Lini

Sonomi Ikuyo's page

81 posts. Organized Play character for SchultzMRS1.


Full Name

Sonomi Ikuyo

Race

Ghoran

Classes/Levels

Biohacker 1; SP 6/6; HP 12/12; Fort +2 Ref +3 Wil +3; Init +2; Per +7; Ammo (needles) 6/6

About Sonomi Ikuyo

Sonomi Ikuyo, 1st level Biohacker (Xenoseeker) Starfinder Society #: 55467-708

Faction: Wayfinders SP/HP: 6/12 Move: 30 Senses: Normal
Init: +2 (+2 Dex) Armor Check Penalty: -0
Race: Ghoran (Sappling) Resolve points: 4
EAC: 13 (10, + 1 arm, +2 dex KAC: 14 (10, +2 arm, +2 Dex)
Alignment: N BAB: +0 Religion: Eldest Home world: Castrovel
Age: 35 Height: 3’0” Weight: 30 lbs
Languages: Castrovelian, Common, Ghoral

Abilities:
• Str: 10 (+0) (0)
• Dex: 14 (+2) (2, racial +2)
• Con: 10 (+0) (0)
• Int: 8 (-1) (racial -2)
• Wis: 16 (+3) (6)
• Cha: 15 (+2) (2, racial +2)

Saves: (+2 racial vs mind affecting, paralysis, poison, polymorph, sleep, and stunning except specifically affecting plants)
• Fort: +2 (+0 Con, +2 class)
• Ref: +3 (+2 Dex, +0 class)
• Will: +3 (+3 Wis, +0 class)

Skills (3+2 biohacker):
• Life Science +11 (1 rank, +3 class, +3 Wis, +2 racial, +1 insight, +1 untyped)*
• Medicine +7 (1 rank, +3 class, +3 Wis)
• Perception +7 (1 rank, +3 class, +3 Wis)
• Physical Science +8 (1 rank, +3 class, +3 Wis +1 insight)*
• Profession (Herbalist) +13 (1 rank, +3 class, +3 Wis, +2 racial, +4 tool kit)

Feats/Theme:
• Medical expert – Can use medicine skill in conjunction with medpatch or sprayflesh to treat deadly wounds as a full action (1st; COM)
• Xenoseeker (Theme) – Reduce DC to ID rare creatures with life science by 5; +1 life science; +1 Cha at character creation.

Equipment/attacks:
• Survival knife +2 (+0 BAB, +2 Dex), 1d3 S, -, -, Analog; Operative
• Needler RIfle +2 (+0 BAB, +2 Dex) 1d4P, 30 ft, 1 (6), Analog; Injection; Critical Injection DC +2

Racial Abilities:
• Size and Type: Sappling ghorans are small plants.
• Delicious: -2 penalty to Acrobatics when escaping grapple with a creature with a bite attack
• Photosynthesis: A ghoran can undergo photosynthesis to gain nutrition instead of eating, if they wish. Can last 3 days without sunlight or UV light (on starships) or face starvation.

Class Abilities:
• Custom microlab – anything living ID w/ Life Science, anything nonliving ID with Physical science; range 60
• Can bond with up to 6 (3+wis) allies; can hit at range without rolling.
• Biohacks (max 4 at a time, can refresh when resting to gain stamina)
◦ Basic booster (lasts 4 rounds (1+is mod (3))
▪ +1 enhancement to AC
▪ +2 enhancement to all skill checks
▪ +10 enhancement to speed
◦ Basic inhibitor (lasts 6 rounds (3+Wis mod (3))
▪ -2 penalty to AC
▪ Reduce DR by 5
▪ Reduce resistance to one type of energy by 5
◦ Minor booster
▪ Can administer first aid (medicine check) at range (to stablize)
◦ Minor inhibitor
▪ Target takes -1 penalty to attack rolls
◦ Field of study booster
▪ Blindsense (sound) range of 60 feet for 60 minutes
◦ Field of study inhibitor
▪ Target gains vulnerability to one specific energy type of your choosing
• Injection expert
◦ Can inject an ally without dealing damage
• Field of study: Genetics
• Scientific method: Instinctive
◦ Two skills free rank: Life Science and Physical Science
◦ Can use Wis for Life Science, medicine, and Physical Science

Total carried: Bulk:
• Everyday clothes L
• Survival knife L
• Needler pistol L
• Second skin L
◦ Upgrade slot (1): -
• Backpack (consumer) 1
◦ Everyday clothes L
◦ Extra needles (6*5) 5L
◦ Tool kit, profession L
◦ Serum of healing L
◦ Hygiene kit 1
◦ Cred stick

Total Bulk Carried: 3.2L