GM Knight's: Plunder and Peril! [Chapter 1 Completed!] (Inactive)

Game Master mishima

Tall tales of hidden riches are common in the pirate-infested taverns of the Shackles, but when Captain Varossa Lanteri claims to know the location of the secret treasure hoard of legendary Captain Jemma Redclaw, it seems she may be telling the truth. Captain Lanteri hires the PCs on as crew to help her assemble the magic key that will open the door to Redclaw’s treasure... and the ancient cyclops stronghold in which it’s hidden! Can the PCs survive long enough to claim their share of the lost loot, or will their enemies—or their allies—send them to a watery grave?


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Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Elo's crocodile tries for another leap.
Swim 1d20 + 11 ⇒ (13) + 11 = 24
Attacl 1d20 + 8 ⇒ (17) + 8 = 25 1d8 + 12 ⇒ (5) + 12 = 17 Grapple 1d20 + 11 ⇒ (9) + 11 = 20 1d8 + 12 ⇒ (3) + 12 = 15

Elo herself ducks behind the mast to avoid being further targeted.


Sensing her imminent death, the flying hag turns to retreat into the darkness...

She has a fly speed of 60 ft and is moving south, there might be a possible shot with the ballista but you would need to take it fast


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

I ain't your ballista-archer, someone else better go for it.


Female Half-elf Brawler 2 / Rogue 3 | HP 36/36 {conditions: none} | AC 24 (Tch 15 FF 20) | F +6 R +11 W +2 | Init +6 | Perc +10, low-light vision

"The b&++*'s fleeing! Shoot everything you've got! Bring her down!"

Serenna, you should have at least 1 unused action right? 2 hps, even a simple crossbow would probably do the job right now...


Male Human Savage Barbarian 5
Spoiler:
HP:55(65)/55(65) AC 18/15/14 Saves F+7:R+5:W+3 Rage: 12/12;

Arven helps Serenna take a pot shot.... but doesn't seem to be helping that much ...

Ranged ballista 1d20 + 7 - 2 - 4 ⇒ (2) + 7 - 2 - 4 = 3 fatigued, not proficient .... to aid another


Unchained Rogue (Knife master) 5 (AC: 20 [T: 14 FF: 16(18)] |HP: 33/33 | F+2, R+8, W+0 | Init: +4 |Perc: +7)

Serenna carefully aims the ballista towards the fleeing hag and pulls the trigger, sending a bolt flying towards the creature.

To hit: 1d20 ⇒ 10 (not sure of the modifier)


Good point, mechanically its a siege engine so a tad complicated. Here's a basic breakdown though: its to-hit is +9. It is like a huge (size) heavy crossbow. Since you are a medium creature, you take a -4 to hit (a small creature would take -6). You are not proficient with firearms, therefore are not proficient with siege engines and take another -4.

One person can crew a light ballista. It is 2 full round actions to reload, but the rules are open as to what happens when multiple people are manning it. The reload time is important because each successive shot gets +2 as long as you can see where the projectile goes...to a maximum of +10 on top of the original to hit...also each bolt weighs 10 pounds. And 120 ft range inc

With surprising, but very exciting, force the death machine ejects solid iron from the Princess' hidden pocket. Frantically the sticky hag spins wide to avoid sudden impalement, overcompensating her flight path somewhat and brushing briefly upon the sandpaper shore. You might have time to get off one more shot before she escapes beyond the tree line...


Unchained Rogue (Knife master) 5 (AC: 20 [T: 14 FF: 16(18)] |HP: 33/33 | F+2, R+8, W+0 | Init: +4 |Perc: +7)

Arven, quick, help me with this" Serenna yells, as she begins winching the ballista back into firing position. Once in place, and Arven has dropped the projectile into place, she hauls it around and sends another bolt off towards the hag.

Second shot: 1d20 + 9 - 4 - 4 + 2 ⇒ (20) + 9 - 4 - 4 + 2 = 23
Confirm?: 1d20 + 9 - 4 - 4 + 2 ⇒ (1) + 9 - 4 - 4 + 2 = 4

Damage: 3d8 ⇒ (5, 8, 6) = 19


Female Half-elf Brawler 2 / Rogue 3 | HP 36/36 {conditions: none} | AC 24 (Tch 15 FF 20) | F +6 R +11 W +2 | Init +6 | Perc +10, low-light vision

I found light ballistae being quoted as Large here. In addition

PRD wrote:
Sheer manpower can also reduce the penalties for size. Increasing the crew of these weapons by 1 or more can reduce the attack roll penalty for creature size: as long as an extra crew member is no smaller than three size categories smaller than the direct-fire weapon, it can reduce the penalty due to the aiming creature's size by 2. For example, a Huge ballista fired by a Medium creature that is part of a crew of two (the creature aiming the ballista and someone to help position it) takes only a –2 penalty on attack rolls.

so with Arven's help the size difference penalty could very well be nullified.

Taking advantage of the creature's sudden hesitation, Lhinneth tries shooting at it one last time before the darkness engulfs her for good.

__________________________________________________________________

Move Action: move 5 sq. E

Standard Action: attack Unbeauty
   Shortbow (1 range increment?): 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21 Damage: 1d6 ⇒ 6


Male Human Savage Barbarian 5
Spoiler:
HP:55(65)/55(65) AC 18/15/14 Saves F+7:R+5:W+3 Rage: 12/12;

Feeling a little better as time passes, fatigue over Arven gets his back into loading the ballista and heaving it round, following Serenna's instructions with a big smile. "Ya seem to have your eye in now, Serenna! Good shot" he says cocking his head to her.


Quite right, even in the module it says large, not sure where I was getting huge.

Lhinneth's arrow catches the hag on the upper shoulder, likely close to the heart. She appears lifeless, floating softly down to the ground. Any doubt regarding the shot is removed however, as moments later a giant pole translocates from Serenna's ballista into her face.

combat over


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Elo cheers. "Truly shot!"

She heads back to her guard post.


Female Half-elf Brawler 2 / Rogue 3 | HP 36/36 {conditions: none} | AC 24 (Tch 15 FF 20) | F +6 R +11 W +2 | Init +6 | Perc +10, low-light vision

"You f&%&ed 'er Serenna. You f%&#ed 'er good!" Lhinneth enthusiastically shouts as she rushes to congratulate her friend.

"Wait" she blurts out, as if a sudden thought has just crossed her mind. "That didn't look like a Tengu."

Also, if that was a hag, do we need someone to cast remove curse? Otherwise, would Elo be stuck to a single Standard action per turn indefinitely?


Not indefinitely, its similar to poison or disease. She will make another will save with same DC tomorrow. And yes remove curse would work. Post coming soon...(TM)


Horemheb chimes in "Aye, Harsh Language has that effect on people...gods be praised Iulia wasn't here for this." referring to the name of the light ballista.


Added a slide with ship information.

With no apparent danger, and most of your work completed, you have the rest of the evening to keep your watches and explore the ship a bit. Horemheb looks concerned at Lhinneth's statement about the Tengu "Mmm...that was Mother Gerund, Warvil used to sell her oil and spices for her dark arts...I dunna see why she would attack."


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Huh, that sucks.

"A blood-price was paid, I assume; we searched for distraction."


Female Half-elf Brawler 2 / Rogue 3 | HP 36/36 {conditions: none} | AC 24 (Tch 15 FF 20) | F +6 R +11 W +2 | Init +6 | Perc +10, low-light vision

Lhinneth shrugs. "Whatever dealings they had, they now brought with them in their watery graves. The timing's still suspect, though."


Unchained Rogue (Knife master) 5 (AC: 20 [T: 14 FF: 16(18)] |HP: 33/33 | F+2, R+8, W+0 | Init: +4 |Perc: +7)

Serenna turns and grins at the others, giving the ballista a gentle stroke. "I like this thing. Not too subtle, but it sure is effective!"

As the others talk she stands, looking out at the surroundings. "Far too suspect," she agrees. "Maybe the tengu paid her to attack, testing our defences? We need to stay alert tonight. I don't think this will be the end of it."


So, is assuming you guys fall back on initial watch plan etc ok? Or did you want to modify anything. Let me know before moving on here


Female Half-elf Brawler 2 / Rogue 3 | HP 36/36 {conditions: none} | AC 24 (Tch 15 FF 20) | F +6 R +11 W +2 | Init +6 | Perc +10, low-light vision

"Salty and I shall keep an eye out for other assailants" says Lhinneth pacing to and fro along the parapet, the clackering of heels on wood giving her words a peculiarly military cadence. "Everyone else should rest – especially the two of you" she suggests, addressing Elo and Serenna – the former with a dazed expression in her eyes, and the latter walking on unsteady legs, as if barely able to support her own weight.

I'm for sticking to the original plan. Keep the guard up.


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Initial watch plan.


Male Human Savage Barbarian 5
Spoiler:
HP:55(65)/55(65) AC 18/15/14 Saves F+7:R+5:W+3 Rage: 12/12;

"Anyone need a massage, Serenna?" Arven asks mischievously, "Can be very relaxing ..."

Yep back to plan.


Unchained Rogue (Knife master) 5 (AC: 20 [T: 14 FF: 16(18)] |HP: 33/33 | F+2, R+8, W+0 | Init: +4 |Perc: +7)

Serenna slumps down with a grateful look towards Lhinneth. "Yeah, that's probably best. I feel like I've been keelhauled. Might pass up on that massage though," she replies to Aven, with a weak smile, "Lhin' is the only one I trust that close to my back."

Stick with the plan.


Quote:
Night 1: Salty in the nest, Lhinneth on the deck, everyone else sleeps.

Salty and Lhinneth watch vigilantly over the waters, the hag's limp body being toyed with by some evil tide.

Arven, Elo, and Serenna need perception checks, representing an awareness while asleep...


Unchained Rogue (Knife master) 5 (AC: 20 [T: 14 FF: 16(18)] |HP: 33/33 | F+2, R+8, W+0 | Init: +4 |Perc: +7)

Sleeping perception: 1d20 + 6 ⇒ (17) + 6 = 23


Nothing mysterious about this:

A: 1d20 + 12 + 10 ⇒ (11) + 12 + 10 = 33
B: 1d20 + 12 + 10 ⇒ (6) + 12 + 10 = 28


Male Human Savage Barbarian 5
Spoiler:
HP:55(65)/55(65) AC 18/15/14 Saves F+7:R+5:W+3 Rage: 12/12;

Perception 1d20 + 7 ⇒ (3) + 7 = 10

Arven puts on a big puppy face at Serenna's reply, though his body language seems very relaxed. "Sometime your gonna have to traust me with your back you know Serenna!" He turns from Serenna, smiling and starts towards the ships railings looking out over the waters.


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

1d20 + 1 ⇒ (4) + 1 = 5


Ok, I guess that was Arven dreaming about Serenna rejecting him or something ;)

Random Sleepy Alpha: 1d3 ⇒ 1

Arven experiences an awakening that is made more odd than other previous awakenings due to the fact of the slow disembowelment. In horror he comes to consciousness to see 2 small shortswords stab into his soft abdomen again and again...the faces of his attackers: familiar looking halflings, one a woman, one man. It is sickening to see their young visages enjoy the work they are performing.

Using coup de grace mechanics for this, auto hit and crit. They dont have sneak attack luckily.

Attacker A: 2d4 + 2 ⇒ (4, 2) + 2 = 8
Attacker B: 2d4 + 2 ⇒ (3, 1) + 2 = 6

Surprise round over, all can hear the commotion wake. Before I get yelled at, your chance to notice these guys come on board came during the last fight, it was DC 30 and no one made it.

Coinciding with the stirrings below, the captain's doors (which had previously been locked and never opened) burst apart and from within emerges a whirlwind of black feathers...a tengu shouting "For Bloody Besmara!!!!"

Initiative:::::
Hyrix: 1d20 + 3 ⇒ (11) + 3 = 14
Halflings: 1d20 + 3 ⇒ (14) + 3 = 17
Lhinneth: 1d20 + 6 ⇒ (20) + 6 = 26
Salty: 1d20 + 1 ⇒ (8) + 1 = 9
Peggy: 1d20 + 4 ⇒ (11) + 4 = 15
Arven: 1d20 + 3 ⇒ (9) + 3 = 12


Round 1:::::
Lhinneth <----
Halflings
Peggy
Hyrix
Arven
Salty

edit: aaaand map updated. Might be a bit odd, but using the ship map. Note height differences, for example Lhinneth can see Hyrix.


Female Half-elf Brawler 2 / Rogue 3 | HP 36/36 {conditions: none} | AC 24 (Tch 15 FF 20) | F +6 R +11 W +2 | Init +6 | Perc +10, low-light vision

Lhinneth's keen elven eyes are staring at the uniform, oily vastness of the surrounding waters when a sudden commotion erupts from within the very bowels of the ship.

The hag – it was just a diversion! Her well-trained reflexes, however, immediately kick in. A quick run-up, and her legs propel her in the air, adrenaline pumping in her veins; grabbing the nearest rope, she descends upon the unsuspecting Tengu as the avenging effigy of the Pirate Goddess herself.

"You called?"

__________________________________________________________________

Full-round Action: charge Tengu (swinging reposition)
   [dice=Fighting Fan (charge, Expert Boarder, vs. flat-footed)]1d20+8+2+1[/dice] Damage: 1d4 + 5 + 3d6 ⇒ (1) + 5 + (2, 1, 1) = 10


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Dear me Arven, you now need to make DC 18 and 16 fort saves or die instantly.

I'm rather impressed that they rolled so high on stealth to cross open water when I specifically moved to the other side of the boat to look for people sneaking aboard. But s'cool. Maybe they had snorkels.


Up on the waist deck, birdman gets a face full of fan. Down on the main deck, the halflings are still having some twisted fun. One of them moves up a bit, giving each of them a good flanking position on Arven who is extra groggy this morning of terror.

Attacker Female: 1d20 + 6 ⇒ (18) + 6 = 24
Dmg: 1d4 + 1 ⇒ (4) + 1 = 5
Attacker Male: 1d20 + 6 ⇒ (1) + 6 = 7


Unchained Rogue (Knife master) 5 (AC: 20 [T: 14 FF: 16(18)] |HP: 33/33 | F+2, R+8, W+0 | Init: +4 |Perc: +7)

Serenna awakes just in time to see the halflings stabbing at Aven's hammock and a red plume of blood enveloping the canvas. Without stopping to think, she rolls out of her hammock, comping to her feet next to the female halfling with her daggers already in her hands. Spinning, she strikes down at the small woman...

Dex (DC 5) to get out of hammock as a move action: 1d20 + 4 ⇒ (11) + 4 = 15
Make it an acrobatics action if getting out would mean an AAO (same roll +11 instead of +4)

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 5 ⇒ (2) + 5 = 7


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

GM did you forget to add me to initiative?
Also you might want to re-think those attacks on Arven since if he fails those fortitude saves he's dead. I'd also encourage you to check you've included the modifiers for him being prone.


Yes, forgot your init roll sorry...

Elo: 1d20 + 1 ⇒ (18) + 1 = 19

Puts you just after Lhinneth


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

"Wassa...ASSAULT! Stations!" Elo waves a hand and summons a burst of smoke. "Onto the deck!"

Obscuring Mist

"Come!" she calls out to her crocodile.


Male Half Orc Alchemist 8

It is the next day? Is Salty's mutagen available?


No Salty, you have been keeping watch all night.


Male Human Savage Barbarian 5
Spoiler:
HP:55(65)/55(65) AC 18/15/14 Saves F+7:R+5:W+3 Rage: 12/12;

Arven feels his wrath grow against these two halfling foes, moving to get to an advantageous position, "Don't think your head start will stop your death, Feel my Steel, little ones." as his body seems to grow and the rage takes him.

With his cutlass in both hands he strikes at the green halfling.

5ft step to flank
Attack +1 cutlass 1d20 + 8 + 2 + 2 - 2 ⇒ (9) + 8 + 2 + 2 - 2 = 19 rage, flanking, power attack ... Damage 1d6 + 12 ⇒ (6) + 12 = 18 two handed (5+5/2=7), power attack(+4), rage(see two handed, 3->5), magic+1

If real coup de gras attacks ... Arven is dead
Fort save vs CdG 1d20 + 7 ⇒ (19) + 7 = 26
Fort save vs CdG 1d20 + 7 ⇒ (2) + 7 = 9

Arven:

Rage 2 of 12 daily
Current rage 1 round
HPs: 53 - 5 - 8 - 6 = 34
AC: 12 (no shield, rage, no mage armor)


Arven somehow manages to hold his guts together in a blaze of madness, Serenna's blade dances in the chaos and together they topple the halfling woman to the floor boards. The male looks quite crestfallen shouting "Ellara!!!!"

Let's just have that first CdG count, was stupid on my part...warning, may happen again, sometimes I post too quick without thinking things through much ;)

Back on the waist deck, the tengu takes a step back, unleashing dual beams of fire into Lhinneth...

Ranged Touch: 1d20 + 6 ⇒ (8) + 6 = 14
Fire Dmg, Beam 1: 4d6 ⇒ (6, 4, 6, 3) = 19
Ranged Touch: 1d20 + 6 ⇒ (18) + 6 = 24
Fire Dmg, Beam 2: 4d6 ⇒ (3, 1, 5, 1) = 10

Elo's crocodile claws its way up the side of the ship at her beckoning.


Salty's action will end round 1, then back to Lhinneth to start round 2.


Male Half Orc Alchemist 8

Salty screams.
"Traitor!"
He charges (or moves towards) the tengu, and attacks him with his falchion.
Falchion attack: 1d20 + 6 ⇒ (13) + 6 = 19 (+2 if charging)
Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7


Female Half-elf Brawler 2 / Rogue 3 | HP 36/36 {conditions: none} | AC 24 (Tch 15 FF 20) | F +6 R +11 W +2 | Init +6 | Perc +10, low-light vision

Wow. Almost died there. 2 rays per casting? Must be at least 7th level, better retreat for now...

"It... BURNS!" Lhinneth screams in aguish as she's literally set aflame. With the scorching pain threatening to overwhelm her, she staggers and almost falls down to one knee before her hand blindly reaches for the corked vial she keeps at her belt.

Potion of CSW: 3d8 + 5 ⇒ (4, 4, 5) + 5 = 18

The pain recedes a bit, yet there are still visible burns over all her body.


Another mistake on my part, should have been 1 ray. I misinterpreted the spell list entry in the module...I never said I was a good GM lol


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Reminder, I've a big cloud of mist clogging up the crew quarters.

Elo's crocodile scampers across the ship boards towards the tengu, biting deeply at its birdlike legs.

Attack 1d20 + 8 ⇒ (18) + 8 = 26 1d8 + 12 ⇒ (4) + 12 = 16 Grapple 1d20 + 11 ⇒ (6) + 11 = 17 1d8 + 12 ⇒ (5) + 12 = 17

Elo stumbles her way out onto the deck, coughing.


Deathroll power attack I assume? :)

Scampering madly onto the deck is a beast with an appetite for poultry. It takes a commanding first bite, and upon finding the meat not "foul" at all twists it to the ground with a hard slam. You are fairly sure that was not the wood cracking, but rather the tiny bird bones in the tengu's neck...its clawed foot twitches pathetically as it is consumed.

Hyrix has been defeated. His 36 hp was not much of a match, and croc beat CMD 17 for both checks. xD


Concealment 20%, low miss: 1d100 ⇒ 24
Concealment 20%, low miss: 1d100 ⇒ 81

For posterity, Arven and Serenna's previous attacks in Elo's retconed fog did not suffer from concealment miss chance, and indeed the woman is dead... ;)

Of course there is still the matter of one would-be halfling assassin, sneaking about somewhere in the cloud's haze down in the sleeping quarters...Arven can still see him in the fog, but he takes a few steps and disappears, even after a moment the patter of his footsteps gets lost in the waves hitting the stern...

Stealth: 1d20 + 12 ⇒ (10) + 12 = 22

Round 2:::::
Lhinneth
Elo
Halfling
Peggy <----
Hyrix
Arven
Salty

map updated with fog and death


Male Half Orc Alchemist 8

Salty will get a bomb out and ready an attack, so as soon as he sees the Halfling he will throw it at him.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Tanglefoot Bomb: 1d20 + 5 ⇒ (6) + 5 = 11 Ranged Touch attack, 20' range
Damage: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10 Fire Damage, 5 splash damage at 5' DC 15 for half
Tanglefoot Bomb* (Su) A creature that takes a direct hit from a tanglefoot bomb must save against the bomb's DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag (see page 160 of the Core Rulebook). Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all.

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