Hey, Homebrewers! Whatcha Working On?


Homebrew and House Rules

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Offline, I have been working on a topic containing homebrew spells.

I have also been working on the monster, Brain Welk, which is a symbiotic/parasite that has all mental stats, and no physical stats except for its shell. The first ones from the dark tapestry were lawful evil and view their hosts as dumb animals. They are very tech smart and the things they make their hosts build seem magical. Their hosts children tend to be smarter than previous generations. Some later generation Welks have become free thinkers who share control of the host with them, have any possible alignment, and some even learn vancian magic.


Oooh, love the concept! Are they a playable race or just a monster race?


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Both. It has the added horror element that a PC implanted as a child might not realize what they are at first.

As a monster, the LE ones may be running a corrupt empire or city state and consorting with Lamias.

The PC might be a gunslinger in a goblin body, looking to trade up. To transfer, they need a surgeon and some doses of sleep poison.

The biology of it is that one developed Brain Welk suppresses the growth of all other Brain Welks, cancers, and other diseases. A transfusion may(fort save) cause the recipient to have a new welk grow in them over a few weeks or somesuch. An adult Brain Welk can survive dormant in their shell for over a year.

The cultists usually include at least one surgeon, for obvious reasons.


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Well, most of my stuff I haven't updated in a while-
my Unchained Hexblade:
Unchained Hexblade

My FF7 based Fighter that uses Grit: Allows you to emulate SOLDIER like Zack, Angelo, and even Cloud.
UnchainedFighter

Unchained Swashbuckler:
Unchained Swashbuckler

Redone Corruption from Horror:

Redone Corruptions

Also working on a FF7 type campaign.
My Gunslinger archetype Wand Slinger, it uses a Wand Rifle (redone) from an earlier Pathfinder book.
Instead of firearm proficiency it gets ability to use wands.
Example of features:

Spoiler:

Wand Mastery (Su): Whenever the wandslinger uses a wand, he calculates the DC for any spell it contains using his Cha modifier, instead of the minimum modifier needed to cast a spell of that level. If he also has the Mysterious Stranger archetype, he uses his Charisma modifier+1 instead. He may also recharge an empty wand by paying ½ the cost of each charge (a 1st lv caster wand of magic missile’s charges are each worth 15 gp so he must pay 7.5 gp to recharge 1 charge) Adding a charge cost 1 hour per charge added.
Wandsmith: At 1st level, a wandslinger gains one battered Wand rifle and two battered wands, each containing a 0th-level spell with 50 charges. The wand rifle and these wands function only for the wandslinger, and each have negligible sale value (2d10 gp each).
Knowing the tools of his trade, the wandslinger gains the extraordinary ability to identify wands merely by handling and examining them. The character spends one minute studying the wand and makes a DC 15 + the level of the stored spell Spellcraft check to determine the spell stored in the wand. No retry is allowed on this check. This replaces the gunslinger's Gunsmith ability.


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So, the rechargable quality costs a lot, but the one user only drawback negates that cost?

Now I'm thinking of a flat 10,000 GP cost of a coin slot in a wand. When half the cost of a charge is put into the slot, that charge is restored. Note that the slot must be built in when originally crafted. The coins are consumed, but this might balance the economy regarding the treasure coming out of dungeons and extra planer adventures.


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A squamous mass of eye-studded tentacles that silently shriek blasphemies towards all living things as it moves in a reality 3 dimensions too small to accommodate it. The beast's lair is there and not there, a crumbling palace in the space between song and silence filled with radiant, everblooming darkness. In other words, a Great Old One!


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Currently (very slowly) creating a campaign setting, and subsequently a Desert-themed campaign. I got frustrated at the lack of deserty stuff in Paizo products that didn't devolve into desert cliches (ancient Pharaoh being resurrected, Genie wishes gone wrong, etc.) and I thought it would be more fun to just write one more customized to my players, so I'm writing a full on desert Adventure Path that has all the trappings of desert stories (a plot-important pharaoh, gnolls, sphinxes, oasis-towns) but with an interesting new story.

RPG Superstar 2012 Top 32

I love gnolls.

Liberty's Edge

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I'm working on the background details of a sort "post-Ragnorak" world where a newly ascended god kills off all of the old gods to create a Lawful Evil theocracy. The only ones left to oppose him are the demigods like the Empyreal Lords, Demon Lords, Horsemen, etc, plus a few non-theistic religions.

My big concern right now is the lack of diversity in the domains, so I may tweak that a bit.


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Palidian wrote:
Currently (very slowly) creating a campaign setting, and subsequently a Desert-themed campaign. I got frustrated at the lack of deserty stuff in Paizo products that didn't devolve into desert cliches (ancient Pharaoh being resurrected, Genie wishes gone wrong, etc.) and I thought it would be more fun to just write one more customized to my players, so I'm writing a full on desert Adventure Path that has all the trappings of desert stories (a plot-important pharaoh, gnolls, sphinxes, oasis-towns) but with an interesting new story.

You have my interest, as I have been considering running a desert game also. In my case drawing heavily on Akashic Mysteries (from DSP).


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I am currently working on a nautical campaign that is inspired by MegaMan Legends with a bit of Mass Effect sprinkled in. Basically, in a world mostly covered in water, people live amongst the ruins of technologically advanced precursors.

What the players discover as they delve into these ruins is that the previous civilization was wiped out by an army of Tzitzimimeh, who are harvesting souls to break down the barrier between worlds.

The world is in a long eclipse cycle, with a gas giant slowly eclipsing the sun over hundreds of years. When the sun is fully eclipsed, the Tzitzimimeh arrive.

To combat this, they discover a defense station in orbit that was built, but only completed by automatons after the invasion. If they activate it and unleash it's drones, they can stop the invasion.


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A Bloodborne Pathfinder game to recruit in October. I have a class as well as archetypes prepared and am working on a bestiary followed by the players handbook.

A Fate Type-Moon game using Anima, hopefully.recruiting next month.


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At the moment I'm working on redoing a large amount of the Carrion Crown AP for when I run it after we finish CotCT, and as a side prjoect I've been running through Dark Souls 1 on my PC and drawing maps of the game.

Liberty's Edge

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I finished writing up an E6 modification . . . not that I have any games to use it in right now.


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Air0r wrote:
You have my interest, as I have been considering running a desert game also. In my case drawing heavily on Akashic Mysteries (from DSP).

Nice! I just really hate watching the desert setting be wasted with terrible cliches or simply dumb story arcs. European-style settings get amazing stories like Council of Thieves, containing a city where the theater scene is equivalent to Game of Thrones politics, or like Iron Gods, where a fallen star changes all of history. But the moment we set foot in the desert, oops! there goes all the creative ideas! guess we'll just have to settle for evil pharaohs being resurrected by an equally evil cult! Who's the Big Bad Guy? Why, a mummy of course! Where is he encountered? A pyramid of course!

That's not to say that Paizo's APs "The Mummy's Mask" and "Legacy of Fire" don't have their twists; but without wishing to spoil anything, let's just say that I was the absolute furthest thing from impressed with them.

So I decided to write my own campaign.

Want to hear the hook? Well here it is anyway!

After generations of slavery, pillaging, and bloodshed, the gnoll horde that has been terrorizing the desert town of Rel-Ekhir has recently stopped all violence. Slaves were returned, caravans went unmolested, and bandits disappeared from the roads. Then came what was arguably the strangest part yet: a letter to the town's Sharif (mayor) arrived proposing a peace treaty between the gnolls and the human settlement. The PCs are either locals to Rel-Ekhir, or they are simply there for the celebration, as people from miles around have flocked to the sleepy village to see the first peaceful chord struck between gnolls and civilized races.


Palidian wrote:
After generations of slavery, pillaging, and bloodshed, the gnoll horde that has been terrorizing the desert town of Rel-Ekhir has recently stopped all violence. Slaves were returned, caravans went unmolested, and bandits disappeared from the roads. Then came what was arguably the strangest part yet: a letter to the town's Sharif (mayor) arrived proposing a peace treaty between the gnolls and the human settlement. The PCs are either locals to Rel-Ekhir, or they are simply there for the celebration, as people from miles around have flocked to the sleepy village to see the first peaceful chord struck between gnolls and civilized races.

Please don't let one of them be Admiral Ackbar.


SilvercatMoonpaw wrote:
Palidian wrote:
After generations of slavery, pillaging, and bloodshed, the gnoll horde that has been terrorizing the desert town of Rel-Ekhir has recently stopped all violence. Slaves were returned, caravans went unmolested, and bandits disappeared from the roads. Then came what was arguably the strangest part yet: a letter to the town's Sharif (mayor) arrived proposing a peace treaty between the gnolls and the human settlement. The PCs are either locals to Rel-Ekhir, or they are simply there for the celebration, as people from miles around have flocked to the sleepy village to see the first peaceful chord struck between gnolls and civilized races.
Please don't let one of them be Admiral Ackbar.

I've never actually seen Star Wars so if I accidentally ripped off half a movie or something I hope to Iomedae that someone tells me lmao


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Palidian wrote:
I've never actually seen Star Wars so if I accidentally ripped off half a movie or something I hope to Iomedae that someone tells me lmao

Let me save you the time:

Admiral Ackbar is remembered for one thing: shouting "It's a trap!"
You set-up is setting off my narrative sense that the peace celebration is going to be ambushed.

Also never be ashamed to rip off half any movie: the movie already ripped off more than half of something.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Pathfinder conversion of AD&D module I6: Ravenloft.

Grand Lodge

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Pathfinder Lost Omens, Rulebook Subscriber

I actually just posted 3 of my homebrew classes to the forum.
the Aegis: a sort of arcane paladin that shares aspects with magus
the Warlock: a witch/kineticist hybrid that strives to make a truly Pathfinder warlock class
the Artificer: an almost head to toe revamp of Adamant Entertainment's 3rd-party class from Tome of Secrets.

I've got some good feedback already (especially on the aegis), and the classes are already loads better!
Folks here are great.


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SilvercatMoonpaw wrote:
Palidian wrote:
After generations of slavery, pillaging, and bloodshed, the gnoll horde that has been terrorizing the desert town of Rel-Ekhir has recently stopped all violence. Slaves were returned, caravans went unmolested, and bandits disappeared from the roads. Then came what was arguably the strangest part yet: a letter to the town's Sharif (mayor) arrived proposing a peace treaty between the gnolls and the human settlement. The PCs are either locals to Rel-Ekhir, or they are simply there for the celebration, as people from miles around have flocked to the sleepy village to see the first peaceful chord struck between gnolls and civilized races.
Please don't let one of them be Admiral Ackbar.

I for one am angry that I wasn't invited.


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After some thought, I've decided I'm only going to homebrew a few gods for my setting, as opposed to an entire pantheon. I'm planning to have some empyreal lords serve as the gods for the setting, while keeping four that I've already come up with.


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I'm working on a campaign that cements the backstory for me and my wife's characters-- hers brought mine back to life, and in fact mine will now continue coming back to life any time she dies, provided that she is killed in a similar manner.

The tricky thing is, the setting is very low-magic, so I've had to restrict anything more than a one-level dip into spellcasting classes, restrict which classes those can be, and create a whole slew of new races (primarily demihumans-- think the typical "sexy catgirl," but slightly more beastly). This much has been a lot of fun for me, actually.

However, her character is an alchemist with "meh" combat ability-- think someone who has never been trained, but would more likely than not come out on top of a fight against anyone else who has not been trained. I don't like the "alchemist" class's abilities for her, so I'm having to create a whole class sourced from the alchemist, the druid's alternate nature bond feature (make potions out of berries and twigs), give her something along the lines of Bardic Knowledge, and figure out how combat's likely to go for her. She's most likely going to be using claws.

Actually, might post in the Advice thread later...


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Trying to convert my Rolemaster campaign to PF. It isn't easy...some things just don't translate so well. Might post some of my race conversions here for advice at some stage, such as the Verastyri, the Rosaceous Plantkin (basic and not very original idea: after a massive surge of chaotic energy flooded the campaign world, all manner of plant-and-beast hybrids developed). The Verastyri are frail and winsome, can exude a healing sap or an overpowering scent to aid in Social-type skills. They can also fire a burst of thorns (not often) and sprout thorns on their hands to add piercing damage to natural attacks. They are easy to track by scent however, thanks to their easily recognisable aroma.


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I'm working on a Specialist class. It's a WIP.


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Working on a Hero class based on Link of the Zelda Series.

I've also been working on a Type-Moon roleplaying system using Anima's d100-ruleset...except more understandable.


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It's not remotely new material, but I just recently finished putting the session summaries from the homebrew Fantasy GURPS campaign that I ran ages ago (1998-2002) back online.

OTOH, I also worked out Pathfinder versions of the pantheons and player races for that setting, and just added the rough drafts of that work to the setting's website.


Was already checking your site because of your DA journal and you did an awesome job!

I'll check everything with more detail later with more time but it looks great.


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Got hit with sudden inspiration during my workout and now I'm working on kind of a Highland's campaign setting.

Basic idea was an older God god sick and tiered of all the other Gods and went out to sea on a boat. Once he was far enough out he spoke some islands into existance and built himself a cabin in the woods.
Eventually he got a little lonely and turned ten drops of his own blood into new young Gods. This little hellions ran all over the islands, stealing from the Fey, bothering the wyld hunt, beating up monsters to impress dad, etc....

except the littlest one, she played in the garden making dolls out of mud and twigs. The Older God brought these to life and then gathered up all the others.

"These are Men. There are lots of Men in the world but these are Our Men, and we're going to do right by them. We don't play games with their lives, we don't force them to bow and pray. You can bargain with them but you do it fairly and honestly. They should depend on themselves not us. Most of all they must be Free Men. I'll not have you behaving like those on the mainland"

Fastforward

the People of the Isles live Free. The Gods are there if they need them, and there is usually a God's Man in most villages (a man who tracked down a god and made a bargain with him for spells IE: Cleric). The Clans have their fueds but they'll unite when they are threatened. The Fey tried to chain the minds of men once but Fire and Iron drove them back. Monsters are a plenty and Heroes are the pride of each Clan.

But on the Southern shore the Outlanders have come. They built a city so they could offer trade to the clans but every year it's walls get higher and stronger and more Hobgoblin soldiers arrive on great ships. They build temples to strange Gods and demand men bow their heads to both Crowns and Temples.

But the people of the Isles Live Free.

Have spend a few hours now just scribbling ideas for it in a note book.


Ciaran Barnes wrote:
I'm mostly working on moving to my new home during the month of June, but the items on the backburner are: a divine version of the magus, fighter re-write #4 (a mashup of my favorite aspects of the previous three), a barbarian-like class based on Frazetta's Conan (with none of the existing barbarian class features), a nature-based version of the paladin, a spontaneous-casting version of the cleric, a cleric re-write, a divine version of the alchemist, and an ongoing collection of archetypes. There is also a rules-lite RPG I started a few years back for one of my kids that is based on 2d6 instead of d20, and someday I'd like to get back to that. I just counted the number of homebrew RPG-based docs I have and it is at 39. :)

I suggest d10 instead of 2d6


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Using two die instead of one produces more average numbers. There are fewer highs and lows, and a +1 makes more of a difference. Plus, at the time I implemented it, it was a way to get my daughter to use addition. The two dice plus a bonus.


2-12 is better than 1-10 especially for addition purposes
Just had kingdom death monster on my mind as well as successfully Completing a mini-dungeon based on the d10 with 5-10 minutes of rules thought up


Working on a Wheel of time RPG hoping to keep as many elements of pathfinder as possible


Kileanna wrote:

Was already checking your site because of your DA journal and you did an awesome job!

I'll check everything with more detail later with more time but it looks great.

Thanks!


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I'm gearing up for my next campaign, which won't begin for a few months yet, but I want things to be ready for my players when the time comes around. Today I finished with the races available for the players to choose from. These include those from the Core Rulebook (with minor modifications in some instances), my take on Hobgoblins, some homebrew races that are actually variant Humans bred by their overlords for specific purposes, and Tieflings.


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I have a huge homebrew setting that I've been developing for years. Within it I've run three campaigns each set in a different epoch.

The setting is a planet much like Earth/Golarion but one that orbits a blue star with a long vortex like revolution. Years mechanically equate to seasons on this world and every revolution (a thousand years or so) the planet aligns with another similar star in the distance, enabling more potent magic and other such nonsense which can be explained away in each campaign being written in millennial increments.

Magic itself in this setting is derived from blue stars (by this logic, blue stars supersede yellow, drawing from Superman logic) and the difference in radiation is considered raw magic, as the stars and sci-fi elements that come from stellar based mythology turn the setting more into a 'magic developed as technology, rather than combustible fuels' which ties into plot and politics.

Recently I've been doing mapping on graph paper, and I have the entire planet done. I also have a pantheon of over 30 deities, and each continent has a skeleton of governmental systems in place to BS role playing there.

I'm also working on house rules, as some of you have seen my action system. Ideally, all of this will be publishable in the near future.


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Gray wrote:
Kobold Cleaver wrote:
Basically, imagine Facebook crossed with DeviantArt, but with a generally more progressive community (very much depending on what regions of Tumblr you frequent). There're a lot of really creative people on Tumblr, and we feel like it'd be an okay platform to put up our setting stuff—art, mechanics and flavor—in bite-sized chunks. Ideally, we're hoping we can wrangle a Patreon or the like for if it takes off, but that's all very much pipe dream material.
Would you be willing to share once you have your tumblr set up?

Sure! I'm definitely going to post a thread about it when the time comes. :)


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My Young Gods of the Isles are going to be young and wild indeed. despite technically being born at the same time thier apparent age is based on alignment with the lawful gods being "older" and more mature and the chaotic gods being more childlike.

only have a clear image of one of them (two when you include their father, who is pretty much an old man sitting in his rocker smoking a pipe.)

The littlest God Willah appears as a little girl with a gap toothed grin. She wears a green dress but her bare feet and hands are covered in mud. Her long unruly red hair grows all the way down to the ground and is entwined with vines that bloom flowers at random. Willah is a shy god, difficult to find but easy to bargain with as she likes flowers and pretty stones, treasures that she keeps in her bottomless satchel (along with a lot of mud). As the goddess of gardens she has a strong influence with plants but she has power over mud and insects.

Domains (Subdomains): Animal (Insect), Community, Earth, Healing (Medicine and Plant (Growth)

I may create a Mud subdomain for her.

I'm also thinking of using a variation of Unchained's Automatic Bonus progression. Instead of just getting the bonuses automatically with their level, it will take the form of the ritual tattoos that the Clans give to heroes. After an adventure, during their downtime, the PCs will get tattoos to bring their bonuses up to their current level. The Tattoos themselves describe their exploits for all to see and let people all over the island know what heroic deeds they have performed.


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Working on a steampunk like campaign where magic died out over a thousand years ago... but strange things have been happening ancient beasts have started to reappear, the weather has gone haywire, and to top it all off, an empire in lands to the south has started to get aggresive.

The heros are going to have to fight the empire off while trying to figure out whats happening to the world while suddenly rediscovering magic...

My plan is when they sort of break open the magic fonts everyone at that point (unless they absolutely do not want it) get to gestalt into a sorceror, cleric, or mage (or basically int, wis, or chr sort of caster)

i've got the map, the cities and the like down, just fleshing out a lot of the different regions.


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I've got two docs up on dropbox! (If this link doesn't work, please let me know.)

One is my take on a multiple-breed dogfolk.

The other is the SBP -- Selected Bonus Progression. This is a consolidation of Wraithguard's & my ideas for a point-based version of the ABP, with a healthy dose of Sir Gauntlet's, besides. This is technically, two docs, the Word doc and an Excel sheet for playing around with builds. I have a request: if you do a build, please get it to me. I'm still working on equivalencies to WBL.


bitter lily wrote:

I've got two docs up on dropbox! (If this link doesn't work, please let me know.)

One is my take on a multiple-breed dogfolk.

The other is the SBP -- Selected Bonus Progression. This is a consolidation of Wraithguard's & my ideas for a point-based version of the ABP, with a healthy dose of Sir Gauntlet's, besides. This is technically, two docs, the Word doc and an Excel sheet for playing around with builds. I have a request: if you do a build, please get it to me. I'm still working on equivalencies to WBL.

How do you use the spreadsheet?


Ancient Dragon Master wrote:
bitter lily wrote:
I've got two docs up on dropbox! (If this link doesn't work, please let me know.)
How do you use the spreadsheet?

I'm glad to see the link is working! But I'm evidently too close to this to see the incoherencies in the spreadsheet. I do trust you've read the Word doc -- certainly, the Excel sheet won't make any sense at all otherwise.

Brief Manual:
The first three columns showing (in a pinkish/purple) give you the level, how many SBP points you gain that level, and a summary of what new bonuses have become available. ("Enhance" is an abbreviation for "Enhancement bonuses for Armor, Shield, Weapon, or Off-hand.")

You should only enter data in the white cells, columns M-P; the others are reference or auto-calculated. You can safely hide all of the blue columns if you like -- they're there to help me figure out how balanced this system is. If you want a review of what the headings for the blue columns mean, ask & I'll put in more explanation.

2nd Level's choice is automatic, so I filled in the free resistance +1 in blue. (The equivalent of a +1 Cloak of Resistance.) When picking bonuses for the other levels, you'll have to look at the Word tables, helpfully reproduced to the right of the worksheet table. Figuring the GP cost of your upgrades is the most painful part, and I have put in a reference table for that, too. For instance, a +1 Cloak of Resistance costs 1,000 gp, so I've got a "1" under GP Cost. Everything you can buy for 3rd level is a +1 bonus that costs 1 SBP pt, so I filled in the "1" for those, too. However, I didn't know which enhancement the character would pick, or what it would cost in gp.

<> As an example, if you choose to spend your 1 SBP pt at 5th level on Resistance 2 (your first opportunity for an upgrade), you'd be entering | Resistance | 2 | 1 | 3 | in row 7 -- Type is Resistance, Bonus is +2, SBP cost is 1 pt, and if you check the "GP Cost for Upgrade" little table, the upgrade cost for going from a +1 to a +2 on a x1 bonus like resistance is 3 for 3,000 gp. That's it! Just make choices for spending your points through 20th level; everything else gets calculated.


Review of headings for blue columns please


Ancient Dragon Master wrote:
Review of headings for blue columns please

Thanks for asking! I got started on a review and realized that the headings really were a mess. So I've posted a new Excel sheet, with columns reorganized in some cases, a couple added, and all of them scrutinized for a better name. I hope that the new sheet works by itself, but just in case, I put in an explanation off to the right.

How'd I do?


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I'm thinking of creating "whiner's bonuses" tailored to the core classes. At first level fighters get +1 to hit and damage while wizards get +1 to AC. the bonuses go up by levels(possibly every 3 levels). Rogues get a 4 point bonus to their class skills, disarming traps, hiding, ect. Clerics and druids get a deity specific blessing continuously active. This then becomes a problem for paladins. Do they choose one or the other?


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Working on a huge overhaul of Pathfinder's mechanics, classes, and other stuff. It's more than a bit ambitious.

I'm wondering if I should make a blog for it.


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Working on NPCs and racial options for an entirely new game world and adventure path that I am interested in brewing up and running.


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For some time now I've been pondering re-writing and overhauling the old Dragonlance setting to be a more traditional but romanticised fantasy setting. It won't bare too much resemblance to the old setting but I think I could make it more interesting.


Eryx_UK wrote:
For some time now I've been pondering re-writing and overhauling the old Dragonlance setting to be a more traditional but romanticised fantasy setting. It won't bare too much resemblance to the old setting but I think I could make it more interesting.

If you replace kender with Hobbits, then OK.


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Goth Guru wrote:
If you replace kender with Hobbits, then OK.

If you replace kender with hobbits, remember hobbits are generally well-marbled, porkier, and much more tender, so make adjustments accordingly. Thankfully, their Wight Watchers™ Nutritional Points© are identical.

You can replace gully dwarves with a mixture of tripe and cardboard, but remember to adjust your encounters for the much higher mental stats of tripe and cardboard.

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