Spell Sovereign

Taelbin Morro's page

79 posts. Organized Play character for TobiasBlues.


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Thanks for the game. I'll definitely be putting my name back in for another game.

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Taelbin stalks up toward the dwarf, sidestepping outside of his reach just before darting back in. His eyes seem to have gone out of focus as he swings his dueling blade at the dwarf.

Move up and around to avoid AoO, then swift to activate my bloodline (+1 dc to cast defensively when threatened by me). Then attack.

Attack: 1d20 + 3 ⇒ (10) + 3 = 13

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Oops, forgot about that.

Perception: 1d20 - 1 ⇒ (9) - 1 = 8

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Ben Warrey
108064-6
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No Day Job

Thanks for the game Kludde. I'm thinking of reworking Taelbin, he just isn't clicking with me.

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Drawing his sword, Taelbin moves out toward the pair of intruders.

Come and fight you scavengers. You'll find us not the easiest of prey.

Drawing sword and moving up 30

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Since the others make no sense, perhaps the silence and serenity is attributed to the incense and herbs.

Taelbin makes his way over to Spuchasta's niche and begins to search through it, paying more attention to the nameplate after the hidden compartment is found in Asterion's niche.

Perception: 1d20 - 1 ⇒ (20) - 1 = 19

Thinking for a moment on Kesuraman's question, Taelbin pokes his head up from his search.

Try wiffle.

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Oh whoops, sorry about that. Yeah probably just flavor.

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Api, the three names from the handout are the ones that Foster's Apprentice, Adolphus, had found were added to the wall of names. None of those three names are "true" pathfinders according to him.

Also DMK, are the words "rot", "blade", and "silence and serenity" in the three people's wall entry underlined like they are in the handout, or is it a trick of the printing?

Well he is a tricky little devil isn't he.

Taelbin sighs as he heads back with the others to the wall of names. Standing in reverence before the wall he scans over the names, finding those they are looking for.

So what does wiffle have to do with anything?

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Taelbin reaches for his blade, but as he starts to draw the weapon he looks back up to see all the enemies dead at his allies' feet.

Well that was .... efficient.

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Taelbin heads in to find the gnome.

Good day to you Mr. Fimbrik. We had hoped to have a word with you, but when you wouldn't answer our knocks we became worried. We tried the door and thankfully it opened. It appears your lock was tampered with by hoodlums or something.

Bluff: 1d20 + 8 ⇒ (6) + 8 = 14

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So is he just daft or what? Unless someone can undo that lock we'll have to find a more forceful way to get in.

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Cryptic is one word for it.

Taelbin says with a sigh before following the group to Fimbrik's house.

Come sir. A quick chat and we'll be out of your hair.
Diplomacy Aid: 1d20 + 3 ⇒ (17) + 3 = 20

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Forgive me for doubting you Zlata.

Taelbin says with a slight smile and a bow of his head.

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An ingenious little device, but I don't have a Wayfinder either. Perhaps it would be best to hurry back to the lodge.

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Yes it might be best to see if we can't get in an easy way.

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Well it seems like the old beggar wanted us to find this and continue the investigation. Oh do not forget the bit about something in the stonemason's mausoleum.

Taelbin will take a quick look down the tunnels, just to make sure nothing else is lying in wait.

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If Zlata's attack doesn't drop the spider.

Letting out a cry of joy as the spider drops dead, Taelbin turns toward the other and moves in beside the half-elf, his blade swinging in an upward strike.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

If Zlata's attack does drop the spider.

Letting out a cry of joy as the spider drops dead, Taelbin turns to see Zlata bringing the other beast down. Slowly he begins to scan the cavern, searching for any other enemies.

Perception: 1d20 - 1 ⇒ (20) - 1 = 19

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Free of the webbing, Taelbin brings his dueling sword around in a wide two handed arch.

Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

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We can still attack while we're webbed, we're just entangled correct? If not Taelbin will just try to break free. Str Check: 1d20 + 2 ⇒ (14) + 2 = 16

Ugh, disgusting creature.

Attack: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Taelbin strains against the webbing, bringing his sword around in a 2 handed swing aimed at taking off a leg or two of the spider.

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Moving in, Taelbin slips up next to Zlata, his curved long sword clear of it's sheath.

Let us see what we are made of.

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Taelbin glances back at the small Wayang, looking slightly confused.

Don't you? This has to be part of what Venture-Captain Dreng wanted us to do. This is some sort of test, right Heryn?

You can tell there is no sarcasm, contempt, or guile in his voice, it seems Taelbin truly believes that there would be no other explanation for this secret door to be here other than you all to check it out.

Sorry if Taelbin comes out a little strange. I'm trying to do the newbie that looking for adventure around every turn.

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Well that is quiet the story, Amelia. Sounds like a great adventure. Hopefully I will get a chance at an adventure like that.

Taelbin can't hide the excitement in his feline-like eyes as he imagines the adventure possibilities.

Once Heryn leads the group down to the cellar, Taelbin eagerly follows listening to the history of the place, moving across the plank slowly.
In the wine room, Taelbin will move to to grab the bottle, his eyes widening as the door slides open.

Well, well, well. What do we have here?

Taelbin's free hand idly slips down near the hilt of his sword.

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lol that's fine Amelia. I understand the whole spoiler thing. Oh and to clarify, Taelbin wouldn't have been repulsed by it, actually quiet interested in it.

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As an ape? Taeblin is unable to keep the surprise off of his face. Now that is a story that must be heard. If not now, another time. As for myself, I more or less stumbled into the Society. Helping what turned out to be some members with a local problem of a town I was passing through. They pointed me toward Absalon and just recently I completed my first mission as an official Pathfinder.

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Thanks DM K. Personally I don't mind if we don't get in under the time limit.

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Taelbin moves through the bar with an casual pace, checking his small backpack and bow with the half-elf before continuing his way to the bar. He stops for a moment at the shout, but continues on to stand near the rest.

A drink sounds like a great start. So have any of you been with the Society for long?

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A tall, athletically built teifling pushes himself away from the wall he had been leaning against as the beggar moved over and spoke. His movements exude an almost feline quality. A long sinewy tail whips around and up into a pouch at his belt before depositing a pair of coins into his hand just as the Venture Captain reveals himself.

The man's chest is wrapped in fitted armor made up of what looks to be leather plates or stripes. A long tapered sword rests at his hip, and just under the white cloak he wears on his back, there appears to be the tattered remains of another darker colored cloak.

Ah well not quite the adventure I had hoped for, but even in the small tasks one can find great adventure. I am Taelbin Morro.

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Sorry a little behind here, is the gameday still going on?

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Dot

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That stinks Thaddeus.

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Yeah got mine. Thank you for keeping up on this one.

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Actually yeah, i haven't gotten mine either.

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Thank you again for running the game. It was a blast.

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Thank you much for running this, I've been through a few "confirmations" and I think this was the best for the story-telling. I know I'm trying to take a few things of what you did and add them to my own GM'ing.

Making his way across the river, Taelbin joins up with the group offering the wand back to Janira.

Well I don't think the masters quiet had this, he gestures toward the Minotaur's body, in mind when they had us head out on this task. Though i will say that you yourself performed exceptionally well, if you hadn't lured the beast away we might not have made it this far. Thank you.

Taeblin then bows slightly to the halfling before stepping away to make a few more notes in his journal.

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Yes thank you much for the game. Also I don't know but I think you might need to put on my chronicle that Taelbin here was created before the teifling/aasamar deadline.

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Player name: Ben
Character name: Taelbin
Number: 108064-6
Faction: qadira (I think that got swallowed up into something else, didn't it?)
Day job: Day job: 1d20 + 7 ⇒ (14) + 7 = 21

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Taelbin simply stares, his eyes moving from Hans to the what remains of the minotaur's body. His bow and the surroundings are almost forgotten as he tries to find words for what he just saw.

Mental note: don't make him mad.

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Taelbin watches Hans jump the river with a furious roar, still surprised at the fury that is bound within the man, as he moves forward trying to get a better vantage to fire.

Notching one of the new arrows, he takes aim and fires, hoping that Hans won't bother his aim.

Movement:Move to L16
Standard:Firing shortbow at Minotaur using +1 arrow and within 30' for Point Blank Shot
Attack: 1d20 + 3 + 1 + 1 + 1 - 4 ⇒ (4) + 3 + 1 + 1 + 1 - 4 = 6 Dex, PBS, Magic Arrow, Inspire Courage

for Damage: 1d6 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5

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She's been fighting that thing this entire time? Taelvin can't keep the awe out of his voice as he moves quickly following Hans and Amahl.

Double move to M-15.

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Once again Taelbin is amazed at the ferocity of Hans, he slowly moves up carefully watching the area for any more traps.

Amazingly done, Hans. Though it does seem like you tripped a trap, devious little things.

Looking down at the dying Kobold, Taelbin glances over to Amahl.

Good Amahl, would it be against your ethics to allow one of us to end this creature's suffering? Or would you like to try to stabilize it? Either way, we should be moving. I believe our lady halfling is still in combat with that brute. Perhaps we can lend her some aid.

If Amahl has no objections, Taelbin will draw his rapier and cue the Kobold.

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Taelbin slips his way into the cavern, watching as Hans easily leaps the stream, making his way to a suitable position to aim at the Kobolds. He holds his arrow drawn, waiting for the creatures to move.

Move action to move to I3. Then readying my standard to fire an arrow if the Kobolds move to attack

Readied Attack: 1d20 + 4 ⇒ (13) + 4 = 17 for 1d6 + 1 ⇒ (5) + 1 = 6 damage

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Taelbin slowly moves up toward the voices while staying to the shadows as best he can, hoping to catch a look at whatever might be talking.

Stealth + Inspiration: 1d20 + 2 + 1d6 ⇒ (5) + 2 + (2) = 9
Moving up to G8, and drawing out shortbow.

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Yeah next chamber. And Taelbin will take the rest of the arrows if there aren't any objections.

I have heard of some that have been able to reanimate the dead without true magic like this, but it still doesn't sit right witht he world.

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Yes, our Gillman friend will be pleased to know we cleared some foul creatures from his sacred place.

Taelbin nods, wincing a little from the battle, before collecting up his bow and stashing it against his back once more.

After that he quickly pulls out his journal to make a few notes.
Journal: Undead encounter - presence of undead in cavern system, zombies appear to have been raised from gillmen, (if it's pointed out what the other corpses are, he'll note them as well, otherwise recorded as unknown with a note to do more research on fauna species.) Necromancer appeared to be trying to create an army.

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Hmm, well can't blame him for that. But I do prefer my admirers to be a bit more ... alive.

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Looks like the blasted thing likes me.

Taelbin quips as he steps around the reaching claws of the skeleton, his bow dropping from his hands. He moves into a better position before lashing out with his claws again.

Free Action: Drop Bow
Movement: 5-Foot step to H2
Claw 1: 1d20 + 1 + 2 + 4 ⇒ (20) + 1 + 2 + 4 = 27 for 1d6 + 1 ⇒ (6) + 1 = 7
Claw 1 Crit Confirm: 1d20 + 1 + 2 + 4 ⇒ (7) + 1 + 2 + 4 = 14 for 1d6 + 1 ⇒ (4) + 1 = 5
Claw 2: 1d20 + 1 + 2 + 4 ⇒ (13) + 1 + 2 + 4 = 20 for 1d6 + 1 ⇒ (5) + 1 = 6

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Just so you know Caranthir, the map is view-only to us all. You need to tell Robert what square you move into you.

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Seeing stars from the blow, Taelbin takes a step back, pulling a small vial from his belt,

Good Amahl, I believe I will leave that one to you.

And proceeds to down the vial's contents, spitting some of the contents out. Hmm that didn't taste quiet right

Movement: 5-foot step to G3
Standard: Drinking Cure Light Wound Extract, CLW: 1d8 + 1 ⇒ (1) + 1 = 2

At 3/9 HP

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Ah slashing and bludgeoning. Thank you Hans, always thought it was slashing and piercing.

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Religion: 1d20 + 2 ⇒ (10) + 2 = 12

Looking down at his bow, then at the shambles of the skeleton that Hans just destroyed.

Well this appears less than useful at the moment.

Dropping his bow where he is, Taelbin quickly moves up to help Amahl, getting one of the zombies between them. As he moves, his hands flex and sharp claws spring forth just as he slashes at the zombie.

Free Action: Drop bow
Move: Moving up to H4
Standard: Attack with natural claw attack

Claw with Flank: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18 for 1d6 + 1 ⇒ (4) + 1 = 5
I believe claws are slashing, but I can't remember for sure. Can anyone refresh my memory on them?

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