But if it is no longer required, isn't changing wands rules over kill?This is like Improved Critical and Keen not stacking all over again.
Secret Wizard wrote:
Although, they qualify for all Expert feats regarding armor.Assuming, they have good ones printed, the monk will be fine.
Because that is what Mastery system depends on: what does it grant you access.
You are slow 2 for 5, then Slow 1 for 5: since only highest applies each time.
Talek & Luna wrote:
Except for those acceptable poisons like tranqs, flashbangs, tear gas, etc.
So poisons are okays long as we don't call them "poisons", eh?
Monks probably add the Forceful, Sweeping, and Agile property to their fists as a class feature.
That helps them tremendously I think.
Diego Rossi wrote:
But working at Walmart taught me that most people are not that literate, they can't read the price/the signs/etc.Whether they are too lazy or busy or just can't, they can't read the signs right in front of them.
So Icons might help.
Nope, lasted three minutes before only noticeable tiredness set in.
Could have gone longer but figured that was long enough.
Isn't this the same as it ever was? except now instead of being a game winner early and useless later on, color spray is mildly effective at all levels. If it is deep in the boss fight and it seems very very injured, a first level magic missile could easily be win spell too, especially if the party has been struggling to get its hits in. Early in the fight, against a boss, I don't think any first level spell is probably going to be appreciated as the go to spell by the rest of the party.
Colorspray is never useless unlike sleep. It causes unconsciousness regardless of level. Now extended Colorspray (wand or Metamagic) is better useage, but never useless.Even sleep resistance is useless to it since it isn't a sleep effect.
Jurassic Pratt wrote:
If the issue is it is a hidden benefit? The paladin can announce before every attack they have poison on their blade.
So enemy knows, now it is honorable.
Big question can the new paladin play old AP's:
The first minute of the first book: There is a guy, let's call him Mr X, he's a petty criminal and each PC has something against him (they have to define it at character creation). Someone reunites the PCs and gives them the address of Mr X. The book expects the PCs to break in Mr X's house, kill his 4 guard and kill Mr X.
How doesn't this count as 5 murders ? Mr X is a small criminal, but there's no way any law allow random people to enter his house and kill him.
Can the new Paladin play it?
But one of the AP's has Infinite wishes as an in game thing that is allowed (the BBEG does it so we know it is).
Dragonchess Player wrote:
Why do we assume he falls?If the boy allows him to kill them, then it isn't murder.
Murder is because you don't have the right to kill for no reason. If the person gives you a reason, it is no longer murder.
That is why self defense is allows: defending yourself is a good reason.
But Fighters do use potions and now they can't do that as much.
Friendly Rogue wrote:
Maybe your dwarfs aren't. But mine do. Goblin babies. He was a paladin, he has to or he falls. Gorum himself told him.
The problem with PF 1 firearms is they are too expensive so you can't have multiple loaded ones, so the optimal ideas was just reloading 1 firearm multiple times.
If they lower the price, then you can have multiple.
Shadow Kosh wrote:
I think she did:If it weren't for your nerdrage none of this would have happened
If you weren't so fun to play beyond your years I would've been able to control myself
If it weren't for my attention you wouldn't have been successful and
If it weren't for me you would never have amounted to very much
Ooh this could be messy
You're essentially an employee and I like you having to depend on me
Ooh this could be messy
What part of our history's reinvented and under rug swept?
Just make sure you don't tell on me especially to members of your family
Ooh this could get messy
Ooh this could get messy
I'm hoping for Penetration rather than touch AC.
John Lynch 106 wrote:
Do you remember Domain powers in 1E Pathfinder?This is one of those.
First let us note all the current weapon properties:
Versatile: Can Switch weapon type to one not listed
Finesse: Dex to hit instead of Str if wish
Sweep: +1 to hit a second person in an additional attack (stacks)
Forceful: +1 damage if same person in an additional attack (stacks)
Deadly: +1d10 dam on a Crit
What does this mean?
Why can't you shoot more than one since they are all loaded?
I still think Penetration is a better rate than just limiting to 1 shot/rd to take away misfire.
Alchemy cartridge: Lowers Penetration by 1 or more when used (use misfire value)
Makes magic guns better than normal guns but that fits thematically.
Natan Linggod 327 wrote:
For actual magic pads, I'd price them as 1 shot items that last a month so 25 gp.
Few effects cause you to need sleep... Even spell casters don't need sleep, but must rest (do nothing for 8 hours).
Instead of rounds, how about you get 1 hr/level, but use them in 10 minute increments minimum.
There's a lot of I've heard about that makes me excited for the book, but the Shifter seems disappointing from what I know. It doesn't sound like it should be named the Shifter, being worse at the shapeshifting gimmick than anything else that can shapeshift (except maybe Kitsune or Skinwalker Commoners) or cast polymorph spells (which is almost anything with spellcasting), or even be its own class. It sounds like it should be an archetype for Unchained Monk that gives it some of the more underwhelming Hunter features (does anyone actually care about Wild Empathy, Track, Trackless Step, or Woodland Stride?). That said, we did need another full BAB class and another non-Charisma martial class.
No, it is more the Totem, channeling the totem animals since it barely shifts (and limited in number of shifts).
Actually, the rules only state you can't have two archetypes trading the same thing.If A trades out B and give C.
Nothing in the rules says you can't have an archetype that trades out C.
But that would be weird since most archetypes only affect the class itself. Nothing forbids it though.
No, you knock the kid out or just wound the kid then send him to an orphanage later.
The Sesquipedalian Thaumaturge wrote:
Wimpy grenades and Azimuth Laser rifles aren't military gear.
The good stuff is military gear. You can make an Azimuth laser in real life (blind people, light things on fire, singe things, etc), but the military stuff is like level 4 and higher.
John Lynch 106 wrote:
Dude, all this does is make us have to greyhawking MORE stuff as we get less each one.
Is there any good mechanical reason for a solarian to *not* have their first level be in soldier (blitz)?
You don't get full bab, you get the ability to use a move action to target foe then to boost your attack roll as a bonus of what you lack in BAB against them. Yes, this is +5 for pure Mechanic, but you have to use a move action vs each foe.
And Specialization is just a feat away (versatile Specialization applies it to all weapons you are proficiency (except grenades since you can't specialize them).
If you are hasted 30 minutes after taking or immune to slow effect:
Slight chance to be a ghoul, but:
Take Mumia and Aether for +2 caster?
For a Str bonus:
Well, most of my stuff I haven't updated in a while-
My FF7 based Fighter that uses Grit: Allows you to emulate SOLDIER like Zack, Angelo, and even Cloud.
Redone Corruption from Horror:
Also working on a FF7 type campaign.
Wand Mastery (Su): Whenever the wandslinger uses a wand, he calculates the DC for any spell it contains using his Cha modifier, instead of the minimum modifier needed to cast a spell of that level. If he also has the Mysterious Stranger archetype, he uses his Charisma modifier+1 instead. He may also recharge an empty wand by paying ½ the cost of each charge (a 1st lv caster wand of magic missile’s charges are each worth 15 gp so he must pay 7.5 gp to recharge 1 charge) Adding a charge cost 1 hour per charge added.
Wandsmith: At 1st level, a wandslinger gains one battered Wand rifle and two battered wands, each containing a 0th-level spell with 50 charges. The wand rifle and these wands function only for the wandslinger, and each have negligible sale value (2d10 gp each).
Knowing the tools of his trade, the wandslinger gains the extraordinary ability to identify wands merely by handling and examining them. The character spends one minute studying the wand and makes a DC 15 + the level of the stored spell Spellcraft check to determine the spell stored in the wand. No retry is allowed on this check. This replaces the gunslinger's Gunsmith ability.
The Thing From Another World wrote:
Lore Warden. Was supposed to be a fix to the Fighter class. To me it really not. The updated version was made worse in the Adventurers Guide. Nothing really interesting in terms of class features. I can do better taking a Arcane Duelist. It's not a bad archetype but I would not take it or recommend it.
The question is what is a lore warden?Is it supposed to be a intelligent Fighter?
Why not give him Inspiration for a few skills, 4+ Int skills, free Combat Expertise, Use Str or Dex instead of Int for Prereqs for Combat Expertise feats, Know Thy Enemy, Swift Lore,
And from Adventurer's Guide: Exploit Weakness and Swift Assessment.
The Combat Maneuver ability doesn't really mix well with the text's flavor.
Then we won and lost by doing so.We won because we got an answer.
We lost because they didn't even answer the question we asked the way we asked it.
Oh, Brute has way more issues than just control.
It has limited/daily. Limited hours of being a Brute (which you are likely to just turn back anyway)
They nerfed it likely due to fear, but they should have realized it should be fun too.
Um, this is 4th (if crafted) to 6th level (earliest to buy):Necklace of adaptation: The magic of the necklace wraps the wearer in a shell of fresh air, making him immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and allowing him to breathe, even underwater or in a vacuum.
Only reason one wouldn't have it is due to needing neck slot for other fun things.
You forget unchained action system.But I'll play.
Instead of at will, how about charges per day?
Each useage is a charge. Let us assume you can use them all in same round.
Now compare to the Quarterstaff of Entwined Serpents, At will, the wielder can use the staff to cast 2 magic missiles.
I think, a cool and more balanced ideaL
Gauntlet of blasting (can still be disarmed): At will, the wielder can use the gauntlet to cast 2 magic missile. Each forms as a boxing glove to the enemy face dealing 1d4+1 damage. It possesses 5 charges/day; but utilizing one charge, you can shoot a single magic missile dealing 1d4+1 damage as a swift action. The charges renew at dawn.
Well, Swarm Monger fits if we are looking for archetypes that expand your options without restricting them in return.
It makes you better with vermin (expands Wild empathy with Vermin heart bonus feat)
You lose ability to turn into Huge Elemental or Plant for ability to turn into a Swarm when Wild shaping.
You are still basically a Druid, but more focused if wish. Nothing makes it play different mostly, but you can totally be different (after all, you can actually eat disgusting stuff in character and not be hurt).
Does ammunition fired from a magical projectile weapon gain the benefits of the weapons magical enhancement or abilities?
Maybe like the Monk Flurry thing, they will eventually revert it.
Not to rehash, but in the Flurry situation: the realized no one who wrote monk stuff ever followed the Office rules:
Jason Bulmahn wrote:
That said.. this causes some problems that came to light today as this bounced around the office, namely that it was not common knowledge that it was supposed to work this way and has gone to print without this change. This is obviously a concern and one that I intend to investigate. There is also the problem of the Zen Archer, which clearly does not work with these rules (or rather, it clearly, as its intent, violates these rules). There is also the concern that this system is a bit of a pain to figure out, which is something that does concern me greatly.
So, we come to a similar situation. Someone like Jason wanted this a rule, but he never reminded everyone so everything they wrote never followed the rules.