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![]() cartmanbeck wrote:
Yay! Missed that since it wasn't in the bulleted list hehe ![]()
![]() The Adventure 7-3 reward states:
Spoiler:
Each character, at the start of each scenario, may examine the top 5 cards of their deck, then recharge any number of those cards. Once you win this reward, does it apply to all characters a character owns? I'm not sure that's RAI but it reads that way to me RAW. ![]()
![]() Everyone get ready for another online Convention!!!! PACS is at CannotCon this year with scenarios from the newly out 7-3 as well as We Be Heroes, Fangwood Thieves, A Night at Bloodthorne Manor, and the everplayable Dragons Demand - Wandering Way. You can check out more about the convention at the Warhorn Site. The games will be played real-time on Tabletop Simulator. The convention runs from Jan 22-26. ![]()
![]() I will be running PACS 7-1 at Nuke Con the first weekend of October. If you are interested in playing via Tabletop SImulator with me at this convention, please head over to https://www.nuke-con.com/ for more information. ![]()
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Deck Handler
![]() Hearing the news of Radillo's strange actions at the reading Room, Val is convinced that: a) books are evil things that corrupt your soul, and b)that interfering with the normal world by wiggling fingers and chanting can be very very scary so try not to piss off the Wizard or Sorceress. Hourglass Discard: The Tangled Briar
Explore: Red Mantis Assassin
End of Turn Actions: Recharge Spirit Sword
Valeros wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Magic Full Plate (Core), Breakaway Spear, Blessing of Shizuru, Blessing of Angradd, Ring of Stony Flesh, Viking Shieldmaster Recharged: Soldier (Core), Angelic Armor (Loot), Retriever, Fortified Breastplate, Greatclub +3, Evangelist, Spirit Sword, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 Charisma d6 ☑ +1 ☑ +2 Melee: Strength +2 Ranged: Dexterity +1 Fortitude: Constitution +2 Diplomacy: Charisma +2 Favored Card: Sword Weapon
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![]() Bigguyinblack wrote:
This sounds like a really fun idea but I'm in three games atm and work is getting very busy. I want to do this cuz it sounds like fun but I'm overextended atm. ![]()
![]() Hi everyone, So I got tired of writing down my deck list on a plain sheet of paper along with my wishlist of deck list upgrades so I made a pretty template to go with my paperwork. Not sure if anyone else would like it but here it is. The top has room to list which deck(s) you are using. The Deck list section has slightly more lines than the maximum I counted on my cards. The Upgrade List is where I like to write down what cards I want to upgrade with. ![]()
![]() Ok so I thought I had this figured out in a PbP game I'm in but then more weirdness about this card came up in a home game tonight so I'm very confused and hoping you all can un-confuse me. My husband and I started playing Dragon's Demand tonight. I'm playing Skull and Shackles Lem (cuz he's almost as awesome as Lini) and my husband is playing Fumbus. We added the alchemist's deck to the set to give him even more fun cards to play with. I managed to acquire an Alchemist's Fire and ended up needing to use it on a Bandit almost immediately. I discarded my Troubadour to add my craft skill. Here is where we get confused. The conversion guide says:
Spoiler:
If an item has a check to recharge, change its cost to “Banish” and change any recharge powers to “DURING RECOVERY (If proficient,) you may succeed at a (whatever check is required) to recharge this card.” If it was intended to be have another cost if not recharged, such as discard or bury, it should be “(Do whatever is intended to) this card; (if proficient,) you may succeed at (whatever check is required) to (do the other thing) instead.” During my PbP earlier today I was told that the discarded card goes into recovery. Since I'm playing Damiel in that game, the Alchemist's Fire also goes into recovery and then is auto recharged thanks to Damiel's power. Lem doesn't have any such shenanigans though so we got confused. (It wouldn't have been confusing if Fumbus had used it instead after I handed it to him next turn like we had planned but oh no, I had to explore just one more time.... Oh well.) So with Lem, do both the Troubadour and the Alchemist's Fire still go into recovery? Does the Alchemist's Fire now have a way to recover it or is it still auto-banished in recovery then? Help us please oh wise ones on the Paizo forums! ![]()
![]() zeroth_hour2 wrote:
I'll miss you guys. I'm hoping I can make it again next year to either Paizocon or Gencon. I've got a lot going on right now that's preventing me from going to anything but local cons. ![]()
![]() First World Bard wrote: This sounds great. I'm hoping I get some time to play PACS at Gen Con this year! I'm sad that I won't get to play with you this year as I once again won't be able to make Paizocon. My Venture Captain Elizabeth Roper will be there though! Look her up to play as she is a blast to play the card game with. =) ![]()
![]() So my carpool is planning to arrive in Seattle around 3 or 4pm ish on Thursday. Anyone interested in a pickup game Thursday evening? I will be bringing Skull and Shackles with me since my Wrath hasn't arrived yet. Can't wait to see you all! I don't leave until Tuesday morning so if anyone wants to play pickup games on Monday that would be awesome too. =) ![]()
![]() Dustin Ammerman wrote: OK so this is probably a stupid question... This is gonna be my first paizocon and my wife will be coming too... She enjoys the adventure card game more while I prefer the RPG more. She is interested in trying out PFS for the RPG though. So the stupid question is, are there going to be a bunch of low level PFS Sessions going on? I've finally created a character that I'm interested in really playing with and advancing, and I'm helping her work on one she likes as well. Would like to go from 1 as far as I can while at the con. I look forward to playing ACG with your wife at Paizocon. :) ![]()
![]() In memory of those who have fallen... Heggal in Heaven's Wrath: Heggal the Affable was a kind soul. Alway willing to share a pint or two with friends, he was always willing to lend a hand and his divine power to those in need. Ever the friendly halfling, he tried to talk his way out of difficulties rather than take up arms and fight. Sadly Heggal perished today when attempting to convince a Siren that his friends were not food. Heggal followed that sweet siren call down to Davey Jones' locker. Heggal will surely be missed. Please raise a pint to this pint sized cleric! ![]()
![]() tkpope wrote:
I only have an ipad or phone for video but if i can convince a friend to hold my ipad or phone for me, I might be able to whip something up. No promises and hopefully someone beats me to it. ;P ![]()
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![]() I come before you today to admit that I have seen the light! No longer do i dwell in the dark for I have found Bard and his name is Meliski!
Posting at lunch brings out my silliness i think.... Anyways, I was not a fan of Lem inRoTR. Just not my cup of tea. The Bard deck was last on my list of class decks till I decided to just buy them all. Never thought I would ever touch it for more than pregens, let alone play one! Now i find myself inthis weird world of Bard love in which I found great joy in having others reroll a die. You failed to get that weapon? Roll a die again! It got so bad I was skipping my turn as I had recharged all of my cards to help my friends. And I was ok with that! I did it three turns in a row! So weird..... Queue the Twilight Zone theme song. :) ![]()
![]() Tanis O'Connor wrote:
Your welcome Tanis! I try to help where i can. ;) In all seriousness, sorry for the worry. I went to through the deck three time before i posted. Shoulda made it four. ;) ![]()
![]() So off topic.... Know Direction is interviewing Mike Selinker and Tanis O'Connor tomorrow, Wednesday, September 17at 8:30pm in EDT. https://www.facebook.com/events/634581179988070/ If you watch live on youtube, you can type your questions for Tanis and Mike and they will *hopefully* be answered live. =) ![]()
![]() Hey Casey. I am going to attempt to answer these based off what I learned to run the demos at Paizocon Hopefully I don't get anything too wrong.... 1. One active ship per party. At the beginning of the scenario you will choose what ship you want to bring from among the different ships you have available on your fleet card. 2. The person who is taking his/her turn is piloting the ship. Anyone at that location is also on the ship. Anyone not at that location is anchored (hopefully I got that word right, I was calling it "land locked" -which was my own wording- all weekend.) On your turn, if you move, anyone else at your location may choose to move with you. Once your turn is over, the next person is now piloting the ship and so on. 3. The ships in the demo were separate cards. You would summon them if you ran into a pirate ship bane for instance. I can't remember the details on those bane cards any longer. 4. It's in addition to the normal exploration. 5. Dunno. 6. I believe it is any damage. Hopefully I didn't get these too wrong. ![]()
![]() Just want to give a shoutout and big thank you to Hawkmoon for his simple turn overview. I printed it out, laminated it, and took it to Paizocon with me. It was helpful and popular. For all of you who wanted your own, heres a link to Hawkmoon's file: http://boardgamegeek.com/filepage/98267/game-accessories-layout-guides-remo ve-game-workshe |