Corvin Tergsvor

Sir Tristan Tilernos's page

61 posts. Organized Play character for Hrothdane.


RSS

1 to 50 of 61 << first < prev | 1 | 2 | next > last >>
Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Sir Tristan bows to his comrades.

"It was sincerely a pleasure to journey with you. If you care for the theatre, please do not hesitate to stop by the Imperial Stirlance Company Theatre here in Absalom."

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Thank you for running!

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Knowledge (religion): 1d20 + 6 ⇒ (7) + 6 = 13

"Well, that was quite exciting, was it not?"

Tristan will wait about a minute or so (just to make sure the confusion duration has run out), then try to wake up Insidion and Quarr with healing.

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

[ooc]If we are out of danger, Tristan will take 20 searching the room. It's only a 23, so someone else should probably do it as well. He'll also scan everything with detect evil and detect magic.

Paladin of Shelyn, so no Erastil here.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Yep. I've had a GM rule Bastion only works on melee attacks at the table, too. It's one of the reasons I picked the ghost for the target.

If Quarr is not in immediate danger of dying now, then it's academic at this point anyways. I'm not as worried as Pandora about us being able to get through this okay :)

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

When I researched Bastion of Good, which also specifically talks about attacks, I saw that a lot of people use a very restrictive interpretation of what "attack" means.

You could also argue that a confused character, who is so messed up mentally that they can harm themselves and their own allies, does not have the presence of mind to connect the phenomenon "that guy made some hand motions" and "I got hit with fire" to activate the kind of primal defense instinct that getting locked-in seems to represent. Getting locked-in against a wizard would actually be worse in most cases than not imo. You would have absolutely no control over your actions.

Getting locked-in is serious business, so I just want to make absolutely sure. It could easily mean Quarr dies.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

If that's how you're ruling it, that's how you're ruling it.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

First time I've ever used a cure spell offensively, so I forgot about the save >_<

Reflex Save: 1d20 + 13 ⇒ (18) + 13 = 31

Hoping that the ghost is close to being defeated, Sir Tristan reaches for the ghost once more with the charge of positive energy in his hand.

Touch Attack (flank, inspire): 1d20 + 8 + 2 + 2 ⇒ (4) + 8 + 2 + 2 = 16
Damage (inspire): 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10
DC11 to half

I'm not sure that Insidion getting hit by the AoE splash of the bomb counts as being "attacked," as he was never actually targetted by anything. If we are counting AoE effects that do not target him specifically as "attacks," then he should have been locked-into attacking the guy channeling negative energy before.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

I know it still hit (that's why I rolled the save); I just wanted to remind you for next time, as I assume it will try again :)

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

@GM Don't forget that Tristan's AC is 4 higher vs. the ghost thanks to his Bastion of Good's deflection bonus.

Also, I'm not sure whether inspire courage's damage bonus applies to melee touch attacks. If it does, then the ghost took 2 more damage

Fortitude Save: 1d20 + 11 ⇒ (16) + 11 = 27

Sir Tristan uses his last lay on hands.

Lay on Hands: 1d6 ⇒ 6

Once more, Sir Tristan activates his wand and attempts to disrupt the ghost with the positive energy.

Cure Light Wounds Touch Attack (inspire, flank): 1d20 + 8 + 2 + 2 ⇒ (4) + 8 + 2 + 2 = 16
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
If inspire courage applies to touch attacks and that hits, increase the damage by 2

If the ghost attacks Tristan again, he will Dodging Panache to increase his AC by another 4

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Will Save: 1d20 + 10 ⇒ (2) + 10 = 12
GM Star Reroll (2 stars): 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23

Tristan heals himself slightly as he places himself into a flank with Hargrym.

Lay on Hands: 1d6 ⇒ 4

Tristan activates his Cure Light Wounds wand once more. This time, he thrusts the healing energy towards the ghost.

"Go back from whence ye came, foul apparition!"

Touch Attack with Cure Light Wounds (inspire, flank): 1d20 + 8 + 2 + 2 ⇒ (12) + 8 + 2 + 2 = 24
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

The worst is when two PCs get confused and start hitting each other. I had that happen to me once on my magus :(

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Since Varian is confused and the ghost hit him, Varian is now locked into attacking it until something else hits him or confusion ends. Either way, he no longer has to roll for what he does.

Fort Save vs Ghost: 1d20 + 11 ⇒ (5) + 11 = 16
Will Save vs Channel Energy: 1d20 + 10 ⇒ (5) + 10 = 15
Lay on Hands: 1d6 ⇒ 1

Sir Tristan taps himself with his cure light wounds wand as he tries to shift into a more advantageous position.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Yeah. Honestly, you really don't need to go all-out when building in PFS, especially on something like a dual-cursed life oracle.

Fully cheesed-out characters tend to make things too easy, though it is nice to have a safety net in case things go south or in-case you get a really bloodthirsty GM.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Yikes. I never even thought about that with a deaf oracle. Considering how often clouds and such come up, that's gotta be rough.

Most oracles I see went the easy route and took burned and/or legalistic.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Yeah, it makes sense given the story. It was just surprising at the time b/c we didn't know his motivation yet lol.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Tristan will provoke. If the ghost attempts to attack him he will use dodging panache for an extra +4 to AC

His touch AC versus the ghost would be 10(base)+3(dex)+4(deflection bonus from Bastion of Good)+4(dodging panache), so 21.

Incidentally, I forgot to mention that it still hits Tristan for full damage.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Will Save vs Confusion: 1d20 + 10 ⇒ (9) + 10 = 19

Sir Tristan's faith in Shelyn keeps his mind clear from the spells confounding influence.

Move action to Detect Evil on the ghostly thing. If it's evil, he will continue his actions thus:

"'Let the righteousness in your heart be like a bastion of good that protects you from the might of the Whispering Tyrant!'"

Quoting another play about the exploits of the Shining Crusade, Tristan surrounds himself with an aura of protection.

Swift Action to use Bastion of Good. Everyone within 10 feet of Tristan takes half damage from any of the ghost thing's attacks. Tristan's AC is 4 higher against it, too.

Tristan then swims up next to Varian, trying to get as many party members as possible in range of his Bastion of Good.

The map is acting weird for me and not showing up, so I just moved my token close to Varian's. I'll check back again later to see if I can get the map to work better

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Actually, as of the recent ACG errata and the nerf to divine protection, it is now legal. It doesnt work the same--I think it has a limit on uses per day or something now--And idk if it would apply in this situation, so I would check it out

Sovereign Court

1 person marked this as a favorite.
AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Tactics-wise, idk what the scenario tells you to do or what the background motivations are for the enemies, so I can't really comment on you're doing. So much of it comes down to the tactics you're given to work with and the enemies you're given, and the enemies so far are a lot straight-forward melee guys that just full-attack. It seems like the difficulty mainly comes from the environment, so you did a good job remembering the underwater fighting rules. Getting paralyzed underwater is kinda terrifying. That said, I think your rolls are more deadly than the scenario :)

I'm honestly just happy Tristan is getting good use out of watersong for once. His original build got messed up by rules changes, so he's kinda all-over-the-place until he levels.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

I have already played it all as well.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Sir Tristan waves away Varian's wand, drawing his own.

He will use an additiona charge to top himself off.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Sir Tristan appears quite at home in the water, swimming with a natural--almost instinctual--grace.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Sir Tristan deftly interposes himself between the humanoid and the shark, attempting to draw their attacks and finish off the wounded foe.

Attack with Rapier (fighting defensively, combat expertise, inspire): 1d20 + 10 + 2 - 4 - 1 ⇒ (17) + 10 + 2 - 4 - 1 = 24
Damage (inspire): 1d6 - 1 + 2 ⇒ (4) - 1 + 2 = 5

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

@GM One, I think.

Tristan drops his performance and strikes at the ghouls, putting his sword between them and him.

Attack is on whichever one is most damaged

Attack with Rapier (fighting defensively, combat expertise, inspire): 1d20 + 10 + 2 - 4 - 1 ⇒ (20) + 10 + 2 - 4 - 1 = 27
Confirmation (fighting defensively, combat expertise, inspire): 1d20 + 10 + 2 - 4 - 1 ⇒ (1) + 10 + 2 - 4 - 1 = 8
Damage (inspire): 1d6 - 1 + 2 ⇒ (3) - 1 + 2 = 4

Watersong lingers for 2 rounds

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Tristan swims down to the lower level, drawing his rapier, and begins his watersong once more, walling off the sharks.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Good luck!

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Tristan drops his performance and moves to attack the remaining ghoul, drawing his rapier with a flourish. Performance lingers for two rounds

Attack with Rapier (inspire, combat expertise, partial cover): 1d20 + 10 + 2 - 1 - 2 ⇒ (2) + 10 + 2 - 1 - 2 = 11
Damage (inspire): 1d6 - 1 + 2 ⇒ (3) - 1 + 2 = 4

Let me know if I'm forgetting any penalties. I already included partial cover for him. The rapier purely piercing, so I don't think there are any others?

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Tristan once again forms a spike of water from the remains of the wall, striking at the ghouls.

Target is whichever one is most injured

Waterstrike (inspire): 1d20 + 5 + 4 + 2 ⇒ (19) + 5 + 4 + 2 = 30
Damage (inspire): 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Running low on performance rounds :(

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Did my attack hit?

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Sir Tristan maintains his watersong, but rather than reform the wall elsewhere, he makes part of it form into a spike that strikes at one of the ghouls.

The wall pieces are adjacent to all of the ghouls, so the target is whichever ghoul was most injured already

Waterstrike (inspire): 1d20 + 5 + 4 + 2 ⇒ (16) + 5 + 4 + 2 = 27
Damage (inspire): 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Tristan continues his performance, letting the previous wall of water drop as he creates a new one blocking off all but one of the ghouls.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

No worries. It's a weird ability that never comes up. I have a block of Legos I carry for face-to-face games, which helps.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

So I'm not the best at math, but the way I visualize it is as a 5x5x5 block of water. If you cut it into sixty (five feet times 12 inches) 1 inch wide 5'x 5' slices, it should be able to cover sixty squares worth of space. What am I missing?"

Isn't 5'x5'x5' (or 60" x 60" x60") 216000 inches, anyways?

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

K, guess I'm dancing then. Luckily, since I'm doing watersong, I don't need to play the "keep all allies in line of sight game"

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Not really sure how you want to adjudicate bardic performance underwater. Tristan's is supposed to be flavored as Shakespearean, but I can change it to something else if I need to.

Sir Tristan begins his watersong once more, making a wall to divide the group of undead in two.

"I have with such provision in mine art
So safely ordered that there is no soul--
No, not so much perdition as an hair
Betid to any creature in the vessel
Which thou heard'st cry, which thou saw'st sink."

Knowledge (religion): 1d20 + 6 ⇒ (5) + 6 = 11

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Tristan follows the others inside, walking past them towards the stairs descending down into the dark depths. He turns back towards the others.

"'Once more into the breach, Dear Friends?'"

He dives on in.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Sir Tristan smiles to himself.

"And here I thought I was praying to Shelyn."

He jumps in.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

I didn't see that. Nevertheless, Tristan assumed that they were just trying to intimidate him.

Sir Tristan gasps, completely taken aback by the conduct of his companions

"By the Heavens! I did not think you were barbarous enough to actually do it."

Tristan jumps in after the captive and attempts to drag him back up.

Do I need to roll anything? He has a swim speed. If it's not possible to drag him back up, he will cut the ropes so the man can swim.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Wait a second, I thought that they were just threatening him with intimidate to get him to talk? If they actually throw him over, there's mo way Tristan is just letting him drown.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Soooo, out of combat, I'm guessing?

"Fortune's favor appears to have gone elsewhere for the time being. I wonder what I must have done to upset her."

Tristan frowns as he heals himself a couple times with his wand.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

"Perhaps we should bind and then rouse these rapscallions, so that we might shake a few tidbits of knowledge out of them?"

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

"O for a Muse of fire, that would ascend / The brightest heaven of invention..."

Sir Tristan begins his Watersong once more, making a wall to prevent the enemies from escaping. And also so he can Waterstrike next turn....

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Sir Tristan begins quietly inquiring about a suitable boat around the docks.

Diplomacy (gather information): 1d20 + 16 ⇒ (10) + 16 = 26

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Sir Tristan politely waves away the potions.

"The needs of our company of heroes would be better served by holding my potion in reserve for someone else."

GM:
Sir Tristan has the alternate undine racial that gives him the amphibious subtype, so he can breath underwater, and he has a swim speed.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Sir Tristan scans the bottles with a cantrip.

"What mysteries, what wondrous miracles of weal or woe might be held within these tiny vials?

Spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12

He shrugs as he closes his eyes and smiles to himself.

"The answers lie not within the vessel of this humble knight, but in another that shall query these swirls of blue and white anon."

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

I concur

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Facing the rest of the party, Sir Tristan lowers his head, bowing slightly with his hand on his heart.

"My apologies. Usually, my sword is much better at holding off rapscallions such as this man."

Sir Tristan's posture returns to the poised elegance of an trained actor.

"The lady has wisdom in her words. I would suggest we fly from the premises of this most 'illustrious' establishment to more private accomodations."

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

"Well, that was certainly exciting. I had no idea that the barkeeps in this part of town were so murderous in both temperment and skill."

Tristan pulls out a wand of cure light wounds from his spring-loaded wrist sheath and taps himself numerous times.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Sir Tristan looks at his bloodied outfit and shakes his head.

"I really must learn Prestidigitation one of these days."

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Varian used CMW on me, so I should be at 20/51

Tristan stops his performance and the wall of water collapses into a long puddle.

He moves to the edge of the cloud and readies an attack if the bartender comes in-range.

Attack with Rapier (Fighting Defensively, Combat Expertise, Inspire): 1d20 + 10 - 4 - 1 + 2 ⇒ (6) + 10 - 4 - 1 + 2 = 13

If he attacks Tristan, he will use Dodging Panache to increase his AC by 4

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

As he picks up his sword, Sir Tristan continues reciting from the histories of the Shining Crusade.

"...And General Arnisant said, "We shall be a wall of righteous souls against the march of Whispering Tyrant!"

The wall of water moves to block vicious barkeep from simply stepping outside the Stinking Cloud and to protect Varian.

I'm guessing that changing the shape of the Watersong would be another standard action, so Sir Tristan just does that, picks up his sword with a move action, and five-foot-steps.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Lay on Hands: 1d6 ⇒ 4

I want to apologize ahead of time b/c this ability is complicated >_<

As my standard action, I would like to use Watersong to make a long, thin wall between all of us and the barkeep, if that's okay. I marked out the length with lines on the map. That length, ten feet high, two inches thick should be the equivalent of 5 cubic feet.

If that's okay, once the wall is up, I will stand up as my move action.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Two crits in a row!? Really? D:

Stabilize: 1d20 + 2 ⇒ (10) + 2 = 12

1 to 50 of 61 << first < prev | 1 | 2 | next > last >>