Hi GM.
I will change the stat line to make clear the ABP, no problem.
About where Salty is from, it is open. I don't know, really. If you have a suggestion, excellent.
On the other hand, Salty is not worried about it. He lives on the sea now, and don't really care where he was born.
Every expedition needs a cook!
This 22 years-old Half-Orc does make an impression. A pair of formidable tusks protrude from his face, and his greenish muscles bulge below the simple sailor clothes he wears. He smells salty, like sweat, but there is something nice about his smell. He smells like food. Tasty food.
Valaravans was born in a faraway land, and his love for the sea, and his quest for the next cooking recipe, has made him travel far and wide, and now he only recognizes the sea as his home.
A cook by profession, and an Alchemist by trade, he is always looking for that new spice or flavor that can change his day into something special... really special.
Because, what can be more magical that eat or drink something into our bodies, that gives us strength, endurance, happiness, even life itself?
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I submit for your consideration Valaravans, a half-orc known by those in the trade as "Salty", pirate cook extraordinaire, and also an Alchemist specialized in melee combat, especially when he drinks his mutagen and becomes "Sour" Valaravans.
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The statistics are in the alias. I haven't equipped him fully or selected his formulae yet, but the character is there already.
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Sample:
While the others went looking for treasure, Valaravans remained on the sandy beach, examining the giant crab remains, singing softly.
"When I was born, my mother cried for mercy,
Way haul away, we'll haul away Joe
She sends me out to sea, and I never learn to cursey,
Way haul away, we'll haul away Joe"
He took out his drill and knife and started opening the shell, peeking inside with knowledge not only in anatomy but also in cooking.
He started taking the best cuts for later, he separated the tasty bits from the viscera and made sure to get all the possible meat from the dead crustaceans, washing and salting it in seawater to keep it from spoiling.
In his mind, he was thinking in the possibilities for breakfast. Raw with lemon juice? Covered in flour and deep fried? Garlic-laced and broiled?
So many options.
After getting all the meat he proceeded to take the eyes, the claws and several parts of the carapace. Who knows which kind of alchemical potions he would be able to concoction? Potions to see underwater with ease? A lotion to harden the skin? An elixir to restore teeth to toothless seaman?
His nose, before his ears or eyes, let him know something was wrong. The smell of fear. The smell of blood.
He looked up at his companions, running from a big ugly creature, four-legged and with horns, chasing them.
He quickly dropped his stuff and drank two vials from his bandanna. At once his body started to grow and mutate, reaching 9' of height, while a double row of razor-sharp teeth protruded from his mouth and claws appeared from his hands. A dorsal fin appeared on his back, and his feet became big and webbed.
He had become his alter ego, the big half shark monster, "Sour" Valaravans.
He roared at the creature while running to face it.
Time to get the ingredients for dinner.
Salty chews happily.
"Tender! I can work with this."
Even so, you notice him grimacing from his wounds.
"I like my food like this! Fighting and kicking!"
He spontaneously heals another 5 hp.
"Too bad I can't keep doing that. Well, let's go." Climb Check:1d20 + 2 ⇒ (3) + 2 = 5
As a free action, Salty uses his new Spontaneous Healing alchemy discovery to heal 5 hp.
After that, and smelling the salty delicacy that is constricting him, he bites, promising himself not to die with an empty stomach.
Bite:1d20 + 6 ⇒ (18) + 6 = 24 Damage:1d4 + 3 ⇒ (3) + 3 = 6
Finally he tries to escape the grapple, his muscles bulging at the effect.
CMB Check to escape the grapple:1d20 + 6 ⇒ (13) + 6 = 19
Haven't leveled up yet, my bad... Knowledge (Nature):1d20 + 10 ⇒ (16) + 10 = 26 Weaknesses, best cooking suggestions, special attacks, if possible.
Salty screams at the others.
"Deal with the big one while I prepare the small ones for dinner!"
He takes a 5' step back and then throws a bomb at the crab swarm.
Touch Attack:1d20 + 5 ⇒ (18) + 5 = 23 damage:3d6 + 3 + 1d6 ⇒ (4, 1, 2) + 3 + (4) = 14 (last 1d6 fire damage)
6 splash damage at 5' DC 15 for half to the big one
The is a poem I like a lot:
"Quitarnos el dolor, quitando el diente,
es quitar el dolor de la cabeza,
quitando la cabeza que le siente."
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My translation if you don't read spanish.
"To remove the pain, removing the tooth,
Is to remove headache,
removing the head that feels it."
Francisco de Quevedo
Salty takes the rod, pushes the button, and it stays in place.
"Nice!"
He pushes the button again, and let it fall to the ground.
"A handy trinket. I'll keep it."
He will store it in his sack.
Retry on the Rod, next day. Spellcraft:1d20 + 7 + 10 ⇒ (18) + 7 + 10 = 35
About the bottle, Salty peeks inside.
"Trash! We should trade it for something useful. Like one filled with rum."
Salty will try to identify, after brewing an extract to help him (Identify). Spellcraft:1d20 + 7 + 10 ⇒ (1) + 7 + 10 = 18 Spellcraft:1d20 + 7 + 10 ⇒ (1) + 7 + 10 = 18 Can he try again the next day?
Salty starts climbing. He knew about sirens, and was convinced she is a good siren, and that she is looking at him with desire.
How is he to deny her of a nice half-orc mate?
Salty, with hungry eyes, touches his cheek.
"I just wanted to keep it smooth and pearly. I like it like that too."
He smiles a smile that can make small children cry.
"I got some items that can help, I think."
He takes a couple doses of Bloodblock and clumsily applies them to Arven and
Lhinneth (maybe taking too much time on her).
Heal (Treat Deadly Wounds, +5 bloodblock) DC 20 Arven:1d20 + 5 ⇒ (2) + 5 = 7 Heal (Treat Deadly Wounds, +5 bloodblock) DC 20 Lhinneth:1d20 + 5 ⇒ (18) + 5 = 23 Lhinneth heals 4 extra hp.
On the night he will likewise use a couple Bodybalms on them, this time making Lhinneth slap him.
Heal (Treat Deadly Wounds, +5 bodybalm) DC 15 Arven:1d20 + 5 ⇒ (10) + 5 = 15 Heal (Treat Deadly Wounds, +5 bodybalm) DC 15 Lhinneth:1d20 + 5 ⇒ (1) + 5 = 6 Arven heals an extra 4 hp.
Salty will get a bomb out and ready an attack, so as soon as he sees the Halfling he will throw it at him.
Perception:1d20 + 7 ⇒ (1) + 7 = 8 Tanglefoot Bomb:1d20 + 5 ⇒ (6) + 5 = 11Ranged Touch attack, 20' range Damage:1d6 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10Fire Damage, 5 splash damage at 5' DC 15 for half Tanglefoot Bomb* (Su) A creature that takes a direct hit from a tanglefoot bomb must save against the bomb's DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag (see page 160 of the Core Rulebook). Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all.
Salty throws another bomb at her.
"Come down!"
Bomb Attack Roll:1d20 + 5 ⇒ (11) + 5 = 16Ranged Touch attack, Fire Damage, 5 splash damage at 5' DC 15 for half, 20' range Damage:1d6 + 2 + 1d6 ⇒ (4) + 2 + (5) = 11 Miss Direction:1d8 ⇒ 5 Tanglefoot Bomb* (Su) A creature that takes a direct hit from a tanglefoot bomb must save against the bomb's DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag (see page 160 of the Core Rulebook). Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all.
Fortitude Save:1d20 + 5 ⇒ (5) + 5 = 10 Loss of:1d6 ⇒ 1 STR
The horrid image of the woman drains some strength from him.
Salty swims below the horrid woman, and throws a bomb at her.
"Come here, pretty, I promise not to bite!" Bomb Attack Roll:1d20 + 5 ⇒ (2) + 5 = 7Ranged Touch attack, Fire Damage, 5 splash damage at 5' DC 15 for half, 20' range Damage:1d6 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5 Miss Direction:1d8 ⇒ 5 Tanglefoot Bomb* (Su) A creature that takes a direct hit from a tanglefoot bomb must save against the bomb's DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag (see page 160 of the Core Rulebook). Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all. Perception Check:1d20 + 7 ⇒ (5) + 7 = 12 (+2 if hidden)