Lucy_Valentine wrote:
It wasn't PF but 3.5 but I aggree. She had it prepared for not so good ends. She had to prepare 1 enchantment spell each level but it could have been Greater Heroism (IIRC they are the same level). I have never claimed the character wasn't evil at heart, but I don't think that dominating the Werewolf was an evil act. Not that I cared. Her robes weren't getting any darker. By the way, I asked the player before casting Dominate on him anyway and he was cool with it. I am against casting this kind of spells on other PCs, but it was an special case.
Not just victory. You can achieve whatever you want with the right spells. Power? Gold? Love? You could say that's the easy path but if it was every single peasant would be using magic. I've studied magic since I was a child and my magic is my privilege. I'm not afraid of taking advantage of it. The next poster doesn't need magic to achieve his goals.
Vidmaster7 wrote: The old you've secretly been working for my evil cause the whole time. classic classic trick. It's classic because it works. So bad that in the end it's me who ends helping them with their good deeds. They are helpless without me and my evil schemes are not that time consuming. I'm afraid that I like too much getting some honest praise from them. But it has worked well before. People have accepted me and I have now a position of power where I am trusted. I don't know how some so-called evil geniuses forget about the relevance of being trusted. If I have to spend too much time working against people who wants me dead I cannot focus on really important things.
I like good guys. They make better minions. They are not so prone to betraying and backstabbing. Sure they are prone to all that «this is evil ,I'm not doing that» thing, but you can always keep them ignorant. You cannot trust evil guys. I feel more comfortable with my old trusty good guys. I don't like Paladins, though. They don't like me, and I don't like people who dislikes me.
Quote: I just have terrible luck in game when it comes to water. I've lost more characters to drowning or water related foes than anything else. Running water is EVIL. Never trust water. Never. I've tried to learn how to swim since I began adventuring because I was ashamed of not being able to swim. What kind of powerful enchantress/necromancer is afraid of water? I grew up on a small fishing town, but I'd rather stay away from water. Other kids thought I was weird. I didn't care. Water was EVIL. They threw me to the river to play a prank on me and I almost drowned. It wasn't funny. Water is EVIL and it wants to kill you. My adventures took me into a lot of sea-related places. It was like Destiny wanted to make my hatred for running water relevant for a reason. It never went well. I cannot swim and I'm just fit enough to survive a 2 hours walk (3 at my best). Water wanted me dead. So when my The day was a bit stormy, just a bit. We went underwater. My friends kept doing it well, but water wanted me dead, so I kept being pulled by the underwater currents again and again, and hitting the port's seawall all the time until I was almost knocked out. In the end one of my friends had to carry me. What an embarrasement! Finally we spotted our prey. She hadn't noticed us. I was already injured and not very confident about casting my spells underwater so I didn't want to have a fair fight but a fair win. I told my friends I was going to take care of her by myself. They looked at me like I was insane but I looked confident for the first time since we had gone underwater. They let me do it. So I cast Magic Jar and take over the sea elf's body without her even noticing us. I come close to us, tell them I am her now, and grab my own unconscious body. I am confident of being able to swim properly with an aquatic body and we start swimming to the shore. But guess what? Water is EVIL. Even with an aquatic body I end hitting the seawall again... twice. I don't care a lot if my borrowed body is beaten to death even if we want to capture her alive, but I'm still carrying my own body! Finally I made it to the shore, but I'm never doing that again. My best advice to all of you is to avoid running water. If you are on fire roll until you put the fire down, but don't jump into running water. Remember: Water is EVIL and it wants you dead.
I only played one character whose goals were more or less mechanic, this one I am posting with.
My other characters have less materialistic goals.
And I guess I could mention a lot more characters but these are the four that come to my mind now.
bishop083 wrote:
Don't worry, I'm an enchanter with 8 con and I survived a campaign full of golems. My secret? Meat shields. A lot of meat shields. And Magic Jar. Magic Jar might not be an option for you, so replace it with even more meat shields. You are a bard so you might be able to get meat shield from the most unexpected places.
Relaxing and enjoying my well earned position. No big evil plotting this year. Well, just a bit to remain in good shape. And this year I'm learning to swim. This time for real, with no Magic Jar involved. I've got to make Mom and Grandma feel proud of me. And maybe bringing Blazelock back from the grave because it doesn't hurt having a red dragon by your side. |
