
Epik |

Unable to assist, Epik prepares to heal the victims as the djinn brings them up.

Dalamus Othreleth |

Initiative
1d20 + 9 ⇒ (15) + 9 = 24
Dalamus will attempt to run into one of the alley's
I think I am ok, but I was looking around for others that need help. Those horses could trample some if they continue. Is there anyone in the direction that they are heading?

DM Fflash |

Dalamus
There are others along the paths, but I cannot predict where the stampede will go ... as I look back along the trail they've left behind them, they've been fairly erratic in their progress through the city. It looks like they came from the Surefoot Livery ... must've been something that happened to the building. They've left a trail of destruction in their wake
Dalamus darts to an alley as the cattle and horses charge buy ... they appear panicked and wounded.
Knowledge Nature, Heal, or Handle Animal for more info

Ma'puande |

Ma'puande Retcon:
She casts Summon Monster V (She burns her last 6th level spell) - Bralani: 1d3 + 1 ⇒ (2) + 1 = 3
She asks them, in celestial "There are innocents trapped in that fissure, please bring them to me. Be as quick, but as careful, as you can be.
With Augment summoning they should have 24str, hopefully they can lift them out.

DM Fflash |

Again with my forgotten campaign ... ugh, I am the worst. Sorry gentlemen, I actually really like this chapter. Let me try and pick it up
The Crushing Chasm
Round 1: Ma'puande and Nowzai cast their summons. The paladin and magus stand or hover around and watch.
Round 2: The summons appear. Each of the outsiders nods in understanding and they fly down and secure four of the trapped citizens (the first four are the unconscious ones. The 25 wide chasm begins to close in, making it 20 feed wide now. The citizens begin to scream.[/ooc]
Round 3:The outsiders bring the four unconscious victims up and drop them off on the street.
Keep letting this cycle play out or are you all doing anything else?
The Stampede
Tlanextic ghosts along near Dalamus, still flying over the rooftops (and invisible?)
The livery is a couple miles away, I can direct you there past the obstacles. Do you wish to try and stop this stampede? Perhaps we could use some magic or other tricks to try and lead it safely out of the city? I could attempt to charm the lead horse or cattle if you can help me determine which it is?
Dalamus to make a perception check

Ma'puande |

Ma'puande will cast another Symbol of Healing on the ground and direct her Bralani to place the others there as well.
Symbol of Healing: 2d8 + 12 ⇒ (4, 6) + 12 = 22

Nowzai al'Nazari |

Knowledge (geography): 1d20 + 20 ⇒ (13) + 20 = 33
Nowzai pulls from his knowledge, attempting to ascertain the most at risk victims and directing the summons to aid them first.
"Epik, please pull the survivors back to safety. Sama'el, can you hasten the flying help?"

Epik |

Epik pulls up victims where possible.

Tlanextic *NPC* |

Dalamus
Dalamus eyes the herd for a moment and then picks one out. Tlanextic casts its charm monster from overhead.
Will Save: 1d20 + 1 ⇒ (5) + 1 = 6
I have succeeded ... what shall I do with it now? I don't speak .. "bovine" ... but can attempt to lead it, I suppose? Where should I take them?

DM Fflash |

Epik
Ma'puande puts up a symbol which near instantly brings back the unconscious victims as they come close to it. The symbol continues to radiate and some of the nearby bystanders have their bruises and cuts healed as well, and they look upon the oracle with awe. A murmur passes through the crowd and some folks run off in different directions.
Sam joins the rescue effort.
Round 4: Sam casts haste and moves with the summons into the crack; Nowzai calls out which to rescue first. The crack closes to 15 feet
Round 5: Sam and the outsiders bring 5 more people out
Round 6: The rescuers return. The crack closes to 10 feet.
Round 7: The remaining 5 people are brought out by the team
Rund 8-10: The crack shuts completely, leaving a strange 1 foot elevation change in the middle of the street.
The folks that ran off earlier bring others to the symbol of healing, taking care of broken bones, sprains, cuts and others. All in all, Ma'puande heals several dozen people over the 10 minutes her symbol is active.
Gain 9 evacuation points for this section plus 2 for neighboring sections due the healing

Nowzai al'Nazari |

Nowzai partakes in the healing aura as he tells the rescued citizens where to evacuate. "Please, do not linger or go back for sentimental things. Time is of the essence and you must get to safety as quickly as possible."
When the crowd is on its way, he joins the others and continues on our rotation.

Dalamus Othreleth |

Try to lead them to the western gate out of the city, take this left then the next left, I will cut through the properties and tell you where to go after that. They will stay to the roads
Dalamus will start down the first street on the left and cut straight through the property at the next intersection, so that he can give
Tlanextic directions.
Dalamus will activate his boots of Haste so that he will be faster

Epik |

Epik nods at Nowzai. "Well done. Where to next? Shall we head to the northeast? Where has Dalamus gotten off to?"

DM Fflash |

Dalamus
Dalamus turns up the speed and quickly outpaces the stampede. A combination of his lead and Tlanextic's urging, the stampede follows in behind the half-elf and burning through his boots of speed magic he is able to lead them on a path out the western gate, diving out of the way as the last of his daily boot magic expires. He is about to make a quip when he catches a bizarre sight off to the east.
Gain 6 Evacuation Points for clearing the stampede
An immensely obese creature flies in lazy circles in the sky on bat-like wings that seem too small to effectively support its bulk. The creature’s leathery skin is knobbed, rough, and coated with pale green slime. Its bloated face is demonic and hateful. A crowd of cowering civilians huddles below the circling monster as it barks out orders in a thick, phlegmatic voice. The townsfolk root through the rubble of a fallen building, placing stones atop each other as if building some sort of structure.
Image uploaded to Roll 20. Map updated. Knowledge Planes DC31 for more
Team Epik
@Nowzai -- how do you intend to track Dalamus? Tlanextic's telepathy is good to 100 feet

Nowzai al'Nazari |

@Nowzai -- how do you intend to track Dalamus? Tlanextic's telepathy is good to 100 feet
Nevermind. I was thinking familiar.
Nowzai shakes his head, forestalling his own offer. "Indeed I cannot locate them without preparing a different spell or two. We could move in that general direction and hope to find them, or continue on our own way."

DM Fflash |

You identify the creature as a kelubar, or a slimy demodand, shock troops of the demodands normally responsible for gathering and keeping slaves. Strong, brutal and of average intelligence, they are cruel masters of acid and strength, resistance to weapons, spells, fire and cold.
At the same time you receive a magical sending from Ma'puande. (see above ... you hear her voice and can reply)

DM Fflash |

Great responses here guys ...
Nowzai pulls everyone else by the nose and drags them through the city.
4000 feet at your speed will take you 66 rounds at double move through the city. 33 if we assumed you ran ...
Dalamus
Perception: 1d20 + 2 ⇒ (7) + 2 = 9
The outsider is focused on its task and notices neither Dalamus nor Tlanextic (who I assume is invisible again if he has enough uses?)
It's going to take them a while to get to you, Dalamus. Are you waiting for them?

Nowzai al'Nazari |

Knowledge (planes): 1d20 + 31 ⇒ (15) + 31 = 46
Nowzai regards the fiend dourly. "A kelubar demodand, or 'slimy' in the crude vernacular. They are shock troops and often in charge of collecting and tending slaves. They are strong, use acid, and resist fire and cold."
He looks to Epik, "Lead on."

Epik |

Epik draws his weapon. "We must destroy this evil."
He turns to the spellcasters. "Who can bring this thing to the ground or bring me to it?"