[SFS Outpost III] 2-00 Fate of the Scoured God Tier 1-2 by GM Wolffauer (Inactive)

Game Master Wolffauer

Maps and Handouts
Starship Roles and Actions


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Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Hi friends! Sorry for the slow posting - but I'm here.

For Starship Combat:

I am usually a bad captain or gunner - but can't do any roll we need - I could even be a terrible untrained pilot. So just assign me wherever the gaps are. I also don't mind switching on and off roles as needed.

From Ziggy:
I'll take a standard Serum of Healing Mk 1


Starship Roles | S2-12 Slides | S2-18 Slides

Our table has received an Aid Token boosted for Allied Offensive. You can read the details on the slide page.

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Whoa, new mechanics. It's my first special ever, so I might be completely off: As soon as one of the characters in this table uses this Aid Token, it gets moved to another table? Do we have to vote to decide on who uses it, or something? As a character that does nothing but damage, I’d like to hog it and apply it on the first Jinsul or Undead Starfinder we might find in this ship… And is the description of the token just fluff, or someone will show up to fulfil the "a nearby Starfinder agent strikes a creature at the same time as a PC" circumstance?

And how do we get more tokens? Only by “gifting”, or can we do something to get them as a prize?


Starship Roles | S2-12 Slides | S2-18 Slides

As a group you can decide how/when/if you use it. The description is fluff, only the effects really matter.

The only way to get one is for another table to give it to you. They are best used quickly or passed along.

Wayfinders

M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8

Do we want to use the Aid token for Staar? Give her a super bump on damage?

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

I wouldn't mind! Though, if that thing is what I think it is, I probably won't be up after its turn...

Wayfinders

M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8

Not with that attitude! Space punch the thing into next week!

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Wasted the spell, but at least landed a critical - too bad the 20 didn't come up first...


Starship Roles | S2-12 Slides | S2-18 Slides

Using the Aid Token as well?

Second Seekers (Ehu Hadif)

Asexual Barathu (early stage) Biotechnician Biohacker 2; SP 8/14, HP 8/18, RP 3/4, EAC/KAC 13/13, F+5, R+1, W+1, Per+8, Init+1; Biohacks used 0/4; Ammo
Spoiler:
Used battery 2/20, Loaded Battery 20/20, Spare Battery2 20/20

I think we are. Right?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Go for the token.

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

How do I use it? Another attack roll? Wasted it on the first attack?


Starship Roles | S2-12 Slides | S2-18 Slides

I just adds 2d8 damage to your attack which hit. I'll go ahead and roll for it.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Agillae-2 could be good for some of us to pick up weapons from Ziggy's boon. Agillae-4 is the next best bet.

Ears is trash as a fighter, but I'd be willing to grab a third level weapon and lend it to someone more combat proficient. Any takers?

Wayfinders

M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8

Second-1 is more of a pass out buffs/debuffs/harrying fire sort.

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

I wouldn't mind a Least Positron Weapon Crystal or a Least Electron Weapon Crystal (just in case we need to capture someone).

Non-combatants might consider some of the wackier grenades, like diminisher or foam, or even summoning.

Second Seekers (Luwazi Elsebo)

Male NG Human icon operative 1 | SP 6/6 HP 7/10 | RP 4/4 | EAC 14; KAC 15 | F +0 R +5 W +2 | Init: +4 | Perc: +5, SM +5 | Speed 30 | Active conditions: None

Casey would likely take a 6-Notch Forked Pistol or Series-21 Plasma Guide sniper rifle.

Thoughts?

Wayfinders

M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8

RE: Skill checks, Life Science is the only one Second-1 would be any good at but we have 2 biohackers so....

Anyone have Stealth or Survival trained? I can always just swing for the fences


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Life science is Ears' only trained skill in the list also.

GMW, do we have to cover all the tasks?


Starship Roles | S2-12 Slides | S2-18 Slides

At least four of the five, but they need not all be done at once.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Staar wrote:

I wouldn't mind a Least Positron Weapon Crystal or a Least Electron Weapon Crystal (just in case we need to capture someone).

Non-combatants might consider some of the wackier grenades, like diminisher or foam, or even summoning.

Ears will requisition a Least Electron Weapon Crystal and lend it to Staar for this task.

Sorry, eijel, I think this will be more advantageous to the group by a razor thin margin.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

- Closer Look (Stealth)
- Distant Observation (Perception) Staar
- Forensic Analysis (Life Science)
- High Ground (Athletics or Acrobatics if you can fly) Casey
- Navigate Terrain (Survival + one aid)
- Rest (10 Minute Rest)

Ears could handle resting ....

Won't do any good to have 4 successful life science checks, at lesat not much better than 2.

Skills Acrobatics +3, Computers +8, Culture +4, Diplomacy +1, Engineering +10, Life Science +8, Mysticism +5, Physical Science +7, Piloting +7, Profession (Professor) +8,

Can't fly so acrobatics is no good.

Str 8, Dex 14, Con 14, Int 16, Wis 10, Cha 11,

Racial scrounger gives me +2 to engineering, stealth (+4 net) and survival. (+2)

Closer Look would be Ears play if Life science is already covered. Can our bio hackers branch out better?

I've got another character that would have eaten this up.

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat
GM Wolffauer wrote:
Different people can work on different tasks at the same time... At least four of the five, but they need not all be done at once.

Can I roll on a task we already succeeded? My only other reasonable option would be High Ground (Athletics), with a +6.

therealthom wrote:
Ears will requisition a Least Electron Weapon Crystal and lend it to Staar for this task.

Thanks! Let's hope an opportunity to use it presents itself!


Starship Roles | S2-12 Slides | S2-18 Slides
Staar wrote:
Can I roll on a task we already succeeded? My only other reasonable option would be High Ground (Athletics), with a +6.

Yes.

Second Seekers (Ehu Hadif)

Asexual Barathu (early stage) Biotechnician Biohacker 2; SP 8/14, HP 8/18, RP 3/4, EAC/KAC 13/13, F+5, R+1, W+1, Per+8, Init+1; Biohacks used 0/4; Ammo
Spoiler:
Used battery 2/20, Loaded Battery 20/20, Spare Battery2 20/20

Unfortunately Anasi has really good Life Science and Perception, but is untrained in all of the other skills. Acrobatics, Stealth, and Survival are all at a +1. Since we've already rolled Perception they'll try Life Science.

Wayfinders

Ghoran Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

Sonomi is also on really good at Life Science and Perception - which I rolled before reading all this -

Wolffauer - still confused - do we need multiple successes in each category, or just one in each?

If multiple - I would have rolled both

If just one - I would only have rolled life science, in case Anasi's was too low. The previous perception I would have assumed was a success.


Starship Roles | S2-12 Slides | S2-18 Slides

You can each only roll for one task at a time, and we will resolve them before selecting your second tasks.

You need at least one success in four of the five categories. Multiple successes are good but not required.

Second Seekers (Luwazi Elsebo)

Male NG Human icon operative 1 | SP 6/6 HP 7/10 | RP 4/4 | EAC 14; KAC 15 | F +0 R +5 W +2 | Init: +4 | Perc: +5, SM +5 | Speed 30 | Active conditions: None

When it is time, Casey can attempt an untrained Stealth for Closer Look (+4).

Acquisitives

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Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

May be out of touch for a few days.

Botting Ears:

1. Always happy to help with skill checks.

Combat: 1. Loves to cast supercharge weapon on a good combatant's weapons.

2. Cover seed in the right situation.

3. Static arc, or semi-auto pistol.

4. No melee option. If Ears is in melee and can't move away, the situation is so bad that we've lost already.

Wayfinders

M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8

Yup, those rolls went as expected.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Sorry. I had a brain fart when posting. My roll should have said Stealth, not survival. I'll double post this in the game thread.

Wayfinders

M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8

Ah, would have rolled that differently, oh well. Second-1 managed to find a chair and a cold drink and is directing traffic comfortably from the back ;)

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Yesh, unless they get really close to you to you, there's no way I can reach them in this round...


Starship Roles | S2-12 Slides | S2-18 Slides

We've received word that the Recovery Efforts mission has been completed (congratulations on helping with that!). The first action mission is now open: Bastiar-8 Scanner Defense (Siege defense)

When you finish your current mission you may select your next one from any open scouting or action missions.

Additionally, the fleets have moved to new locations. The Starfinder fleet have joined us at Agillae-2, and the Jinsul fleet has moved to Bastiar-8.


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I totally would have voted Anasi least likely to succeed on the stealth mission! Nice roll.

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Well, that's one nice and cozy semicircle we got going - someone light up a fire and we'll start burning some marshmallows.

Wayfinders

M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8

Energy Ray!

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Here comes the jinsul scout and... uh-oh! A jinsul grenadier! With the biggest smile you ever seen on a jinsul!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

We are so chummy though. Maybe they'll join us for s'mores.

Second Seekers (Ehu Hadif)

Asexual Barathu (early stage) Biotechnician Biohacker 2; SP 8/14, HP 8/18, RP 3/4, EAC/KAC 13/13, F+5, R+1, W+1, Per+8, Init+1; Biohacks used 0/4; Ammo
Spoiler:
Used battery 2/20, Loaded Battery 20/20, Spare Battery2 20/20

We really are chummy. Shame they keep wanting to try to kill us...

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Looking at Farol's proposals : we could really nail the data hack. We've got a great team for that type of task.

On the other hand, now's the time to go combat heavy. Second-1 and I both have a reasonable number of spells left for a big fight. I think everyone else's resources are renewable, but I'm not at all sure about the bio-hackers.

Actually, GMW, do the scenarios work like quests where characters can heal up and recharge between tasks -- or are we on a continuous running clock ? I kind of like the resource conservation aspects of running continuously, but knowing that we can renew spells between tasks could make this decision a lot easier.


Starship Roles | S2-12 Slides | S2-18 Slides

Between missions there is time for a 10 minute rest, but that is it. There is a condition which might occur that will let people take an 8 hour rest, but it hasn't happened yet (it relates to the overall progress of the various tables, so you and I don't have much we can do about it other than to keep things moving along)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Thanks, GMW!

Exo-Guardians

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Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat
Quote:
You must first blend into the jinsul community long enough to reach the tower. You can mask you approach by fitting into the scenery as “captured” or “converts”, creating a compelling jinsul armor suit, or approaching via unoccupied back routes.

This first leg of the mission seems to be perfect for our operative.

Casey has Bluff +10 (and Profession (Actor) +13, if applicable) for the capture/converts approach and Disguise +10 for the Jinsul armor. If we actually have to build an armor, with Engineering, Ears has +10, Second-1 has +9 and Anasi +8. To find the back routes I imagine is Survival, and no one is any good at that.

Quote:
Once you have reached the tower, you will need to get past a group of jinsul fanatics praying to Dhurus. You can sneak by the jinsuls, bully their way past them , or nonchalantly bypass them by pretending to do other work.

Likewise, Bluff +10 from Casey to pretend to be working, Intimidate +8 to bully (Staar actually has a +6 on this one), and no one can get anything done with Stealth.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Looks like I was wrong. Who'd have thought we'd need every skill except computers for the data hack?!

Leg 1:

Back routes might also be Stealth, which we're also not very good at.

We've got more depth in engineering. For a long time I've been planning to buy a bunch of UPBs for Ears. They would have been handy here, but I guess we can jury rig something if we need to.

I think we use the team depth.

Leg 2:

Could we just shoot our way past? That way we'd also satisfy those who wanted an action task.

Looks like Casey's our lifeline here.


Starship Roles | S2-12 Slides | S2-18 Slides
Ears wrote:
Looks like I was wrong. Who'd have thought we'd need every skill except computers for the data hack?!

This is just to get into the tower. There are another three steps after these two :)

If you start shooting, this city full of jinsul and their supporters will descend upon you and we'll have to cut the game short...

I'll give you a hint, though: Bluff is not an option for these two steps.

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Without Bluff, our best options seem to be:

Step 1: build jinsul armor with engineering or disguise

Step 2: bully jinsul with intimidate


Starship Actions ; Live Exploration Extreme!

A group of starfinders passes through a they pursue their own mission. But due to this chance meeting, they lend you a hand!!!

You have received an aid token! Enjoy and use it well!!!!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
GM Wolffauer wrote:
Ears wrote:
Looks like I was wrong. Who'd have thought we'd need every skill except computers for the data hack?!

This is just to get into the tower. There are another three steps after these two :)

If you start shooting, this city full of jinsul and their supporters will descend upon you and we'll have to cut the game short...

I'll give you a hint, though: Bluff is not an option for these two steps.

Ah, internet communication, I should have put some smiley faces on my posts. Both were jests. I should have known we'd need some other skill checks to get into the data center. It's not like the Pathfinders can beam us into the computer room. And the disadvantages of starting a fire fight are obvious, especially to a supergenius like Ears.

I hope you're of age to remember the roadrunner cartoons or that last line won't be right.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Thank you, Bigboom!

I like the plan as outlined in Staar's last post. I think we devote the aid token, if it can be applied, to the intimidate check because we're highly likely to get 'aid anothers' for the engineering checks.

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