5 minutes of redeeming the system traveller boon for Pathfinder 2e Society. The two Starfinder 2e games I tried to join ended up getting cancelled for reasons outside of my control. Hoping that third time's the charm with your games.

I just want to play as a Jedi/Sith Solarion in one game. I'll be happy so long as I can do that. I'll dot in here but will only play at one table of your choice so as not to hog seats. While I have a preference for the level 1 build your own PC games, I'd be fine playing the Solarion pregen here too.


Hey there, GM!

I've played Pathfinder 2e since 2020 and have been posting on the forums since 2024. I've got lots of experience playing Pathfinder 2e on a variety of platforms (vtt, in-person and pbp) and as both a GM and player. In fact, I'm in quite a few long running adventures, APs and society pbps.

Sadly my Starfinder experience is not quite as robust. My Starfinder 1e experience is limited to 5 minutes of redeeming the system traveller boon for Pathfinder 2e Society. The two Starfinder 2e games I tried to join ended up getting cancelled for reasons outside of my control. Hoping that third time's the charm with your games.

I just want to play as a Jedi/Sith Solarion in one game. I'll be happy so long as I can do that. I'll dot in here but will only play at one table of your choice so as not to hog seats. I would prefer to build my own Solarion though.


Hey there, GM!

I've played Pathfinder 2e since 2020 and have been posting on the forums since 2024. I've got lots of experience playing Pathfinder 2e on a variety of platforms (vtt, in-person and pbp) and as both a GM and player. In fact, I'm in quite a few long running adventures, APs and society pbps.

Sadly my Starfinder experience is not quite as robust. My Starfinder 1e experience is limited to 5 minutes of redeeming the system traveller boon for Pathfinder 2e Society. The two Starfinder 2e games I tried to join ended up getting cancelled for reasons outside of my control. Hoping that third time's the charm with your games.

I just want to play as a Jedi/Sith Solarion in one game. I'll be happy so long as I can do that.

**

What does the achievement point boon "Health and Wellness" from Stolen Fate Book 2 do? I've looked all over the Lorespire page but can't find anything on it. Also, is there a way to check if it's a single use boon on one character?


Have fun, everyone!


Good luck all!


Ren Yexiang wrote:

Ren here is my character submission. She's a Human (Tian-Shu) Rogue (Thief Racket).

** spoiler omitted **

In my opinion, your character looks pretty good to me. Thief Rogues are great classes and are very easy to play and build. The only things missing in your profile are the additional language you get from being a Human (Humans get additional languages equal to 1+ your Intelligence modifier, which comes out to 1 additional language on top of Tien) and the gold/silver balance from your starting wealth, which is in your Pathbuilder link.

Regarding gear, it's a bit hard to recommend gear without knowing how much you value having a d6 weapon versus an armament that fits the art. Perhaps you could use a Flyssa or a Sword Cane instead of the Kukri? The Flyssa is d6 and comes with Agile, Finesse and Versatile P. The Sword Cane was re-printed in a Tian Xia source book and is Agile, Finesse and Concealable.

All the best with recruitment.


KoolKobold wrote:

I actually was gunning more for the blessed one archetype but if not I'll go with the cleric multiclass archetype. I also chose Lore: Tsukiyo because my Monk class already gave me Lore: Academia, it looks like at least.

Is this any better?

Fair enough on the archetype and the lore. Seems like I got the Lore wrong, it is pretty powerful to get any scaling Lore you want for free from level 1.

Blessed One scales off Charisma. You don't have to invest into Charisma if all you want to do is to heal hit points with the archetype. It only really matters for counteracting conditions with Mercy.

Cleric multi class archetype can be really good, especially for Monks if you also take QI spells.

I think your build is pretty good. Looking forward to playing with you if we get chosen. Don't forget to consider your heirloom and that you need a crowbar to Force Open objects without a penalty.

Edit: Mountain keeper's cantrip also scales off your Charisma, so it might not be as effective as an offensive spell without investment.


Triskei Mijun wrote:

This is KoolKobold, submitting my Tengu Monk, Triskei Mijun

Everyone's builds look good so far in my opinion, but I'd like to offer some feedback since you've said this is your first time building a character in 2e.

I know this isn't a very combat heavy campaign and so you don't need to optimise, but I think you'd have more fun if your Key Ability Score (KAS) was a +4. For a monk, this would be Strength or Dexterity. You'd have the highest chance of hitting the enemy and doing cool skill checks with a maxed out KAS.

Given that you've expressed interest in being a Cleric, you'd need to keep a +2 in Wis to qualify for that archetype by level 2. I think you could take the following 2 stat distribution paths to qualify.

Dex focused build
Dex, Wis
Str, Dex
KAS Dex
Dex, Int, Wis, Con
Total: Str +1, Dex +4, Con +1, Wis +2, Int +1, Cha + 0

Str focused build
Str, Wis
Str, Dex
KAS Str
Str, Con, Wis, Dex
Total: Str +4, Dex +2, Con +1, Wis +2, Int +0, Cha + 0

Also, technically Northbridge Scholar only grants Lore: Academia, not Lore: Tsukiyo. If you want to be trained in Tsukiyo lore from Level 1, you can use a skill point to give yourself training in it and then at Level 2, take the Additional Lore skill feat to give yourself a scaling Lore feat.

Hope this helps. I do like your character concept.


KoolKobold wrote:

Idea I got is a tengu cleric of Tsukiyo-though I might have to go with warpriest if I wanna gun for katana with tengu weapon familiarity. This is my first time making a character for 2E, but I’ll figure something out.

Edit: Everything for Tsukiyo seems to be Legacy only. I’m making the tengu a monk, feels like that’ll be a little easier for me.

Tsukiyo is a fun deity to follow, both lore wise and mechanically. I'm pretty sure he's been remastered though since Tian Xiao: World Guide.

https://2e.aonprd.com/Deities.aspx?ID=317

It would be cool to get a monk flurrying with a spear or a warpriest of Tsukiyo.


GM Cody wrote:

Let me know what other questions folks have about character creation, Tarondor I saw you chose a house and heirloom already which is good to think about. If I end up going with 5 players I'll have to add a 5th heirloom option probably.

Well, regardless of which class my character is, she'd live around the area between W19 and W20 in the North. It's a nice place, it's near the Second Best and the Mother's Coil and sometimes she'd go down to the nearby river and dip her tail in during the hot summer months.

Her heirloom would be the 2 minor healing potions and the 2 GP adventuring item. If possible, I'd like to decide on what it is later after I've picked what class my PC is. Depending on my class, this item would be anything from a formula book to a climbing kit.


Qing Xiao Mei Inventor 1:

Medium Nagaji Sacred Nagaji Humanoid

Perception +3; Low-Light Vision Darkvision

Languages Aklo, Common, Fey (I think this is legacy Sylvan?), Nagaji, Necril, Tengu

Skills Acrobatics +4, Arcana +7, Athletics +6, Crafting +7, Diplomacy +3, Nature +3, Occultism +7, Religion +3, Society +7

Str +3, Dex +1, Con +1, Int +4, Wis +0, Cha +0

Items Inventor Power Suit (Innovation), Repair Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Artisan's Toolkit, Healing Potion (Minor), Steel Shield (Hardness 5, HP 20, BT 10), Crowbar

5 SP

AC 19 (+21 with shield raised); Fort +6 (+8 vs Grapple and Trip), Ref +4, Will +5

HP 19
Shield Block
Speed 25 feet

Melee Tail +6 (Unarmed, Finesse), Damage 1d6+3 B
Melee Shield Spikes +6 (Attached to Shield), Damage 1d6+3 P
Melee Fist +6 (Unarmed, Agile, Finesse),
Damage 1d4+3

Raise shield
Tamper
Explode
Overdrive

Additional Feats Inventor, Naga Goddess' Light, Sacred Nagaji, Specialty Crafting
Additional Specials Tail (Sacred Nagaji), Innovation (Armor Innovation), Peerless Inventor

Initial modification (Muscular Exoskeleton): Your armor supports your muscles with a carefully crafted exoskeleton. When you send your armor into overdrive, the exoskeleton supplements your feats of athletics as well. When under the effects of Overdrive, you gain a +1 circumstance bonus to Athletics checks; if you're a master in Crafting, this increases to a +2 circumstance bonus.

Qing Xiao Mei Thaumaturge 1:

Medium Nagaji Sacred Nagaji Humanoid

Perception +5; Low-Light Vision Darkvision

Languages Common, Nagaji

Skills Acrobatics +1, Arcana +3, Athletics +6, Deception +7, Diplomacy +7, Intimidation +7, Lore: Esoteric +7, Lore: Tea +3, Nature +3, Occultism +3, Religion +3

Str +3, Dex +1, Con +1, Int +0, Wis +0, Cha +4

Items Breastplate, Disguise Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Elixir of Life (Minor), Crowbar

AC 18; Fort +6 (+8 vs Grapple and Trip), Ref +4, Will +5
HP 19

Melee Tail +6 (Unarmed, Finesse), Damage 1d6+3 B
Melee Fist +6 (Unarmed, Agile, Finesse),
Damage 1d4+3

Amulet's Abeyance
Speed 25 feet
Exploit Vulnerability

Additional Feats Diverse Lore, Dubious Knowledge, Naga Goddess' Light, Sacred Nagaji, Specialty Crafting

Additional Specials Amulet Initiate Benefit, Esoteric Lore, Tail (Sacred Nagaji), First Implement And Esoterica (Amulet), Implement's Empowerment

Qing Xiao Mei Animist 1:
Nagaji Sacred Nagaji Humanoid

Perception +7; Low-Light Vision Darkvision

Languages Common, Nagaji

Skills Acrobatics +1, Athletics +6, Lore: Academia +3, Lore: Battlegrounds +3, Lore: Heraldry +3, Lore: Mountain +3, Lore: Volcano +3, Medicine +7, Nature +7, Religion +7, Society +3

Str +3, Dex +1, Con +1, Int +0, Wis +4, Cha +0

Items Breastplate, Healer's Toolkit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Crowbar

AC 18; Fort +4 (+6 vs Grapple and Trip), Ref +4, Will +9

HP 19
Speed 25 feet

Melee Tail +6 (Unarmed, Finesse), Damage 1d6+3 B
Melee Fist +6 (Unarmed, Agile, Finesse),
Damage 1d4+3

Circle of Spirits

Divine Known Spells DC 17, attack +7; 1st Sure Strike, Interposing Earth (1 slots); Cantrips Shield, Ignition

Divine Prepared Spells DC 17, attack +7; 1st Heal; Cantrips Guidance, Detect Magic

Focus Spells (3 points) Earth's Bile
Embodiment of Battle

Additional Feats Additional Lore (Academia), Naga Goddess' Light, Sacred Nagaji

Additional Specials Animist Spellcasting, Animistic Practice (Liturgist), Apparition Attunement, Apparition Spellcasting, Tail (Sacred Nagaji), Primary Apparition, Second Apparition, Song of Invocation (1st), Vessel Spells

Current Apparitions: Witness to Ancient Battles and Steward of Stone and Fire. Spells and Apparitions may change based on the party composition, eg if negative healing is needed.

Here are my proposed builds for this adventure. They are subject to change based on party composition (big one being negative healing) and whatever the GM wants. I'd be ok with either of these getting in.

Lore reposted into one place:
Qing Xiao Mei is a Nagaji with the Close Ties background. She's always stood out as an outcast in the town, due to her unusual body and her interests which led her down her chosen class. (I have three ideas for their class and can choose the one that is most appropriate for the party). As such, she's mostly kept to herself and/or her close friend in town, only deciding to volunteer for the Reenactment Festival due to her close friend's cajoling.

If I go with the Inventor class, she's spent her life trying to figure out ergonomic clothing and armour for creatures with a long, heavy snake tail. Her days were spent working away in her home to create her magnum opus - armour that fits and protects her completely. Her best friend in this scenario is the town smith and her boss, Huo Tian-Zhe. I'd think that Tian-Zhe respects Xiao Mei's determination and steadfastness towards her dream invention and encourages her onwards. Xiao Mei would be a big fan of Tian-Zhe and his knowledge of new Karahai technology and continues working for him so she can learn his secrets. Tian-Zhe probably nominated her for the festival so she can get outside the forge for once. She went along with it so she can get some field tests done on her prototype armour.

If I go for the Thaumaturge class, she's a shrine maiden working for the Nalinivatian faith. She learnt of the faith from the recently departed Nagaji wizard Anjal. Finding Nalinivati's patronage of her ancestry to be a good cause to rally behind, she has worked to evangelize the goddess's teachings to all Nagaji and magic users in Willowshore. Her religiosity might have put off some of the townsfolk, turning her into a bit of an outcast. She's a friend of Jubei as growing up, they were both taught by Anjal. She and Jubei have grown apart recently as Jubei delves into the Arcane while she focuses on Religion. She was amused but not surprised when Jubei nominated her in his place. She thinks that Jubei probably wanted her to take his place so he can go back to his studies.

If I go for the Animist class, instead of having Close Ties with someone, she's a Northridge Scholar. She'd be a big fan of opening a school that learns about and eventually teaches the town's old spiritual beliefs - especially Sangpotshi. She's a fan of the modern attitudes towards life and learning that Northridge teaches. She volunteered for the festival because she thought it would be a fun learning experience. She thinks the South side is the worst side but won't be actively antagonistic towards the South side. The only reason she ever visits the South Side is to visit You So-Jin, the elf herbalist. She mainly goes there to get fresh and dried herbs for her medical kit.

Regardless of which class she is, Xiao Mei's been really big into Thlipit martial arts recently. Most calisthenics are designed for creatures with two legs, so the ability to exercise her tail through Thlipit is great for her. Might be something she picks up more seriously in the future...


GM Cody wrote:

Probably won't allow inventor, gunslinger or exemplar. Could be convinced to allow the Animist though as it thematically fits

This adventure path actually takes place 100 years in the past, so its 7108 IC versus current year of 7123 IC.

So 1908 versus 2023

Well, that's disappointing to see that Inventor won't be allowed. I do agree that Animist is very thematic. If I go with Animist, I'd probably switch out my background to Northridge Scholar. One, it balances out the party from having a Southside Traditionalist. Two, I think she'd be a big fan of opening a school that learns about and eventually teaches the town's old spiritual beliefs - especially Sangpotshi. Three, I'd prefer to not dump my Wis or Str.


Hey GM, thanks for hosting. I've been interested in getting to play this AP for a while. I've been doing pbp on the forums for a while. One of the campaigns I'm in uses Google Slides so I'll know my way around.

My idea for a character is a Nagaji with the Close Ties background, whose name is Qing Xiao Mei. She's always stood out as an outcast in the town, due to her unusual body and her interests which led them down their chosen class. (I have two ideas for their class and can choose the one that is most appropriate for the party). As such, she's mostly kept to themselves and her close friend in town, only deciding to volunteer for the Reenactment Festival due to her close friend's cajoling.

Inventor:
If I go with the Inventor class, she's spent her life trying to figure out ergonomic clothing and armour for creatures with a long, heavy snake tail. Her days were spent working away in her home to create her magnum opus - armour that fits and protects her completely. Her best friend in this scenario is the town smith and her boss, Huo Tian-Zhe. I'd think that Tian-Zhe respects Xiao Mei's determination and steadfastness towards her dream invention and encourages her onwards. Xiao Mei would be a big fan of Tian-Zhe and his knowledge of new Karahai technology and continues working for him so she can learn his secrets. Tian-Zhe probably nominated her for the festival so she can get outside the forge for once. She went along with it so she can get some field tests done on her prototype armour.

Thaumaturge:
If I go for the Thaumaturge class, she's a shrine maiden working for the Nalinivatian faith. She learnt of the faith from the recently departed Nagaji wizard Anjal. Finding Nalinivati's patronage of her ancestry to be a good cause to rally behind, she has worked to evangelize the goddess's teachings to all Nagaji and magic users in Willowshore. Her religiosity might have put off some of the townsfolk, turning her into a bit of an outcast. She's a friend of Jubei as growing up, they were both taught by Anjal. She and Jubei have grown apart recently as Jubei delves into the Arcane while she focuses on Religion. She was amused but not surprised when Jubei nominated her in his place. She thinks that Jubei probably wanted her to take his place so he can go back to his studies.

Regardless of which class she is, Xiao Mei's been really big into Thilpit martial arts recently. Most calisthenics are designed for creatures with two legs, so the ability to exercise her tail through Thilpit is great for her. Might be something she picks up more seriously in the future...

P.S Exemplar/Animist seem really cool. If they are allowed, I wouldn't mind coming up with a backstory for that too.


Hi, thanks for letting me into the game!

I'm most curious about Soldier. It's pretty interesting how the class can both do melee and ranged combat at equal proficiency, even though generally starting with a 14 in attacking stats is not very good. Also, I like how Soldier can both do a ranged strike and reflex save in 2 actions.

All this is just a long way of saying that I want to play as Obozaya, heavy weapons lizard.


Super Zero wrote:
Having looked through the pregens, I find I have no particular preference. Well, some preference for Navasi, Dae, or Chk-Chk, but I'd play any of the others too.

Hey Super Zero, where'd you find the pregen character sheets?

I don't have any preference for characters. I can pretty much play any role, but I'd prefer to be a martial when learning this new system. Spells hurt my brain.


Throwing my hat into this one.


Sigourney conjures up a fantastical beast that she's only seen in a book. She recalls a recent story she read about strange, mechanical, wheeled constructs from Alkenstar that move at frightening speeds. Drawing from that memory, she spends 10 minutes to create for Pine a Marvelous Mount just like the one she pictured.


This is tangentially related, but how would a high level caster go about travelling between Golarion and Earth? Would Interplanar Transport work for this case? Is Earth in another plane from Golarion?


You can take Commander Super Zero, you won the roll off.

Besides, I am excited to test out if there's any synergy between Giant Barbarian and the playtest classes. While I'd prefer if Amiri used a reach weapon, I'll still take her. Consider me locked into Amiri.

I'll hold off until the level range is announced before creating her alias.


Aye, aye Sir!

Roll to Take Command: 1d20 ⇒ 10

Not too shabby.


Super Zero wrote:

Here are the rules for using playtest characters in PFS.

It mostly works like using a pregen. You build the character to standard rules, except you can start at level 1, 3, or 5. You do need boons to use options that require them, but you don't need to buy boons just for your playtest character--they can borrow the boons of the character getting the credit for the adventure.

I did that for the last playtest. I used my sprite Investigator for the character receiving credit and used the ancestry boon to make a sprite Exemplar.
I might want to do that again (sounds like sprite might be a good fit for Commander), but I dunno until I've seen the class.

I'm more interested in Commander. My only 3rd-level PFS character at the moment is an Alchemist, though I have a 4th-level Monk and Champion.

Well it's good to see a familiar face. Thanks for linking the rules for using playtest characters.

Dex/Int/Free seems good for what I predict is an Int based class. Having zero range might be an issue for flanking, but I know that you know ways around that anyway.

May the highest roller win the ability to play a Commander!

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