Taliesan's page

Pathfinder Adventure Path Subscriber. * Pathfinder Society GM. 99 posts (196 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters. 6 aliases.


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Got mine today. Either their delivery estimates for Ireland are really off, or I feel sorry for some of the Southerners. According to the package, mine was sent by UPS next express by Amazon fulfilment. So hopefully it's a case of their delivery estimates are just overestimating by a mile. That, or I was exceedingly lucky.

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My dad's allergic to cats, so we have 2 dogs instead and they always strike me as far friendlier than my aunts cats. Even when they come in from being out in the garden, and immediately turn around to go out again, over and over and over again :D

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Drejk wrote:
NobodysHome wrote:
Vanykrye wrote:
It also adds to my techs' workload every time...thin clients that are set to automatically update their time for DST changes that then don't actually update. So now the remote users can't log into their VDI environments because the time on the thin client doesn't match up with the time on the VDI so the DC rejects the VDI login, and the time is locked down so only an administrator can change the time on the thin client.

Gee... those thin clients don't happen to be running Windows, do they?

Gods, Microsoft! Can't you even get a basic time update right?

Uh, I never had a problem with time update on Windows, even taking into account different time zones, and the fact that I moved one time zone since buying this laptop.

Same. All the computers in my house run different windows OS's and they all switch perfectly.

I should also add that 637 posts is hell, and I will never understand how Tac did more than 1000

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I ought to stop spending phrenic points, it always seems to make my damage crap.....

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I just want to double check if you're just looking for a spellcraft check or the full round? I'll do the spellcraft check anyway, and add in the rest of my actions in a second post if you want the full round.

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NobodysHome wrote:

OK. Now it actually IS February 5 (stupid time machine) at 1:54 pm PST, and it's frigging 75° F outside (23.9° C for you furriners)!

I repeat, "What the frick, California?"

Congrats, you have it warmer than it usually gets here in the summer. Did California shift hemispheres while we weren't looking. I suppose we get all the rain though.

Dark Archive

Oh that's not pleasant at all. Hope you're feeling better now

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It's got stuck in a backlog, it'll be about a month and a half arriving

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At least you're not buying from Games Workshop. The amount they charge is criminal, no matter if the model is resin, plastic or metal.

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I decided to put more of a description of the visual indicator of mind thrust, since despite the fact there are no verbal or somatic components, there must still be something to identify the cast spell should someone use spellcraft. I may also have nicked the idea for the appearance from xcom....

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I need to get round to making a loaf of soda at some point. I got the ingredients and the recipe for Christmas, I think my family may be hinting.

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You didn't mention the prep rounds, but seeing as there's been no mention of them having been rescinded either I took advantage of them.

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I don't think you'll need to worry about swarms for the arena, unless someone summons one. However, soloing versus black tentacles, yeah, not fun.

Baby GMs are good. Just watch out for when one ends up being the GM for that group foreevvver. I have only literally just managed to persuade someone else in my online group to try GMing so I get to play for once outside of PFS.

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Just a Mort wrote:

I wrote a pathfinder kit that you might find handy. The post was done on July 17, 2013.

Back then Psychic casters weren’t out yet – so I suspect you’d use the arcane list or whatever that’s applicable.

Of course this is compiled from my numerous…GM and play runs. If you find it too cheaty to look, then don’t.

Note that a lot of the list is to help your teammates if they get into trouble – like a scroll of protection from evil isn’t very helpful since by the time you’re dominated in solo play, its too late.

Some of it is also more for adventuring and not applicable to arena runs...like you probably shouldn't need that 10 ft pole. Also for you - since you're flying you'll need to watch your encumbrance.

I'm noticing a distinct lack of wands in your kits. In Ireland, the first 2 prestige is usually always spent on a wand of cure light, no matter what class you are. I also see a lot of players carry wands of mage armour rather than bothering to prepare it, or monks that carry it hoping for an arcane caster in the party. The starter kit is nice, but I'd also add some chalk and string to it, to mark the way through dungeons.

Also shakes your paw thanking you for the congratulations.

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That sausage sounds as if someone saw bop-it, and decided to work out how to make it creepy as hell.

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Good luck Limey. Keep your arms intact at least, otherwise how will you type to us.

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I was thinking about maybe making a Samsaran caster(can't think what kind), but I just wanted to check something. I'm wondering what human equivalent age a newly re-incarnated Samsaran would be. I'm assuming it would be old enough to be self sufficient, while still being young enough to qualify as young.

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Don't argue with the border agents just seems like good life advice in general tbh.

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Work-like?

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Good on their choice of oysters. Although I don't think I'd ever choose to eat mussels on ice as opposed to cooked in a white wine and garlic cream. That menu looks amazing however all round.

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Just a Mort wrote:

That's why I asked for separate gameplay and discussion threads for a reason.

Also I am very fond of the sound of my own voice...

I'd probably put it as move action to pull out dagger, free action to drop it, was I GMing.

That's what he gave me the answer as. And it's also why unless I manage to succeed at a hover check he's not getting it back anytime soon.

I noticed that as well. I popped over to your discussion thread for a bit, and just thought, "Well Mort talks a hell of a lot more than I do"

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Right, seeing as there's a nice shiny new discussion thread, I'll doubly clarify that I don't have the actions for dagger dropping this round, so unless the rake is going to skip his turn, it's him up.

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I did mention in a post asking was it not the rakes turn. Although we really need to shift discussion to the discussion, rather than continuing using the recruitment thread.

I also acquired the scar at 15 months old, in church, so a wet dishrag was out of the question.

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Everyone in my family gets heat resistant hands, cook or not, because my granny sticks her plates in the oven. You develop a resistance quite quickly when you need it to be able to move your plate at Sunday dinner for whatever reason.

Personally I blame this scar for any resistance to heat I've developed in my right hand.

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Is it not the callous rakes go? Or is he just skipping a turn? Since I moved back and reloaded my crossbow in the post where I asked about the dagger.

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Not a fan of liquorice. My dad always gets a box at Christmas and I don't understand how he can bring himself to eat them.

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Maltesers are soo moreish. Best sweets ever though.

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Drejk wrote:
Freehold DM wrote:
A Agent of the Inquisition wrote:
Freehold DM wrote:
Vidmaster7 wrote:
Its always heresy this heresy that with that one^ You should be a space marine.
ALL HAIL THE GOD FISH SPANISH MACKEREL

*Brandishes inquisitorial rosette*

The inquisition would like to have words with the both of you...

*Pats the grip of his sacristan pattern bolt pistol*

slaps inquisitor with semi frozen spanish mackerel

SPANISH MACKEREL!! ALL HAIL THE GOD FISH!!

Fish for the fish god!

Chips for the chips god!

What?

Surely

Fish for the fish god!

Chips for his chippy throne!

Would work better. It'd also be more reflective of how it's served. And now I want to go the the bloody chippy again. This isn't good

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lisamarlene wrote:
NobodysHome wrote:

Speaking of Saturday, kids, and entertainment:

  • Is there any food we should provide beyond soda, beer, and hot cheese?
  • Have you considered letting the kids play something like Little Big Planet? It's a video game, but it's more of a, "Look around and solve puzzles" game than a shoot-'em-up or platformer. The advantage is that you can really control their time easily: "Ok, it's been 90 minutes. At the end of this level you're done." The disadvantage is that we'd likely lose the Impii to joining them.

  • I am bringing a big pan of shepherds pie (beef, though, not lamb, because the lamb was too expensive), roasted Brussels sprouts, and the good bar nuts (fresh rosemary, butter, a little brown sugar and cayenne). I'm planning on bringing everything cold and throwing it into your oven when I get there because it's easier that way.

    It's cottage pie if you make it with beef instead of lamb is it not?

    Dark Archive

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    Don't worry too much about delays, life happens. The more posts the better, but due to time zone differences and posting schedules I wasn't expecting too quick a pace. I'll extend a similar offer to Stanley btw. No sense I sit and hog all the DMs magical time.

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    Just a Mort wrote:

    OMG Earthquake! *climbs up a tree*

    Taliesan wrote:

    Returns the high paw. Your dice rolling seems to have been far luckier than mine. I'm half and half on whether I'm even gonna win my test match.

    With luck...you can't hit what you can't reach..did I tell you about the story where I fought a hydra once?

    ----Warning ---PFS Spoilers (Race for Runecarved key) Ahead

    Mission: Duel a hydra for 10 rounds to provide a show.

    Me: I use flight hex, then cast enlarge person while wielding a reach weapon.

    Whole story here - A Mort's tail.

    Very nice. Although there was obviously a bit of a change for the scenario, as hyrda baitings in Serpent's Run have magic forbidden according to Magnimar, City of Monuments

    On the other hand, that's a very nice and showy way to beat up a hydra. Would have been very fun to watch.

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    Just a Mort wrote:

    *gives Taliesan a high paw for Earth Battle Tower*

    The reason why I asked for a discussion thread was because I'm rather chatty. Else it clutters all over gameplay.

    Noisy cat, you know.

    Returns the high paw. Your dice rolling seems to have been far luckier than mine. I'm half and half on whether I'm even gonna win my test match.

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    Well, one of the participating sides was the english. They probably just looked at any mud present on the day, shrugged, and decided they get worse at home.

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    Just to note, I've added a directional facing onto the map as well, seeing as I might need one at some point.

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    I assume the red cross present in the centre of the arena on the excel sheet doesn't have a mechanical effect.

    I also made the assumption that there is no 30 foot ceiling or something to the arena

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    Hierophant for myself. Unless something occurs during the AP that completely changes the characters direction

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    Happy new year chaps.

    @Limey, did you see the Thames fireworks? Really nice, but also what a waste of money

    I also wish Thiepval would stop setting fireworks off and scaring my dogs

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    For the 25 point buy, is it still max hp at first level, and roll after that?

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    Hp for levels 2 and 3 for my mesmerist

    2d8 ⇒ (4, 3) = 7

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    Orthos wrote:
    gran rey de los mono wrote:
    What did the Dalek say to the omelet? EGGSTERMINATE!
    I have a vague memory of "Eggs Terminate" being an actual gag or quip on that show. It's been long enough since I watched that I forget the details.

    It was a dalek that had a human mind, and for exterminate was thinking about the recipe for crème brûlée I think. Basically the recipe instructions contracted to exterminate. It was one of the first episodes with Clara

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    2d6 + 7 ⇒ (1, 2) + 7 = 10
    2d6 + 7 ⇒ (6, 1) + 7 = 14
    2d6 + 7 ⇒ (6, 3) + 7 = 16
    2d6 + 7 ⇒ (1, 6) + 7 = 14
    2d6 + 7 ⇒ (6, 4) + 7 = 17
    2d6 + 7 ⇒ (2, 3) + 7 = 12

    Probably going to try out a mesmerist. The trickery aspect seems like it would fit nicely with a kitsune

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    Mabel Pines wrote:
    captain yesterday wrote:

    I can't tell you how many times I have to rule on stuff that my party makes up.

    It's like when Stan and Mabel play Dungeons, Dungeons, & More Dungeons.

    You mean Homework: the Game?

    Depending on the amount of book keeping required by the DM that could be a very apt description.

    Shudders at memories of MERP and the damage tables

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    Going with a crusader cleric of Ragathiel preferably, but there's something screaming at the back of my mind that empyreal lords don't have clerics for some reason. If that is the case, I'll worship Iomedae instead.

    money: 4d6 ⇒ (5, 5, 6, 5) = 21*10 = 210

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    4d6 ⇒ (3, 5, 5, 6) = 1916
    4d6 ⇒ (6, 5, 2, 1) = 1413
    4d6 ⇒ (6, 3, 4, 2) = 1513
    4d6 ⇒ (4, 1, 6, 6) = 1716
    4d6 ⇒ (5, 1, 1, 1) = 87
    4d6 ⇒ (6, 5, 4, 2) = 1715

    or

    4d6 ⇒ (6, 3, 6, 5) = 2017
    4d6 ⇒ (6, 2, 3, 4) = 1513
    4d6 ⇒ (4, 1, 4, 4) = 1312
    4d6 ⇒ (6, 6, 2, 3) = 1715
    4d6 ⇒ (5, 6, 1, 3) = 1514
    4d6 ⇒ (4, 1, 6, 5) = 1615

    I'm not sure which array to choose. The second is definitely mechanically better, but the first could allow for a bit of nice roleplay around the really low score

    I ought to note I'm probably planning on playing a full caster of some kind, just not sure what one yet

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    captain yesterday wrote:
    The kids showed amazing restraint, waiting until 6:58 to wake us up.

    My sister actually managed that today as well. Usually she has me up at 6:30 and our parents up at 7.....

    N.B. She's 17

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    Merry Christmas everyone

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    Limeylongears wrote:

    Epoch-making happenings.

    * Ma Longears threw doggo's new fetchy-toy about 30ft up into a tree yesterday, so this morning, Pops Longears and I had to go and fetch it down using an immense pole, which was quite the task.

    * Tiny nephew has been watching 'The Blue Planet', which means that everyone who comes within earshot will be able to take 20 on subsequent Knowledge (creatures of the deep) checks after only a couple of minutes in his company.

    * It's pigeon pie for tea!

    Anything narrated by David Attenborough automatically gives ranks in Knowledge (nature) imo

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    Orthos wrote:

    It took me all of last page and most of this one to realize Trinam was not TOZ.

    I'm going to blame still being sick.

    You're not the only one to make the mistake. I thought he was as well during skim reads of post backlogs

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    Hells Vengeance can begin to get a bit disturbing even from the latter sections of book 1, however, seeing as it is specifically designed as an evil campaign in Cheliax, it can sort of be given a pass.

    There are also several bits of CotCT that I reckon could be played up or played down, such as:

    Spoiler:
    the final room of the temple of Urgathoa, with all it's lovely humours, the level of scarification on any of the successfully initiated grey maidens, or even Kazavons resurrection at the end, depending on how amenable your players are to a body being built back up from bone, muscle by muscle and sinew by sinew. My personal take on that last bit before it gets disrupted is similar to dragon resurection by Alduin in Skyrim.

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    In progress crunch, after skills have been done, mainly so I can show pre-game crafting in a post.

    Statistics:
    Male Dwarf Warpriest of Torag (Forge Priest) 2
    NG Medium Humanoid (Dwarf)
    Init +0; Senses Perception +5, Darkvision 60ft
    ------------------------------
    DEFENSE
    ------------------------------
    AC 10, touch 10, flat-footed 10 (+0 armor, +1 dex, +0 shield, +1 natural)
    hp 22
    Fort +7, Ref +1, Will +6
    ------------------------------
    OFFENSE
    ------------------------------
    Speed 20 ft.

    Melee

    Ranged
    ------------------------------
    STATISTICS
    ------------------------------
    Str 16, Dex 12, Con 16, Int 16, Wis 16, Cha 8
    Base Atk +1; CMB +0; CMD 10
    Traits Eye of the Father (Craft (Armour)), Warsmith
    Feats Weapon Focus (Dwarven Longhammer)*, Toughness, Ironhide, Stone Strider
    *Designates class bonus feats
    Skills Adventure Diplomacy +4, Knowledge (Religion) +8, Perception +5, Sense Motive +8, Spellcraft +8 BackgroundCraft (Armour) +9 (+12 for metal armour), Craft (Weapons) +8 (+11 for metal weapons)
    ACP -0

    *ACP applies to these skills
    Non-Standard Skill Bonuses

    Languages Common

    ------------------------------
    SPECIAL ABILITIES
    ------------------------------
    Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.
    Industrious Urbanite: Dwarves who have adapted to the expectations of their host cities make double the normal progress on Craft checks to create nonmagical items and gain a +4 bonus on Profession checks to earn money. This racial trait replaces hatred.
    Unstoppable: Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy.

    ------------------------------
    Spells
    ------------------------------
    0th (at will)

    1st (0/day)

    ------------------------------
    GEAR/POSSESSIONS
    ------------------------------
    Adventuring Gear
    Other GearMasterwork artisans tools (Craft (Armour)), Common artisans tools (Craft (Weapon))
    Carrying Capacity
    Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
    Current Load Carried 0 lb.

    Money 1140 GP 0 SP 0 CP

    Crafting Maths:

    Assuming taking 10 on craft checks is permitted, he'll spend 500 gp on the raw materials for plate armour, another 50 on the raw materials for a masterwork component, and with a total craft armour bonus of +14, and a DC of 19, taking 10 will have a suit of masterwork plate armour ready in 18 weeks, which is 36 normally, however double normal progress is made due to an alternate racial trait.

    Similarly, pre game crafting of his weapon, a masterwork dwarven longhammer is 23gp 3sp and 3cp in raw materials, with another 100 gp in raw materials for the masterwork component. Craft DC for a longhammer is 18, bonus is +12, which results in a total crafting time of 3 and a bit weeks when taking 10 on the check, due to once again double normal progress.

    Total expenditure on pre-game crafting 673gp, 3sp, 3cp of 1140gp, along with 21 and a bit weeks beforehand.

    Assuming of course taking 10 is allowed

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