Chief Sootscale

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The Beguiling Gift spell requires any item that would force the other player to use two hands and thereby drop their weapons. Though I like to use the Girdle of Opposite Gender. Force someone to drop their weapon and spend a round putting on a belt that changes their gender. I once did this to someone in my own party which was hilarious. Its a DC 20 Fort save to resist switching genders, if you nat 1 you become androgynously non-gendered.


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No one has gone for Knife Master rogue yet? That is the most Rogue a Rogue can be D8's for sneak attack damage but you have to use knifes and daggers. Meaning small and sneaky and damage is reliant upon sneak attack damage.

The worst Monk is the one without an Archetype, so pretty much all Monk archetypes.


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3.5 was much kinder to new players. I find that when I try to bring new players into tabletop RPG's I either need to start with DnD 3.5 or use Core rulebook only PF.


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The beginning plot hooks are the most set in stone part of the story, and what the players have to adapt to the most. The players joined the campaign to be in the story, not apart from it. During my character building instructions to my PC's I tell them, they need to have a reason to want to be here written into there backstory. I usually give the story setup and a few specifics they need to work with. I'd tell him he has to make a PC that wants to participate, though he has complete freedom as the reasoning why he wants to participate.


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captain yesterday wrote:
I don't see a death spiral.

What you don't see can still be there. I'm trying to get 2 new people into PF right now. One of them played one campaign and being his first PF experience he didn't make a powerful build and had a terrible experience. You have to make a powerful build to play the canned campaigns right now. The second person saw the shear number of races/classes/archetypes, the size of the feat list and spellbooks and was overwhelmed and doesn't want to play. The work around for us was to use an early campaign before any expansion books came out, and use core rulebook only.

They were both experience DnD 3.5 players


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Pillbug Toenibbler wrote:
Dude, you're kinda being a yellow snowflake here. :(

Can I identify as a grumpy old codger to make it alright? Honestly I feel comfortable with that kind of joking here, because left or right the Paizo fan base is typically not the nutter extremist's but more reasonable. Paizo didn't just make android's androgynous, which is logical and reasonable, they took it a step further and strongly implied its something androids are proud of and identify as.

I'm just saying I get why Paizo worded it that way, and am not making a statement about gender identity. Only that I get tired of the overindulgence of political correctness.

For the record, I support no mention of any identity politics in the rules so that the gamers have more control over the identity of there character. If a PC in my game wanted an androgynous human or a gendered android I'd be ok with both.


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Wei Ji the Learner wrote:


But most assuredly not iSeph, right?

*ducks*

It's neat to have an iconic that's taken the idea of gender and thrown it into the rubbish bin completely as an antiquated biological function of hoo-mans and not androids.

Lol that just seemed like something to throw at the special snowflakes so they don't complain that rules are disparaging some group or another. Similar to what they did in PF where they never say he, and always say she. If you don't do something along those lines the snowflakes will find an "ist" to call you.


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This discussion has kinda gone off the rails, so in the interest of talking about if PF needs a 2.0 I would like to say this.

PF started out with races/classes being slightly stronger than 3.5, so naturally monsters were made a little stronger. Things kinda got off the rails once the other classes/races were added in, as well as archetypes, feats, and spells. The new additions were even stronger than Core PF. Once people started using those new feats/classes/spells, then stronger monsters had to be made. The end result is a balance clusterf&&+ that got a little silly.

Right now you could not take a core only party (that includes feats and spells along with classes/races) into any of the newer campaigns, those character would be weak and you couldn't form a team like that. Conversely if you took a party that had all rulebooks open to them into one of the early campaigns they would pound it to the ground and complain about how easy it is.

My assessment it that PF 2.0 is needed because balance has gone out the window. PF society has survived largely by throwing out most of the clusterf@&$ of imbalanced things.


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thecursor wrote:
Eldritch Guardian, a Fighter with a Familiar? What the heck?

I just looked up Eldritch Guardian and found a hilarious build for it. Be a Tengu with any bird familiar (Hawk or Rhamphorhynchus if you want the strongest). Take the Feral Combat training feat, and the Tengu feat that makes your bite attack 1d6. Your familiar will then get the 1d6 bite, and you can add improved unarmed strike feats to your bites. Other good feats are available for this. Such as Eldritch Claws, treat natural weapons as magic and silver. Rat Catcher, lets you damage swarms with your natural attack.


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Full Orc/ Goblin/ Kobold

Full Orc's makes great Full BAB no casting options. +4 to Str means the highest starting Str of any race.
Most fun Build: Two Handed Fighter (Fighter Archetype). At 2nd level get double your Str Mod, which is already higher than anybody else's, to damage with 2 handed weapons. Couple that with the Orc Weapon Expertise, racial feat that allows you to get +2 AC when wielding an Orc weapon and you can have some fun builds. Specifically the Orc Double axe and Orc Ram. The double axe is a double weapon d8/d8, and the ram is a d10 that gets free bull rush on crits.

Goblin's are to Dex what Orc's are to Str, +4 to Dex and +8 to Stealth leaves goblin's quite a few strong builds
Most fun Build: Slayer, ok hear me out on this. Select these feats, Dervish Dance, Improved Feint, Greater Feint, Slayers Feint, Wave Strike, and Accomplished Sneak Attacker. Ok thats a lot of Feats, but Slayers can get Ranger style feats every other level to help with half of those. The end result, Dex to Feint as a swift action, Dex to hit, Dex to Damage, full rogue level sneak attack damage added to every hit. Ohh and you're a full BAB fighter with 6+int for skills, you'll never want to be a rogue again.

Kobolds are the lowest RP score of any race which is what makes them fun to be. It is still possible to build them to be as strong as any other race
Most fun Build: Barbarian or Ranger, build one as a natural attack fighter. With the racial options and feats available you can have a Kobold with 1 bite and 1 tail attack at first level. Then get Class feats from the Barbarian or Ranger to add 2 natural claw attack's. You may only d3's and d4's as damage per hit, but you get 4 attacks to do damage with. You'll buff that up as you level with feats, and eventually add a dragon breath weapon from racial feats.


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I am trying to write a campaign were the PC's won't have access to purchase anything (prison island type of thing). What I did was add two elements.

Firstly, finding materials. Since a PC can't buy the components needed to make a sword they'll need to be able to find steel, leather, and wood. Make a list of basic crafting materials needed, and have them find these materials as loots, and have them scavenge for them. I list them by weight and use the weights of the materials as the "cost" needed for creation. So for example, a Longsword weights 4lbs in the SRD, I'll say they need 3lbs of steel and 1lb of leather (for handle and sheath). Don't sweat the small materials like the small amount of wood needed for the handle.

Secondly, I add the ability to reclaim material from an item. This destroys the item and gives 50% of the material back. So if they wanted to reclaim that sword they made, they'd get 1.5lbs of steel and 1/2lb of leather as usable material. This provides the same function as the buying and selling economy. Namely that the PC's will receive a net loss if they aren't finding and bringing in more materials.


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Goth Guru wrote:

So the vigalanteed alchemist would be like the Hulk. The mutagen effect would keep recurring when he gets angry or frustrated? Banner could make bombs and extracts. The Hulk could smash.

Scrying wouldn't work because you are looking for the Hulk while Banner's joined the Peace Corp. You are not scrying for Banner.

They made an alchemist that replaces bombs with mutigens to turn himself into Hulk/Mr.Hyde. Its in the new book with Vigilantes forget the name


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https://1drv.ms/w/s!AsIdAiiNWpi6gRCL0tTKsuAgg9fF

The link is to the Word Online doc where my friends and I created some homebrew animal/human races. After watching Zootopia one of us wanted to create some one off encounters taking place in a world with all animals and no humans. We went ahead and created 8-10 RP races that would work just as well in Golarion as in Zootopia.

Races we created:
Bjorn-Bear
Amarok-Wolf
Nyani-Gorilla
Centzon-Bunny

Its great that Paizo already has Cats, Ravens, Monkey's(ish), Frogs, Rats, Foxes, and Lizards. We just wanted to expand on that, if we don't get lazy or lose interest we'll also add Rhino's, Big Cats, and Boars.