Hialin

Sama'el Val'varen's page

1,342 posts. Alias of Malcolm Reigns.


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Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will assist Nowzia with his research into the portal


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Is there anyway to find out what the portal above Calderon is happening? Can Nowzai or I sense any magic anywhere?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will also continue to assist with the refugees

Sam was asking about how badly injured people were because he and Nowzai could teleport fairly large groups if it was needed


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

How far away is the city we are heading to?

How many people are in dire straights and may not make it?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Yes Sam will go get it


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

14, I haven't updated my profile.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Assuming Nowzai tells us what Tlanexitc says, Sam will agree that we should get a move on it.

Was the cool extra-dimensional vault we got something that is portable in some way? If so, Sam will go gather that up before we leave.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

HD - 1d8 + 2 + 127 ⇒ (5) + 2 + 127 = 134

FCB - .25 Arcane Point

Skills

Disable Device +1
Fly +1
Knowledges +1 (Arcane, Dungeoneering, Planes)
Perception +1
Sense Motive +1
Spellcraft +1
Stealth +1
UMD +1

Spells

Corrosive Consumption
Wall of Stone


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Was the dragon able to remove the acid from itself? Otherwise it continues to burn


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Everyone is hasted as well, don't forget

As the dragon attacks Sam his Caustic Blood spurts back at the dragon

Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level (maximum 15d6, Reflex half). This spurt travels in a 10-foot line, damaging the first creature or object it touches, with no splash damage. After it contacts a creature or object, your acidic blood continues to burn that creature for 1 round, dealing 1d6 points of acid damage per 2 caster levels (maximum 7d6). A second successful Reflex save negates this additional damage.

Bite AoO - 13d6 ⇒ (1, 1, 3, 6, 3, 6, 2, 3, 4, 2, 6, 3, 3) = 43

Claw Attack - 13d6 ⇒ (2, 1, 4, 6, 3, 1, 3, 5, 5, 3, 4, 5, 3) = 45

Ref save DC - 22 for half, no SR

The dragon is also affected by his Call of the Void

Spell Pen - 1d20 + 13 ⇒ (19) + 13 = 32

Damage - 2d6 ⇒ (2, 4) = 6

Ref Save DC 21 for half damage

Creatures adjacent to you when this spell is cast and at the start of your turn take 2d6 points of damage. In addition, creatures affected by your aura are fatigued, cannot breathe, and cannot speak or cast spells with verbal components. Creatures adjacent to you are allowed a Reflex save to halve the damage and negate the fatigue effect, but cannot breathe or speak regardless of whether their save is successful as long as they are adjacent to you.

Sam will recall and cast Sundered Serpent Coil (No need to defensive cast since he cast Warding Weapon, unless the dragon has the Disruptive feat)

Flanking with Tlanextic? If so that is the additional +2, the first is for heroism

Tentacle

To Hit CMD - 1d20 + 13 + 4 + 1 ⇒ (8) + 13 + 4 + 1 = 26
Damage - 1d6 + 4 ⇒ (6) + 4 = 10

Attack

To Hit - 1d20 + 19 + 2 + 1 + 2 ⇒ (14) + 19 + 2 + 1 + 2 = 38
Damage - 1d6 + 9 + 13 + 2d6 ⇒ (4) + 9 + 13 + (4, 4) = 34

Hasted Attack

To Hit - 1d20 + 19 + 2 + 1 + 2 ⇒ (6) + 19 + 2 + 1 + 2 = 30
Damage - 1d6 + 9 + 13 + 2d6 ⇒ (2) + 9 + 13 + (6, 3) = 33

2nd Attack

To Hit - 1d20 + 14 + 2 + 1 + 2 ⇒ (3) + 14 + 2 + 1 + 2 = 22
Damage - 1d6 + 9 + 13 + 2d6 ⇒ (3) + 9 + 13 + (1, 6) = 32


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Do you want me to run Jenya? If so I just need to know her spells and what not


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Ahh you are correct, remove Vorpal


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will cast warding weapon on a dagger and move up to attack

Sam will enchant Mord'ael to be Keen, Holy and Vorpal and move up to attack

To Hit - 1d20 + 21 ⇒ (12) + 21 = 33
Damage - 1d6 + 9 + 13 + 2d6 ⇒ (2) + 9 + 13 + (4, 2) = 30


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Question...where is Jenya in all of this? Didn't we just rescue her from the thieves guild like, 30 seconds ago? Is she here and does she have anything she can do to assist?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will have casted Displacement, Call of the Void and Caustic Blood before casting Slow


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Fort Save - 1d20 + 15 ⇒ (4) + 15 = 19 (round 4 DC 19)

Fort Save - 1d20 + 15 ⇒ (1) + 15 = 16 (round 5 DC 20)

Non-Lethal - 1d3 ⇒ 2

Fort Save - 1d20 + 15 ⇒ (5) + 15 = 20 (round 6 DC 21)

Non-Lethal - 1d3 ⇒ 1

Will Save - 1d20 + 13 ⇒ (16) + 13 = 29

Sam Casts Slow on the dragon - DC 21 Will

Spell Pen - 1d20 + 13 ⇒ (20) + 13 = 33


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Dalamus you were not in the breath weapon, you just needed to make a DC 15 Ref of take 5 fire damage and catch on fire.

Fort Save - 1d20 + 13 ⇒ (17) + 13 = 30

Can Sam cast a spell and ready an action to attack the dragon as it continues it's momentum past him?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam casts Heroism and continues to fly away from the party a ways, trying to stay in the smoke but high enough that he still has air to breath, not sure what the hazard rules are


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

How long does it seem like we have?

Sam will cast haste on everyone and move away from the party a ways to make sure we don't all eat it's breath weapon


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will open the door.

"Who is the Jester, I don't think we saw any sort of leader outside the doors, there may be more around. What did he look like?"


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will look around the room and if nothing looks amiss, he will then cancel his invis and gaseous

Perception - 1d20 + 20 ⇒ (11) + 20 = 31

"Jenya, we are here, the outside room is clear."

"Are you ok? Is there anything, or anyone else we need to be concerned about?"


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will scout ahead, he is still in gaseous form and invisible


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam moves up still invis and gaseous


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sorry for the delay

Can I assume Sam made it through the windwall before it was cast or could he find a way in through a crack past the windwall?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Init - 1d20 + 7 ⇒ (12) + 7 = 19

Sam will cast Gaseous Form and find a crack to get into the church and the high ground.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Is there an upper opening Sam can make it through while invis?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Actually I forgot invis is min/lvl I will cast before I start flying

Slightly above the roofs, watching for any tricks knowing the Last Laugh as we do


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will fly ahead to scout, he will invis himself as he gets closer and will stay in contact with Tlanextic when they get closer


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam runs in and grabs another box....


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will continue to move in and gather crates until they are all removed

Can Dalamus point them out to us or do I need to still roll perception?

Perception - 1d20 + 20 ⇒ (14) + 20 = 34

Perception - 1d20 + 20 ⇒ (18) + 20 = 38

Perception - 1d20 + 20 ⇒ (11) + 20 = 31


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Round 1

Meh I thought I posted

Sam will use hasted assault on himself and rush in as well

Perception - 1d20 + 20 ⇒ (14) + 20 = 34

Round 2 - Carry it out


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam agrees with the party and moves to follow


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Ohh SR, I didn't think about that

SR - 1d20 + 13 ⇒ (17) + 13 = 30


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Feel free to make a ruling on the spellstrike Tike, I think I am reading it right, I only need to do a full round spell combat if I am also trying to get a full attack round in but I may be wrong, I dunno

Spell Strike:
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Round 1

Active Spells - Ablative Barrier 50/50 HP / Heroism 110 minutes / Overland Flight 13 Hours / Mirror Image 7 Images / Haste 12 Rounds / Channel Vigor (Torso) 11 Rounds / Long Arms 13 Minutes

Sama'el:

Spells Prepared

Cantrips -


  • Dancing Lights
  • Detect Magic
  • Read Magic
  • Mage Hand
  • Touch of Fatigue

Level 1- 7 Total

Level 2- 6 Total

Level 3 - 6 Total

Level 4 - 4 Total

Level 5 - 3 Total

Arcane Pool
Sama'el - Arcane Pool Power Points – 13/18

Arcane Pool Power(s)

  • Hated Assault
  • Flamboyant Arcana (Ex)
  • Arcane Deed - Precise Strike (Ex)

Mord'ael

Scimitar +3
Int - 15
Wis - 11
Cha - 11
Ego - 14

Special Abilities
Alertness
Black Blade Strike - 1 AP for +3 Damage for 1 Min
Telepathy
Unbreakable
Teleport Blade
Arcane Pool - 3

Wands


  • Shield - 41 Charges
  • Protection from Evil - 46 Charges
  • Obscuring Mist - 48 Charges
  • Weapon Wand - 48 Charges

Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)

I am not sure how far away this thing is, the map is black to me but I think I am correct in saying I can cast a shocking grasp and attack once in a round using a standard action and my move action to get close? Correct me if I am wrong and subtract the damage.

I am also attacking with 15' reach with long arms and lunge and will enchant Mord'ael with Keen, Holy & Outsider Bane

To Hit - 1d20 + 20 ⇒ (16) + 20 = 36
Damage - 1d6 + 13 + 10 + 2d6 + 2d6 + 10d6 ⇒ (4) + 13 + 10 + (6, 1) + (3, 6) + (3, 2, 1, 5, 4, 4, 3, 2, 5, 1) = 73
Confirm Crit - 1d20 + 20 ⇒ (11) + 20 = 31
Total Damage - 1d6 + 10 + 10d6 + 73 ⇒ (3) + 10 + (4, 3, 1, 1, 5, 4, 3, 4, 2, 6) + 73 = 119

Cast Defensive - DC 17 (I am not sure I need this but I may need to move up and then cast and attack so here it is) - 1d20 + 13 + 8 + 4 ⇒ (8) + 13 + 8 + 4 = 33


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will cast

Heroism
Long arms
Mirror image 1d4 + 3 ⇒ (4) + 3 = 7
Channel Vigor (torso)
Fly on Epik
and Haste

Init - 1d20 + 7 ⇒ (15) + 7 = 22


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I can't seem to load the map

"Yes Epik I can cast fly on you, let's quickly prepare any defensive spells and bring the fight to it"

Sam has haste as well if Nowzai is out


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I figured, either way the roll was good enough no matter what

Know Plane - 1d20 + 23 ⇒ (9) + 23 = 32


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will spend 4 points of AP and recall Teleport and get us into the fight quickly, I can bring 4 plus myself and

Teleport failure - 1d100 ⇒ 8

I am assuming I am at least seen casually?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

"We should try and find Dalamus"


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will haste the summons and move to assist


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I have none of those things, Sam will delay to see who all is left after the summons do their things


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Is there a skill needed to be able to fashion a harness out of a rope?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam calls out to his party "There are several townspeople that have fallen into the fissure, I count 14, about 50 feet down!"

Sam moves to see who he can grab easily


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam follows Epik as well, flying above to be able to call out any areas that need our help


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam casts haste on all the elementals and Epik to speed up the process


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will fly over as well but there is little he can do to assist, he is not very strong but he will try

Str Assist - 1d20 + 1 ⇒ (3) + 1 = 4


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I have 2 memorized. 0 now though I can recall them using AP's

Yes, I actually forgot about the Couatl completely


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Perception - 1d20 + 22 ⇒ (20) + 22 = 42

Sam gathers everyone quickly and casts - Dimension Door and shunts everyone to safety to the NE of where we are. It's 100 feet across to I will move us 200 ft to be safe


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I have been flying this whole time, is there any way I could have seen it sooner from height and give people more time to react?

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