Ogre

Shrec the Powerful's page

289 posts. Alias of DoubleGold.


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Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec explains in a nice voice. I agree with Rhiannon. And I want no trouble. If you really don't want us to have it, we will leave the technology and be on our way. All I ask is that you give each one of us a chance to explain, and if the answer is no, then I'm sorry to bother you in the first place. diplomacy aid: 1d20 ⇒ 20


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec votes avoiding a fight if possible whether we get them or not.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec doesn'


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec runs over to get some water.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Yes, thanks.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

constitution: 1d20 + 14 ⇒ (9) + 14 = 23 or is that +2, con being the modifier instead of the number, if so that is 11?


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Um, so what I'm I to do, roll death save and then a flat check to end the burn? Also, if he dies now, it would be a hassle for paizo to fix this cause then my character death would be retconned a month after the game was reported. Unless their reporting system works the same as ours like you can just simply go back and edit. Or does the character not die if the pregen dies? Or pay for a resurrect so Paizo don't have to go through the trouble of marking him dead.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

reflex: 1d20 + 6 ⇒ (3) + 6 = 9
reflex: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

reflex: 1d20 + 6 ⇒ (9) + 6 = 15 Shrec moves in, provokes and strikes hit: 1d20 + 15 ⇒ (19) + 15 = 34 dmg: 1d8 + 9 ⇒ (3) + 9 = 12 vs blue
crit thread: 1d20 + 15 ⇒ (18) + 15 = 33 dmg: 1d8 + 9 ⇒ (4) + 9 = 13


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

reflex: 1d20 + 6 ⇒ (3) + 6 = 9


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec can't do much, so he aids Minata I agree with him diplomacy: 1d20 + 10 ⇒ (3) + 10 = 13


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

I guess we have to


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec sense he feels a sense of falling, moves to the corner and grapple the walls to hold himself up, he faces the wall and stretches his arms out for a 90 degree angle acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Well, anyone have any ideas, we could rest here until our Constitutions are back up, but I have a feeling time is of the essence.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

fort: 1d20 + 8 ⇒ (4) + 8 = 12 Oouch


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

After being healed Ah much better, how much more of this mission? And please tell me no more haunts.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

boon: 1d20 ⇒ 2


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec can't roll high enough for either check, but upon hearing that voice. Ah, really, fighters can't deal with that, they don't have the means. I should have trained as a Cleric.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Yeah forgot what we were dealing with, but the fighter can't do anything, he don't have positive damage and he doesn't have religion, so I guess that is what he does not knowing any better.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec after being healed moves in and strikes hit: 1d20 + 15 ⇒ (17) + 15 = 32 dmg: 1d8 + 9 ⇒ (7) + 9 = 16


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec doublemoves out of the room out of the way of the haunt feeling like nothing he can/will do will disable the haunt.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

will save: 1d20 + 4 ⇒ (17) + 4 = 21 Shrec has control, except it is a haunt and fighters can't do anything about a haunt, he can't slice it in half with his sword.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

step to red and attack hit: 1d20 + 15 ⇒ (11) + 15 = 26 dmg: 1d8 + 9 ⇒ (4) + 9 = 13


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

reflex: 1d20 + 6 ⇒ (1) + 6 = 7 reflex: 1d20 + 6 ⇒ (9) + 6 = 15
Shrec complains
Guys, what are you going, she just wants to create something. Sure, that something might be bad or it could be good, but we live in exchange for helping her create a creature, even if it is a monster. She offered us a deal. If she if offering to spare us, then she'll make the same deal with anyone else including townsfolk, she will offer to spare their lives in exchange for being her slave, is that so bad? Not sure which one I want to attack yet, I'll relook it over in a couple of hours. Shrec will actually fight, just roleplaying an apathic character who wants to live at all costs.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

I think, it is a good idea for us to surrender. She didn't yell, she said it nicely. Perhaps if we surrender, she will treat us nicely.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Thought I posted, but Shrec will delay.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec move up now that the haunt is gone.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec will delay.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Thanks, I was worried about the greenish gas.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec will... Wait a minute, shouldn't they be all dead? You said blue was destroyed, that was the last one.
If not, he moves to one in melee to strike hit: 1d20 + 15 + 2 + 2 ⇒ (9) + 15 + 2 + 2 = 28 dmg: 1d8 + 9 ⇒ (1) + 9 = 10


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec strikes at the blue one twice hit: 1d20 + 15 + 2 + 2 ⇒ (19) + 15 + 2 + 2 = 38 dmg: 1d8 + 9 ⇒ (3) + 9 = 12
hit: 1d20 + 10 + 2 + 2 ⇒ (5) + 10 + 2 + 2 = 19 dmg: 1d8 + 9 ⇒ (2) + 9 = 11


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

fort: 1d20 + 8 ⇒ (5) + 8 = 13
aoo: 1d20 + 15 + 2 + 2 ⇒ (8) + 15 + 2 + 2 = 27 dmg: 1d8 + 9 ⇒ (7) + 9 = 16


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)
Lorian the Peacemaker wrote:
Might want to roll for the crit there Shrec

good call, forgot I had to confirm crits in Pathfinder 1e.

hit: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21 extra crit dmg: 1d8 + 9 ⇒ (5) + 9 = 14


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

They can't seem to hit Shrec, but he sure can hit them. He is ready and pumped knowing he is invincible. hit red: 1d20 + 15 + 2 + 2 ⇒ (11) + 15 + 2 + 2 = 30 Inspire courage +2 and fevor +2.dmg: 1d8 + 9 ⇒ (1) + 9 = 10
hit red: 1d20 + 10 + 2 + 2 ⇒ (20) + 10 + 2 + 2 = 34 dmg: 1d8 + 9 ⇒ (3) + 9 = 12 inspire courage +2 and fevor +2
attacks go on green if red dies
reading the pregen, it is actually +15 and +10, only +13 and +8 if he is wielding the shortsword in his offhand, and I wouldn't be.

Blessing of Fevor
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec doublemoves forward.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Valeros is good. Reviewed, I guess we can but...it ain't avanced. Technology, this isn't exactly Starfinder and I thought season 7 came out before Iron Gods when technology started to exist in Pathfinder 1.o


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Valeros will show off his moves, he will even ask to spar with another ghost wolf with his sword if it ain't too dangerous and they can fight with their real weapons and stop the attack before they actually connect as a real hit. If not and they think it is too dangerous, they can use fake weapons, so if momentum can't be stopped they will only feel a slight bump. hit: 13 + 1d20 ⇒ 13 + (1) = 14 +2 longsword -2 to that if they use fake weapons as it wouldn't be magical.
hit: 1d20 + 8 ⇒ (12) + 8 = 20 +2 longsword 2nd attack. -2 to that might apply.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

And why are the Sellen Hills so harsh, too hilly to put houses and farmland down?


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Dot


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Pregen is up


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec is tired and beat from that fight, but he will search around perception: 1d20 + 1 + 7 ⇒ (2) + 1 + 7 = 10


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

reflex: 1d20 + 7 ⇒ (2) + 7 = 9 Phew, I can't believe that is over.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec stands up, action and attacks 3 action at yellow, yeah for haste.
hit: 1d20 + 9 ⇒ (5) + 9 = 14
hit: 1d20 + 9 - 5 ⇒ (2) + 9 - 5 = 6
hit: 1d20 + 9 - 10 ⇒ (20) + 9 - 10 = 19 oh finally, geesh
dmg: 1d12 + 10 ⇒ (4) + 10 = 14

Trildyn, please tell my you shoved it to the left instead of upper left, cause that would take me a move to stand up and then move to get to him.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Now that I'm released, swing at yellow hit: 1d20 + 9 ⇒ (7) + 9 = 16
dmg: 1d12 + 10 ⇒ (2) + 10 = 12
And second attack hit: 1d20 + 9 - 5 ⇒ (1) + 9 - 5 = 5
dmg: 1d12 + 10 ⇒ (9) + 10 = 19
and third attack hit: 1d20 + 9 - 10 ⇒ (16) + 9 - 10 = 15
dmg: 1d12 + 10 ⇒ (7) + 10 = 17


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

break free of grapple, str: 1d20 + 4 ⇒ (1) + 4 = 5 Unless break free of grapple is athletics, then add 5 more to that number.

Well, as I get three actions per turn break free of grapple: 1d20 + 4 ⇒ (9) + 4 = 13
break free of grapple: 1d20 + 4 ⇒ (1) + 4 = 5


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Pull out bastard sword and strike zombie two-handed hit: 1d20 + 9 ⇒ (3) + 9 = 12
dmg: 1d12 + 10 ⇒ (2) + 10 = 12

and second attack hit: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18
dmg: 1d12 + 10 ⇒ (6) + 10 = 16 and I'm at 39 HP not 49, I took 11 damage, not 1.

edit: Yellow obviously.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Pull out Javelin, rage and throw at yellow hit: 1d20 + 7 ⇒ (19) + 7 = 26
dmg: 1d6 + 4 ⇒ (3) + 4 = 7


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Doesn't anyone find this weird. Zombies usually can't work or even do anything but eat people. He says this quietly so only his allies can hear.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec goes up the warehouse and opens the door all the way, weapon drawn just in case.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

I think we can be as loud as we want, they dead can't hear, and even if they are undead, a zombies or skeletons ear drums should not work. Though he doesn't raise his voice just cause he doesn't want an echo.
No boons to slot

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