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Organized Play Member. 152 posts. 2 reviews. No lists. 1 wishlist. 20 Organized Play characters. 1 alias.



Dark Archive

I understand it can sometimes take up to a month (Maybe even more) for a player companion or campaign setting to be added to additional resources. My question is how long does it usually take for a core book (APG, UM, UC) to become legalized for play? Is it early, or maybe later?

Dark Archive

I'm a gm for a campaign of APL 4 players and my next session is coming up. I have some good leads on monsters, but right now I'm trying to find some creatures that have a lot of mind affecting abilities. The theme is "Horror". I wanted to see what you guys have used in your games.

Dark Archive

Okay, now that we're out of the playtest, does this mean that we can multi class with our occult adventures characters in pfs?

Dark Archive

My local gaming store carries quite a few customers at pfs night that are mad because they can't worship the horsemen in PFS. I had no reason to think this wasn't true, until I came across the inner sea world guide, which had a table for the horsemen. The additional resources says "Gods: All gods listed in the tables on pages 229, 231, and 234 are legal for play;". Page 234 contains the horsmen chart. Was there a blog post about this I don't know about?

Dark Archive

I'm looking for a Paizo god that has at least 2 of these domains, and has its favored weapon to be one of the following:
Domains:
Earth, Fire, Water, or Weather
Favored Weapon:
Dagger, Shuriken, Sling, Brass Knuckles, Hook Hand, or Wooden Stake.
None of my books have shown any of these, so please tell me where you got them :)

And a rule question: Is a warpriest's sacred weapon damage determined by his size, or his weapon's size? (Example: would a dagger meant for a medium creature weilded by a gnome deal 1d4 or 1d6 damage?)

Dark Archive

So I run a roll20 campaign that allows players to make max level characters and fight high teir monsters. Needless to say, the tarrasque is in a Gem owned by a wizard. I want this to be a fun experience for everyone, and that is NOT winning in 2 seconds. I'd like to know some spells and any other thing overpowered like Trap the Soul.

Dark Archive

Last Sunday I tried out a druid technique. I was wearing a pair of boots of the cat, while I wildshaped into a raven. I flew up 100 feet into the air, and turned into a dire ape, smushing the person below. The GM said it deals 1d6 per 10 feet, even though the rules say 4d6 per 10 feet for a falling object (A creature qualifies as a falling object, which has been proven in a couple of scenarios before. Bad goblin snipers ring a bell?). He said the reason behind this is that I'm wearing the boots of the cat so I fall lightly, which is not only flavor text, but not even mentioned in the boots of the cat.

Boots of the Cat:
Boots of the Cat
Price 1,000 gp; Aura faint transmutation; CL 1st; Weight 1 lb.
These high-soled blue boots provide a great deal of comfort and arch support while also making the wearer appear a little bit taller than normal. The boot's wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.

Later on, he didn't even allow me to use it when I wanted to do it again. Would he be right, saying the enemy barely takes any damage?

Dark Archive

Racer Walrus: The 60 foot base speed walrus. How? Here's how:
20 Foot Base Speed
+10 from Racer Archetype (Animal Archive)
+5 from Fleet
+5 from Fleet
+20 from Greater Longstride (Pack 2, just in case)
He would have a 90 foot base speed, but I couldn't fit the horseshoes onto him. The same thing can be done with a turtle, but it'll only have a 55 foot speed.
Have fun!

Dark Archive

So, in thornkeep accursed halls, my level 1 was hit by the wight and the gm imediatlley killed me. He said that there is 'no save' for a wight's negative level. I checked the bestiary and it says there's a save (A pretty low one, as a matter of fact). How do I handle this? Should I talk to the gm? And what would even happen? Is my character still dead? This is very frustrating. Please help.

Dark Archive

Hey everybody, I just want to get your opinion on what your favorite player companion is that has most of the contents legal for play, and why. What's the cool archetype, spell, or item in there? I love the harrow handbook because of all the interesting archtypes or hexes in it.

Dark Archive

So, let's say I want to take the baloney master prestige class, which only has a requirment of 5 skill ranks in craft (Baloney). If i've put a rank every level in craft (Baloney), does that mean at 5th level, I can take a level in baloney master, putting in my final rank, or do I have to be 6th level to dip in the baloney?

Dark Archive

So, I submitted my item on the fly, only to come up with a glorious idea the next day. Is there a way to reset my submission?

Dark Archive

So, in the Player Companion, "Advanced Class Origins", it mentions 2 things that apparently, are legal for play. Red Mantis Assassins, and Killing Helpless people. The Arcanist archetype "Twilight Sage" Eats people's energy rather than spells.

Twilight Sage:

Advanced Class Origins Said wrote:


Consume Life
As a full-round action,the Twilight Sage can constume the life energy of a helpless living creature, killing it.

So, does this mean I can just go around casting sleep on people then eating their childhood memories? I mean, I'd ASSUME that eating someone is illegal in play, considering all cannibal traits are illegal (Except Soul Drinker)...
Furthermore, the Warpriest Archetype "Mantis Zealot" allows people to play as Red Mantis assassins. I thought we hated those guys. This just doesn't make any sense that these would be legal for play. Can someone explain this to me? Don't get me wrong, I'd love to play a Red Mantis assassin or eat memories of grandma's cookies, but I just want to make sure paizo's not gonna be like "Oh yeah, remove those." when I just finish making my character...

Dark Archive

So I've been working up a few concepts for a character that's either cage or rita (Before she lost her powers). I've narrowed it down to a few classes:
Dervish Dancer (Bard Archetype) Nice and fast, dodge attacks
Mysterious Stranger (Gunslinger Archetype) Mysterious and has guns, but can get a gun clog, which sucks in close combat
Time Oracle Can role init twice and take higher result
Bloodrager Blood full of stuff
Brawler Brawlwer
Swashbuckler High dex based
So what do you think? Is there a PFS legal archetype that you would use?

Dark Archive

So can a Beast Rider ride ANY mount the character can ride? And if so, if the character takes the undersized mount feat, can the character ride those too?

Dark Archive

So, I submited a request for a compatibility licence (I think), and I don't know what I do next. Is there a party? Do I just pirate everything and get started? What's the whole 9 yards?

Dark Archive

Ok, I get it. The current Summoner Archtypes, pretty OP, especially Synthesist. But all I want is a summoner archetype besides the Evolutionist to be legal. Is that so much to ask?

Dark Archive

I've invented Stirgeman, the ultimate batman for PFS.
Mysterious Avenger (Swashbuckler) 1
Human
Stats:
STR 14
DEX 16 (+2 Racial)
CON 12
1NT 10
WIS 13
CHA 14
AC: 18 (10+4Armor+3Dex+1Dodge)
Feats: Dodge, Extra Panache
Traits: Reactionary, Armor Expert

Stirgeman everybody!

Dark Archive

Ok people, let's get to work.
I want to see a list of every class's archtypes that can be mixed together, like the Snake Bite and Strangler.
LET'S DO DIS.

Dark Archive

Magus with the Staff Magus and Card Caster Magus Archtypes.
I rest my case.

Dark Archive

So, we were trying to save someone who was kidnapped, right? My Hellknight Spirit is a spirit of anger, and therefore is prone to kill first tactics. While everyone else was busy fighting some wolves on our way to the shop of the lady who was in charge of the kidnapping (We had evidence), my spirit just phase lurches in and smacks her silly with his earthbreaker. Apparently, the plan wsa to just let the person go, which is completely morally wrong. A venture liutenet specifically told the players they're allowed to attack my spirit if he kept attacking her. In the end, they ended making tea for her... I love the spiritulist, but a few things I'd like to see:
-Clarification on whether or not the spirit keeps its items with it when it returns to my head/dies.
-A shorter casting rate (Perhaps a FRA) to fully-manifest the spirit when it's already partially manifested.
-Clarification on whether or not the spirit can change how it looks.
-More rounds for the ectoplasmic shield. 1 round per level is VERY low.

Dark Archive

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I am 15 years old, and I have begun to GM. I hearby make it my goal, nay, my DESTINY to become the youngest 5 star GM in exsistance. See you guys soon.

Dark Archive

I've been looking for a bit, but I can't find out which boons I'm allowed to trade. Can someone help me out?

Dark Archive

So I'm running Hellknight's Feast on sunday, and I plan on applying that cred to my Druid, but at the same time I want to play that mission with her. Can I do that?

Dark Archive

So Hall of the Flesh eaters is supposed to come out today. Anyone know what time?

Dark Archive

I don't own the advanced race guide, but I'm considering it. I'd like to know what races I don't need a boon to play besides the core races.

Dark Archive

With Halloween coming up, I thought it'd be fun to make a list of Spooky (But not horrific) monsters that you can use for any scary halloween scenarios you plan on running for your table!
The List so Far:
Misc CR:
Gremlins
CR 1:
Jack-o'-Lantern
CR 6:
Will-o'-Wisp
CR 10:
Bogeyman
CR 12:
Evil Eye

To submit a monster, please say the name AND the CR.

Dark Archive

So I'm making a campaign that feature the biggest, baddest creatures in the world. I'm talking mountain size. I was thinking about putting the boss into the map, like tentacles coming off the side of the map and stuff, or the bosses head on the map and the players are ontop a tower or a bridge. I wanted to know if this has been done before, and how you would go about doing it.

Dark Archive

Is the bonus bestiary legal for play?

Dark Archive

So I've been working on a buff witch, still level 1 that has 3 hexes (Human that took extra hex twice). I picked scar, ward, and fortune. I want to take cackle now, for the sake of infinite fortune, but my scar+ward combo is something I really like. What should I do?

Dark Archive

So my Internal Alchemist hides in a handy haversack until needed. Is it a standard action to pull him out?

Dark Archive

So, I have some questions about the scar hex for UM.
Can you cast mage armor on the scarred target as if you were next to it?
And what spell should I use that lets me just see through the scarred target.

Dark Archive

Alright, so in 5-99, one of my party members was lucky enough to land a natural 20 on a knowledge check against the flesh oozes. He picked a helpful information advice, and learned about their growth ability. The character shared the information, meaning my character would know that information. In 6-02, I encountered them again, as the same character. However, the GM would not let me share the information, DESPITE the fact that I have the chronicle sheet 5-99. A fellow player even supported my claim that you fight flesh oozes in that scenario. The GM allowed my character to recall all past events in scenarios EXCEPT that one. Is that allowed?

Dark Archive

What are some good and fun boons that are easy to get?

Dark Archive

In issues of 'Wayfinder' magazine, they have lists of archetypes. Are those archetypes legal for society play?