Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Assuming Nowzai tells us what Tlanexitc says, Sam will agree that we should get a move on it. Was the cool extra-dimensional vault we got something that is portable in some way? If so, Sam will go gather that up before we leave.
Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
HD - 1d8 + 2 + 127 ⇒ (5) + 2 + 127 = 134 FCB - .25 Arcane Point Skills Disable Device +1
Spells Corrosive Consumption
Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Everyone is hasted as well, don't forget As the dragon attacks Sam his Caustic Blood spurts back at the dragon Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level (maximum 15d6, Reflex half). This spurt travels in a 10-foot line, damaging the first creature or object it touches, with no splash damage. After it contacts a creature or object, your acidic blood continues to burn that creature for 1 round, dealing 1d6 points of acid damage per 2 caster levels (maximum 7d6). A second successful Reflex save negates this additional damage. Bite AoO - 13d6 ⇒ (1, 1, 3, 6, 3, 6, 2, 3, 4, 2, 6, 3, 3) = 43 Claw Attack - 13d6 ⇒ (2, 1, 4, 6, 3, 1, 3, 5, 5, 3, 4, 5, 3) = 45 Ref save DC - 22 for half, no SR The dragon is also affected by his Call of the Void Spell Pen - 1d20 + 13 ⇒ (19) + 13 = 32 Damage - 2d6 ⇒ (2, 4) = 6 Ref Save DC 21 for half damage Creatures adjacent to you when this spell is cast and at the start of your turn take 2d6 points of damage. In addition, creatures affected by your aura are fatigued, cannot breathe, and cannot speak or cast spells with verbal components. Creatures adjacent to you are allowed a Reflex save to halve the damage and negate the fatigue effect, but cannot breathe or speak regardless of whether their save is successful as long as they are adjacent to you. Sam will recall and cast Sundered Serpent Coil (No need to defensive cast since he cast Warding Weapon, unless the dragon has the Disruptive feat) Flanking with Tlanextic? If so that is the additional +2, the first is for heroism Tentacle To Hit CMD - 1d20 + 13 + 4 + 1 ⇒ (8) + 13 + 4 + 1 = 26
Attack To Hit - 1d20 + 19 + 2 + 1 + 2 ⇒ (14) + 19 + 2 + 1 + 2 = 38
Hasted Attack To Hit - 1d20 + 19 + 2 + 1 + 2 ⇒ (6) + 19 + 2 + 1 + 2 = 30
2nd Attack To Hit - 1d20 + 14 + 2 + 1 + 2 ⇒ (3) + 14 + 2 + 1 + 2 = 22
Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Sam will cast warding weapon on a dagger and move up to attack Sam will enchant Mord'ael to be Keen, Holy and Vorpal and move up to attack To Hit - 1d20 + 21 ⇒ (12) + 21 = 33
Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Fort Save - 1d20 + 15 ⇒ (4) + 15 = 19 (round 4 DC 19) Fort Save - 1d20 + 15 ⇒ (1) + 15 = 16 (round 5 DC 20) Non-Lethal - 1d3 ⇒ 2 Fort Save - 1d20 + 15 ⇒ (5) + 15 = 20 (round 6 DC 21) Non-Lethal - 1d3 ⇒ 1 Will Save - 1d20 + 13 ⇒ (16) + 13 = 29 Sam Casts Slow on the dragon - DC 21 Will Spell Pen - 1d20 + 13 ⇒ (20) + 13 = 33
Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Dalamus you were not in the breath weapon, you just needed to make a DC 15 Ref of take 5 fire damage and catch on fire. Fort Save - 1d20 + 13 ⇒ (17) + 13 = 30 Can Sam cast a spell and ready an action to attack the dragon as it continues it's momentum past him?
Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Sam will look around the room and if nothing looks amiss, he will then cancel his invis and gaseous Perception - 1d20 + 20 ⇒ (11) + 20 = 31 "Jenya, we are here, the outside room is clear." "Are you ok? Is there anything, or anyone else we need to be concerned about?"
Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Sam will continue to move in and gather crates until they are all removed Can Dalamus point them out to us or do I need to still roll perception? Perception - 1d20 + 20 ⇒ (14) + 20 = 34 Perception - 1d20 + 20 ⇒ (18) + 20 = 38 Perception - 1d20 + 20 ⇒ (11) + 20 = 31
Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Feel free to make a ruling on the spellstrike Tike, I think I am reading it right, I only need to do a full round spell combat if I am also trying to get a full attack round in but I may be wrong, I dunno Spell Strike: At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Round 1 Active Spells - Ablative Barrier 50/50 HP / Heroism 110 minutes / Overland Flight 13 Hours / Mirror Image 7 Images / Haste 12 Rounds / Channel Vigor (Torso) 11 Rounds / Long Arms 13 Minutes Sama'el:
Spells Prepared Cantrips -
Level 1- 7 Total
Level 2- 6 Total
Level 3 - 6 Total
Level 4 - 4 Total
Level 5 - 3 Total
Arcane Pool
Arcane Pool Power(s)
Mord'ael Scimitar +3
Special Abilities
Wands
Darkness - 1/Day (1 left)
I am not sure how far away this thing is, the map is black to me but I think I am correct in saying I can cast a shocking grasp and attack once in a round using a standard action and my move action to get close? Correct me if I am wrong and subtract the damage. I am also attacking with 15' reach with long arms and lunge and will enchant Mord'ael with Keen, Holy & Outsider Bane To Hit - 1d20 + 20 ⇒ (16) + 20 = 36
Cast Defensive - DC 17 (I am not sure I need this but I may need to move up and then cast and attack so here it is) - 1d20 + 13 + 8 + 4 ⇒ (8) + 13 + 8 + 4 = 33
Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Perception - 1d20 + 22 ⇒ (20) + 22 = 42 Sam gathers everyone quickly and casts - Dimension Door and shunts everyone to safety to the NE of where we are. It's 100 feet across to I will move us 200 ft to be safe
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