Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Slathalin jumps, dodges, and while doing a particularly impressive cartwheel-tuck-sommersault he takes quick aim at the blue guard. Trick Attack - Daredevil (Acrobatics) DC 20+CR: 1d20 + 9 ⇒ (8) + 9 = 17
okay, wow...
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
"Well, gig is up. Let's show these slavers some retribution!" Slathalin moves forward, and draws his pistol. And due to 0 BAB, that is the extent of his turn.
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Following Saffron into the room, Slathalin will grab the sandstone tablet. Speaking into his communication device, "We have the tablet. If we can rid this slaver scum of some of his 'workforce' let's do as much as we can on our way out. Otherwise, mission complete." He will then walk back out of the room collecting up Saffron and Curious on the way (unless either want to stay/do something).
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Slathalin walks up with Curious as they approach the painting. The intent is to stand guard or provide assistance. Quitely into comm unit: "We found an abandoned office. Curious found something. Investigating now."
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
"More slaves, eh? This individual does not deserve a gentle touch." Slathalin will continue exploring with Curious and Saffron. Into his communicator, "Found a bunch more slaves back here. Gonna keep looking. If trouble arises, don't hold back. This guy deserves it. Spare the android slaves, though."
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Slathalin will keep up with Curious. you said nothing else of interest in that office, but is that door to the north there? Or counting both those offices as one big office? If northern door to additional office...:
Slathalin will push past Curious and open the northern door from this office. if just one big office...:
Slathalin will motion for Curious and Saffron to follow him. As they all fall in step he will progress south to where the hallway appears to open up. While exploring Slathalin will keep the whole team updated via his armor's comm unit on locations and anything of note. Even if that report is just coordinates and "nothing to report."
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Slathalin nods to the guard. And looks over his shoulder at the party members nearby Curious and Saffron. "C'mon nerds. The band needs you to finish those upgrades on their equipment before sound-check." Slathalin then walks past the guard with Curious and Saffron in tow. Once out of earshot of the guard, Slathalin will whisper into his comm unit to the rest of the group, "hey, we're getting nowhere on that dance floor. Me, Curious, and Saffron talked our way through the dressing room door. You either wanna wait for our signal if we need an assist, or maybe check out one of the other areas off the dance floor? Just let us know, and stay in touch."
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
"Where is YOUR pass?! I'm the band's private security! Out of my way!" Bluff: 1d20 + 5 ⇒ (12) + 5 = 17 If that doesn't work. I want to punch him. If the punchy times happen...: Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Looking around at all of this, Slathalin finishes their drin and makes a decision. "C'mon whoever(else) is nearby, I believ it was: Curious. I want to get an autograph from the band." Assuming at least one party member is following, Slathalin will walk right past the vesk guard and through the door marked "Dressing Room."
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Yeah, having run this I don't want to make any decisions for the group. But this part of the quest kind of makes some... assumptions about how the issue will be approached. I often had to hand-hold this section a bit. I, for one, am fine with GM rail-roading the story to the next "actionable" chunk. Everyone else fine with that?
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
grumble, grumble... "clubs..." Slathalin will approach the central bar with Curious. Recognizing the need to stay close in a location this.... "people-y."
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Slathalin will proceed forward and enter the club. Snickering to himself about the comments made regarding Damorisovitch's clothing choice.
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Piloting, initiative: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 Forward 1, turn left. Piloting, Evasion: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 Success! AC/TL are 15!
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
On phone, difficult to move our ship. Anyone that would like to is free to move our ship somewhere advantageous, today. So the game can keep moving. Otherwise I wont be getting to it until tonight, or tomorrow sometime. Piloting, Evasion: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 DC 13, Fail. AC/TL still 13.
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Forward 1, Turn right, 1, Turn left, 5, turn left, 3, turn left. Marked on map Piloting, Evasion: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 DC 13. Success. AC/TL are now 15. "We gott'em on the run! Let's light 'em up!"
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Move forward one. Marked on map.
"I'm trying to hold it steady with them in our sights, but I'll be damned if I'm gonna make it easy for them to hit us again!"
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Fwd 1, Turn left, Fwd 5, Turn Left, Fwd 4, Turn Left. Path Marked Piloting (Evasion): 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 DC 13, Failed. AC/TL still 13 "Ride may have been a bit rough, but I got that shot lined up for you! Now let's blow 'em up before they circle back!"
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Slathalin has 1 Rank in Piloting, so our AC/TL are both 13 Fwd:4, Turn right, Fwd 5, Turn left, Fwd 1. Path marked with grey line on map "Not gonna give them an easy target if I can help it!" Piloting, Evasion: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 DC 13 for a Tier 2 ship. Increase AC and TL by 2. Both are now 15
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Pre-emptive Piloting Initiative Piloting: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11 1 rank in Piloting. So ship's AC/TL are both 13
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
"Mission was to get the sandstone tablet. Lerecti still has it. Let's do the trade and mark this mission complete before starting anything else. You wanna negotiate more work with Lerecti at that point: fine," Slathalin states in a no-nonsense manner.
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Enjoy the CON! As an honorary Minnesotan, I expect you to make us proud!
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Slathalin draws a survival knife and steps forward. which ends their turn. (melee action economy sucks with a 0BAB)
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Slathalin hugs the shadows and falls back from the group, coming up behind the thugs that tried to corner the group, by coming up behind them.
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Without even apparently realizing it at first, Slathalin has gone into a 'stealthy predator' approach. Once he realizes this, he figures it is because he is anticipating danger. While he doesn't feel like that is the case, he trusts his subconscious and years of training. Stealth: 1d20 + 7 ⇒ (17) + 7 = 24
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Umm... Slathalin tries to be ... nice. Aiding Damorisovitch through gritted teeth. "Why don't we just punch them until they tell us what we want to know?!" Diplomacy (Aid Damorisovitch): 1d20 + 1 ⇒ (7) + 1 = 8 He does not do so well...
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
Slathalin is a well built Vesk. They look completely comfortable in any situation, while seeming somewhat out of place. They are covered with tactical equipment, utility items, and things that would otherwise make them prepared for any situation. But they seem bulky, in big armor. Despite all of the tools at their disposal, it appears that "brute force" is their best (maybe only used) tool. Slathalin is an Operative.... that is Strength focused. We'll see how this goes.
Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None
"Yes. Yes. Get the tablet. We can definitely take the tablet from this android." Says a large, muscular vesk with heavy armor poorly 'hidden' under tactical clothing. They eye up the group. 'This should be... interesting.' |
