[SFS Outpost III] 2-00 Fate of the Scoured God Tier 1-2 by GM Wolffauer (Inactive)

Game Master Wolffauer

Maps and Handouts
Starship Roles and Actions


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Second Seekers (Luwazi Elsebo)

Male NG Human icon operative 1 | SP 6/6 HP 7/10 | RP 4/4 | EAC 14; KAC 15 | F +0 R +5 W +2 | Init: +4 | Perc: +5, SM +5 | Speed 30 | Active conditions: None

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Casey sees scratches in the computer lab and they make him think of the image files he's seen of previous jinsul attacks. "Hey, y'all! It looks like the ship was boarded. Be on guard and ready to rumble."

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

After hearing Casey’s warning, Staar forms her solar weapon - it envelopes her right arm from hand to elbow and looks like a gauntlet of erratic plasma (the electric & fire one, not blood), with “drops” of energy falling from it but disappearing before hitting the ground (in zero-g, floating away from her before hitting anyone or anything).

Wayfinders

M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8

"Oh good..." Second-1 draws his handcannon and checks for a round.

Physical Science: 1d20 + 10 ⇒ (14) + 10 = 24 (-5 DC if relates to Physics)

"The equipement here looks like they were collecting data on jinsul movements on the planet...if we can find data, it might be worth transmitting back the fleet."

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Ears doesn't draw a weapon. If he needs to actually fight, straits will be dire indeed. Instead he moves closer to someone presumably more competent in combat. Besides the power core controls were forward.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi gets out her needler pistol. Ready to inject her companions should enemies appear.

Remember, we spent some time attuning on the ship. That means I have serums specifically modified to your bio-signatures to help you in combat. Don't resist the needle and it wont hurt you. Thankfully Anasi helped gather the consent forms. Sonomi chuckles as she remembers his clipboardS.

She proceeds forward, staying behind her more combat focused comrades. She attempts to bounce down the hall and uses her mag-boots to stop behind Ears.

Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16

Second Seekers (Ehu Hadif)

Asexual Barathu (early stage) Biotechnician Biohacker 2; SP 8/14, HP 8/18, RP 3/4, EAC/KAC 13/13, F+5, R+1, W+1, Per+8, Init+1; Biohacks used 0/4; Ammo
Spoiler:
Used battery 2/20, Loaded Battery 20/20, Spare Battery2 20/20

Anasi floats down the gravity-less hallway toward Ears.

They reach out with their mind, "Any luck with that power core? I could see about helping with engineering it back together. I was in a lab once for a month that had terrible power fluctuations." Anasi begins to pull out an Engineering toolkit.

Assuming we aren't about to be jumped by someone/thing, Anasi will make an Engineering check to repair the power core after arriving.

Engineering: 1d20 + 8 ⇒ (14) + 8 = 22

Upon hearing Sonomi mention their consent forms, Anasi hurriedly comments, "No one worry, your personal medical history was used only according to your permissions granted on the forms! Fortunately the forms allowed use of the information by the Starfinder Society, of which Sonomi is a member, though I don't remember actually granting her permission to look through my papers..."


Starship Roles | S2-12 Slides | S2-18 Slides

Moving Second-1 and Casey into the computer lab where they were percepting and sciencing. Moving Anasi to the core.

Anasi is able to get the ship’s backup systems online, restoring artificial low gravity and dim illumination onboard. The lights reveal the full extent of the damage that was done to the ship. Debis everywhere settles to the floor. It looks like the jinsul tore through every container and cupboard visible.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Ears accompanies the brethedan to the core. When the lights and gravity come on, the ysoki settles to the floor and looks around the scene.

Nice roll, Anasi.

"They didn't have a lot of time to do this. Must have been a big boarding party that just overwhelmed the crew."

"Second-1, do you need a hand finding data in there?"

Second Seekers (Luwazi Elsebo)

Male NG Human icon operative 1 | SP 6/6 HP 7/10 | RP 4/4 | EAC 14; KAC 15 | F +0 R +5 W +2 | Init: +4 | Perc: +5, SM +5 | Speed 30 | Active conditions: None

Casey pushes through the computer lab towards the doors at the far end, keeping an eye and ear out for trouble.

Double move

Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Acrobatics; DC20(To avoid off-kilter): 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17 off-kilter

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

No bodies.

With the zero-gravity problem solved, Staar retracts her tentacle and moves towards the bridge, but first examines the door for any Jinsul “surprises”.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Second Seekers (Luwazi Elsebo)

Male NG Human icon operative 1 | SP 6/6 HP 7/10 | RP 4/4 | EAC 14; KAC 15 | F +0 R +5 W +2 | Init: +4 | Perc: +5, SM +5 | Speed 30 | Active conditions: None

Somehow I missed the gravity situation being resolved. Disregard the acro roll and double move. Instead, will move and open the door closest to the hull of the ship.

Wayfinders

M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8

"Probably, I recognize the equipment used but need to get into a terminal. You have any access from out there?"

Second-1 starts looking for an active terminal, if any.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

GMW, can any of us see a computer terminal?

Staar wrote:

No bodies.

"You're right. And all this garbage lying around means the decompression wouldn't have sucked them all out. Maybe they made a last stand on the bridge? Maybe the jinsul took their corpses for bizarre necromantic experiments?"

That's a very good observation. I should have made it.

Second-1 wrote:


"Probably, I recognize the equipment used but need to get into a terminal. You have any access from out there?"

"Everything I saw was tied to the power system, but I'll look again."

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat
Ears wrote:

"You're right. And all this garbage lying around means the decompression wouldn't have sucked them all out. Maybe they made a last stand on the bridge? Maybe the jinsul took their corpses for bizarre necromantic experiments?"

That's a very good observation. I should have made it.

"Nothing bizarre about necromancy. For millions of people, it's just a "way of life"..."

As an undead groupie, Staar always pays close attention to such details

Wayfinders

M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8
Ears wrote:
"Everything I saw was tied to the power system, but I'll look again."

"I'll keep looking for something powered in here as well"

Second-1 scans the room looking for a powered terminal to access.

Perception: 1d20 + 1 ⇒ (4) + 1 = 5


Starship Roles | S2-12 Slides | S2-18 Slides

Casey pushes through the debris to discover the restroom. It is not currently functioning...

In both the computer lab and the engineering/core areas, there are no working terminals. What you do find has been smashed beyond repair.

Staar examines the door to the bridge, it looks untampered with, but is stuck shut. A quick investigation of the other door reveals it to be the same. Athletics check to try and open

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

"The door to the bridge is stuck - help me move it."

Here's my roll, before any Aid Anothers - or I can roll again after someone helps me

Athletics: 1d20 + 6 ⇒ (11) + 6 = 17

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3
Second-1 wrote:
Ears wrote:
"Everything I saw was tied to the power system, but I'll look again."

"I'll keep looking for something powered in here as well"

Second-1 scans the room looking for a powered terminal to access.

"Nothing here. They've all been smashed."

Staar wrote:

"The door to the bridge is stuck - help me move it."

"I'm not much help with heavy lifting, but give me a second and I'll try. "

Ears crosses the ship to look into another open room before coming to help Staar.

Want to make sure whatever jumps us has to at least open a door.

Second Seekers (Ehu Hadif)

Asexual Barathu (early stage) Biotechnician Biohacker 2; SP 8/14, HP 8/18, RP 3/4, EAC/KAC 13/13, F+5, R+1, W+1, Per+8, Init+1; Biohacks used 0/4; Ammo
Spoiler:
Used battery 2/20, Loaded Battery 20/20, Spare Battery2 20/20

After restoring some power to the ship, Anasi floats down the hallway toward Staar.

"You're probably much better than me at forcing the door open, but I might be able to figure a way out to open it if you need."

Engineering?

Engineering: 1d20 + 8 ⇒ (9) + 8 = 17

Second Seekers (Luwazi Elsebo)

Male NG Human icon operative 1 | SP 6/6 HP 7/10 | RP 4/4 | EAC 14; KAC 15 | F +0 R +5 W +2 | Init: +4 | Perc: +5, SM +5 | Speed 30 | Active conditions: None

Casey moves to the other door and opens it, knowing from his screen training that the heroes need to clear a room before moving on.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Starship Roles | S2-12 Slides | S2-18 Slides

Casey finds a fairly undamaged chemical shower.

Ears checks out the storage area adjacent to engineering, but finds nothing recoverable.

As Anasi floats over to Staar, she is able force open the one door.

Sonomi? You out there?

Wayfinders

M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8
Ears wrote:
"Nothing here. They've all been smashed."

"Copy that. I'm going to go join back up with Staar. Casey, you coming?"

Second-1 leaves the lab area and heads back to the main power core area with Staar and Anasi.

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

A little retcon, Staar placed the spotlight on the floor behind her, before opening the door, since it takes two hands (!) to use.

"Ah. It's open." And she looks inside.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sorry guys - very busy day - I'll try to be more prompt going forward

Sonomi continues forward to assist Staar with whatever might be on the bridge. Her needler pistol ready with a standard enhancement serum.

"Let's try to stay together guys, let's wait for Casey & Ears before we go into the Bri..." But she's too late and Staar opens the door.

'I really hope the Jinsul's aren't waiting for us in there. I'd hate to have to wait for Casey & Ears to catch up...'

Sonomi peers around Staar as best as she can to see what's inside.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Starship Roles | S2-12 Slides | S2-18 Slides

You see no immediate threats when you look into the bridge. From the doorway you can spot a few bodies and one of the computer screens is flickering.

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Staar grabs her spotlight and steps inside the bridge, looking for trouble.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

"Bodies."

If nothing is triggered or jumps at her, she’ll examine the corpses.

Second Seekers (Ehu Hadif)

Asexual Barathu (early stage) Biotechnician Biohacker 2; SP 8/14, HP 8/18, RP 3/4, EAC/KAC 13/13, F+5, R+1, W+1, Per+8, Init+1; Biohacks used 0/4; Ammo
Spoiler:
Used battery 2/20, Loaded Battery 20/20, Spare Battery2 20/20

Anasi floats after Staar into the room. After tensing up for a second, if nothing jumps out and tries to kill them, Anasi will also begin examining the bodies.

"Let's see if we can find out what happened to them."

Medicine: 1d20 + 9 ⇒ (13) + 9 = 22


Starship Roles | S2-12 Slides | S2-18 Slides

Anasi, I've moved you into the room. (Unlike how it looks on the map, this room is not open directly to space)

Six corpses — three humans, a shirren, a ysoki, and a korasha lashunta identifiable as Captain Jessyn — lie scattered around the bridge, their bodies and faces mangled by decompression.

Anasi examines the closest one, a human, and beyond the decompression damage finds laser burns and slashes.

Second Seekers (Luwazi Elsebo)

Male NG Human icon operative 1 | SP 6/6 HP 7/10 | RP 4/4 | EAC 14; KAC 15 | F +0 R +5 W +2 | Init: +4 | Perc: +5, SM +5 | Speed 30 | Active conditions: None

Casey makes his way through the shower to the door on the other side. "Well those rooms are clear. I'll make my way to the bridge to join you.", he says into his communicator. He then moves to the bridge.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Ears scuttles through the storage area and onto the bridge. He looks at the bodies and muses, "It's not enough that they're dead. The jinsul have to deface the bodies too."

"Hey is that a live computer!?" Ears hurries over to the screen to see if data can be retreived.

Not sure where the live screen is. Please move me there.


Starship Roles | S2-12 Slides | S2-18 Slides

Moved Anasi (to a body) and Ears (to the computer). The bodies don't look defaced, rather damaged from melee combat vs jinsul blades.

The computer is badly damaged, but live. You think you can pull some data out of it. Computers check

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

COMputers check, (aid another if someone has a better mod than +8.

Computers: 1d20 + 8 ⇒ (2) + 8 = 10

The ysoki climbs up onto the chair. [b]"Hmm. Let's see. Anyone know the VT100 interface?

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Staar examines Captain Jessyn's corpse, looking for anything that might help accessing the computer or in the mission in general (datapad, data module, etc).


Starship Roles | S2-12 Slides | S2-18 Slides

Tagged the captains body with a star and moved Staar to him. Waiting on the rest of the party actions.

Wayfinders

M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8

"This is horrible..."

Second-1 shakes himself out of it hearing ears, "Yeah, I can take a look"

Computers: 1d20 + 9 ⇒ (19) + 9 = 28

Second Seekers (Luwazi Elsebo)

Male NG Human icon operative 1 | SP 6/6 HP 7/10 | RP 4/4 | EAC 14; KAC 15 | F +0 R +5 W +2 | Init: +4 | Perc: +5, SM +5 | Speed 30 | Active conditions: None

Casey continues his lone exploration MO and heads to the body farthest from the others. "I'm going to check on the other's."

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3
Second-1 wrote:
"This is horrible..."

"Worse if the corpses explode and spew flesh-eating maggots onto you. Hey, everybody look at those bodies real good before you touch them! "

Second-1 wrote:

Second-1 shakes himself out of it hearing ears, "Yeah, I can take a look"

"I think you've got it! Nice work! "

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi stands in the doorway for a moment stunned by the corpses. She knows this is part of what it means to be a Starfinder but the reality of the situation is sinking in. She moves to another corpse and checks it first with a cursory glance and then does a thorough medical check if it seems safe to proceed.

Remembering the standard "DR ABC's" of First Aid she preform a survey of the scene.

"D - Check for danger. R - Response... well they're dead so I guess we can stop here." Muttering to herself she continues "A - Airway, B - Breathing, C- Circulation. Man this is horrible.

Perception and Medicine check of the first corpse. Anasi, looks like we need to check each body individually??

perception: 1d20 + 7 ⇒ (3) + 7 = 10

If it appears safe Sonomi proceeds...
medicine: 1d20 + 7 ⇒ (20) + 7 = 27

If we need to make checks for each corpse individually I will make 2 more rolls, just LMK - Anasi, you can do the other 2. We'll go halfsies


Starship Roles | S2-12 Slides | S2-18 Slides

Casey and Sonomi examine the bodies of another human and a shirren respectively. Both show signs of dying in combat before decompression and the vacuum of space got to them.

Second-1 and Ears are able to recover the computer's last operation. The Parting Glance shared all its data collected about the jinsuls’ movements and numbers with a system-wide transmission tower the Starfinders hastily assembled on the twelfth moon of Bastiar-8. Furthermore, disarmed countermeasures indicate the jinsuls who boarded the ship also retrieved this info, likely flagging the transmission tower as their next target.

As Staar approaches Captain Jessyn's corpse, its eyes open. The dead stare from the corpse makes her feel like her lungs are collapsing. Anasi too is caught in the creatures gaze. It begins to reach towards Staar.

Init:
Init Second-1: 1d20 + 6 ⇒ (9) + 6 = 15
Init Casey: 1d20 + 4 ⇒ (2) + 4 = 6
Init Ears: 1d20 + 2 ⇒ (5) + 2 = 7
Init Sonomi: 1d20 + 2 ⇒ (14) + 2 = 16
Init Anasi: 1d20 + 1 ⇒ (13) + 1 = 14
Init Staar: 1d20 + 1 ⇒ (1) + 1 = 2
Init Jessyn: 1d20 + 4 ⇒ (10) + 4 = 14

Fort Save Staar: 1d20 + 2 ⇒ (12) + 2 = 14
Fort Save Anasi: 1d20 + 5 ⇒ (12) + 5 = 17
No effects

Sonomi and Second-1 are up

Status wrote:

[u]Round 1[/u]

Sonomi
Second-1

Jessyn

Anasi
Ears
Casey
Staar

Wayfinders

M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8

"Great work Ears, I think we...AH!!"

Second-1 immediately leaves the console shouting back "We'll come back to it!" and quickly moves around another console area. As he reaches Staar he puts a hand to her shoulder, imparting a surge of power.

"All you! I've got your back!"

Move: 20ft
Standard: Supercharge Weapon on Staar. +4d6 damage on next attack if it hits.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

"Wha?"

Ear's gaze follows the android as he dashes away from the console. The ysoki straightens out of his customary hunch. He looks wildly around the bridge.

Mysticism, whatsit?: 1d20 + 5 ⇒ (2) + 5 = 7

"NOBODY PANIC! IT'S A SPACE GHOST! IT ONLY WANTS TO EAT US ALL!"

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi quickly turns to assess the new situation. DR ABC's still on her mind.

DANGER! That corpse is RESPONSIVE! But still no breathing or circulation! Assistance incoming!

Sonomi aims her needler pistol at Staar and takes a shot. As long as she doesn't resist she gets a +1 to her AC


Starship Roles | S2-12 Slides | S2-18 Slides

GM Dice:
Slam: 1d20 + 11 ⇒ (3) + 11 = 14
1d6 + 7 ⇒ (6) + 7 = 13 (B)

The creature slams into Staar, but she is able to redirect the force and avoids getting hurt.

Everyone else is up! After they finish, Second-1 and Sonomi take your round 2 actions

Status wrote:

[u]Round 1[/u]

Anasi
Ears
Casey
Staar

[u]Round 2[/u]
Sonomi
Second-1

Jessyn

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Perception to Identify Undead (theme ability): 1d20 + 7 ⇒ (7) + 7 = 14

Staar drops her spotlight and attunes photon.

Welcome back, captain.

And full attacks.
Solar Weapon vs. KAC: 1d20 ⇒ 9
Solar Weapon vs. KAC: 1d20 ⇒ 20
Bludgeoning damage: 1d6 + 1 + 5 + 1 ⇒ (6) + 1 + 5 + 1 = 13
Critical damage: 1d6 + 1 + 5 + 1 ⇒ (4) + 1 + 5 + 1 = 11
Acid damage from Corrode critical hit effect: 1d4 ⇒ 2

Second Seekers (Ehu Hadif)

Asexual Barathu (early stage) Biotechnician Biohacker 2; SP 8/14, HP 8/18, RP 3/4, EAC/KAC 13/13, F+5, R+1, W+1, Per+8, Init+1; Biohacks used 0/4; Ammo
Spoiler:
Used battery 2/20, Loaded Battery 20/20, Spare Battery2 20/20

"Psssss!" Anasi yelps, sounding sort of like a balloon with the air being let out of it.

They take a guarded "step" to the side to get a better shot and use their Custom Microlab to analyze the creature.

This shouldn't count as an action, but the custom microlab allows Anasi to use physical science to ID any non-living thing with a die roll of 20. That gives Anasi a 29 to ID the creature. Anasi is typically intersted in special attacks/special defenses etc., but there's table variation with how IDing things goes.

After quickly checking their readout, Anasi tries to shoot the creature with one of their inhibitors.

Liquidator Caustoject: 1d20 + 3 ⇒ (17) + 3 = 20
Acid damage: 1d4 ⇒ 3
Inhibitor effect: Enemy takes -2 AC penalty for the next 6 (six) rounds.

Second Seekers (Luwazi Elsebo)

Male NG Human icon operative 1 | SP 6/6 HP 7/10 | RP 4/4 | EAC 14; KAC 15 | F +0 R +5 W +2 | Init: +4 | Perc: +5, SM +5 | Speed 30 | Active conditions: None

Casey moves up near Anasi pointing behind the ex-captain, "What's that back there?" He then fires at his target.

Trick Attack (Bluff): 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15 (DC20+CR; flat-footed if failed)
subzero hail pistol: 1d20 + 3 ⇒ (17) + 3 = 20
C&P damage: 1d4 ⇒ 4 Trick Attack damage: 1d4 ⇒ 3


Starship Roles | S2-12 Slides | S2-18 Slides

A nearby Starfinder agent strikes the create at the same time as Staar, before vanishing as quickly as they showed up.

Aid Token damage: 2d8 ⇒ (2, 6) = 8

Staar's attack staggers them with its force. The shots which follow from Casy and Anasi drop it! Your hits totaled its HP exactly - nice single round kill!

I believe using your custom microlab to identify a creature is a move action, so the ID will be post combat.

Anasi identifies the creature as a lesser nihili. The captain must have barely survived the initial attack, dying only when their failing armor exposed them to the vacuum (death by vacuum being the most common way for a nihili to be created). They kill though a combination of physically slamming their opponents and their decompression gaze which make you feel like you lungs are violently collapsing.

----
With the undead defeated, you finish exploring the ship, but discover nothing else of importance. You return to your ship and relay your findings to Venture-Captain Naiaj. The gnome venture-captain thanks you for salvaging some value from the Starfinders’ sacrifice, and immediately contacts other teams with urgent orders to reinforce the transmission tower at Bastiar-8. Before breaking off communication, Naiaj thanks you again and encourages you to stay safe.

Mission successful - Time to pick your next one. I'll note that the fleets have not moved, so it looks like few teams have tried to tackle the mission on Agillae-4.

Second Seekers (Luwazi Elsebo)

Male NG Human icon operative 1 | SP 6/6 HP 7/10 | RP 4/4 | EAC 14; KAC 15 | F +0 R +5 W +2 | Init: +4 | Perc: +5, SM +5 | Speed 30 | Active conditions: None

I would be ok joining with the other tables, but would throw my vote behind Agillae-2 if we don't want the extra challenge.

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Might as well avoid the Jinsul Fleet if we can - I don't mind Agillae-2

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Nice work in combat , guys. We've got to do them all; Agillae-2 is fine with me.

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