a have a question.
The Kinetic Blast make a Physical blasts are ranged attacks that deal an amount of damage equal to 1d6+1 + the kineticist’s Constitution modifier, increasing by 1d6+1 for every 2 kineticist levels beyond 1st. Spell resistance doesn’t apply against physical blasts.
In a Critical hit.... is a 20 / x2 but....
To level 1 1d6+ 1 + (1d6+1)
to Level 5 is 3d6+3 (3d6+3) or (1D6+1) how the alchemist bomb?
Physical blasts are ranged attacks that deal an amount of damage equal to 1d6+1 + the kineticist’s Constitution modifier, increasing by 1d6+1 for every 2 kineticist levels beyond 1st.
The damage of an alchemist’s bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike).
Based on the lack of wording on Kinetic Blast saying no to critical hits and Vital Strike, I'd say the total damage, including the dice, are multiplied as normal.
It would certainly be more balanced if it followed the same rules as alchemist bombs... but it doesn’t... you get the full range of dice doubled... you can’t use vital strike feats with it though, so it gets a little bit of balance back in from that...
Kineticist damage is already on the low end for ranged damage builds. Lowering it further doesn’t seem like “balance”.
It may be a bit too good for kinetic blade, but that’s pretty niche.
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Certainly Alchemists get extracts... Kineticists get 480' range if they want, and get a sack-load of hit points.
In short, the classes are different: direct comparison doesn't accomplish much.
Quite. I mean, the alchemist could just take a heavy crossbow with Dye Arrows and explosive missile to shoot their bomb at touch AC 1200' away (granted, at 10 range increments). Probably flatfooted touch at that range.