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![]() One of the advantages of PFS is it allows you to experiment with different character builds. My second character is a Fighter with a Greatsword. There's nothing particularly deep about him, and he only has two character traits; he left his home in the Realm of the Mammoth Lords because it's too f*ing cold up there! And he's quite proud of his waxed mustachios. But my bard is another matter. I saw a picture somewhere of a goblin jamming on an electric guitar, with multi-color sparks flying everywhere. I said to myself, "that's it! my next character is Sparky the Electric Bard!" He's a silly goblin that uses Electric Arc on his steel-string guitar and wears fluffy bunny slippers. Much more character driven. Oh, and I started a gunslinger once and didn't enjoy it. So I bought a rebuild boon... Shizuru visited her in a dream and now she's a semi-reluctant Champion. And the XP the gunslinger acquired didn't go to waste. PFS is an situation where it takes all kinds, and that makes it more fun! ![]()
![]() An excerpt from FORCE BARRAGE
Concealed: Fog or similar obscuration makes you difficult to see and target. Hidden: A creature you’re hidden from knows your location but can’t see
Undetected: A creature you’re undetected by doesn’t know where you are.
You can't see someone Hidden or Undetected, so you can't even use Force Barrage. ![]()
![]() Claxon wrote:
I agree with you. I mostly play PFS, which means I seldom have to shoot past the shortbow's short range. And often fire as a creature is closing to melee. ![]()
![]() This is going to get a little long, but the phrase "expensive in resources" has been questioned. A Sturdy Shield is described as follows: With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. So yes, magical. A Mending spell will fix one if it is Heightened to 3rd level. Were you planning on carrying this spell in one of your spell slots instead of Aqueous Orb, Fireball or Holy Light? That's one of the resource expenses I was talking about; it takes up the 'resource' of a spell slot. (Or perhaps, a Martial character is asking another party member to do this for him?) Another way to expend resources on this effort is to get a Wand of Mending, heightened to level 3. Let's see, that's a 7th level item that costs 360 GP, and can be used once per day. And will only restore 15 hit points to the item. It might not get your item back to 'unbroken' status. Hmm, I suppose you could get a couple of 3rd level spell scrolls at 30 GP each and see how often this problem actually comes up in play? Such scrolls are only 5th level items. This seems like the most sensible way to go about it. A Sturdy Shield at level 4 (as low as it goes) costs 100 gp and has a bulk of 1. Pray let me remind you that 100 GP will turn a normal weapon into a +1 Striking weapon. And at level 5, you need 165 GP to enchant your armor to +1. This entire discussion is about: do you want to do this? Do you want to spend these resources to fix shields damaged by Shield Block? Or do you want to spend this money/reaction when you could instead save your reaction for Reactive Strike and spend the money elsewhere? ![]()
![]() I mostly play PFS, so I haven't seen any GM bans except... Sparky the Electric Bard took in the Dubious Knowledge feat as it seemed like it would be a lot of fun. After the third time I used it, the Judge (my local VC/5 star judge) asked me to change it out for something else. It was becoming a burden to him to come up with semi-believable false facts and slowing him down. I agreed to this with alacrity, as I always believe in making things easier for the Judge. ![]()
![]() The 22 SP is for the _some_ of the raw material. You need a hilt, a pommel, a cross-guard, a sheath and you need to apply labor. Working with such an unusual metal requires greater care and precision. Everything but the 22 SP for the Cold Iron is rolled into the other 22 SP, as you can trade labor for the more mundane material. ![]()
![]() What you need is: A ballerina troop of Awakened Ostriches... Who rouse the Awakened Hippopotamus Princess... Who is then courted by the Awakened Alligator Acrobat. ![]()
![]() I played this scenario at a convention 6/1/24. Only one player had met the thieves before and there was table talk about just handing them over to the Jann. But we went and repaired things, and collected all five diplomacy boons, 'cause none of us thought fighting the Jann to protect the thieves was the right thing to do. I seem to recall Diplomacy being aided by other skills, and we had three characters with the skill at the Trained/Expert level, so we made peace with the Jann, gave him everything (all five diplo items) and that was that. Sounds to me like your judge was overly restrictive. ![]()
![]() This is far more likely to have been ordered by some Hasbro exec who has no idea what problems he's causing to WotC by ordering this, in a move to generate more revenue. It's a loss for Paizo, in that it caused them to sink a bunch of time & effort into the remaster. It's a win for Paizo in that they created and are leading the charge into ORC, and WotC/Hasbro got a lot of bad press over it. ![]()
![]() Might I suggest a Champion/Paladin of Shelyn, whose favored weapon is the glaive? a reach weapon. With Retributive Strike and Ranged Reprisal you get a _lot_ of use out of your reactions. Then, since a Champion ought to have a 14+ charisma, you take in the Sorcerer dedication. Take any bloodline you like, but start with Shield as one of your cantrips. Then you get two actions, and a Shield cantrip per turn. If you want more of a magic feel, take the Spellcasting feat at fourth level and look for utility spells, or one action spells. ![]()
![]() In one PFS scenario in Taldor, you have to fight the nasty noble. He's high level & riding a large lion... Being a Gunslinger of 8th level, I walked forward and used Targetting to his arm, and he dropped his magical sword. The judge was irate to read the module and find the noble was not carrying any other weapon... so he dismounted, picked up the weapon & remounted. 2nd round I do the same, and by this time all my party melee types have moved up and mobbed him. In the third round I used Targeting on the lion & hit him in the head for the Confusion effect. The lion attacked the noble & finished him off. My Gunslinger rolled no crits, and didn't do one hit point of damage; he just (figuratively) stun-locked the BBEG. ![]()
![]() PossibleCabbage wrote: I mean, realistically an arrowhead that is blunted enough that it does not pierce (even the decidedly not-sharp points you use for practice shooting still pierce) should reduce the die size. This is a ridiculous assertion. Just look at 'hollow point' bullets. There's a perfect example of what happens when you go from piercing to bludgeoning. Instead of expending energy penetrating (& making a deeper wound), much of the energy is expended on impact, shocking the target. There's no reason to change the die size. Quote: Archery is allowed to have some weaknesses. Archery already has weaknesses: 1) Only half Strength added to damage, and then only if you get a propulsive weapon. Which is 3x to 5x more expensive.2) Having to shoot through cover if the melee guys are doing their thing. 3) Pin is about the most anemic weapon critical in the game. ![]()
![]() PossibleCabbage wrote:
All it takes is for an Investigator to get cantrips is the Archtype feat for Wizard, which is a 2nd level feat, as per the Rogue above. ![]()
![]() Just as a note, you might want to get a silver hatchet, and a cold iron hatchet, then transfer the +1 striking runes to them. At level seven you have access to standard (middle) grade cold iron and silver, at about 250 GP per bulk... a hatchet is bulk 'L', so it costs you 25 GP for one. As an added bonus, get an Adamantine gauntlet for one hand; 350 GP per bulk , so 35 for one hand. If you run into constructs, etc, you drop/sheath the hatchet and start punching. First available at level eight. ![]()
![]() Claxon wrote:
This where my opinion diverges. I played a Lizardman/Iruxi Inquisitor, who went the full bite/claw/claw route. Still passed out a lot of damage, as all three are primary attacks & get Str mods. ![]()
![]() Fighter. Fighters get so many feats they can go any which way. I like to take in two levels of Rogue to boost Refl saves, grant Evasion, and give two dice of sneak attack on Flank (take the feat that gives an extra die of SA). Also take the feat that gives you Flank if the opponent is up against a wall. ![]()
![]() Kineticists get 1d6 damage (base) at first level. They get another d6 at 3, 5, 7, etc. So you don't really want to dilute the Kineticist level progression with other classes. And there isn't really any reason to do so; there are so many options that you can take your blast-all-day fellow all over the place. I played a Fire-based Kineticist all the way through the Emerald Spire, then went off to Osirion to help fight that dreadfull undead Pharaoh (Mummy's Mask). Ended up at 17th level. and enjoyed every minute of it. Yes it's hard to wrap your head around the mechanics, but it's worth the effort. ![]()
![]() Actually, Trip is still a bad choice for _anyone_ to use with Assurance. Somebody (I don't recall the name) put out a Guide that recommended it and it was heavily discussed in the Guide commentary thread. Allow me to quote: "...I have just randomly looked under 'G' (in the Bestiary), for all creatures from CR7 to CR11... and if your PC is level 10 & pushed Athletics to Master your Assurance - Athletics fixed total is 10 +10 (level) +6 (master) = 26. The results are that you auto-trip 8 of the 24 creatures. E_____, could you please describe how you came to the conclusion that As/Ath is auto-hit at higher levels? (I picked level 10 because PFS tops out at 11, did you sample at level 15?)" Note that the 'auto-hit' commentators stopped posting in the thread at this point, rather than actually try to provide any proof. I agree with the posters above that state Assurance is for basic tasks, and several of the examples. But not Trip! ![]()
![]() I'm glad you are enjoying your Archer Ranger. Please remember that on top of saving you an action to Hunt Prey, if you are tracking an enemy then you get to use your Tracking skill for Initiative, instead of your Perception, which is usually better. BTW, Anne has an animal companion: Yogi Berra, a small brown bear! ![]()
![]() I know very little of about Monks but I will say this: there was a long argument in another thread about Mountain Stance. It requires you to stand on the ground... Some people (including myself) said that the ground was dirt, stone, grass, etc. But not the deck of a ship, a tree branch, etc. Other people said that 'the ground' meant any surface you were standing on. I suggest you either talk to your judge, or search the forums/FAQs on this before you start to use it. ![]()
![]() Back to the OP and his question: being an archer is not a trap. While there are multiple agruments in this thread about what is most effective in a fight, or in situation X... the differing playstyles of different groups & GMs make a lot of this moot. I play both a Greatsword Fighter and an Archer Ranger in Pathfinder Society, and both are enjoyable. Which is most enjoyable? The Thief racket Rogue! :D The best advice I can give you is to try out an Archer and see for yourself... as long as you are not in a situation where you will be locked into that choice if you end up not liking it. If you are going to get locked in, then choose something you _know_ you will enjoy long-term. ![]()
![]() NPC: "So you are an Inquisitor of Desna?"
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![]() Anne sends Yogi Berra (brown bear animal companion) in to Support, which costs an action. She marks her quarry (action), then shoots twice with Hunted Shot (action) at 0 & -3 (thanks to Hunter's Edge/Flurry). This yields bow damage + 1d8 support damage per shot, which is respectable. While it's nice if Anne gets in a shot at -6, it's not a great loss if she doesn't as these are the shots that rarely hit. |