[SFS] PbP Gameday VII - GM Woran's Dreaming of the Future (All 4 Parts) (Full) (Inactive)

Game Master Woran

gm cheat sheet:

[dice=init Marble]1d20 + 3[/dice]
[dice=init Saffron]1d20 + 1[/dice]
[dice=init Damorisovitch]1d20 + 1[/dice]
[dice=init Curious]1d20 + 3[/dice]
[dice=init Slathalin]1d20 + 4[/dice]


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Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Slathalin will keep up with Curious.

you said nothing else of interest in that office, but is that door to the north there? Or counting both those offices as one big office?

If northern door to additional office...:
Slathalin will push past Curious and open the northern door from this office.

if just one big office...:
Slathalin will motion for Curious and Saffron to follow him. As they all fall in step he will progress south to where the hallway appears to open up.

While exploring Slathalin will keep the whole team updated via his armor's comm unit on locations and anything of note. Even if that report is just coordinates and "nothing to report."


Dead Suns:

The map puts them as two, but the description counts them as one. So it should just be one big office

Continuing down the corridor you come to the corner where the hallway makes a turn to the north, opening up into a wider storage area.

The storage area contains several storage pods. Peeking inside, you can see each of them contains an android with a red collar around the neck.
Checking the status pad of the computer, Curious determines that opening the pods without the proper wake-up sequence could seriously damage the androids inside. The sequence can most likely keyed into a computer somewhere else in the club.

Assuming a quick take 10 on curious part

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

"More slaves, eh? This individual does not deserve a gentle touch."

Slathalin will continue exploring with Curious and Saffron.

Into his communicator, "Found a bunch more slaves back here. Gonna keep looking. If trouble arises, don't hold back. This guy deserves it. Spare the android slaves, though."

Exo-Guardians

Male LN Vesk Priest Overlord Mystic 3, Soldier 1 | SP 21/29 HP 31/31 | RP 5/5 | EAC 15; KAC 17 | Fort +4; Ref +1; Will +8 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft | n/a | Spells: 1st: 4/4; Healing Touch 1/1 | Active conditions:

Damorisovitch waits for news from the rest of his team, and tries not to get himself thrown out. He looks around to see what sort of entertainment that this establishment has to offer... other than tormenting corrupt management, that is.


Dead Suns:

Rounding the corner, Slathalin, Saffron and Curious see the hallway continue. There is a set of double doors, clearly leading back into the club. On the east side of the hallway, there are four doors.

Damorisovitch finds that entertainment in this club can be had in two ways: Dancing, and drinking. The two raised bars seem quite popular, with the bartenders mixing and throwing drinks, making quite a show of it.

Dataphiles

Android Mechanic | EAC: 15 KAC: 17 | SP:7/7 HP 10/10 RP: 4/4 | Fort +3 Ref +3 Will +0 (+2 agst Spells/SLAs) | Init: +3 Perception: +4 (Low-Light, Darkvision 60 ft.) | Speed: 25 | Active Conditions: None

Curious continues to explore with Slathalin and Saffron. Curious notes the pods, keeping a mental note to keep an eye out for the computer that can safely release these android slaves.

In the com unit, "Do not attempt to release any android slaves you might find in statis. That will need to be done from a specific terminal or they will be damaged."

Continue down hallway to eastern 4 doors, opening the first if unlocked.


Dead Suns:

Updated the map

This office contains several small workstations, a desk, and well-stocked bar. Two doors lie on the western wall, with one clearly being a leftover relic from a previous renovation. A door on the eastern wall is blocked by an open and empty deep-space storage pod. Two doors frame the
northern wall.

dc15 perception check:

you notice that a painting is set a little too far off the wall, and that by unhooking a small latch, the painting can be swung from one side to reveal an access control panel.

Wayfinders

Neutral Good Female human xenoarchaeologist technomancer 3 | SP 15/15 HP 19/19 | RP 5/5 | EAC 15 ; KAC 15| Fort +3; Ref +2; Will +4 | Init: +1 | Perc: +3, SM: +1 | Speed 30ft | Spells: 1st: 4/4 | Active conditions: None.

Perception!: 1d20 + 1 ⇒ (9) + 1 = 10

Dataphiles

Android Mechanic | EAC: 15 KAC: 17 | SP:7/7 HP 10/10 RP: 4/4 | Fort +3 Ref +3 Will +0 (+2 agst Spells/SLAs) | Init: +3 Perception: +4 (Low-Light, Darkvision 60 ft.) | Speed: 25 | Active Conditions: None

Curious walks into the room and looks around.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

"Looks like there's something here." Curious says, as they investigate a control panel hidden behind a painting on the wall.

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Slathalin walks up with Curious as they approach the painting. The intent is to stand guard or provide assistance.

Quitely into comm unit: "We found an abandoned office. Curious found something. Investigating now."


Dead Suns:

Inspecting the panel, Curious thinks that it might give access to the more 'covert' parts of the clubs computer network. But its secured.

You would need a computers check to hack the panel

Wayfinders

Neutral Good Female human xenoarchaeologist technomancer 3 | SP 15/15 HP 19/19 | RP 5/5 | EAC 15 ; KAC 15| Fort +3; Ref +2; Will +4 | Init: +1 | Perc: +3, SM: +1 | Speed 30ft | Spells: 1st: 4/4 | Active conditions: None.

Saffron cracks her nuckles. ”Let's see what tasty morsels you have for me today...”

A wrist flick spits out a cable Saffron catches and plugs into the clubs port.

Computers!: 1d20 + 8 ⇒ (7) + 8 = 15


Dead Suns:

Saffron's fingers fly over the keyboard, but after a few commands, a notice flashes.

"Username or password incorrect"

the attempt failed, but you can try again

Wayfinders

Neutral Good Female human xenoarchaeologist technomancer 3 | SP 15/15 HP 19/19 | RP 5/5 | EAC 15 ; KAC 15| Fort +3; Ref +2; Will +4 | Init: +1 | Perc: +3, SM: +1 | Speed 30ft | Spells: 1st: 4/4 | Active conditions: None.

Come on you bastard. Enough of this.

Computers!: 1d20 + 8 ⇒ (10) + 8 = 18


Dead Suns:

On the second attempt, Saffron hacks the panel.

Saffron is presented with an access screen that allows her to perform actions from a menu.
•Deactivate control collars on androids
•Open the safe
•Activate Theatrical smoke/fog
•Activate Strobe lights on dance floor

These options can be accessed from the panel, or with a bit more hackwork, Safron thinks she can link them to her own datapad (another computers check

Wayfinders

Neutral Good Female human xenoarchaeologist technomancer 3 | SP 15/15 HP 19/19 | RP 5/5 | EAC 15 ; KAC 15| Fort +3; Ref +2; Will +4 | Init: +1 | Perc: +3, SM: +1 | Speed 30ft | Spells: 1st: 4/4 | Active conditions: None.

Let’s make this mobilfied.

Computers!: 1d20 + 8 ⇒ (10) + 8 = 18


Dead Suns:

Saffron struggles with the panels pairing controls. This is one stubborn piece of hardware!

You failed, but can try again

Wayfinders

Neutral Good Female human xenoarchaeologist technomancer 3 | SP 15/15 HP 19/19 | RP 5/5 | EAC 15 ; KAC 15| Fort +3; Ref +2; Will +4 | Init: +1 | Perc: +3, SM: +1 | Speed 30ft | Spells: 1st: 4/4 | Active conditions: None.

Grrrrr. Come on you bastard. Enough of this.

Computers!: 1d20 + 8 ⇒ (11) + 8 = 19

Wayfinders

Neutral Good Female human xenoarchaeologist technomancer 3 | SP 15/15 HP 19/19 | RP 5/5 | EAC 15 ; KAC 15| Fort +3; Ref +2; Will +4 | Init: +1 | Perc: +3, SM: +1 | Speed 30ft | Spells: 1st: 4/4 | Active conditions: None.

Come on you bastard. Enough of this.

Computers!: 1d20 + 8 ⇒ (5) + 8 = 13


Dead Suns:

fort save: 1d20 ⇒ 1

Annoyed, Saffron tries two more times to make a connection between the panel and her pad. After the third time, a surge goes trough the panel, stunning Saffron. For one round

Looks like a hidden countermeasure was triggered at the failed third attempt.

Dataphiles

Android Mechanic | EAC: 15 KAC: 17 | SP:7/7 HP 10/10 RP: 4/4 | Fort +3 Ref +3 Will +0 (+2 agst Spells/SLAs) | Init: +3 Perception: +4 (Low-Light, Darkvision 60 ft.) | Speed: 25 | Active Conditions: None

Curious opens the panel, finding the computer terminal they were keeping an eye out for.

To Saffron -- "Want to work together at this?"

Curious then attempts to provide Saffron assistance on some of these checks. If Saffron resists assistance, Curious attempts on their own as well.

GM:

I'll let you figure out where/how these should be applied...

Main goals, get access into panel first, then secure mobile control (hopefully unnoticed).

Computers: 1d20 + 8 ⇒ (3) + 8 = 11
Computers: 1d20 + 8 ⇒ (4) + 8 = 12
Computers: 1d20 + 8 ⇒ (15) + 8 = 23
Computers: 1d20 + 8 ⇒ (13) + 8 = 21
Computers: 1d20 + 8 ⇒ (2) + 8 = 10

Wayfinders

Neutral Good Female human xenoarchaeologist technomancer 3 | SP 15/15 HP 19/19 | RP 5/5 | EAC 15 ; KAC 15| Fort +3; Ref +2; Will +4 | Init: +1 | Perc: +3, SM: +1 | Speed 30ft | Spells: 1st: 4/4 | Active conditions: None.

I won’t say no to an assist or three!


Dead Suns:

Saffron can try again, using curious rolls as an assist if she wants to

Wayfinders

Neutral Good Female human xenoarchaeologist technomancer 3 | SP 15/15 HP 19/19 | RP 5/5 | EAC 15 ; KAC 15| Fort +3; Ref +2; Will +4 | Init: +1 | Perc: +3, SM: +1 | Speed 30ft | Spells: 1st: 4/4 | Active conditions: None.

"Ow! The hell?"

One more time...

Computers!: 1d20 + 8 ⇒ (16) + 8 = 24


Dead Suns:

Finally Saffron makes a connection. Happy too it worked, as she's pretty sure, that if it had failed, she'd get zapped again.


Dead Suns:

What do you all want to do? There is more to discover, this room has two more doors. There is still the hallway. Use the computer controls? Do something else? I'm all ears.

Wayfinders

Neutral Good Female human xenoarchaeologist technomancer 3 | SP 15/15 HP 19/19 | RP 5/5 | EAC 15 ; KAC 15| Fort +3; Ref +2; Will +4 | Init: +1 | Perc: +3, SM: +1 | Speed 30ft | Spells: 1st: 4/4 | Active conditions: None.

Saffron taps a few keys on her mobile. A satisfied smirk and a nod at her fellow starfinders follows. "I want to see what's behind the other doors in this hallway. After, let's go hit the dance floor; shall we?"

Saffron walks to the farthest door, peeking around the corner if the hallway turns.

GM Woran!:
Saffron deactivated the android collars


Dead Suns:

Saffron walks to the end of the hallway. Peeking round the corner, she sees the hallway continue.

Opening the door she's found the staff toilets.

Saffron, Curious and Slathalin can hear commotion from the dance floor.

-----------------------------------------------

Back on the dancefloor, Damorisovitch and Marble hang around, keeping an eye on things. They notice a bit of a commotion. One of the Vesk bounces has one of the android bartenders by the arm. The Vesk looks angry, and the Android looks frightened.

Exo-Guardians

Male LN Vesk Priest Overlord Mystic 3, Soldier 1 | SP 21/29 HP 31/31 | RP 5/5 | EAC 15; KAC 17 | Fort +4; Ref +1; Will +8 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft | n/a | Spells: 1st: 4/4; Healing Touch 1/1 | Active conditions:

Damorisovitch moves over to the overly aggressive Vesk, ”is there a problem here, tovaritch?” he asks. ”Perhaps you do not need rough handle this poor bartender like this. Zis could be seen as a sign of repression... or even mishandling of workers. Damorisovitch knows that zis is not vat you ver doingk, da?”

diplomacy: 1d20 + 4 ⇒ (15) + 4 = 19


Dead Suns:

The Vesk looks at Damorisovitch. "Please stand back sir. There is a problem with this employee. We're taking it into the back to handle this."

Wayfinders

Neutral Good Female human xenoarchaeologist technomancer 3 | SP 15/15 HP 19/19 | RP 5/5 | EAC 15 ; KAC 15| Fort +3; Ref +2; Will +4 | Init: +1 | Perc: +3, SM: +1 | Speed 30ft | Spells: 1st: 4/4 | Active conditions: None.

Saffron's head perks up when she hears the commotion. Her fingers tap across her mobile computer pad. "Hee hee...."

She opens the other door in the hallway.

GM Woran!:
Saffron activates the lights and fog machine on the dance floor


Dead Suns:

Saffron opens the door to a small break room. A table and chairs fill most of it. A microwave and a coffee machine take up what is left of the small space.

----------------------------------

While Damorisovitch and the guard are engaging in a stare off, the strobe lights and fog machine at the podium suddenly come to life.

Marble and Damorisovitch can make a Fortitude save.

fort save Vesk guard: 1d20 + 3 ⇒ (15) + 3 = 18

Wayfinders

Neutral Good Female human xenoarchaeologist technomancer 3 | SP 15/15 HP 19/19 | RP 5/5 | EAC 15 ; KAC 15| Fort +3; Ref +2; Will +4 | Init: +1 | Perc: +3, SM: +1 | Speed 30ft | Spells: 1st: 4/4 | Active conditions: None.

fort save? Whoops!

Exo-Guardians

Male LN Vesk Priest Overlord Mystic 3, Soldier 1 | SP 21/29 HP 31/31 | RP 5/5 | EAC 15; KAC 17 | Fort +4; Ref +1; Will +8 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft | n/a | Spells: 1st: 4/4; Healing Touch 1/1 | Active conditions:

Damorisovitch Fort: 1d20 + 1 ⇒ (13) + 1 = 14


Dead Suns:

Damorisovitch sees spots for a moment, but then his eyes adjust to the light. He can see that the guard in front of him also has no trouble with the light.

Dataphiles

NG Female Ikeshti Blood Sommelier (Biotechnician Technomancer 2) | SP 12/12 HP 13/13 | RP 4/4 | EAC 16; KAC 17| Fort +2; Ref +13; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Spells: 1st: 3/3 (DC14) | Active conditions: None.

Marble Fort: 1d20 + 2 ⇒ (15) + 2 = 17

"Gah, what, who's did you say was playing tonight?" Marble grumbles as the stage lights up.

Exo-Guardians

Male LN Vesk Priest Overlord Mystic 3, Soldier 1 | SP 21/29 HP 31/31 | RP 5/5 | EAC 15; KAC 17 | Fort +4; Ref +1; Will +8 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft | n/a | Spells: 1st: 4/4; Healing Touch 1/1 | Active conditions:

"Is that normal?" Damorisovitch asks the guard. "And, again, why are you manhandling that employee?"

He turns to the android and asks, "Are you feeling oppressed?"


Dead Suns:

fort save android: 1d20 + 2 ⇒ (6) + 2 = 8

The android is rapidly blinking, clearly blinded by the flashing light.

The Vesk Guard pulls the android a bit further away from Damorisovitch.
"We keep employee issues confidential. Any misdoings will be handled in house. No need to shame this android in public sir. Please seek your sensation elsewhere."

Wayfinders

Neutral Good Female human xenoarchaeologist technomancer 3 | SP 15/15 HP 19/19 | RP 5/5 | EAC 15 ; KAC 15| Fort +3; Ref +2; Will +4 | Init: +1 | Perc: +3, SM: +1 | Speed 30ft | Spells: 1st: 4/4 | Active conditions: None.

Saffron returns to the first room to inspect the last unopened door, hoping it is an office with a safe....


Dead Suns:

The last door has a keycard mechanism next to it, but is not locked. Opening the door, Saffron sees a room with several art pieces. Paintings, a vase, a few statues. And a sandstone tablet...

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Following Saffron into the room, Slathalin will grab the sandstone tablet.

Speaking into his communication device, "We have the tablet. If we can rid this slaver scum of some of his 'workforce' let's do as much as we can on our way out. Otherwise, mission complete."

He will then walk back out of the room collecting up Saffron and Curious on the way (unless either want to stay/do something).


Dead Suns:

With the tablet in their possession, Slathalin, Saffron and Curious exit trough the double doors back on to the dancefloor.

fort save Slathalin: 1d20 + 1 ⇒ (15) + 1 = 16
fort save Saffron: 1d20 ⇒ 11
fort save Curious: 1d20 + 3 ⇒ (15) + 3 = 18

The moment they open the door, the strobe lights shine in their eyes.

Over the din of the music, they can hear someone shouting.
"There they are! Get them!"
A shot is fired and the dance crown panics.

init:

init Marble: 1d20 + 3 ⇒ (10) + 3 = 13
init Saffron: 1d20 + 1 ⇒ (17) + 1 = 18
init Damorisovitch: 1d20 + 1 ⇒ (8) + 1 = 9
init Curious: 1d20 + 3 ⇒ (2) + 3 = 5
init Slathalin: 1d20 + 4 ⇒ (20) + 4 = 24
init guards: 1d20 + 2 ⇒ (2) + 2 = 4
init bogden: 1d20 + 3 ⇒ (4) + 3 = 7

Round 1

Initiative

Slathalin
Saffron
Marble
Damorisovitch
Bogden
Curious
Guards

Slathalin, Saffron, Marble and Damorisovitch are up!

Due to the panicing crowds, the whole floor counts as dificult terrain.
Saffron is dazed for: 1d4 ⇒ 1 rounds.

Acquisitives

Vesk Operative | EAC: 16 KAC: 18 | SP:6/6 HP 12/12 RP: 4/4 | Vesk Fort +1 Ref +5 Will +2 (+2 agst fear)| Init: +4 Perception: +5 (Low-Light Vision) | Speed: 25 | Active Conditions: None

"Well, gig is up. Let's show these slavers some retribution!"

Slathalin moves forward, and draws his pistol. And due to 0 BAB, that is the extent of his turn.

Exo-Guardians

Male LN Vesk Priest Overlord Mystic 3, Soldier 1 | SP 21/29 HP 31/31 | RP 5/5 | EAC 15; KAC 17 | Fort +4; Ref +1; Will +8 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft | n/a | Spells: 1st: 4/4; Healing Touch 1/1 | Active conditions:

Damorisovitch takes a stepback from the vesk bouncer, and proclaims, "You are weak willed, a fatal flaw. A true warrior is strong in mind, body, and conviction. Feel the judgement of Damoritosh, slaver!"

Casts mind thrust on yellow.
Mind Thrust, Will DC14 for half: 2d10 ⇒ (6, 10) = 16


Dead Suns:

will save yellow: 1d20 ⇒ 10

Slathalin: Moves forward and draws his weapong.

Damorisovitch: Steps back and casts a spell. Yellow grabs his head in pain.

Botting Saffron
Saffron: Rubs her eyes, seeing stars from the strobe lights.

Botting Marble
Marble: Looking to finish what Damorisovitch started, Marble draws her Arc pistol and fires at Yellow.

ranged attack vs yellow: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 ⇒ 4

Bogden: Screams something into a mic on his sleeve, (get them!) then aims over the bar at Damorisovitch.

ranged vs Damorisovitch: 1d20 + 3 ⇒ (12) + 3 = 15

But the bar takes the hit, not Damorisovitch.

Round 1

Initiative

Slathalin
Saffron
Marble
Damorisovitch
Bogden
Curious
Guards

Curious is up!


Dead Suns:

Sorry, I looked wrong. Yellow is uncoucious


Dead Suns:

Botting curious

CuriousMoves forward, as to not be affected from cover from the bar and draws his gun. He shoots at the other Vesk bouncer.

ranged attack at bouncer: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d8 ⇒ 3

Guard: Doesnt appreciate being shot at, and shoots back at curious.

ranged attack at curious: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Round 2

Initiative

Slathalin
Saffron
Marble
Damorisovitch
Bogden
Curious 3 damage
Guard 3 damage blue

Slathalin, Saffron, Marble and Damorisovitch are up!

Wayfinders

Neutral Good Female human xenoarchaeologist technomancer 3 | SP 15/15 HP 19/19 | RP 5/5 | EAC 15 ; KAC 15| Fort +3; Ref +2; Will +4 | Init: +1 | Perc: +3, SM: +1 | Speed 30ft | Spells: 1st: 4/4 | Active conditions: None.

sonovabeech...ow

Saffron takes in the scene before her realizing once again she has found herself in the midst of thuggery. Looking around, she thinks she can make it to the bar and take cover. It's a risk she must take.

move 30', take cover behind bar; if this is an action, cool; if not she will draw her pistol as her second action

Exo-Guardians

Male LN Vesk Priest Overlord Mystic 3, Soldier 1 | SP 21/29 HP 31/31 | RP 5/5 | EAC 15; KAC 17 | Fort +4; Ref +1; Will +8 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft | n/a | Spells: 1st: 4/4; Healing Touch 1/1 | Active conditions:

Damorisovitch moves up towards Bodgen, while drawing his tactical spear. "You must be the slaver Damorisovitch has heard so much about." says the priest. "Damorisovitch thinks you are without honor, and will face the scourge of The Grim Commander."

He gathers his power, and unleashes the power of his mind upon Bogden.
Mind Thrust, DC14 Will for half: 2d10 ⇒ (6, 7) = 13

if Bogden hits Damorisovitch:

He will use his Share Pain ability, burning a Resolve to have Bodgen take 1/2 of his damage. Will save DC14 to negate


Dead Suns:

Saffron: Takes cover behind the bar, gun at the ready[/b]

will save: 1d20 + 4 ⇒ (14) + 4 = 18

Damorisovitch: Casts mid thrust at Bogden. Bogden grunts in pain.

Slathalinbotting

trick attack at the vesk bouncer: 1d20 + 7 ⇒ (12) + 7 = 19
attack at the vesk bouncer: 1d20 + 3 ⇒ (13) + 3 = 16

damage: 1d4 ⇒ 4

Marble:botting With yellow gone, marble shoots at Blue
ranged attack vs blue: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 ⇒ 5

Bogden: "You'll pay for crossing me!

full attack at Damorisovitch: 1d20 - 1 ⇒ (17) - 1 = 16
full attack at Damorisovitch: 1d20 - 1 ⇒ (1) - 1 = 0

But in his hubris, he misses.

Round 2

Initiative

Slathalin
Saffron
Marble
Damorisovitch
Bogden 6 damage
Curious 3 damage
Guard 12 damage blue

Curious is up!

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