Question about how 10 minute rest works with, fatigue and non lethal.
Fatigue states anything that heals nonlethal cures the fatigue. If the amount of non lethal damage is greater than your stamina points, does the fatigue still get removed?
Also if non lethal damage is greater than stamina points does all the non lethal get removed on a 10 minute rest?
Decent or Munchkin-ed? My players prefer fun over min/maxed. You are not doing 100+ a rnd as a martial at lvl 8-10 without greatly limiting your options. You have to take take a two handed crits on 18 weapon, and build it to crit on 15, and add Power Attack. What if flavor wise they want to run a Khopesh or Dwarven Warhammer? What if flavor wise they want burn 3 feats and have a full animal companion instead?
P, you may be underestimating just how high strength bonuses can get. For example, my 17th lvl Ironfang Invasion Shaman has 24 strength (+7 bonus), and the Bard/Dragon Disciple that I played as my first Pathfinder character got up to about +10.
If you're one handed thats 7-10 extra damage at end game when enemies are 200+ hp, thats not much. If give up the extra shield AC and go two handed that's 10-15 per hit. What I'm proposing at 7-10d3's would average 14-20. With the minus 1 average from the smaller die size of the main weapon. The increase isn't much over two handed. But would make one handed viable at end game (which it currently isn't for a pure strength build).
I'm am considering dropping the damage of all melee weapons by 1 dice level (ie a 1d8 becomes 1d6). Then adding (StrMod)d3's to all melee. So a Longsword from a medium character with +2 Str would become 1d6+2d3. The additional damage from the D3's cannot be added with any precision damage.
The reason I am considering this is because STR seems underrated to the point that I've run campaigns were I had no PC's with a STR higher than 12 at lvl 1. Melee also tends to die off after 7 or so. So this would make melee and STR stronger into later levels. I have personally felt they needed a little buff. Is this too much? Is this balanced? Any thoughts (expect yes or no without any reasoning) would be appreciated.
After looking at the character creation rules you included, I noticed minotaur was not an option. Any chance that is an available choice?
No, there is no official Minotaur race. I used to allow custom built and third party, but its too much work to get play tested. All the races are official.
I am in need of 1-2 more people for Ruins of Azlant on roll20, it is voice chat and we have a discord for discussions. I am not posting for recruitment on roll20 anymore due to low quality player rate, and was hoping this forum would have better success.
What I'm looking for: Someone who can make a firm commitment to being there (Mondays from 12 Central US to 3). Not an RP snob, I do enjoy RP, if you don't then tabletop probably isn't for you. But some people enjoy PF almost strictly for the RP, while I try to bring a good mix of RP, Combat, and Story. The players that enjoy me as a GM the most, are the ones that enjoy all aspects of PF, not just RPing. My most important rule is that you dont Meta game or read ahead in the AP, to that end you have to, have not played past book 1, or read past the very beginning of book 1. I do have a small amount of homebrew rules which I will link at the bottom of the page. I am willing to take new players, and players that don't know Roll20.
I was looking at building a Pitborn Tiefling Paladin, and got to looking at the alternate physical features list, which list's changes to appearance and nothing else. Am I missing something, are the alternate features supposed to do anything? If I roll bat ears, did just give up the SLA for bat ears that don't improve my hearing? I haven't found were the Alternative Physical Features change anything other than appearance, which makes me think I'm missing something entirely, since you have to lose your SLA for it.
Primal Warden Shaman looks like a pretty good match for a Chaos Mage
Wildshape isn't useful if I'm already a Centaur and therefore can be the mount without wildshape. Warpriest is a good idea though, buff the natural attacks and get some spells/healing for utility and fill a role other than combat only.
I have a couple of fun characters I'd like to try out sometime but I'm having trouble building them. Any advice would be appreciated, I prefer someone that's fun to play over strong, but they shouldn't be a drain on the party either.
1st: Zoey the Chaos Mage from Orcs Must Die
2nd: a Centaur
I'm setting a PF game on Triaxus which is all Dragons/Drakes/Dragonkin. So I'm looking for tokens I can use in the campaign for each chromatic/metallic/other form of each. Dragons and Drakes aren't too hard to find, Dragonkin as they are described in PF are not similar to other Dragonkin in other fantasy settings so I am unable to find any tokens to use for them. Any help in finding Dragonkin token's would be appreciated.
The Beguiling Gift spell requires any item that would force the other player to use two hands and thereby drop their weapons. Though I like to use the Girdle of Opposite Gender. Force someone to drop their weapon and spend a round putting on a belt that changes their gender. I once did this to someone in my own party which was hilarious. Its a DC 20 Fort save to resist switching genders, if you nat 1 you become androgynously non-gendered.
I love Kobolds, LOVE THEM! But that -4 str means they can't realistically play melee characters. You are better off with the Divine Hunter or Holy Gun archetypes.
If you have your mini-dragon heart set on melee. Your best bet is maxing Charge Lance. Lance deals double while mounted and charging, Spirited Charge feat(which requires Ride by attack) makes that triple damage. Also charge of the righteous feat lets you keep your full AC when charging against the Undead.
Choose aspect of the Tiger, two weapon fighting, and improved natural attack for feats. Str at ~18 by that point (you could be at 20 if you had a +str race, but its not necessary). You get 2 attacks at +8 1d6+4 to hit plus grab, bite, and pounce. Claws bypass DR/ Cold Iron and Silver. AC is Dex+Wis, +2 for being Tiger 18-20AC without armor isn't unrealistic. Nothing about this seems either over or under-powered. It seems right where its supposed to be.
That being said, some of the Shifter aspects aren't worthy of being used, and will only see use in NPC's. I haven't looked closely but Aspect of the Bull makes you large as well when you get the major form? So +str and +str, on top of a charge gore, you could do some nasty things with that. Owl and Mouse aspect seem great for stealth, just bring a good weapon with you for the fighting parts.
Thanks guys, this seems pretty good. Advanced plus 4 levels of druid. Its in the wiki that these elder frost firs can disguise themselves as human so I'm guessing they could polymorph at least some. It would be a stretch to think a simple disguise kit would help a tree looking bro look like a human.
OK, I am in the camp that Boon Companion must be taken by Character. The rules are equivocal, but more easily support this. Additionally, thematically the "master" is the actual source of power for companion, all the "animal companion" feats are how this power manifests. On a soulless wargame basis, having the companion being able to take the boon companion feat will give that companion greater abilities, including more feats so is giving it something for nothing, which is pretty much anathema to how the rules work.
I agree with your analysis, my initial post was because if animal companions could boon themselves that becomes a game breaking mechanic. Like you said something for nothing, I would be house ruling that you can't do it. Still a quick note from the Dev's would be nice to clarify, because its not written clearly.
Chris Kenney wrote:
i just went ahead and flagged you for the personal attacks. nobody is saying that if an animal companion took boon it would apply to the animal companions animal companion. Rather, like i've stated multiple times before, it would apply to the animal companion itself
Chris Kenney wrote:
If the AC takes power attack the AC gets power attack. If the AC takes Boon Companion the AC gets Boon Companion, seems to be the RAW from Ultimate Wilderness. So no, your example is not using the same logic. Boon Companion never applied to the Master but to the Companion to begin with. And yes RAW from Ultimate Wilderness seems to say Animal Companions can take this feat themselves (among several others listed that are at least balanced). Its not saying it bypasses the prerequisite but that being the animal companion itself counts as the prerequisite.
TL;DR if animal companions can't take this feat, then Ultimate Wilderness didn't change the feat at all, in which case why would they waste their time putting in?
I'm just going to post the whole 2 paragraphs here
"As they grow in strength and experience, animal
It does go onto to say "as if it appeared on the list of animal feats" which means feats that can be taken by the animal companion or mount. The rule is amending Animal Companion class feature, to the Animal Companion itself. If it weren't then why would any of that be in there? As to your second point. The companion isn't non-existent, a companion gets a feat at level 1, so its first level has to come from the master. I'm saying this rule becomes unbalanced specifically with the archetypes that allow a PC to divide there effective druid level across multiple animal companions.
IE at lvl 5 the Master has given 1 level to 5 different animal companions, who then each take this feat and each become level 5.
I personally give point buy based on Race, so you can be a Centaur but you get decreased point buy for it. The only "weak" race I give increased point buy for is the lovable Kobold. Honestly if you can't make it balanced then don't allow it. A basic Duergar is balanced, but a Tyrant is pretty strong, I'd give 10 less point buy if it were me. Which would probably cause him to take regular Duergar which is fine.
Chris Kenney wrote:
I read it as, an animal companion can take those specific feats listed. That the whole list in the book can either be taken by Master or Companion
The requirements text of Boon Companion, if they haven’t changed it, has a different requirement. It’s “animal companion class feature” rather than “animal companion”.
The new ultimate wilderness book did change it. It rather explicitly states an animal companion can take this feat. Which just seems broken to me.
I can answer your followup, Ultimate Wilderness didn't make a new feat they just amended the old feat. So its still has "Each time you take this feat it applies to a new companion". At the bottom
Two questions about the changes to Boon Companion that were made.
1st) It says an animal companion can take this feat themselves rather than needing the PC to take it. If you have multiple animal companions can each one take it? IE can a 5th level Pack Lord Druid or Huntmaster Ranger have five fifth level animal companions, where each companion Booned itself? This seems to be RAW but incredibly broken, I know this could happen before but the PC had to burn 5 of there own feats to do it. Now though each companion just has to burn one of its own. I feel like I must be missing something.
2nd) This is something that has always been vague to me. Are the extra levels given only at the time of the feat or can the animal companion take this feat at level 1 and get the extra level whenever the master levels up but adds an extra companion instead?
My PC's stumbled across a couple of Frost Firs with a baby still in the dirt. They killed them before realizing the baby was there and now want to adopt the baby frost fir. They have re-potted it and are taking it with them. I will now have the extended group of frost firs begin hunting the PC's through the forest culminating in a fight with an Elder Frost Fir. According to the wiki some Elder Frost Fir's become druids and even disguise themselves as humans.
I was hoping to make this about a CR 6 encounter. The hardest part is building the Elder Frost Fir, which while they're mentioned in the wiki, they don't actually have a statblock. I was kind of thinking about a CR 3 from racial and 4 druid levels. But I'm not sure how to build out the 3 racial levels. Would an Elder be large instead of medium? Should I point buy him or start with the stats of a regular frost fir then advance it a few point? Should they have more racial abilities than a regular frost fir? Has anybody built this creature yet?
I'm still reading through the rulebook, but I haven't seen where Starfinder has different damage if you are small or tiny. So put a gun on it, keep it out of range, it does have full BAB, and is the best scout in the game. Though the combat drone I agree is worse than the exocortex. The others, I believe we will find a meta that makes them equal.
Actually with current tech it isn't too difficult to "rent" extra bandwith/servers to allow for increased download demand. It just takes extra forethought and the will to adapt your product to it. Honestly it isn't unreasonable to expect a company to deliver a product they sold to you. Just because everybody else does it is no excuse to do it yourself; regarding failure to adequately plan for high demand.
Side note, your "in before" was already too late
@Squisky's point still stands. Paizo was ill prepared for the Starfinder launch. My downloaded has failed once so far due to the Paizo server connection timing out. That shouldn't happen with such a small download, I understand its because so many people are downloading, but that's still a failure on Paizo's part.
I'm starting up a Mummy's Mask campaign to be run on Roll20. I am looking for a couple more people to round out the Party that haven't read the books or played the campaign before. I have one major change I am making however, that is Race/Class will be randomly chosen.
I like the idea of a party of PC's that feel like a group of friends that came together, rather than a pre-built power gamed group that has all there bases covered. PC's will also be localish, meaning that they will be Egyptian/African/Middle Eastern flavored. While classes are random, any archetype can be chosen and prestige classes can be taken.
I understand that this will make the party weaker (especially early), and I am allowing high point buy, and higher starting gold to compensate.
Post here if you are interested!
No one has gone for Knife Master rogue yet? That is the most Rogue a Rogue can be D8's for sneak attack damage but you have to use knifes and daggers. Meaning small and sneaky and damage is reliant upon sneak attack damage.
The worst Monk is the one without an Archetype, so pretty much all Monk archetypes.
Mixing 2-handed and dipping into knife master is probably going to make you too weak in either to be effective. I would focus either two handed or sneak attacking. Also the Accomplished Sneak Attacker feat can be used to increase your sneak attack damage as a slayer if you want to focus that. Its one of the few times that feat is useful. Natural Weapon is actually a really good Ranger Combat Style to supplement a sneaky slayer. It gives you Aspect of the Beast and Vital Strike.
I would stick to a pantheon that already exists. One of the biggest downsides of PF imo is that the gods were largely unknown to the players.
Starting with a pre-existing pantheon gives you players more familiarity with the gods from the start. Rick Riordan has made fiction books concerning Greek, Roman, Egyptian, and Norse gods. At the end of each book is his glossary of gods from the pantheon the book is about. It's a good place to start, his early books were even really good, though his newer books have dropped in quality quite badly.
The beginning plot hooks are the most set in stone part of the story, and what the players have to adapt to the most. The players joined the campaign to be in the story, not apart from it. During my character building instructions to my PC's I tell them, they need to have a reason to want to be here written into there backstory. I usually give the story setup and a few specifics they need to work with. I'd tell him he has to make a PC that wants to participate, though he has complete freedom as the reasoning why he wants to participate.
You could think about Deities from other Pantheons. For example a character from Osirion could worship Ancient Osirion deities, or a Chelaxian could worship an Archdevil. You might look at Set a NE god of Darkness, Deserts, Storms, and Murder. Most of the Archdevils areas of concern are reasonable that a non-evil person would follow.
The only thing I would say balance wise is that an RP score of 15-20 is a little strong. But if that's how you're making your campaign you can balance it out with stronger enemies. Not every PF animal race has a high RP score, so if you allow PF races like Grippli or Kitsune, they'd need a buff to be equal to the races you've added.
After watching Zoopotia I made some homebrew animal classes for my little sister. They're all around 10 RP and balanced well. Here's a link to them
captain yesterday wrote:
I don't see a death spiral.
What you don't see can still be there. I'm trying to get 2 new people into PF right now. One of them played one campaign and being his first PF experience he didn't make a powerful build and had a terrible experience. You have to make a powerful build to play the canned campaigns right now. The second person saw the shear number of races/classes/archetypes, the size of the feat list and spellbooks and was overwhelmed and doesn't want to play. The work around for us was to use an early campaign before any expansion books came out, and use core rulebook only.
They were both experience DnD 3.5 players