Lizardfolk Sorcerer

Slathalin's page

40 posts. Organized Play character for Neal B.


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Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

uh.... what small furry animal? And how did its sacrifice help?

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Understandable either way.

Enjoy your vacation!

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

I am in favor of continuing.

If you wanted out though, Woran, I understand.

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

"At least I got one good shot in. We should get out of here and report in."
Slathalin makes for the exit.

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Slathalin jumps, dodges, and while doing a particularly impressive cartwheel-tuck-sommersault he takes quick aim at the blue guard.

Trick Attack - Daredevil (Acrobatics) DC 20+CR: 1d20 + 9 ⇒ (8) + 9 = 17
Attack (targeting KAC): 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 6
Trick Attack damage (if applicable): 1d4 ⇒ 3

okay, wow...

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

"Well, gig is up. Let's show these slavers some retribution!"

Slathalin moves forward, and draws his pistol. And due to 0 BAB, that is the extent of his turn.

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Following Saffron into the room, Slathalin will grab the sandstone tablet.

Speaking into his communication device, "We have the tablet. If we can rid this slaver scum of some of his 'workforce' let's do as much as we can on our way out. Otherwise, mission complete."

He will then walk back out of the room collecting up Saffron and Curious on the way (unless either want to stay/do something).

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Slathalin walks up with Curious as they approach the painting. The intent is to stand guard or provide assistance.

Quitely into comm unit: "We found an abandoned office. Curious found something. Investigating now."

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

"More slaves, eh? This individual does not deserve a gentle touch."

Slathalin will continue exploring with Curious and Saffron.

Into his communicator, "Found a bunch more slaves back here. Gonna keep looking. If trouble arises, don't hold back. This guy deserves it. Spare the android slaves, though."

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Slathalin will keep up with Curious.

you said nothing else of interest in that office, but is that door to the north there? Or counting both those offices as one big office?

If northern door to additional office...:
Slathalin will push past Curious and open the northern door from this office.

if just one big office...:
Slathalin will motion for Curious and Saffron to follow him. As they all fall in step he will progress south to where the hallway appears to open up.

While exploring Slathalin will keep the whole team updated via his armor's comm unit on locations and anything of note. Even if that report is just coordinates and "nothing to report."

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Also... Map link?

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Slathalin nods to the guard. And looks over his shoulder at the party members nearby Curious and Saffron.

"C'mon nerds. The band needs you to finish those upgrades on their equipment before sound-check."

Slathalin then walks past the guard with Curious and Saffron in tow.

Once out of earshot of the guard, Slathalin will whisper into his comm unit to the rest of the group, "hey, we're getting nowhere on that dance floor. Me, Curious, and Saffron talked our way through the dressing room door. You either wanna wait for our signal if we need an assist, or maybe check out one of the other areas off the dance floor? Just let us know, and stay in touch."

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

"Where is YOUR pass?! I'm the band's private security! Out of my way!"

Bluff: 1d20 + 5 ⇒ (12) + 5 = 17

If that doesn't work. I want to punch him.

If the punchy times happen...:
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Looking around at all of this, Slathalin finishes their drin and makes a decision.

"C'mon whoever(else) is nearby, I believ it was: Curious. I want to get an autograph from the band."

Assuming at least one party member is following, Slathalin will walk right past the vesk guard and through the door marked "Dressing Room."
He will not stop to talk to the guard. Just walk passed him without eye contact, if able.

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Yeah, having run this I don't want to make any decisions for the group. But this part of the quest kind of makes some... assumptions about how the issue will be approached. I often had to hand-hold this section a bit.

I, for one, am fine with GM rail-roading the story to the next "actionable" chunk.

Everyone else fine with that?

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

grumble, grumble... "clubs..."

Slathalin will approach the central bar with Curious. Recognizing the need to stay close in a location this.... "people-y."

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Slathalin will proceed forward and enter the club. Snickering to himself about the comments made regarding Damorisovitch's clothing choice.

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Diplomacy: 1d20 + 1 ⇒ (18) + 1 = 19

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

89589-708

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Piloting, initiative: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

Forward 1, turn left.

Piloting, Evasion: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

Success! AC/TL are 15!

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

On phone, difficult to move our ship. Anyone that would like to is free to move our ship somewhere advantageous, today. So the game can keep moving. Otherwise I wont be getting to it until tonight, or tomorrow sometime.

Piloting, Evasion: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12

DC 13, Fail. AC/TL still 13.

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Piloting, initiative: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Forward 1, Turn right, 1, Turn left, 5, turn left, 3, turn left. Marked on map

Piloting, Evasion: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14

DC 13. Success. AC/TL are now 15.

"We gott'em on the run! Let's light 'em up!"

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Piloting, Initiative: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

Rats move first

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Move forward one. Marked on map.
Piloting, Evasion: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
DC13. Success! AC/TL are now 15!

"I'm trying to hold it steady with them in our sights, but I'll be damned if I'm gonna make it easy for them to hit us again!"

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Pre-emptive Piloting Initiative for next round:
Piloting: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Fwd 1, Turn left, Fwd 5, Turn Left, Fwd 4, Turn Left. Path Marked

Piloting (Evasion): 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10

DC 13, Failed. AC/TL still 13

"Ride may have been a bit rough, but I got that shot lined up for you! Now let's blow 'em up before they circle back!"

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Piloting (initiative): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21

We win initiative. Rats move first.

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Slathalin has 1 Rank in Piloting, so our AC/TL are both 13

Fwd:4, Turn right, Fwd 5, Turn left, Fwd 1. Path marked with grey line on map

"Not gonna give them an easy target if I can help it!"

Piloting, Evasion: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16

DC 13 for a Tier 2 ship. Increase AC and TL by 2. Both are now 15

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Pre-emptive Piloting Initiative

Piloting: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

1 rank in Piloting. So ship's AC/TL are both 13

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Piloting +7, Engineering +4, Gunnery +4

"Umm... I'll take the helm?"

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

"Mission was to get the sandstone tablet. Lerecti still has it. Let's do the trade and mark this mission complete before starting anything else. You wanna negotiate more work with Lerecti at that point: fine," Slathalin states in a no-nonsense manner.

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Enjoy the CON! As an honorary Minnesotan, I expect you to make us proud!
And all that means is: Have a great f&$+ing time, be good to people, and make everyone wish they were having as much fun as you!

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Slathalin draws a survival knife and steps forward. which ends their turn. (melee action economy sucks with a 0BAB)

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Slathalin hugs the shadows and falls back from the group, coming up behind the thugs that tried to corner the group, by coming up behind them.

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Without even apparently realizing it at first, Slathalin has gone into a 'stealthy predator' approach. Once he realizes this, he figures it is because he is anticipating danger. While he doesn't feel like that is the case, he trusts his subconscious and years of training.

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Without another word, Slathalin starts walking to the slums.

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Umm...

Slathalin tries to be ... nice. Aiding Damorisovitch through gritted teeth.

"Why don't we just punch them until they tell us what we want to know?!"

Diplomacy (Aid Damorisovitch): 1d20 + 1 ⇒ (7) + 1 = 8

He does not do so well...

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Slathalin is a well built Vesk. They look completely comfortable in any situation, while seeming somewhat out of place.

They are covered with tactical equipment, utility items, and things that would otherwise make them prepared for any situation.

But they seem bulky, in big armor. Despite all of the tools at their disposal, it appears that "brute force" is their best (maybe only used) tool.

Slathalin is an Operative.... that is Strength focused. We'll see how this goes.

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

"Yes. Yes. Get the tablet. We can definitely take the tablet from this android."

Says a large, muscular vesk with heavy armor poorly 'hidden' under tactical clothing.

They eye up the group.

'This should be... interesting.'