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![]() Is the Thug archetype the only way to get this done? I hope you'll all forgive me for assuredly rehashing arguments and discussions that have been done to death by now, but I'm just getting started with Pathfinder and I have a lot to learn. I have been using google and the PRD and the search functions as much as possible, but those can only get me so far. I know you can't escalate the Fear condition with the Intimidate skill, at least not normally. What I'm asking is if there are any options to do so other than the Thus Rogue? Magic items? Feats? Traits? ![]()
![]() Can the two be combined? I'm not seeing why they couldn't be, but if they can, I'm not 100% sure how it's supposed to work. Here's the relevant text: Rapid Attack (Ex): At 11th level, a mobile fighter can combine a full-attack action with a single move. He must forgo the attack at his highest bonus but may take the remaining attacks at any point during his movement. This movement provokes attacks of opportunity as normal. This ability replaces armor training 3. Whirlwind Attack
When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities. So, by my reading, I can use the Whirlwind Attack feat, which is a full-attack action, as written, and combine that with a single move taking my remaining attacks at any point during my movement (!). The only issue with this is Rapid Attack normally must forgo the attack at my highest bonus, but with Whirlwind Attack all of the attacks are at my highest bonus. I suppose with a very strict ruling you could say that since all of them are at my highest attack bonus, that I must forgo all of the attacks granted by Whirlwind Attack, thus the two abilities do not mix at all. On the other hand, being wildly liberal, one might rule that I merely give up one potential attack against an adjacent enemy and I then can attack all other opponents adjacent to me at every point of my move (since I can take my remaining attacks at any point during my movement). How would you rule this to work, if at all? ![]()
![]() Does the Reposition combat maneuver ever see use in anyone's campaigns? Has anyone ever seen it put to good use? I can't see it having even the utility that Bull Rush does, and without building for it, Bull Rush has pretty limited utility. Is there any such build out there specifically tailored toward Repositioning foes in combat? ![]()
![]() At the moment the entirety of the Fighter class can be summed up as Bonus Feats, Bravery, Armor Training, Weapon Training, Armor Mastery, and Weapon Mastery. About 3-6 class features, depending on how you slice it. I think everyone agrees that Bravery is a joke feature, while the masteries are basically part of the training. Most people would also agree that the Fighter needs 4 + Int modifier skills. I would add the following skills to his class skill list: Diplomacy, Knowledge (Geography), Knowledge (History), Perception, and Sense Motive. Anyway, if the Fighter class table was expressed so that it got Bonus Feats and Weapon Training as class features at 1st level, and Armor Training as a class feature at 3rd level, and they still encompassed the full number of feats and bonuses they used to, then that leaves 18 dead levels to fill in with other class features. That's where we as a community come in. So, if you had 18 dead levels to fill in for the Fighter, what you give them that would put them on par with Barbarians, Rangers, and Paladins? My two cents: Tactical Awareness (Ex): At 2nd level the Fighter gains a +1 bonus to CMB, CMD, Initiative, and Perception. This bonus increases by +1 at 6th level and every four levels thereafter. Combat Superiority (Ex): Starting at 4th level, a Fighter's skill is sufficient to allow him to ignore all ability score requirements of combat feats he takes. Furthermore, for the purpose of qualifying for combat feats, his base attack bonus is treated as being +1 higher than it is at 4th level, +2 higher at 8th level, +3 higher at 12th level, and so on. ![]()
![]() Is this spell as awesome as I think it is? 1st level, swift action cast, scaling bonuses to feinting and disarming (and also to CMD vs disarm), it lasts 1 minute/level, AND you can dismiss it to blind someone for 1 round? Ignoring the bonuses to/against combat maneuvers, that's a swift action Will save vs blindness for 1 round. That's pretty awesome just by itself. Anyone see this spell used in play? Would it be worth spending Rogue Talents on to cast as a Rogue? |