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Sonomi Ikuyo's page

81 posts. Organized Play character for SchultzMRS1.


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Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Thanks for the offer but I'm going to pass. It was great playing with you guys I just need a break for a little while! Hopefully I can jump back in sometime in the future.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6
GM Wolffauer wrote:

Botting boon rolls:

Anasi 1d20
Sonomi Ikuyo 1d20
GM 1d20

*sigh*

HAHAHA of course that's my roll >.<

Thanks for a great game everyone! I really enjoyed playing.

(I do not have the veteran boon)

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Wow - so much occurred - I vote Staar bots for me on all my rolls.... she's much better at them

From prone, Sonomi looks very stunned that her shot actually brought down a Jinsul. I did it she whispers I DID IT! It was like an out of body experience! she shouts. Sonomi turns and crawls 5 feet toward the blue Jinsul. Here goes nothing!

To Hit: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
Damage: 1d4 ⇒ 2

Well I'm defiantly back in my body...

Jinsul takes a -1 to AC if hit If they can stack... Also I will gladly delay to grab another supercharge from Ears if that's a thing... OH WAIT! My shot goes wide.... so it doesn't matter either way **cries**

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi is just glad she's not the one getting shot at. I don't care which on we hit, as long as they go down!!!

To Hit Orange: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7
Piercing Damage: 1d4 + 4d6 ⇒ (4) + (6, 4, 5, 5) = 24

Bright green tears stream down Sonomi's face as yet another one of her shots goes wide. I'll tell you one thing... it's a cruel, cruel world...

I'm assuming I'm super charged...

-2 AC for 6 rounds on the Orange Jinsul.

Sonomi also takes a moment to swap out her battery and lie prone.

Assuming she can do both, otherwise she lies prone and swaps the battery first thing next round.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6
Ears wrote:
GM Wolffauer wrote:

...

[dice=Rerolling Sonomi's to hit with a d20]1d20+2-2

That was a really good catch. I just accepted another 2 as business as usual.

same! *cries*

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi looks around - seeing her friends interacting with the weird alien consoles. uh guys - maybe now is NOT the time to mess with alien tech?

Following Casey's lead she aims at the blue jinsul. If I squint I think the shot is more likely to hit... -2 for 60ft range

To Hit: 1d2 + 2 - 2 ⇒ (2) + 2 - 2 = 2
Piercing Damage: 1d4 ⇒ 4

Jinsul takes a -2 to AC for 6 rounds if it hits... Snap Snap Snap as the shot goes wide.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi gets ready for another difficult battle. We need to stop the jinsul NOW before that dream monster starts talking in real sentences. I'll try to make it easier to hit,,,

To Hit: 1d20 + 2 ⇒ (2) + 2 = 4
Piercing Dmg: 1d4 ⇒ 4

If hit, the jinsul takes a -2 to AC for 6 rounds.

The shot goes wide and Sonomi curses in ghoral SNAP RUSTLE CRRRREEEAAAKKKK!

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Center mesa next? On it! Sonomi double moves towards the center. Needle at the ready to shoot either friendly fire, or on a foe.

Not the most exciting round... but I'm in position!

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Center mesa next? On it! Sonomi double moves towards the center. Needle at the ready to shoot either friendly fire, or on a foe.

[ooc] Not the most exciting round... but I'm in position! [/ooc

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi loads the healing serum and aims at her pal Staar Feel better my friend!

Healing: 1d8 ⇒ 6

She moves closer to Ears, unsure of what exactly is going to happen. She keeps her needler pistol trained on her foe.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi curses. She is feeling quite useless as she aims at the jinsul. After shooting she reaches into her bag for a healing serum.

Eat needle bug!
To Hit: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 ⇒ 3
Biohack = -2 to AC for 6 rounds

I can't move and draw the serum - so the plan is to stick Staar next round.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi looks around at the other mesa's and the jinsuls hard at work. Getting more nervous as the giant babbles.

We better hurry guys! If we decide to split up, I'll stick with Staar- Anasi you can follow Casey. Should you guys head over to the snowflake statue? Staar - this will only hurt a little

Sonomi hits Staar with a biohack - increasing her AC by 1 for 4 rounds.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi looks at Second-1 and smiles sympathetically. Feats of strength not your thing either eh? Up we go! You've got this!

Athletics to Climb: 1d20 ⇒ 16

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi hears the information from Staar and agrees. I'm here as support, if you want to climb, let's climb. I'm just not the one going first.

Sonomi will take the time to look carefully as she moves toward the bottom of the moon mesas.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Well if this isn't the epic battle I was waiting for, I don't know what is!!

Sonomi looks nervous and turns pale green. But she shakes her vines and leaves and musters her courage. I'm here to help, and I think my medical training is best suited to the front lines. TO THE PIT!

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

It's now or never guys. Let's try and make this one count!

someone check my bounuses please... +2 from me, +1 from ship, +2 from Coilita (sp?) - Staar your +4 diplomacy wasn't convincing right?

Sonomi aims for the forward arc! And gets a bulls eye!!!

Coil Gun, To Hit: 1d20 + 2 + 1 + 2 ⇒ (20) + 2 + 1 + 2 = 25
Damage: 4d4 ⇒ (2, 2, 1, 2) = 7
Damage reroll: 1d4 ⇒ 4
Critical: 1d100 ⇒ 21 Not sure what part of the ship that translates too...

Total Damage = 2 + 2 + 2 + 4 = 10!!!

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6
GM Wolffauer wrote:

** spoiler omitted **

Gunnery phase

More coilgun fire and another missile strike the aft of your ship. 19 + 10 damage. Another crit threshold.
[dice=Crit]1d100 Power Core glitching

Sonomi gets a great shot in on the jinsul ship, striping their forward shields down to nothing.

Casey is up

Status wrote:

[u]Round 3 - Engineering, Helm, Gunnery, Hazard[/u]

[u]Roles[/u]
Second-1 - Engineer, Power Core Glitching (-2)

Anasi - Science Officer, Sensors Glitching (-2)
Ears - Pilot (Computer +1), Engines Glitching (-2)

Casey - Gunner (Computer +1), +4 from Staar
Sonomi - Gunner (Computer +1)

Staar - Captain

[u]Ships status[/u]
Jinsul Ship - damage 22/0/0/0
Drake - Shields 4/6/6/0; 32/70 HP; Sensors, Engines, Power Core Glitching; +2 AC
Shield/Damage Key: forward/starboard/port/aft

Staar - this says I stripped the forward arc shields. So I think I would target here unless you (as captain) tell me otherwise

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Lots of discussion to catch up on! I like all the decisions that were made - best guns is amazing! Saved me this last shot!!

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi aims the gun again and readys her shot. Fire in the hole! Thanks Staar!!

Coil Gun, to Hit: 1d20 + 2 + 1 + 4 ⇒ (16) + 2 + 1 + 4 = 23
To Hit: 4d4 ⇒ (1, 1, 1, 4) = 7

1 Rerolls: 3d4 ⇒ (4, 3, 1) = 8

Total Damage = 8 + 4 = 12!

Not sure if the reroll of the 1s in an always things... I sure hope it is!!!

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi turns a pale shade of green. Her life flashes before her eyes and she wonders if she's really up for this Starfinding stuff. "Guys, I'd really rather not die in space... Can we please balance these sheilds?" Sonomi remains on the coil gun

It has better overall damage anyway, so I'll just stay here!! I thought only one gunner per arc, but I guess its one gunner per gun.

To Hit: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Coil Gun Damage: 4d4 ⇒ (3, 3, 1, 3) = 10

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi sits down to shoot the gyrolaser at the front of the ship Ready, aim, FIRE! We can do this friends! Casey - I hope you have good luck with the missle launcher!

to Hit: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
damage: 1d8 ⇒ 3

I'm taking one of the +1 bonuses from the ship

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Well I think this is pointless but I'll make my rolls anyway??

Rolls:

Perception - main: 1d20 + 7 ⇒ (16) + 7 = 23
Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9
intimidate: 1d20 + 2 ⇒ (7) + 2 = 9

But I think what I actually need to do is cast my vote so... Yikes! This is a big decision. I think Sonomi would... vote to attack the planet.

Sonomi looks stunned for a moment and then her face hardens with a flush of deep green. A bold strategy indeed. What can small fry like us accomplish against this big fleet? Let's attack the planet! If we can pull Dhurus out by his roots we can kill the rest of the fleet.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

25 days went very quickly! I defiantly think we needed more time!

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi goes wide around the Robot - staying 10 feet away at all times. And attempts to hit it with another inhibitor when she makes it to Ears.

To Hit: 1d20 + 2 ⇒ (14) + 2 = 16
piercing damage: 1d4 ⇒ 2

Inhibitor is -2 to AC

If Aanasi hits the robot first I don't think our inhibitors stack, so just ignore that and take the meager damage. If its down before my turn... unlikely... I just move another 30ft toward the shuttle instead.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi feels well rested despite the long and difficult journey to get into this tower.

I do have to spend an RP

Keep at it friends! I'll try to make this last one easier to hit!

If Anasi misses the scorpion again and its still alive on my turn:

To Hit: 1d20 + 2 ⇒ (1) + 2 = 3
Piercing Damage: 1d4 ⇒ 4
Inhibitor -2 to AC on the last scorpion
Well that was a miss....

If Anasi hits the scorpion and its still alive:

Sonomi decides to help anyway she can. She fires a tiny empty needle to see if she can poke it to death.
To Hit: 1d20 + 2 ⇒ (19) + 2 = 21
Piercing Damage: 1d4 ⇒ 3
What a great shot!! I love it when I'm not useless!

When you all inevitably kill the scorpion before my turn...:

Sonomi doubles moves towards the Starfinder shuttle. Time to get out of here guys!!

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

I know I'm out of order but I wanted to post before bed, and I know I'm a slow poster so just apply this when applicable.

Also I fully intended to take a 10 minute rest between missions, and remember reading that was an option, but now I think I never stated it. GM can decide if I did or not - it significantly changes my options.

Sonomi curses at their bad luck If only I could have been better at disguising myself... She looks at her bright green foliage and frowns.

Time to get out of here guys. Casey - I'm coming up behind you to assist, but let's keep moving toward the ship doors.

I use a move action (30ft) to move up behind Casey, but stay 10 feet away from any scorpions.

Here is where the rest comes in...

If I rested:
Sonomi shoots Casey with a biohack booster and increases his AC by 1 for 6 rounds

If I didn't rest:

Sonomi looks visibly tired, she wonders to herself why she didn't take a nap between missions. She won't make that mistake again. She aims at the Scorpion Casey hit (or the last one that's standing)

To hit: 1d20 + 2 ⇒ (4) + 2 = 6
Piercing Damage: 1d4 ⇒ 1

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi attempts to make connections between the documents her teammates have already discovered.

sense motive: 1d20 + 3 ⇒ (13) + 3 = 16

I would have aided, but no one else made this check...

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Outer Defense

Sonomi moves up to the door and anxiously looks around. She hopes her team is better at getting through than she is... She attempts to look like she belongs with the rest of the people entering and exiting the building...

bluff, aid: 1d20 + 2 ⇒ (12) + 2 = 14

Interior Halls

Sonomi is so glad that she was able to slip inside. But now more in her element, she takes care observations of the area around her.

perception: 1d20 + 7 ⇒ (14) + 7 = 21

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

I think breaking the door might be our best bet - assuming we can use engineering/computers to help. But Staar certainly hasa good bluff!

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Disguise isn't really something I'm good at...

Disguise Aid: 1d20 + 2 ⇒ (7) + 2 = 9

Bullying, that I might be a little better at...

Intimidate aid: 1d20 + 2 ⇒ (1) + 2 = 3

Sonomi looks like a small nonthreatening Jinsul in even the best circumstances...

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

No preference! Data Hack sounds good to me!

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi swears some more in ghoran "rustle, whip, SNAP SNAP SNAP!" and moves into firing range. She finished up her message in common, " I should have rested, only one biohack left! Staar its coming your way!"

Sonomi fires her pistol at Staar to inject her with a booster. If she doesn't resist she gets: +1 AC for 4 rounds.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi attempts to blend into the surroundings as best as she can.

Here goes nothing... She whispers as she creeps closer to the Jinsul camp.

Stealth: 1d20 + 2 ⇒ (5) + 2 = 7

Twigs snap underfoot and Sonomi swears some more under her breath.

I'm really over these low rolls... let me just go stand in the corner for a bit >.<

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi shakes her body and rolls her shoulders. She takes careful aim...

To Hit: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 ⇒ 3

Inhibitor - Crab takes a -2 to AC

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi swears in Ghoral - it sounds like leaves violently rustling in a strong wind.

Let's try that again shall we? Maybe if I aim just right, the needles can hit a fleshy part...

To Hit: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 ⇒ 3

Inhibitor - Crab takes a -2 to AC

More cursing from Sonomi - her face petals flush a bright red and fade back to purples and greens.

I really need to work on my aim...

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

You are correct Staar! But the stats on my character sheet are a little messed up - it SAYS "Rifle, 30ft" - but if you look at the bottom its supposed to be a pistol.

Sonomi continues to takes aim with her needler PISTOL and tries to shoot the crab.

Well at least I'm close enough to get a good shot off now. She lines up her sights and gives it a go.

To Hit: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 ⇒ 4

Inhibitor - if the shot hits the crab takes a -2 to AC.

Wah wah wah - looks like the shot probably won't do much good.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi quickly double moves through the terrain to get close enough to her targets.

@#$% why does my needler pistol have a range of 30ft?!

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Looks like Anasi is placed, I just placed myself next to him on the map. I've placed Ears in a tree because he said he would be MIA for a few days.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi is also on really good at Life Science and Perception - which I rolled before reading all this -

Wolffauer - still confused - do we need multiple successes in each category, or just one in each?

If multiple - I would have rolled both

If just one - I would only have rolled life science, in case Anasi's was too low. The previous perception I would have assumed was a success.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

I'm not sure if this is in turn order, or kind of a free for all... so just in case...

After looking into the science of the situation, Sonomi simply takes a moment to photosynthesize and closely observe her foe.

Spoiler:
Perception: 1d20 + 7 ⇒ (2) + 7 = 9 The plant life on this planet make Sonomi sneeze - she hopes no one noticed >.<

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi melts into the foliage, looking like just another plant. She uses her knowledge of flora and fauna to study the Jinsul and how they interact.

Life Science : 1d20 + 11 ⇒ (17) + 11 = 28

Do individual successes count or are we looking for a success in each category?

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi quickly turns to assess the new situation. DR ABC's still on her mind.

DANGER! That corpse is RESPONSIVE! But still no breathing or circulation! Assistance incoming!

Sonomi aims her needler pistol at Staar and takes a shot. As long as she doesn't resist she gets a +1 to her AC

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi stands in the doorway for a moment stunned by the corpses. She knows this is part of what it means to be a Starfinder but the reality of the situation is sinking in. She moves to another corpse and checks it first with a cursory glance and then does a thorough medical check if it seems safe to proceed.

Remembering the standard "DR ABC's" of First Aid she preform a survey of the scene.

"D - Check for danger. R - Response... well they're dead so I guess we can stop here." Muttering to herself she continues "A - Airway, B - Breathing, C- Circulation. Man this is horrible.

Perception and Medicine check of the first corpse. Anasi, looks like we need to check each body individually??

perception: 1d20 + 7 ⇒ (3) + 7 = 10

If it appears safe Sonomi proceeds...
medicine: 1d20 + 7 ⇒ (20) + 7 = 27

If we need to make checks for each corpse individually I will make 2 more rolls, just LMK - Anasi, you can do the other 2. We'll go halfsies

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Hi friends! Sorry for the slow posting - but I'm here.

For Starship Combat:

I am usually a bad captain or gunner - but can't do any roll we need - I could even be a terrible untrained pilot. So just assign me wherever the gaps are. I also don't mind switching on and off roles as needed.

From Ziggy:
I'll take a standard Serum of Healing Mk 1

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sorry guys - very busy day - I'll try to be more prompt going forward

Sonomi continues forward to assist Staar with whatever might be on the bridge. Her needler pistol ready with a standard enhancement serum.

"Let's try to stay together guys, let's wait for Casey & Ears before we go into the Bri..." But she's too late and Staar opens the door.

'I really hope the Jinsul's aren't waiting for us in there. I'd hate to have to wait for Casey & Ears to catch up...'

Sonomi peers around Staar as best as she can to see what's inside.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi gets out her needler pistol. Ready to inject her companions should enemies appear.

Remember, we spent some time attuning on the ship. That means I have serums specifically modified to your bio-signatures to help you in combat. Don't resist the needle and it wont hurt you. Thankfully Anasi helped gather the consent forms. Sonomi chuckles as she remembers his clipboardS.

She proceeds forward, staying behind her more combat focused comrades. She attempts to bounce down the hall and uses her mag-boots to stop behind Ears.

Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi is starting to feel the stress of the mission and the magnitude of the task set before her.

Okay guys, let's stay together. Board the ship, and get as much information as we can. Hopefully we won't end up like the scouts. Stay vigilant!

Culture: 1d20 + 2 ⇒ (9) + 2 = 11

Not enough to know stuff...

Sonomi gulps and shifts in her seat. She doesn't know anything about Jinsul culture. And she's wondering why she didn't study up on it before now.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Fitch
Hello Fitch, I'm not really much for engineering - but I can try my hand at assisting the Pilots.

Piloting Aiding:
piloting (untrained): 1d20 + 2 ⇒ (15) + 2 = 17

Iteration-177
I don't know much is anything about the divine and I don't really care to start right now. What feelings do you have about our mission and the starfinders abilities to accomplish their tasks?

Sense Motive Aiding:
Sense Motive: 1d20 + 3 ⇒ (6) + 3 = 9

VC Arvin
VC - I don't really know that I'm ready myself. But I can share some knowledge about my last mission.

Listen up greenlings! This isn't the time to doubt yourselves! Your training has prepared you for this moment. On my last mission took me out into the vast to fight space pirates! With my fellow starfinders by my side I was victorious and able to defeat my foes and retrieve important information about the lost Unbounded Wayfarer. You can be of great help this mission, have faith in yourselves and grow a little taller knowing that together - we can defeat anything!

Diplomacy Aiding:
Diplomacy: 1d20 + 2 ⇒ (3) + 2 = 5

Celita
Celita it is so great to meet you! I'm not sure that my meager knowledge of Physical Science can be of much help, but I can certainly try.

Physical Science Primary:
Physical Science: 1d20 + 8 ⇒ (7) + 8 = 15

Zigvigix
I'll stay clear of the ammo. But I will inventory the medical supplies and make sure the are divided properly and stored correctly. This is finally a task I feel suited to!

Medicine Primary:
Medicine: 1d20 + 7 ⇒ (19) + 7 = 26

Radaszam
Yes sir! I'll study the flora of these maps, and cross reference with data on jinsul anatomy and physiology. Maybe I can pinpoint ecological weaknesses of our enemy and learn how to exploit them to our advantage Sonomi flexes her fingers and ruffles her vines. It is time to get down to bussiness!

Life Science Primary:
Life Science: 1d20 + 11 ⇒ (15) + 11 = 26

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

A small, 3 foot tall plant woman sulks to the side of the lodaing dock. She has dark green skin, made of fibrous vines covered in a moss like outer layer. Her face appears to be layers of petals, in different shades of blue, indigo and violet- like a large chrysanthemum. They flutter and move with her facial expressions.

She is avoiding the traffic of beings going to and fro. Very much out of her element, she doesn't know quite what to do. But she consults her comms and notices which vessel she's been assigned to. She sees the rest of her crew in her manifest and quickly associates names and pictures with the new faces. She greets you each in turn, making a standard introduction.

"I'm Sonomi Ikuyo. I'm here to assist you in this mission. I'm really not a soldier, closer to a medic really, but I will help anyway I can. If I shoot you, just go with it - my chemical serums will enhance your natural abilities - or if I can hit an enemy, it will make it easier for you to take them down. I'm an Herbalist by profession, but generally people call my trade 'bio-hacking'"

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Player name: Maire
Character name: Sonomi Ikuyo
Character class/level: Biohacker Lvl 1
Organized play #-#: 55647-708
Faction: Wayfinder
Day job: Profession (Herbalist) +13

Link to character: https://paizo.com/people/SonomiIkuyo

Excited to play! This is only my second PbP so apologies in advance for typos and miscommunications!

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