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269 posts. Alias of Corsario.



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Liberty's Edge

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Welcome to the Game!
Amyra Zan
The night was a success. Maybe not much audience, but they enjoyed your songs, and the flattering looks of them showed that they loved the spectacle. The applause was sincere, and long enough to make the night worthwhile. After all, Amyra don't makes this for money. One of the waitresses of the "Bard's End" brings to her a small note. Amyra smiles, another proposal from an admirer...
"From whom is the note?"
The waitress looks confused. She turns to see the patrons, and back to Amyra.
"No... Who? Not sure... I forgot... Sorry."
It is not a normal note. It is a card from a harrow deck. The Bear. The paper is old, and has something written on the back. The scribbling is delicate and precise, almost artistic.
"Miss Amyra, the city of Korvosa needs your, and the Scourge's, help. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn. Me, and the city, will be always be in your debt. Alika"
A small coda can be seen at the end of the message.
"Music is the strongest form of magic. Your secret is safe with me."
---
Andras Teoss
A small street child takes a note to Andras. She asked me to give this to you. A wide smile let you know he was paid a cooper or two for it. Requests for materials delivered in this way are common.
But this is no buy list. It is a sturdy and partially charred harrow card. The Paladin. He remembers his mother having a set, and him, as a child, looking at the drawings, marvelled at its colors. What happened to his mother's cards? Probably burn down with the house. This card is charred. Is it hers?
"A small girl gave it to me. No, I haven't seen her before."
The scribbling in the back is delicate and precise, almost artistic.
"Mister Andras, the murderers of your parents pretend to sacrifice the whole city to their dark interest. We need the Final Nail to stop them. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn, as discreetly as you can. Me, and the city, will be always be in your debt. Alika."
A small coda can be seen at the end of the message.
"The child delivering this can't read. Your secret is safe with me."
---
Qot La'Jal
As he was about to discard the card where the woman had put her address the night before he realized it was not a piece of normal paper. It was a very expensive harrow card, like the ones Varisians furtune tellers use. The Winged Serpent. And instead of an address, there is a message. Who was the girl that handled the card to him? He can't recall her. The scribbling is delicate and precise, almost artistic.
"Mister Qot, those who your parents rejected and tried to stop are about to make their move, and now I need your help to stop them, and make them pay for their crimes,. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn, as discreetly as you can. Me, and the city, will be always be in your debt. Alika."
A small coda can be seen at the end of the message.
"The flying Shadow can stop them. Your secret is safe with me."
---
Riven Archolme
He takes a piece of cloth to wrap a recently made dagger, and from it falls a paper card. The figure in the ground shows a Blacksmith, with "The Forge" written at the bottom. It is an sturdy piece of paper, with a dark drawing on it. But, on the other side, a message. The scribbling is delicate and precise, almost artistic.
"Mister Riven. As yourself, there are those who wants to enslave the city of Korvosa, and after using it kill it. You managed to survive, and with your help the city will survive too. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn, as discreetly as you can. Me, and the city, will be always be in your debt. Alika."
A small coda can be seen at the end of the message.
"The Crimson Shrike will need to become what he was destined to. Your secret is safe with me."
---
Tess Windor
One of the Waitresses hands her a thick piece of cardboard. A drawing of a cyclops pouring a drink from an old goblet to a fancy one, with the legend "The Publican" on it. Some scribblings on the back. 
"What about this as a tip? Cheapskates!"
The scribblings are written in Orc. 
"No, not sure who left it."
The scribbling is delicate and precise, almost artistic. 
"Miss Tess, those who exploit the city are moving to kill it. We need heroes, as the ones your father told you about, to face them. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn, as discreetly as you can. Me, and the city, will be always be in your debt. Alika."
A small coda can be seen at the end of the message. 
"The Angel is needed to avenge the humble. Your secret is safe with me."
---
Seven Sword Sinbad
One of his students brings Sinbad the Harrow Deck Card. The Dance. A graceful Varisian performer.
"Master, I found this lay down in the corner of the room. I can't read it, but seems addressed to you."
You know the young pupil can't read Shoanti. The scribbling is delicate and precise, almost artistic.
"Mister Sinbad, Gaedren Lamm, and those who handle him, want to destroy the city, and the city needs for all of his defenders to rise up and save it. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn, as discreetly as you can. Me, and the city, will be always be in your debt. Alika."
A small coda can be seen at the end of the message.
"Your student don't know about the Baron. Your secret is safe with me."
---
It is the afternoon, so you have the rest of it and the night to act before showing for the meeting, supposing your character wants to attend.

Liberty's Edge

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Juliet Morris
Between the batch of roses brought to her mortuary, one catch her eye. A black rose. Rare, and precious to Pharasma's chosen. And a very good omen, as it came as a "gift", inside the big batch of flowers, so she wouldn't had to pay the hefty price she would normally have to pay for it. And with no thorns. It is an omen, alright.
And stuck in it an old harrow deck card. The Inquisitor. With a message scribbled on its back. The scribbling is delicate and precise, almost artistic.
"Miss Juliet, Pharasma needs from us to follow our fate and save the city. The prophecy must be fulfilled, and our destiny is tied to it, for better or for worst. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn, as discreetly as you can. Me, and the city, will be always be in your debt. Alika."
A small coda can be seen at the end of the message.
"All your life, from your finding to your father's dead has brought us here. It is time for the Angel to fulfill her purpose. Your secret is safe with me."
---
Lysander Tremayne
Your butler brings you a note. But this is no invitation to a meeting scribbled on an elegant invitation. It is a card from an expensive Harrow Deck, judging from the paper. The Empty Throne. There is something written on the back.
"A small child gave it to me, Master. No, I didn't recognize him."
The scribbling is delicate and precise, almost artistic.
"Mister Lysander, the city of Korvosa needs your help. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn. it would be better if no one knows you are coming, so if you attend disguised, it would be best. Not as a Shoanti this time, please. Me, and the city, will be always be in your debt. Alika."
A small coda can be seen at the end of the message.
"Horrible things are about to happen, and while you can't help your friend anymore, you can still save others from suffering an even worse fate. Your secret is safe with me."
---
Robert Babcock
A complete mystery. Between the pages of a menial case, a Harrow Deck card, new, medium quality. The Uprising. The scribbling is delicate and precise, almost artistic. How did it get there? Why is it addressed to him?
"Mister Robert, the time has come for this city to free itself from those who oppress and feast on it's blood. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn, as discreetly as you can. The Cobalt Sword is needed. Me, and the city, will be always be in your debt. Alika
A small coda can be seen at the end of the message.
"Exploitation of the humble is a crime, but what we face now is even worst than that. Your secret is safe with me."
---
Shiriki
Valena hands him a thick piece of cardboard. A drawing of a giant carrying a crocodile on one side, with the legend "The Mountain Man" on it. Some scribblings on the back.
"What about this as a tip? Cheapskates!"
What Valena don't know is that the scribblings are written in Shoanti.
"No, not sure who left it."
The scribbling is delicate and precise, almost artistic.
"Mister Shiriki, an old enemy of the Shoanti people, and Korvosa, is appearing again. We will need all the help we can muster so face it, and prevent it from rise again. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn, as discreetly as you can. Me, and the city, will be always be in your debt. Alika."
A small coda can be seen at the end of the message.
"Slavery is a crime. To enslave children is worst. The Savage can free them. Your secret is safe with me."
---
Ulfgar Helmhammer
While cleaning up some documents about an old assignment, a piece of silk paper falls to the ground. Not falls, but floats, gently, almost flying, an image of an angel showing and hiding quickly in its way. It finally lands, with the drawing showing. The Trumpet. A card from a Varisian Harrow Deck. He grabs it and reads the message in the back. The scribbling, in celestial, is delicate and precise, almost artistic.
"Mister Ulfgar, there is still time to save Sigurd. And Korvosa. Both face a deadly peril. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn, as discreetly as you can. Me, and the city, will be always be in your debt. Alika."
A small coda can be seen at the end of the message.
"The time for vengeance has arrived. The time for Areniel has come. Your secret is safe with me."
---
Kheldar
A real mystery. The box where the Chelaxian Wine was packed had not been opened. And there were hundreds of cases when it was closed. How that Harrow Card get in there? The person responsible for it should have known which particular box would end in his hands. An almost impossible task.
The Foreign Trader. Nice paper, good drawing quality. Expensive. What does it means? The scribbling in the back is delicate and precise, almost artistic.
"Master Kheldar, as you already know, your family, as well as all the families in Korvosa are in dire peril. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn, as discreetly as you can. Me, and the city, will be always be in your debt. Alika."
A small coda can be seen at the end of the message.
"People say rats abandon a ship when is going to sink. I know you won't abandon our city. Your secret is safe with me."
---
It is the afternoon, so you have the rest of it and the night to act before showing for the meeting, supposing your character wants to attend.

Liberty's Edge

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Welcome to the game!

Do you still miss something?

Liberty's Edge

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Welcome to the game!
Dawn on the first day of Autumn brings a gathering frenzy to the town of Sandpoint, perched on the Varisian coast. Travellers and gypsies, entertainers and merchants speed themselves across country roads to the town. Bunting is hung, houses are busily scrubbed and polished to a gleam, and the early risers among the town turn themselves out to look around. Old residents and new arrivals set up stalls of food, craffs, clothes and attractions. Such is the beginning of the Swallowtail festival.

In the north-east of town in front of a brand-new stone ediface, a small crowd gathers to hear the welcoming speeches. In the south, caravans offer breakfasts of sausage, fruits and fine Korvosan pastries. To the west, Ameiko Kaijitsu hammers a hefty banquet table in front of her inn into place and directs food and drink to be laid out and covered in readiness. At a northern field attached to the town, gypsy caravans set up attractions and games to pull coin from festival-goers.

Please describe yourselves and what you are doing in the festival.

Liberty's Edge

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Welcome to the Game!

  • Amyra Zan aka Scourge
  • Andras Teoss aka The Final Nail
  • Qot La'Jal aka The Shadow Talon
  • Riven Archolme aka Crimson Shrike
  • Seven Sword Sinbad aka The Baron of Brevoy
  • Tess Windor aka The Avenging Angel
    If you haven't done so, please finish your aliases, and any pending details on your characters.

  • Liberty's Edge

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    Welcome to the Game!

  • Juliet Morris aka The Angel of Death
  • Lysander Tremayne aka Firepelt
  • Master Kheldar aka The Rat
  • Robert Badcock aka The Cobalt Sword
  • Shiriki aka The Savage
  • Ulfgar Helmhammer aka Areniel
    If you haven't done so, please finish your aliases, and any pending details on your characters.

  • Liberty's Edge

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    LONG LIVE THE QUEEN!
    Korvosa, the Jewel of Varisia, has long sparkled on the shore of Conqueror’s Bay. Established just over 300 years ago by Cheliax at the height of that empire’s expansion, the city now commands its own destiny. A line of Korvosan kings and queens emerged to rule the city, establishing an infamous seat of power — the Crimson Throne. Rulers have sat upon the Crimson Throne for more than a century, and the city has flourished; yet the monarchy always seems on the brink of disaster. The Crimson Throne is not a prize to be won — it is a curse. No monarch of Korvosa has died of old age, and none has produced an heir while ruling. Even though King Eodred II controls Korvosa more fully than any previous monarch, that control remains tenuous, and many secretly count the days until their latest king falls to what they call the Curse of the Crimson Throne.
    But you have more pressing things to worry about, because you are one of Korvosa's Dark Champions. Heir of Blackjack's legend (the most famous folk-hero of the city) you took upon yourself to fight for the good and humble citizens of the city, taking your vigilante disguise by night and facing the evils of the city, while maintaining the secret to your friends and family.
    But a big evil is awakening in the deeps of the city, and Korvosa's heroes will have to rise to face them, of perish with their metropolis.

    About the campaign
    I will DM the "Curse of the Crimson Throne" Adventure Path, with several modifications. No four "nobody's" saving the city, but five vigilantes of the city, experienced and brave, trying to save it from destruction.
    Characters will be all vigilantes, and start at level 7.
    So if you want to learn how to play, this is not the campaign for you. Not that I am looking for experts, but a first-timer will have a harder time.
    Your character will be a hero of Korvosa, taking the heritage of Blackjack to defend the innocent and punish the guilty. Besides your secret identity you have a public one, a noble, a merchant, an artisan or a street madman, which also will help in your task. Tie your character to a district.
    I don't flinch about "adult" - romantic themes.

    About the recruitment
    Will do this as a Play-by-Post campaign over here. I want to keep it as a high pace game (at least one post a day, maybe more), with 5 or 6 characters.
    Recruitment will be open for a week, until Friday March 31st, and I will select the characters so we can start on Monday April 3rd.
    Feel free to ask for questions and revisions.
    Be nice and friendly. Willing to have fun.

    Character Creation
    Valid Sources: All Paizo. 3rd Party with approval.
    Level 7 - You have been doing heroics for a good while. You have fame and reputation as a folk hero. On the social side, you are known and respected (if you want to).
    Point Buy: 25 points - You are a bigger than life hero
    Races: Core Only - Human heavily recommended. Maybe others than can pass as human (Aasimar?). Will be very hard to have a "secret identity" if you are the only Tengu in town.
    Alignment: Neutral Good or Chaotic Good for the Vigilante persona - No lawfuls or evils here.
    Classes: Vigilante only. Maybe you can try a bard or something else, but I will give ample preference to vigilantes (meaning will select 1 or even 2 non vigilantes if there are not 5 to choose from). No Multiclass.
    Archetypes: 1 maximum.
    HP: Maximum for level 7.
    Traits: 2, 1 from Curse of the Crimson Throne, no drawbacks
    Feats: No crafting feats.
    Craft: No crafting costs. You can craft Alchemy items, but at full cost
    Gold: 25,000 GP. No crafting to break the Wealth by Level. Also you can have a business, noble house, etc in your social persona. It won't help you get more gear, but it can give you influence, resources, etc. on occasion. No item over 10,000 GP.

    How to get picked:
    - Flesh out the character. Make them a nice character I want to DM
    - Do a good background so I have more ideas where to game about. Add appearance and personality
    - Be original

    How not to get picked:
    - Do a character with another race / class
    - Min-Max a lot your character
    - Do a characters that doesn't make sense, story-wise
    - Make a loner character that can't work with others

    About myself:
    I like my player's characters brave and heroic. Willing to save princesses and orphans, fight dragons and monsters, and stand for all that is good and defenseless.
    I tend to ignore rules when they hinder the game, dislike min-maxing, and like roleplaying (but not self-centered drama).
    I don't assign experience, but let the characters go up a level when it serves the story.

    I look forward to read your submissions and gaming with you.

    Liberty's Edge

    Kingmaker Exploration Map

    Welcome to the game!
    The Kaava Cutter, a naval vessel that regularly runs cargo and passengers between Eleder and Port Freedom, makes monthly stops in Pridon’s Hearth and serves as transport for the characters. The Kaava Cutter brings not only them to Pridon’s Hearth, but a couple dozen additional passengers as well.

    Annabella Tullia (female half-elf cleric of Shelyn): Garbed in a radiant red dress and a constant glower, Annabella is a priestess of Shelyn, goddess of beauty and love. Annabella watched bitterly as her deity’s faith declined in Sargava, and finally decided to travel south to apply her skills as a painter and sculptor in the new colony of Pridon’s Hearth. She hopes that her work establishing the town’s community spaces will lead to widespread veneration of her goddess.

    Gallio Menius (male human aristocrat): A particularly rotund minor noble from Sargava’s capital, Gallio purchased a parcel of land near Pridon’s Hearth and explains his plan to establish a papaya farm to anyone who will listen. A dozen indentured laborers, who spend most of their time guarding boxes of personal effects and farming equipment, accompany the young entrepreneur on what is clearly his first trip away from Eleder.

    Mr. Blackwell (male human expert): This sharply dressed man claims to be a prospector coming to assay the mineral wealth around Pridon’s Hearth. In truth, Mr. Blackwell and his six traveling companions are Aspis Consortium agents, arriving thanks to Hamsa Gadd’s request for support. Unknown to Gadd, Blackwell has been ordered to review her role in the original expedition’s failure and eliminate Gadd if he finds her to be at fault.

    Umuzu (female human ranger): This Zenj woman hails from deep within the Mwangi Expanse and works as a guide and hunter for traveling caravans and expeditions. Umuzu seeks a new life in Pridon’s Hearth and plans to sell her services as a guide to the exploration teams that set forth from the town. For now, she plans on boarding the nearby Cobalt Eye to guide a small survey team inland toward the nearby Laughing Jungle for a 3-week mapping expedition.

    Besides meeting the other characters, you have time to make aquitances with three of the other NPC's (their followers are valid "contacts"). Please let me know which ones (if any) and make the relevant roll (diplomacy, bluff, intimidate, other) to see how you fare with them (you can take 10 on the roll).

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    Welcome to the game!
    I am still checking the last two characters, but after that we will start!

    Liberty's Edge

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    Quote:
    Pridon's Hearth is Sargava’s newest colony, pushing the country’s borders further south than ever before and attracting treasure-hunters, fortune-seekers, and troubled souls hoping for a fresh start. But unnaturally powerful storms rock the tiny settlement just as the local lizardfolk tribe declares war on the colonists within. Are these threats somehow related? What became of the heretical cult of Gozreh that journeyed to the region a century ago, and do its corrupt teachings hold the key to calming the growing hurricane? Can the heroes protect the growing community from raging tempests and hostile monsters alike? And what role does the shadowy Aspis Consortium play in these recent dangers? These challenges and more await heroes willing to face down the Ire of the Storm!

    Welcome to the game! I plan to run this module, and then Seers of the Drowned City, for a group of 5 brave adventurers willing to brave the dangerous live on Garund's west coast.

    To submit a character proposal first see if you meet this criteria:
    - Have been rejected from a Recruitment this year.
    - Can post daily on workdays, and at least once on weekends.
    - You want to have fun and not discussions.
    If you do, welcome! Read about the adventure and start creating your character.

    Quote:

    As Ire of the Storm begins, the PCs are on their way to the Sargavan settlement of Pridon’s Hearth to start a new life. The PCs have never been to Pridon’s Hearth, and have heard only vague news about it in major Sargavan settlements such as Eleder, or from recruiters throughout the Inner Sea region.

    Count Narsus’s call for a second wave of colonization reached beyond Sargava to the major cities of the Inner Sea region, making almost any sort of character concept or origin appropriate for this adventure.
    The Kaava Cutter, a naval vessel that regularly runs cargo and passengers between Eleder and Port Freedom, makes monthly stops in Pridon’s Hearth and serves as transport for the PCs.

    Character creation rules:

    - Level 1
    - Core races only
    - Core and Base classes only, unchained where available, minus samurai, ninja and gunslinger
    - Alignment: Good or Lawful Neutral
    - All Paizo material is valid (but I might ask for changes)
    - One trait, not campaign one, no drawbacks
    - 25 point buy
    - Maximum HP per level
    - Minimum starting gold (you start poor)
    - The better the background, the better chance to get selected
    - Background skills
    - Michael Iantorno's Feat Tax rules
    Submission deadline February 26th.
    Note:
    Polyglot is the preferred language of those native to the region surrounding Pridon’s Hearth, as well as of those in the nearby Laughing Jungle and Jungle of Hungry Trees. It would be handy for a character to know it. You can get it as a "Intelligence bonus" language regardless of race.
    The land, as it is, in wet jungle, near the coast. Take that into account.
    About myself:
    I like my player's characters brave and heroic. Willing to save princesses and orphans, fight dragons and monsters, and stand for all that is good and defenseless.
    I tend to ignore rules when they hinder the game, dislike min-maxing, and like roleplaying (but not self-centered drama).
    In my games a character will not die unless his player is OK with it. But as Shepherd Book said about the bible and killing: "[is] somewhat fuzzier on the subject of kneecaps". Your character life is maybe protected, but his abilities, equipment and contacts are not.
    I don't assign experience, but let the characters go up a level when it serves the story.
    Don't really like alignment rules, specially lawful-chaotic, so I tend to ignore it. It will be hard for me to pick evil characters, and will prefer good ones.

    Hoping to accept your submissions soon!

    Liberty's Edge

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    Kingmaker Exploration Map

    Perched at the edge of civilized lands, the small town of Falcon’s Hollow has always had to rely on itself to solve its problems. Meanwhile, the uncaring lumber barons squeeze the common folk for every last copper, deaf to their pleas. Now the hacking coughs of the sick are heard throughout town. The plague has come to Falcon’s Hollow and the town’s leaders can’t be bothered to stop it.
    Several dozen people in Falcon’s Hollow have contracted a fungal disease called blackscour taint. While the malady is not exceptionally deadly, poor conditions and a general lack of supplies mean that many of the sick—especially the elderly and young—face mortal consequences. Slowly deteriorating, most of the afflicted can hang on for several more days, but already the weakest have succumbed, with their number growing daily.
    Falcon’s Hollow has few clerics, and only Lady Cirthana shows any interest in stopping the illness and she lacks the ability to cure diseases.
    Since few townsfolk trust her, most lay their medical concerns at the feet of the local herbalist, a tough woman named Laurel, whose income stems as much from her sale of snake oils and aphrodisiacs as from questionable cure-alls and bitter teas. As quick to suggest expensive remedies as she is to remind angry buyers that she is not, in fact, a physician, Laurel does her best to help those who come to her in need, but she is not having much success.
    In treating the blackscour taint, as in most cases, Laurel has turned to her grandmother’s tome of recipes, cures, and spells for aid. Although the book contains no actual magic, it holds the rooted wisdom of generations of Laurel’s family, including the teachings of the Witch of Darkmoon Vale, Ulizmila, from whom Laurel’s grandmother learned in exchange for her sight. There’s one last treatment from the cultic appendices of the tome—scribed in a hand that is not Laurel’s grandmother’s—that the herbalist has yet to try, as she lacks three of the most important ingredients and would rather do what she can for the sick with what she knows than chase a fanciful salvation.
    Knowing you from some time, both of the women call you to meet them at Laurel's shop.
    Creeping ivy and full window boxes cover the façade of the rugged-looking, two-story shop bearing the faded sign “Roots and Remedies.” A line of twenty-some somber townsfolk—some with pale, wheezing children, others seeming to be precipitously near tears—stretches from the open door.

    Liberty's Edge

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    You all recover your senses on the green and verdant grass... The pavilion was destroyed and pieces of it, as well at its contents, are strewn around... But your mounts are not there... And now you are in a clearing some 50' across in the middle of a dense forest... The dawn is still there... Many stars are still visible in the sky... There is a path out of the clearing going into the forest... But something is wrong... The moon... It's huge and not quite right... There is a big visible comet in the sky, with 2 smaller ones behind...
    And the trees... Even in the twilight's shadowy illumination and the dawn mist you see the trees are huge, at least 200' tall, strong and old... Even the grass seems green like newborn grass but tall like it has grown for a long time. There are hundreds of flowers of every shape and color here and there...
    And in the trees, in the mist, there are shadows... big shadows... human sized bird figures, barely visible in the mist.
    And his Majesty Rupert the First is nowhere to be seen.
    Roll whatever you feel like to discern what happened, where you are and what is going on...

    Liberty's Edge

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    We start!
    Now it is August, 109 PA. The ashes of Tolkeen still smolder, the Coalition struggles to rebuild its forces and expand its influence, and the Federation of Magic’s leaders plot and scheme for their own run at domination.
    Untold numbers of other factions do the same, both on the continent and around the globe. Still, millions struggle just to survive and build something out of the destruction and anarchy of the world.
    For your first mission as a team the leaders of Castle Refuge asked you to reach the city of Granite (build on the place of the old St. Cloud), 60 miles northwest of the ruins of Tolkeen, so you can help with the evacuation of refugees from the siege.
    It is an overcast day as if the sky itself is weeping for the defeat that have just occurred a couple weeks ago in the Coalition wars.
    Please present yourselves, so we get to know all of the characters. I would like to know, besides of your characters particulars:
    - Why do you join the heroes at Castle Refuge (why not other faction).
    - Your opinion of the Coalition.
    - Short term goals.
    - Longer term goals.

    Liberty's Edge

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    Our discussion thread for this game... so... any ideas what do you want to do first? Or where do you want to go first?

    Liberty's Edge

    Just bought the game, and I am eager to run it.

    Pinnacle Rifts® for Savage Worlds

    Any takers?

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    Kingmaker Exploration Map

    PROCLAMATION
    Be it so known that the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, have granted his majesty Rupert Surtova the first the crown of the lands south of Brevoy, the wilderness region currently known as "The Stolen Lands". Now they are looking for a body of good standing explorers and adventurers so they can be granted the honor of becoming his Vassals in his new kingdom. They will be required to strive against banditry and other unlawful behavior to be encountered, clear the land of perils and monsters, develop their assigned fiefdoms and protect their new kingdom subjects.
    If you are part of a company of venturers, with widely known fame and references, interested in settling a new land and bring order and progress to the wilderness, please present yourselves, and your credentials, before His Majesty Rupert Surtova the first and His Eminence Lord Mayor Ioseph Sellemius at the City Hall, before the Starday 4th day of Calistril, 4710 AR.
    So witnessed on this Toilday 2th day of Abadius, 4710 AR, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

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    Welcome!

    So, the good news first:

    As Cosmic Dream Lord said, my Character Creation rules have a trap. Leadership will be granted for all of your "Main" level 7 characters for free, and you can get another feat besides it.

    My purpose is to make a point: Whenever a DM recommends a course of action, even if weird, he has a good reason, and most of the time is a good idea to "accommodate" what he is saying. Like my insistence in you taking Leadership as your Level 7 feat.

    No, Variant Multiclassing if not allowed anyway.
    I would prefer for you not to redo all of your character, just get a new feat.
    Yes, when your Cohorts get to level 7 they will also get Leadership for free.

    Don't forget to make the alias for your Main and your Cohort. Fill the profiles.

    Now the bad news. I haven't finished to review your characters. I'll do it as soon as possible, and work with you with any required changes / improvements.

    Talking about improvements, for each character we should:

    - Give it a secret
    - Give it a special magic item
    - Assign it to a "team", the party he has adventure with so far

    I'll try to start the campaign as soon as possible (within a week).

    And if you are getting bored, I recommend you start planning the next level for your characters. Your Main will become Level 8 / Mythic Tier 1; the Cohort Level 6, no Mythic tier yet.

    Also read all the information you can about Brevoy, The Stolen Lands, Numeria and the River Kingdoms.

    Let's do this!

    Liberty's Edge

    3 people marked this as a favorite.

    PROCLAMATION
    Be it so known that the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, have granted his majesty Rupert Surtova the first the crown of the lands south of Brevoy, the wilderness region currently known as "The Stolen Lands". Now they are looking for a body of good standing explorers and adventurers so they can be granted the honor of becoming his Vassals in his new kingdom. They will be required to strive against banditry and other unlawful behavior to be encountered, clear the land of perils and monsters, develop their assigned fiefdoms and protect their new kingdom subjects.
    If you are part of a company of venturers, with widely known fame and references, interested in settling a new land and bring order and progress to the wilderness, please present yourselves, and your credentials, before His Majesty Rupert Surtova the first and His Eminence Lord Mayor Ioseph Sellemius at the City Hall, before the Starday 4th day of Calistril, 4710 AR.
    So witnessed on this Toilday 2th day of Abadius, 4710 AR, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

    About the campaign:

    I plan to do a Kingmaker campaign, with several changes.
    I don't like the idea of sending 4 "nobodies" to become kings of the Greenbelt. I doesn't make sense. I would send an experienced team backing a recognised noble. People I can trust.
    On the other hand, having tried the PbP Dungeon Mastering, I think it lends to:
    - Having a big number of players
    - Having more complex characters (equipment, abilities, etc.)
    - Splitting the party, working at several goals at the same time
    On the other side, having GM'ed Kingmaker before, I found out:
    - I don't like the Kingdom building rules
    - I don't want the characters doing "political" stuff
    Also I don't like the idea to start from level 1, let's save ourselves a couple years and start at a higher level. So if you want to learn how to play, this is not the campaign for you. Not that I am looking for experts, but a first-timer will have a harder time.
    So, the idea is to have a good number of players (8-16) playing at 1 or 2 characters each, starting at level 7, and after a "set up" adventure getting to Level 8 - Mythic Tier 1.
    Your character will be an "agent" for the crown. Think the 3 musketeers. You are not rulers, but the people that make things happen, by getting out from the palaces to do the "real" work. You all will be working for the king and the country, against enemies from outside, and from inside.
    I don't flinch about "adult" - romantic themes.

    About the recruitment:
    Will do this as a Play-by-Post campaign over here. I want to keep it as a high pace game (at least one post a day, maybe more), with a good number of players (8 to 16).
    I will assign the characters to teams. It will be supposed that they have worked together for quite some time, years maybe, so they know each other and know how to work and fight together. Maybe the teams to have some friendly competition, and maybe they will quickly "mesh" together. But at the end of the campaign I expect them to face together the final challenges. On the way, I expect them to "mix and match" depending on the need of the moment.
    Feel free to use the thread to propose and organize yourselves in teams, if you feel like it.
    Recruitment will be open for a month, Sunday July 31st, so take your time to make a good proposal. Feel free to ask for questions and revisions.
    Be nice and friendly. Willing to have fun.

    Valid Sources:
    Core Rulebook
    Advanced Player's Guide
    Advanced Race Guide
    Adventurer's Armory
    Animal Archive
    Bestiary 1
    Bestiary 2
    Bestiary 3
    Champions of Purity
    Dungeoneer's Handbook
    Dwarves of Golarion
    Faiths of Balance
    Faiths of Purity
    Gnomes of Golarion
    Guide to the River Kingdoms
    Halflings of Golarion
    Humans of Golarion
    Inner Sea Bestiary
    Inner Sea Combat
    Inner Sea Gods
    Inner Sea Magic
    Inner Sea Primer
    Inner Sea World Guide
    Mythic Adventures
    Orcs of Golarion
    Pathfinder Unchained
    Ultimate Campaign
    Ultimate Combat
    Ultimate Equipment
    Ultimate Magic
    Weapon Master's Handbook
    Kingmaker Player's guide

    Character Creation:

    Level 7
    Point Buy: 20 points
    Races: Core Only
    Alignment: Good or Lawful Neutral
    Classes: Core and Base (no 3rd party). Unchained Barbarian, Monk, Rogue and Summoner only. No gunslinger, ninja, samurai or witch
    Archetypes: 1 maximum
    HP: Maximum for level 7
    Traits: 2, 1 from Kingmaker, no drawbacks
    Feats: Normal for race, class and level, 1 extra story feat, Leadership feat [u]highly[/u] recommended. You can get crafting feats, but all crafting is at but at full cost. If your class gives you a crafting feat I will change it for another.
    Skills: No Profession Skill. No Craft skills except for Alchemy. No crafting costs. You can craft Alchemy items, but at full cost
    Gold: 24,000 GP. No crafting to break the Wealth by Level
    Magic Items Limit:
    1 up to 8,000 GP
    1 up to 4,000 GP
    All the rest up to 2,000 GP
    2 wands maximum
    10 potions/scrolls maximum
    Spellbooks: You start with the normal number of spells, but you gain double the "new level" spells (4 for a wizard)
    Leadership feat: You can build you cohort and followers. As reputation you have a +3 modifier ("Great renown" and "Fairness and generosity"). Maximum Cohort Level 5.
    For cohorts:
    - Think in your cohort as a secondary character. Not a pack mule or second set of hands. Most of the time your cohort and your character will be separated
    - Up to level 5 - depending on your leadership score (you have the leadership feat, right?)
    - Gold: 10,000 (Including magic items)
    Magic Items Limit:
    1 up to 3,000 GP
    3 up to 1,000 GP
    All the rest up to 500 GP
    1 wands maximum
    5 potions/scrolls maximum.
    For the followers:
    Level 1: 300 GP (including everything)
    No magic items
    Level 2: 1,000 GP (including everything)
    No magic items except up to 3 potions or scrolls
    Level 3: 3,000 GP (including everything)
    1 magic item maximum, 1,000 GP or less, not counting wands, potions or scrolls
    1 wand maximum
    3 potions/scroll maximum
    If you are not "fleshing out" the followers to the "equipment" level, we will imagine they have the correct normal equipment for their job, with no magic items, except for 1 cure light wounds potion for level 2's and 3 potions for level 3's (2 cure light wounds + 1 of your choosing of 1,000 GP or less).

    Recommendations:
    - Choose your preferred character build, and flesh it out a little
    - Look for other characters that complement your character, and whose players seems like good guys
    - Plan your group template. Who are you? Where did you meet? What did you do before?
    - Why do they want to settle down?
    - No aliases are needed until I accept your group, but it won't hurt to do them

    How to get picked:
    - Flesh out the character. Make them a nice character I want to DM
    - Do a good background so I have more ideas where to game about. Add appearance and personality
    - Be original
    - Get the leadership feat

    How not to get picked:
    - Ask for a "weird" race / class
    - Min-Max a lot your character
    - Do a characters that doesn't make sense, story-wise
    - Make a loner character

    About myself:
    I like my player's characters brave and heroic. Willing to save princesses and orphans, fight dragons and monsters, and stand for all that is good and defenseless.
    I tend to ignore rules when they hinder the game, dislike min-maxing, and like roleplaying (but not self-centered drama).
    In my games a character will not die unless his player is OK with it. But as Shepherd Book said about the bible and killing: "[is] somewhat fuzzier on the subject of kneecaps". Your character life is maybe protected, but his abilities, equipment and contacts are not.
    I don't assign experience, but let the characters go up a level when it serves the story.
    Don't really like alignment rules, specially lawful-chaotic, so I tend to ignore it. It will be hard for me to pick evil characters, and will prefer good ones.

    I look forward to read your submissions and gaming with you.

    Liberty's Edge

    Kingmaker Exploration Map

    It is now the final term of the academic year 1929–1930.
    Another university field trip to Vermont is planned for the summer months under the management of Professor Harrold of the Anthropology Department and the expedition’s coordinator Robert Blaine, a senior student. Blaine will be leading the trip as Professor Harrold has a pressing workload and must stay behind at the university.
    Extra credit is available for students of history, anthropology, and folklore. At the behest of Professor Learmonth of the Geology Department, geography, geology, and students of other sciences will also be able to gain extra credit by joining the field trip to conduct geological surveys of the area.
    You are all attending the information meeting in the Starkweather hall, as you are interested in participate.
    Ok, time for you to show up, describe your characters, and say hello to the others.

    Liberty's Edge

    Kingmaker Exploration Map

    Welcome to the game!

    Liberty's Edge

    1 person marked this as a favorite.
    H.P. Lovecraft, The Whisperer in Darkness wrote:
    “Transferring in haste, I felt a curious breathlessness as the cars rumbled on through the early afternoon sunlight into territories I had always read of but had never before visited. I knew I was entering an altogether older-fashioned and more primitive New England than the mechanised, urbanised coastal and southern areas where all my life had been spent; an unspoiled, ancestral New England without the foreigners and factory-smoke, billboards and concrete roads, of the sections which modernity has touched. There would be odd survivals of that continuous native life whose deep roots make it the one authentic outgrowth of the landscape—-the continuous native life which keeps alive strange ancient memories, and fertilises the soil for shadowy, marvellous, and seldom-mentioned beliefs.”

    A Time to Harvest is a free campaign unfolding over six months, and the first Organized Play Program for Chaosium's Call of Cthulhu RPG.

    I plan to play it here, on the Paizo forums, using the Free Call of Cthulhu 7ed Quick Start Rules (until I manage to get the full rules).
    Quote:
    A Time to Harvest is a Call of Cthulhu campaign set in 1930 and intended for a group of four to six students investigators who attend Miskatonic University in Arkham. What starts as a university field trip to Vermont leads the intrepid investigators into a dark web of terror and intrigue. Otherwordly plans have been set in motion, which if brought to fruition, spell doom for humanity.

    Interested? Come along!

    Download the Quick Start rules, submit a student investigator, and I will choose 4-6 of them to face horrors which no human being should be subject to!
    Use the Quick Start rules Character Creation information, using as Occupation:
    Student - Credit Rating, Library Use, Listen, 5 skills of player's choice for their areas of study.
    And don't forget:
    H. P. Lovecraft wrote:
    “The oldest and strongest emotion of mankind is fear.”

    Liberty's Edge

    Kingmaker Exploration Map

    Let me make a map.

    Liberty's Edge

    Kingmaker Exploration Map

    The night is dark and web, a persistent rain falling from several hours prior, something not usual at the city of Zimar.
    The group of Quadira terrorists are inside the dilapidated house, ready to organize their nefarious plans.
    But they don't know they have been followed.
    Ok, I need Stealth and Perception rolls from everyone.

    Liberty's Edge

    Quote:

    Both the men hold the woman down, covering her mouth to prevent her from screaming.

    "Easy, wretch, you will see you will like this!"
    But then, from behind them, a dark figure appears, and without making any noise knocks one of the assailants down. The other one looks up, sees the dark shadow and turns to run away, but before he is able he is knock down too.
    The woman, tears in her eyes, sees that both of the men are unconscious, moves to remove the crying from her face and searches for her savior.
    She is alone in the alley.

    I will run a "test" campaign for the Ultimate Intrigue Playtest. I had the idea in mind, and then I found THIS, so I decided to go for it.

    I will recruit 4 players on July 6th. I will try to cover all of the Vigilante specializations (Avenger, Stalker. Warlock, Zealot). I will select only characters that clearly will work in a team. Loners and psychopath vigilantes need not to apply.
    - The game will be played on the Paizo PbP Forums.
    - You should be able to make at least one post a day, even on weekends. If you are unable to please leave the opportunity for someone who can.
    - You should be able to play uninterruptedly at least for the next three months. If you can't handle it (vacations, work, school), please leave the opportunity for someone who can.
    - Your character will be a level 4 Vigilante Class Human. No other races/classes here. MAYBE I will accept a Half Elf or other core race, but don't count on it.
    - Your character will be a know vigilante in the Taldan city of Zimar.
    - We will use a finite set of rule books.
    - Rules lawyers and Min-Maxers will not enjoy the game. I tend to ignore Rules Lawyers, and exploit the "Min" of the Min-Maxers.
    - I like roleplaying a lot (but not self-centered drama).
    - Be nice and friendly. Willing to have fun.
    - Your characters will have an "adventure" at level 4, and if everything goes ok we will have another at level 8, and so on.
    Character Creation Details:
    Valid Sources:
  • Core Rulebook
  • Advanced Player's Guide
  • Ultimate Combat
  • Ultimate Magic
  • Ultimate Equipment
  • Ultimate Campaign
  • Inner Sea Primer
  • Inner Sea World Guide
  • Dungeoneer's Handbook
  • Animal Archive
  • Bestiary 1
  • Bestiary 2
  • Bestiary 3
  • Inner Sea Bestiary
  • Taldan Echoes of Glory
  • Ultimate Intrigue Playtest
    Level 4
    Point Buy: 25 points, no score under 10.
    Races: Human. If you REALLY want a different CORE race tell me. Maybe I'll accept one. Maybe.
    Class: Vigilante.
    HP: Maximum for class.
    Traits: 2. No drawbacks.
    Hero Points: 4.
    Gold: 6,000. No item over 2,000 gp.
    No magic creation feats.

  • About Myself:
    For examples of my DM mastering, please refer to these campaigns, Murder's Mark or Academy of Secrets or the old ones "Rise of the Runelords" and this "Kingmaker" ones.
    I like my player's characters brave and heroic. Willing to save princesses and orphans, fight dragons and monsters, and stand for all that is good and defenseless.

    Liberty's Edge

    Kingmaker Exploration Map

    Opening the Gameplay and Discussion Threads, and getting some info in the campaign tab

    Liberty's Edge

    Kingmaker Exploration Map

    The first person to realize the arrival of the Umbra Carnival was Constable Huntington. A small bird landed near, and let a small silver sequin drop from his beak for him to see.
    Just an hour after a group of Varisian men and woman descended to town, their colorful clothes and distinct chatter contrasting with the local's, looking for stores where to buy food and supplies and hang up colorful posters.
    Many distrust glances are sent their way by the locals, and some stores took the time to put the "No Varisians" signs displayed more prominently in their doors and windows, making clear their distrust and negative to deal with the Umbra carnival's people.

    Liberty's Edge

    1 person marked this as a favorite.

    I am going to Dm Murder's Mark, and I created some "Module Traits" for it.
    Maybe someone can use them too:
    Module Traits
    Each Trait grants a bonus to two skills:
    If the Skill is not a class skill it grants a +1 trait bonus and makes it a Class Skill.
    If the Skill is a class skill it grants a +2 trait bonus.
    They also grant another bonus.
    They include the reason the Player Character would want to aid the Umbra Carnival.
    Ashwood Lumberjack
    You are the most promising lumberjack Ilsurian has seen in a long time. Your skill, stamina and endurance has gained a reputation with all the other lumberjacks.
    Your mother, unable to have children up to that point, got a harrow reading from All-Seeing Hajeck, in which she divined your birth and skill. She is very grateful, and every time the Umbra Carnival arrives to town your mother ask you to go see her, give her a present, and get a harrow reading.
    You get a bonus on Climb and Profession (Lumberjack).
    You gain the Endurance feat for free.
    Braeton Family Member
    You are the oldest nephew/niece of Arhaneem Braeton, one of Ilsurian's wealthiest citizens and merchants, and an authority on the docks. As such you are known and respected by the merchant community.
    Your uncle has always said that Varisians are good people, and have worked to eliminate the discrimination against them. You have learn from him, and are know as one of the most vocal proponents of Varisian tolerance.
    You get a bonus on Appraise and Profession (Merchant)
    You have a +2 competence bonus to Diplomacy with Ilsurian rich family members.
    Carpenter Apprentice
    You belong to the main carpenter family of Ilsurian.
    The Umbra Carnival is one of your best off town clients. You know them as a honest group, and have never got issues with them.
    You get a bonus on Craft (Carpentry) and Knowledge (Engineering).
    You get a +2 competence bonus to Perception for detecting hidden carpentry works (secret doors, traps, etc. made of wood).
    Erastil Follower
    You are a Nephew/Niece of Sister Esrelda Woodmere, Ilsurian Eratil's Main Cleric. Esrelda is accepted both by Varisians and Chelish groups, as she was born to a Varisian mother and Chelish father. Her peacemaking tactics have kept violence from erupting in Ilsurian many times over. You love her very much, and have embraced all of her teachings.
    You gain a bonus to Knowledge (History) and Profession (Farmer).
    You gain a +2 trait bonus to Diplomacy checks with Ilsurian commoners.
    Ilsurian Constable
    You are a member of the Ilsurian police force, under the command of Sheriff Feldane. You are unique in the force as you are the only Varisian Officer. Your father was killed some 12 years ago in a robbery, and you decided to join the police because of that crime. The responsible of his murder was never identified. You are well respected in town.
    You get a bonus on Escape Artist and Profession (Soldier).
    You gain the Bludgeoner feat for free.
    Isul's Blood
    You are a descendant of Ilsur, the founder of Ilsurian. You got a good education, have a good standing within the town because of your family name and keep some level of information about Korvosa's Nobility.
    The Umbra Carnival is one of your family's means to keep in touch with Korvosa, as they provide you with information and a courier service. Almara Delisen knows of your family's contacts in Korvosa.
    You get a bonus on Knowledge (Nobility) and Perform (Oratory).
    You have a +2 competence bonus to Diplomacy with Ilsurian officials.
    Lake Syrantula Fisherman
    You fished before you could walk, and all of your life you have felt at home on a boat, reaping the bounty of Lake Syrantula.
    You have a crush on one of the boy/girl in the Umbra Carnival, and you have been for many years. And you think the feeling is mutual. Maybe this is your lucky year!
    You get a bonus on Swim and Profession (Fisherman).
    You are proficient with Nets and when you have BAB +1 gain the Net Adept feat for free.
    River Merchant Translator
    Since you were a young boy you have worked as a translator for the merchants going from Magnimar to Korvosa, and from Kaer Maga to Janderhoff.
    Your varisian mother now works in the Umbra Carnival, as a cook. You are always trilled to see her. Your father was Chelaxian, and your Mother has only tell you he is from Ilsurian.
    You get a bonus on Linguistics (gaining one or two languages depending on the bonus you get) and Knowledge (Geography).
    You have a +2 competence bonus to Knowledge rolls to identify cultural or regional languages or customs.
    Teamster Prodigy
    You have a natural knack to handle work animals, and have put it to good use as a profession. You help passing caravans with the driving and handling of their animals, and have learned, over long nights of gaming, some tricks from them.
    You have worked for the Umbra Carnival many times and you have an excellent relationship with them.
    You get a bonus in Handle Animal and Sleight of Hand.
    You get a +2 competence bonus to Diplomacy (Gather Information) or Knowledge (Local) about merchandise movement in town.
    Varisian Scion
    Your family is one of the handful of Varisian ones on Ilsurian. Your mother emigrated with you as a very young child some 15 years ago after her husband, a Sczarni gang member, died because of an overdose of the drug Shiver, and she decided to leave that life behind. She married your step-father, who has loved you as his own, and you have been accepted, more or less, into the community, your mother being a respected herbalist healer.
    You have fond memories of the Umbra Carnival, and sometimes you have even dream of joining them in a life of adventure, seeing the world. You know and are in good terms with many of them.
    You get a bonus on Heal and Profession (Herbalist).
    You have a +2 competence bonus to diagnose sickness and drug use.

    Liberty's Edge

    Quote:

    "Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town - even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances, games of chance, and all the other fun of a traveling fair, who could resist such an opportunity for entertainment?

    Unfortunately for both the town and the circus, however, entertainment isn’t the only opportunity the carnival presents. A group of thieves and scoundrels has been waiting for just such an occasion to launch a campaign of theft and murder - leaving the strangers from the circus and the town to blame each other. With tensions mounting between locals and performers, Chelaxians and Varisians, Erastil's and Desna's followers and with the body count rising on both sides, it’s up to the PCs to uncover what’s really going on and find the culprits before the entire town erupts in a firestorm of ethnic and religious violence."

    I will run 2 different groups on the Murder's Mark module. One of them will be for people gaming for the first time on Play-By-Post on the Paizo Messageboards, and the other for veteran players.

    This is the recruitment thread for VETERAN PLAYERS.
    If you are a first time player the correct recruitment thread is here.

    I will recruit 6 players.
    - The game will be played on the Paizo PbP Forums.
    - You should be a veteran player on the Paizo PbP forums.
    - You should be able to make at least one post a day, even on weekends. If you are unable to please leave the opportunity for someone who can.
    - You should be able to play uninterruptedly at least for the next three months. If you can't handle it (vacations, work, school), please leave the opportunity for someone who can.
    - You should want to play a good character willing to help the Umbra Carnival when they are accused of several crimes. If your character won't be interested to help, this is not the right adventure for him.
    - Your character will be a level 1 Chelaxian human (with minimum exceptions). No strange races/classes here. MAYBE I will accept a Half Elf or other core race, but don't count on it.
    - We will use a small set of rule books.
    - No guns. No cavaliers, ninjas, samurais, summoners or witches.
    - Rules lawyers and Min-Maxers will not enjoy the game. I tend to ignore Rules Lawyers, and exploit the "Min" of the Min-Maxers.
    - I like roleplaying a lot (but not self-centered drama).
    - Be nice and friendly. Willing to have fun.
    - The use of non-lethal combat methods will be expected in several encounters.
    - It will feature a theme of racial and religious tension.
    - Your character will not die unless you are OK with it. But as Shepherd Book said about the bible and killing: "[is] somewhat fuzzier on the subject of kneecaps". Your character life is maybe protected, but his abilities, equipment and contacts are not.
    - I don't assign experience, but let the characters go up a level when it serves the story, which it doesn't in this module.
    - I don't really like alignment rules, specially lawful-chaotic, so I tend to ignore them.
    - If the module ends, and the players want it, we can continue with the Crimson Throne and/or Rise of the Runelords Adventure Path.

    Are you still reading? Excellent!
    Normally you are asked to submit a character, and the DM chooses some of them for the game. So many good players get cut off because their submissions are bad, and some bad players get in because their submissions are good.
    You spend a lot of time doing a character and then it turns out it is not selected.
    Or you don't spend too much time on it and lose "by default".
    Well, this is not the case. The first 6 people to sign up for the module are accepted. After you sign up, you can start creating your character, with the tranquility of knowing it is already selected.
    So go on! Go grab your place and then return to read the Character creation details. Be sure to write "I sign up for the module" and not "dot", "interested" or something else that makes me thing you didn't read out "the first 6 are accepted" part.

    Character Creation Details:
    Valid Sources:
    • Core Rulebook
    • Advanced Player's Guide
    • Advanced Race Guide
    • Ultimate Combat
    • Ultimate Magic
    • Ultimate Equipment
    • Ultimate Campaign
    • Inner Sea Primer
    • Inner Sea World Guide
    • Dungeoneer's Handbook
    • Animal Archive
    • Bestiary 1
    • Bestiary 2
    • Bestiary 3
    • Inner Sea Bestiary

    Level 1
    Point Buy: 20 points, no score under 10.
    Races: Chelaxian Human, unless your Module Trait says otherwise. If you want a different core race tell me. Maybe I'll accept one. Maybe.
    Classes: Core and Base. No cavalier, gunslinger, ninja, samurai, summoner or witch.
    HP: Maximum for class.
    Traits: 2, 1 from the module traits (see below).
    Hero Points: 1.
    Gold: Average for class.
    No magic creation feats. If your class grants a creation feat we will change it for other feat.

    About myself:
    For examples of my DM mastering, please refer to this "Rise of the Runelords" and this "Kingmaker" ones.
    I like my player's characters brave and heroic. Willing to save princesses and orphans, fight dragons and monsters, and stand for all that is good and defenseless.

    Module Traits:
    Each Trait grants a bonus to two skills:
    If the Skill is not a class skill it grants a +1 trait bonus and makes it a Class Skill.
    If the Skill is a class skill it grants a +2 trait bonus.
    They also grant another bonus.
    They include the reason the Player Character would want to aid the Umbra Carnival.
    Ashwood Lumberjack
    You are the most promising lumberjack Ilsurian has seen in a long time. Your skill, stamina and endurance has gained a reputation with all the other lumberjacks.
    Your mother, unable to have children up to that point, got a harrow reading from All-Seeing Hajeck, in which she divined your birth and skill. She is very grateful, and every time the Umbra Carnival arrives to town your mother ask you to go see her, give her a present, and get a harrow reading.
    You get a bonus on Climb and Profession (Lumberjack).
    You gain the Endurance feat for free.
    Braeton Family Member
    You are the oldest nephew/niece of Arhaneem Braeton, one of Ilsurian's wealthiest citizens and merchants, and an authority on the docks. As such you are known and respected by the merchant community.
    Your uncle has always said that Varisians are good people, and have worked to eliminate the discrimination against them. You have learn from him, and are know as one of the most vocal proponents of Varisian tolerance.
    You get a bonus on Appraise and Profession (Merchant)
    You have a +2 competence bonus to Diplomacy with Ilsurian rich family members.
    Carpenter Apprentice
    You belong to the main carpenter family of Ilsurian.
    The Umbra Carnival is one of your best off town clients. You know them as a honest group, and have never got issues with them.
    You get a bonus on Craft (Carpentry) and Knowledge (Engineering).
    You get a +2 competence bonus to Perception for detecting hidden carpentry works (secret doors, traps, etc. made of wood).
    Erastil Follower
    You are a Nephew/Niece of Sister Esrelda Woodmere, Ilsurian Eratil's Main Cleric. Esrelda is accepted both by Varisians and Chelish groups, as she was born to a Varisian mother and Chelish father. Her peacemaking tactics have kept violence from erupting in Ilsurian many times over. You love her very much, and have embraced all of her teachings.
    You gain a bonus to Knowledge (History) and Profession (Farmer).
    You gain a +2 trait bonus to Diplomacy checks with Ilsurian commoners.
    Ilsurian Constable
    You are a member of the Ilsurian police force, under the command of Sheriff Feldane. You are unique in the force as you are the only Varisian Officer. Your father was killed some 12 years ago in a robbery, and you decided to join the police because of that crime. The responsible of his murder was never identified. You are well respected in town.
    You get a bonus on Escape Artist and Profession (Soldier).
    You gain the Bludgeoner feat for free.
    Isul's Blood
    You are a descendant of Ilsur, the founder of Ilsurian. You got a good education, have a good standing within the town because of your family name and keep some level of information about Korvosa's Nobility.
    The Umbra Carnival is one of your family's means to keep in touch with Korvosa, as they provide you with information and a courier service. Almara Delisen knows of your family's contacts in Korvosa.
    You get a bonus on Knowledge (Nobility) and Perform (Oratory).
    You have a +2 competence bonus to Diplomacy with Ilsurian officials.
    Lake Syrantula Fisherman
    You fished before you could walk, and all of your life you have felt at home on a boat, reaping the bounty of Lake Syrantula.
    You have a crush on one of the boy/girl in the Umbra Carnival, and you have been for many years. And you think the feeling is mutual. Maybe this is your lucky year!
    You get a bonus on Swim and Profession (Fisherman).
    You are proficient with Nets and when you have BAB +1 gain the Net Adept feat for free.
    River Merchant Translator
    Since you were a young boy you have worked as a translator for the merchants going from Magnimar to Korvosa, and from Kaer Maga to Janderhoff.
    Your varisian mother now works in the Umbra Carnival, as a cook. You are always trilled to see her. Your father was Chelaxian, and your Mother has only tell you he is from Ilsurian.
    You get a bonus on Linguistics (gaining one or two languages depending on the bonus you get) and Knowledge (Geography).
    You have a +2 competence bonus to Knowledge rolls to identify cultural or regional languages or customs.
    Teamster Prodigy
    You have a natural knack to handle work animals, and have put it to good use as a profession. You help passing caravans with the driving and handling of their animals, and have learned, over long nights of gaming, some tricks from them.
    You have worked for the Umbra Carnival many times and you have an excellent relationship with them.
    You get a bonus in Handle Animal and Sleight of Hand.
    You get a +2 competence bonus to Diplomacy (Gather Information) or Knowledge (Local) about merchandise movement in town.
    Varisian Scion
    Your family is one of the handful of Varisian ones on Ilsurian. Your mother emigrated with you as a very young child some 15 years ago after her husband, a Sczarni gang member, died because of an overdose of the drug Shiver, and she decided to leave that life behind. She married your step-father, who has loved you as his own, and you have been accepted, more or less, into the community, your mother being a respected herbalist healer.
    You have fond memories of the Umbra Carnival, and sometimes you have even dream of joining them in a life of adventure, seeing the world. You know and are in good terms with many of them.
    You get a bonus on Heal and Profession (Herbalist).
    You have a +2 competence bonus to diagnose sickness and drug use.

    Ilsurian Information

    Liberty's Edge

    Quote:

    "Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town - even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances, games of chance, and all the other fun of a traveling fair, who could resist such an opportunity for entertainment?

    Unfortunately for both the town and the circus, however, entertainment isn’t the only opportunity the carnival presents. A group of thieves and scoundrels has been waiting for just such an occasion to launch a campaign of theft and murder - leaving the strangers from the circus and the town to blame each other. With tensions mounting between locals and performers, Chelaxians and Varisians, Erastil's and Desna's followers and with the body count rising on both sides, it’s up to the PCs to uncover what’s really going on and find the culprits before the entire town erupts in a firestorm of ethnic and religious violence."

    I will run 2 different groups on the Murder's Mark module. One of them will be for people gaming for the first time on Play-By-Post on the Paizo Messageboards, and the other for veteran players.

    This is the recruitment thread for FIRST TIME PLAYERS.
    If you are a veteran player the correct recruitment thread is here.

    I will recruit 6 players.
    - The game will be played on the Paizo PbP Forums.
    - You should be a first time player on the Paizo PbP forums.
    - You should be able to make at least one post a day, even on weekends. If you are unable to please leave the opportunity for someone who can.
    - You should be able to play uninterruptedly at least for the next three months. If you can't handle it (vacations, work, school), please leave the opportunity for someone who can.
    - You should want to play a good character willing to help the Umbra Carnival when they are accused of several crimes. If your character won't be interested to help, this is not the right adventure for him.
    - Your character will be a level 1 Chelaxian human (with minimum exceptions). No strange races/classes here. MAYBE I will accept a Half Elf or other core race, but don't count on it.
    - We will use a small set of rule books.
    - No guns. No cavaliers, ninjas, samurais, summoners or witches.
    - Rules lawyers and Min-Maxers will not enjoy the game. I tend to ignore Rules Lawyers, and exploit the "Min" of the Min-Maxers.
    - I like roleplaying a lot (but not self-centered drama).
    - Be nice and friendly. Willing to have fun.
    - The use of non-lethal combat methods will be expected in several encounters.
    - It will feature a theme of racial and religious tension.
    - Your character will not die unless you are OK with it. But as Shepherd Book said about the bible and killing: "[is] somewhat fuzzier on the subject of kneecaps". Your character life is maybe protected, but his abilities, equipment and contacts are not.
    - I don't assign experience, but let the characters go up a level when it serves the story, which it doesn't in this module.
    - I don't really like alignment rules, specially lawful-chaotic, so I tend to ignore them.
    - If the module ends, and the players want it, we can continue with the Crimson Throne and/or Rise of the Runelords Adventure Path.

    Are you still reading? Excellent!
    Normally you are asked to submit a character, and the DM chooses some of them for the game. So many good players get cut off because their submissions are bad, and some bad players get in because their submissions are good.
    You spend a lot of time doing a character and then it turns out it is not selected.
    Or you don't spend too much time on it and lose "by default".
    Well, this is not the case. The first 6 people to sign up for the module are accepted. After you sign up, you can start creating your character, with the tranquility of knowing it is already selected.
    So go on! Go grab your place and then return to read the Character creation details. Be sure to write "I sign up for the module" and not "dot", "interested" or something else that makes me thing you didn't read out "the first 6 are accepted" part.

    Character Creation Details:
    Valid Sources:
    • Core Rulebook
    • Advanced Player's Guide

    Level 1
    Point Buy: 20 points, no score under 10.
    Races: Chelaxian Human, unless your Module Trait says otherwise. If you want a different core race tell me. Maybe I'll accept one. Maybe.
    Classes: Core and Base. No cavalier, gunslinger, ninja, samurai, summoner or witch.
    HP: Maximum for class.
    Traits: 2, 1 from the module traits (see below).
    Hero Points: 1.
    Gold: Average for class.
    No magic creation feats. If your class grants a creation feat we will change it for other feat.

    About myself:
    For examples of my DM mastering, please refer to this "Rise of the Runelords" and this "Kingmaker" ones.
    I like my player's characters brave and heroic. Willing to save princesses and orphans, fight dragons and monsters, and stand for all that is good and defenseless.

    Module Traits:
    Each Trait grants a bonus to two skills:
    If the Skill is not a class skill it grants a +1 trait bonus and makes it a Class Skill.
    If the Skill is a class skill it grants a +2 trait bonus.
    They also grant another bonus.
    They include the reason the Player Character would want to aid the Umbra Carnival.
    Ashwood Lumberjack
    You are the most promising lumberjack Ilsurian has seen in a long time. Your skill, stamina and endurance has gained a reputation with all the other lumberjacks.
    Your mother, unable to have children up to that point, got a harrow reading from All-Seeing Hajeck, in which she divined your birth and skill. She is very grateful, and every time the Umbra Carnival arrives to town your mother ask you to go see her, give her a present, and get a harrow reading.
    You get a bonus on Climb and Profession (Lumberjack).
    You gain the Endurance feat for free.
    Braeton Family Member
    You are the oldest nephew/niece of Arhaneem Braeton, one of Ilsurian's wealthiest citizens and merchants, and an authority on the docks. As such you are known and respected by the merchant community.
    Your uncle has always said that Varisians are good people, and have worked to eliminate the discrimination against them. You have learn from him, and are know as one of the most vocal proponents of Varisian tolerance.
    You get a bonus on Appraise and Profession (Merchant)
    You have a +2 competence bonus to Diplomacy with Ilsurian rich family members.
    Carpenter Apprentice
    You belong to the main carpenter family of Ilsurian.
    The Umbra Carnival is one of your best off town clients. You know them as a honest group, and have never got issues with them.
    You get a bonus on Craft (Carpentry) and Knowledge (Engineering).
    You get a +2 competence bonus to Perception for detecting hidden carpentry works (secret doors, traps, etc. made of wood).
    Erastil Follower
    You are a Nephew/Niece of Sister Esrelda Woodmere, Ilsurian Eratil's Main Cleric. Esrelda is accepted both by Varisians and Chelish groups, as she was born to a Varisian mother and Chelish father. Her peacemaking tactics have kept violence from erupting in Ilsurian many times over. You love her very much, and have embraced all of her teachings.
    You gain a bonus to Knowledge (History) and Profession (Farmer).
    You gain a +2 trait bonus to Diplomacy checks with Ilsurian commoners.
    Ilsurian Constable
    You are a member of the Ilsurian police force, under the command of Sheriff Feldane. You are unique in the force as you are the only Varisian Officer. Your father was killed some 12 years ago in a robbery, and you decided to join the police because of that crime. The responsible of his murder was never identified. You are well respected in town.
    You get a bonus on Escape Artist and Profession (Soldier).
    You gain the Bludgeoner feat for free.
    Isul's Blood
    You are a descendant of Ilsur, the founder of Ilsurian. You got a good education, have a good standing within the town because of your family name and keep some level of information about Korvosa's Nobility.
    The Umbra Carnival is one of your family's means to keep in touch with Korvosa, as they provide you with information and a courier service. Almara Delisen knows of your family's contacts in Korvosa.
    You get a bonus on Knowledge (Nobility) and Perform (Oratory).
    You have a +2 competence bonus to Diplomacy with Ilsurian officials.
    Lake Syrantula Fisherman
    You fished before you could walk, and all of your life you have felt at home on a boat, reaping the bounty of Lake Syrantula.
    You have a crush on one of the boy/girl in the Umbra Carnival, and you have been for many years. And you think the feeling is mutual. Maybe this is your lucky year!
    You get a bonus on Swim and Profession (Fisherman).
    You are proficient with Nets and when you have BAB +1 gain the Net Adept feat for free.
    River Merchant Translator
    Since you were a young boy you have worked as a translator for the merchants going from Magnimar to Korvosa, and from Kaer Maga to Janderhoff.
    Your varisian mother now works in the Umbra Carnival, as a cook. You are always trilled to see her. Your father was Chelaxian, and your Mother has only tell you he is from Ilsurian.
    You get a bonus on Linguistics (gaining one or two languages depending on the bonus you get) and Knowledge (Geography).
    You have a +2 competence bonus to Knowledge rolls to identify cultural or regional languages or customs.
    Teamster Prodigy
    You have a natural knack to handle work animals, and have put it to good use as a profession. You help passing caravans with the driving and handling of their animals, and have learned, over long nights of gaming, some tricks from them.
    You have worked for the Umbra Carnival many times and you have an excellent relationship with them.
    You get a bonus in Handle Animal and Sleight of Hand.
    You get a +2 competence bonus to Diplomacy (Gather Information) or Knowledge (Local) about merchandise movement in town.
    Varisian Scion
    Your family is one of the handful of Varisian ones on Ilsurian. Your mother emigrated with you as a very young child some 15 years ago after her husband, a Sczarni gang member, died because of an overdose of the drug Shiver, and she decided to leave that life behind. She married your step-father, who has loved you as his own, and you have been accepted, more or less, into the community, your mother being a respected herbalist healer.
    You have fond memories of the Umbra Carnival, and sometimes you have even dream of joining them in a life of adventure, seeing the world. You know and are in good terms with many of them.
    You get a bonus on Heal and Profession (Herbalist).
    You have a +2 competence bonus to diagnose sickness and drug use.

    Ilsurian Information
    As this game is for novice players we will take time to ease the players into the game.

    Liberty's Edge

    Kingmaker Exploration Map

    We are on!

    Liberty's Edge

    Kingmaker Exploration Map

    Irene Vesper
    One of the waitresses of the Menador Valley Winery arrives with a small note.
    "A young child came asking for it to be delivered to you, miss."
    The paper is rough, the scribbling is delicate and precise, almost artistic.
    "Miss Vesper, the city of Korvosa needs your help. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn. Please be as discreet as you are able. Me, and the city, will be always be in your debt. Alika."
    A small coda can be seen at the end of the message.
    "Gaedren Lamm has new friends, and they have to be stopped. Revenge is an act of passion; vengeance of justice. Injuries are revenged; crimes are avenged."
    ---
    Aldras Vayne
    The night was a success. Maybe not much public, but they went on their lives with a little more magic in it. The applause was sincere, and long enough to make the night worthwhile. After all, Damiano don't make this for money. he does it for a living. In his dressing room, there is a fragrant pansy, with vivid color and a small note attached. He smiles, it has been some time since the last proposal from a lonely lady... The theater janitor comments to him.
    "It is weird, I didn't see who delivered it..."
    The paper is rough, the scribbling is delicate and precise, almost artistic.
    "Mister Vayne, the city of Korvosa needs your, and Damiano's, help. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn. Me, and the city, will be always be in your debt. Alika."
    A small coda can be seen at the end of the message.
    "Music is the strongest form of magic. Your secret is safe with me."
    ---
    Ashimar Weilin
    Hanzi, one of your best students hand you the the small note.
    "Master, a small child gave it to me. I think she wants to learn, but when I told her to stay she just let a chuckle out and ran away. I guess she is shy."
    The paper is rough, the scribbling is delicate and precise, almost artistic.
    "Mister Weilin, the city of Korvosa needs your help. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn. it would be better if no one knows you are coming. Hanzi can't read, so he is unaware. Me, and the city, will be always be in your debt. Alika."
    A small coda can be seen at the end of the message.
    "There's no tragedy in life like the death of a child. Things never get back to the way they were. Horrible things are about to happen, and while you can't help Zimtu anymore, you can still save some of these other children."
    ---
    Arthur Cannon
    Lakelin Masters seems very uncomfortable...
    "A damned kid! A ****** girl no more than 10 winters! "I know you are not him" she says and gives me the note. "Please give it to him", turns around and leaves, like she is the boss of me and I am just a delivery boy! And I am sitting like an idiot, unable to restrain her because of all the people in the inn! They wouldn't stand for me to attack her, right? So I let her go out, go after her as soon as she is out of the door, look around and "puf!", nothing! Like some kind of ghost! I didn't found her anywhere! The note is in a weird language, but I had it checked with some friends. No poison, no magic. Just this gibberish!"
    The paper is rough, the scribbling is delicate and precise, almost artistic. Arthur feels a small shiver. It will look as gibberish to every person on Korvosa. Maybe in all of Varisia for that matter. But to him, even after all these years, it is perfectly legible. The code writing of the Garundian pirates that once slaved him.
    "Mister Cannon, the city of Korvosa needs your and your organization's help. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn. Please not a double this time. Me, and the city, will be always be in your debt. Alika."
    A small coda can be seen at the end of the message.
    "You have know slavery. Without your help all of the city inhabitants will know it too. The Pirate Queen knows that the greatest treasure is freedom. And freedom is not granted. It is seized."
    ---
    In case Tanner wants to join.
    Virgil Longstreet
    Virgil feels the urge to take a walk over Bridgefront, and while he is looking at the stores he hears a song from a music shop... a song he has almost forgot, a song that he has had in the back of his mind all these years.
    The song his mother used to sing him in the night, before falling sleep.
    Intrigued, he goes into the shop...
    ---
    Next morning, all of you...
    The shop is humble, but clean and in good repair. Some instruments are around, on sale. They seem of good craftsmanship.

    A young woman, some 22 years, and varisian in appearance, is there playing a mandolin with ease and proficiency, while singing an old varisian lullaby song.

    "Ai da nú-da nú-da nái
    Da-rá da nú-da nai!
    Ai da nú-da nú-da nái
    Da-rá da nú-da nai!
    Da-rá da nú-da nai!

    Oh the tent is made of sack cloth:
    In the tent, there is a forlorn girl.

    And I’ll go around the village,
    round the big cottages
    If I bring pork, the children will eat.

    But you young girl – don’t dispair
    If I say the little words: Get ready!"

    She turns to see you, with strange eyes, seemingly completely grey.

    "Good morning my lady and lords. What can I do for you?"
    Fell free to make some "preparations" for the arrival, prior to you entering the building...

    Liberty's Edge

    You open the book you just bought and a note is tucked inside the pages:
    "Greetings <your PC name here>. The city of Korvosa needs your help. Please ask for me at the Romani's music shop at Bridgefront tomorrow at dawn. Me, and the city, will be always be in your debt. Alika."

    About the campaign:
    I want to run a campaign in the style of the "Mission: Impossible" TV Series. So this is not about combat, but about completing really difficult tasks with no one noticing it. Also, with no magic (or very few), so the "agents" are not to be detected by a simple "Detect Magic". They are to be heroic, uninterested and willing to fight and die for Korvosa's people. I plan to have the action just before / during / after Curse of the Crimson Throne, but outside of the Adventure Path "history". For more information about the rationale and plans for the campaign check THIS THREAD

    About the recruitment:
    Will do this as a Play-by-Post campaign over here, Paizo Forums. I want to keep it as a high pace game (at least one post a day, maybe more) with 5 players. It will be a fast game. If you are not sure you can do it, please let the space for somebody that can.
    Your characters will be part of a special secret team, working for a mysterious seer calling herself "Alika". You get your instructions indirectly, and are not supposed to let anyone know about it. So in the missions you are not supposed to kill (or even hurt) anyone (except a handful of exceptions). Of course, you can defend yourselves from an attack.
    Your characters are from Korvosa, but even if they are powerful they have been very discreet (or have been away for a long time, and just coming back, or maybe retired in anonymity), so almost no one knows them.
    Submissions will be accepted until Friday Octuber 31st, so take your time to make a good proposal. Feel free to ask for questions and revisions. I will select the team over the weekend so we start on November 3rd.

    About myself:

    For examples of my DM mastering, please refer to this "Kingmaker" campaign.
    I like my player's characters brave and heroic. Willing to save princesses and orphans, fight dragons and monsters, and stand for all that is good and defenseless.
    I tend to ignore rules when they hinder the game, dislike min-maxing, and like roleplaying (but not self-centered drama).
    In my games a character will not die unless his player is OK with it. But as Shepherd Book said about the bible and killing: "[is] somewhat fuzzier on the subject of kneecaps". Your character life is maybe protected, but his abilities, equipment and contacts are not.
    I don't assign experience, but let the characters go up a level when it serves the story. In this case, probably won't.
    Don't really like alignment rules, specially lawful-chaotic, so I tend to ignore it. It will be hard for me to pick evil characters, and will prefer good ones.

    Rulesets:
    All official books. Paizo only, no third party.
    I use D20pfsdr. If it is there (and its not third party) I will probably accept it.

    Players:
    Posting: Daily, even on weekends, one minimum, more better.
    Experienced players preferred.
    Rules lawyers and Min-Maxers will not enjoy the game. I tend to ignore Rules Lawyers, and exploit the "Min" of the Min-Maxers.
    Be nice and friendly. Willing to have fun.

    Characters:
    Character Level 16, Multiclass required.
    Point Buy: 25 points
    Races: Human. Maybe I'll accept a Gnome or Halfling, if the character is very good.
    Classes: Core only. Rogue Level 4 at least, a second class level 4 at least.
    You character can be Fighter 12 / Rogue 4; Rogue 12 / Wizard 4; Cleric 8 / Rogue 8, or Rogue 6 / Barbarian 6 / Sorcerer 4, for example.
    HP: Maximum for chosen classes
    Traits: 2, one from Korvosa or Curse of the Crimson Throne.
    Hero Points: 3
    Gold: 300,000 gp, at least 200,000 of that in "assets" (a business, a house, a ship, properties).
    No item over 4,000 GP
    2 wands maximum (full charges)
    10 potions/scrolls maximum
    Spellbooks: You start with the normal number of spells, but you gain double the "new level" spells (4 for a wizard).
    No Magic Crafting feats. If your class gives you a crafting feat I will change it for another.
    Plan your character to not depend on magic.
    Your character is settled in Korvosa. He will want to help the city (the people, not necessarily the government).
    This is your chance to play a different character, one that uses wits and skills instead of BAB and Offensive Spells.
    If you get a Magic User character do it a non-offensive one. Illusionists, Diviners, etc.

    How to get picked:

    - Flesh out the character
    - Do a good background so I have more ideas where to game about. Add appearance and personality
    - Be original
    - I will check other games of the players, if you have a good track record, I will choose you
    - Check Thunderbeard's post and make a character for a "role" that is not covered.

    How not to get picked:

    - Make a character that depends on magic or magic items
    - Have a characters that doesn't make sense, story-wise
    - Make a loner or evil character
    - Two words: Neutral Chaotic

    I look forward to read your submissions and gaming with you.

    Liberty's Edge

    Kingmaker Exploration Map
    Quote:

    You arrive to the secret room, and the mouth in the wall start to talk.

    "Hello Pathfinders! The Decemvirate has a new mission for you. In the town of Sandpoint a scholar, Brodert Quink, has obtained an ancient Thassilonian magic item, an Effigy of the favored servant, and he is unawares of the real powers, and threat, of that item, so we want for you to take it out of his hands. We expect no one know that the item has disappeared, and, as always, no one know our organization was involved. As always, if you are discovered the Society will deny any knowledge of the operation, and your membership in it."
    The mouth disappears. Only darkness remains.

    So... how do you proceed? You are in Magnimar, and need to start from there.

    I would expect several Knowledge rolls about the mission details, (with a +2 as you have access to several "sources").
    Remember, the plan is not to be detected. You have to return your item to the same house where you got the message.

    Liberty's Edge

    Kingmaker Exploration Map

    The travel back to the Stag Lands is filled with celebration and praise. People on your kingdom, and in the former Stag Lands, welcomes you and gave you simple gifts of food and hand made goods. A small cloth embroidery, and wooden dragon flight symbol, some flowers or a timid kiss on the cheek. You approach the former Stag Fort, now a smoldering ruin, at the distance.
    What do you want to do? What is your marching order?

    Liberty's Edge

    Kingmaker Exploration Map

    The voyage south is uneventful, except for the token of appreciation you receive from the people living on your lands. But the more you travel south, just west of the Tors of Levenies in direction of Lake Silverstep, the less farm you find, the more gloom and determined the farmers look, and even the sunlight seems to fade into a mist that can't be observed.
    You finally reach the last farm of your lands, owned by a young halfling couple of no nonsense farmers (male both of them) which invite you to eat with them.
    "The Nine Hills of Shadow." - Adam, the shorter of them tells you - "That is how we call them. Always covered in mist. You sometimes can see figures moving there. Like floating from one place to the other. We don't get near them. No one does. And when... things... crawl out of there, we make a bonfire outside of the house and we lock ourselves inside. I mean, having your people patrolling is good, and people fell safer. But we think the bonfire works just fine. At least it has worked for us the last 15 years."
    Questions? What is the plan going into the Undead Lands? Marching order? Do you take Mulray's wagon with you? Who goes inside it?

    Liberty's Edge

    Kingmaker Exploration Map

    As the Lizardfolk travel on foot, Szymon and Tatiana walk with them into the Kobold Lands, not far from Trivium. They follow the north margin of the Shrike River until it turns south, and then they go west into the gentle hills of the Kobold Lands, not with hurry, but trying to find some evidence of where the Kobolds can be, and how to contact them.
    Ok, I need:
    - Marching Order
    - Where to of the Kobold Lands?
    - Do Szymon and Tatiana have horses?
    - Preparation? Armed to the tooth? Seems unarmed? How are they dressed?
    - Perception Rolls

    Liberty's Edge

    1 person marked this as a favorite.

    I have always wanted to play something like the TV Series "Mission: Impossible".

    Have a very capable team of "agents" do short mission of terrible difficulty, not entering "guns-blazing" but planning and preparing a way to defeat the odds.

    As I won't find it, I think I will DM it.

    How to do it?

    How must the recruitment be?
    How to prepare the missions?
    How to carry on the game?

    I will be posting my ideas here...

    Liberty's Edge

    2 people marked this as a favorite.

    A nice Wired article, with applications in Encumbrance ideas/rulings:
    All the Stuff Soldiers Have Carried in Battle, From the 11th Century to Today
    How much your character carries with him?

    Liberty's Edge

    Kingmaker Exploration Map

    Hi!

    Liberty's Edge

    Kingmaker Exploration Map

    Jade Regent Adventure Path

    Liberty's Edge

    Kingmaker Exploration Map

    Next chapter in Corsario's Kingmaker campaign. The barons are back to Sloboda, and now they have to get his Kingdom up against enemies internal and external.

    Liberty's Edge

    Kingmaker Exploration Map

    You wake up in a green glade, in a forest next to a river and some mountains. The wet grass and the smell lets you know you are back in the Material Plane, and it's a beautiful morning. A rainbow can be seen towering over the mountains. Birds sing.
    But you are not yourself anymore. You are something, different. You feel changed... touched by something in the Dark Tapestry.
    You survived the Thousand Breaths forest. You escaped The House at the End of Time. You traveled the escape between the planes.
    You are now Mythic Heroes.
    And you don't have any clue where you are.

    Liberty's Edge

    Kingmaker Exploration Map

    We start from where we left off in the Kingless thread. Preparing for attacking the biggest group of bandits in this part of the Stolen Lands.

    Liberty's Edge

    Kingmaker Exploration Map

    King Rupert Surtova, and all their leaders, have disappeared while at a secret reunion. Now their cohorts will have to deal with the fate of their new Kingdom without them... A Kingdom that may well never come to being, unless they are able to secure it even while Kingless.

    Liberty's Edge

    Kingmaker Exploration Map
    H. P. Lovecraft wrote:
    The process of delving into the black abyss is to me the keenest form of fascination.

    The five figures chant in the Sunless Grove, and their chants sounds more like mad man screams at each passing second. Then a flash of darkness emanates from the altar and makes it buckle under the weight of something huge, but unseen. One of the figures breaks in a hysterical laugh, while other pukes and s#~*s over himself, incapable of control. But the leader of the five figures holds his ground, and screams towards the figure:

    "પરંતુ નાશપતીનો રાત સર્જનાત્મક વિચારો માટે થશે નહીં"
    The answer, coming from the altar, makes the walls of the huge cave shudder, as if the rock itself recoils away from the aberrant and evil voice!
    "Iä! Iä! Yog-Sothoth!"
    One of the five figures is then pluck from his feet as by an invisible force and destroyed as a human would crumple a piece of paper, and as such is then toss aside. Other three of the humans scream and cry and run towards the exit, while the laughter of their now mad companion keeps ringing in their ears.
    The spawn has been let loose on the unsuspecting town of Carrion Hill.

    =================================
    Your characters arrive at Carrion Hill an hour before dusk, on a mission for the Pathfinder Society, of obtaining a book from one Arlend Hyve, a scholar of big renown in Ustalav. The book, called "The Necronomicon" is to be stored in a locked chest and transported to the Havenguard Lunatic Asylum Lodge in Caliphas as fast as possible. And you have strict instructions not to read the book under no circumstances, and to destroy it before losing it.
    Just a minute after entering the city you hear criers and the city’s watch (a group known as the Crows) alike give cry, calling for adventurers to report to the town hall as follows:
    "Carrion Hill needs heroes! Men of stout heart and bravery are asked to come to Crown Manor with all haste, there to receive a task worthy of their skill and talents and a reward of suitable magnificence. Make haste to Crown Manor! Make haste!"
    You decide go to the ton hall, and notice that despite how densely packed the buildings are and how well worn the streets might be, the city seems all but deserted — even the crows so often seen perching atop eaves and gables have taken wing and circle in the air above calling out in fear. The skies are dark and overcast, and rain starts to fall as you near Crown Manor. Shops are closed and even the beggars seem to be hiding while the rain-drenched streets and the rivers of water that run down the central gutters in the roads throughout the city starts to form.
    As you approach Crown Manor, two Crows, guardsmen dressed in black leather armor and chains wielding bows and longswords, stand guard. When they see you approach, their somber expressions flicker with hope and they wave for you to enter the manor and follow them, dripping and wet, into the central hall. Upon your arrival, you soon discover why the guards are so thankful — the events that have unfolded so far have sent the vast majority of Carrion Hill’s self-styled “adventurers” into hiding.
    In the great hall, several members of the Crows stand guard while the mayor, a distracted and worried man named Vanton Heggry, sits in a tall-backed chair; apart from you, there appear to be no other adventurers present. When Heggry sees you enter, he straightens up and says, as he gestures for towards you:
    "At least we’ve got a few backbones still upright in this place. I thank you for attending in our hour of need — Carrion Hill has a long history of battle, yet always before its enemies have attacked from outside our walls. We are fortified to defend against such attacks, but now we face an entirely different threat. Our enemy is already here, dwelling in the tunnels and catacombs below and surfacing to strike without warning. The first of these attacks occurred early this very morning, when something huge came up from below in a part of the Tangles called Slipper Market. It partially destroyed a building and killed a half dozen locals before retreating into the ruined structure. The Crows were swift to reply, led by our own Commander Garus, but when they arrived, they were slaughtered to the last. Since then, the thing has moved on, surfacing no less than three times in different parts of the city, crushing buildings from below and slaying anyone it finds inside. I’ve got the entire force of the city watch in reserve, and with each new event they respond quickly, but the damage is always done by the time they arrive. Already there is talk of war and invasion, but I still believe that what we face is a single horror. If we can only figure out what it is, we might be able to defeat it. And this is where your group comes in — the horror has moved on from its initial point of entrance, but if you can explore the ruins in Slipper Market, perhaps you can find some sort of clue to tell us what it is we face. I cannot spare any of my Crows to aid you, for they are needed in keeping order in the streets, but if indeed you can find something... anything... about this monster from below, I will pay you handsomely: 1,500 gold for solid information, and twice again that amount for aiding in defeating the horror. Will you help us? Do you have more questions for me?"

    Liberty's Edge

    Kingmaker Exploration Map
    Lewis Carroll - Alice in Wonderland wrote:
    "There is a place. Like no place on Earth. A land full of wonder, mystery, and danger! Some say to survive it, you need to be as mad as a hatter."

    The news spread all over Restov, Rostland, Brevoy and even farther than anyone would dare to imagine. The groups chosen to lead the new attempt to tame the Stolen Lands were:

    - The Silver Dragonflight: "Shock and Thunder", as they were know since a few years back. The already impressive army of the Silver Dragonflight had become unstoppable since the addition of the Dino Rider, "The Edge of Justice" and the logistics and magic abilities of their business acumen.
    - The White Coven: Mysterious and Enchanting, the group had a sinister reputation. There were whispers of unholy rites and pacts. Of strange worships and relations with evil kingdoms. Of murder and disappearances. Of theft and smuggling. But the really informed and those who had crossed their path knew they were maybe the most powerful force for good south of the Lake of Mist and Veils.
    - The Heroes of Restov: After saving the city once and again they were adored for most of the city inhabitants. The joy of having them chosen was equal to the tears of the many maidens that saw their dreams of becoming a wife for one of them lost. Anyway, they were the locals favorites.
    - The Oracle's Shadow: This group of 4 infiltrators and spies were reputedly responsive of the disappearance of many a threat to the Rostlands, without the people at large knowing about it. Always discreet and covered in capes and masks, the rumor was that no one alive had seen their faces.
    - The Cenobitic Order: Unknown by many this big group of Irori Monks, almost always silent, was a surprise for everyone. Rumors told they had lived in a secluded part of Iobaria wilderness, and were displaced and were looking for a new place to live. Never alone, they seemed like a very introspect and isolated party.
    - Rudolf Ferdinand Aldori III: The most famous descendant of Sirian Aldori was selected to relocate, together with his state and Aldori Swordlords school to the Stolen Lands. "The Four Swords", his most gifted students, all members of the Khavortorov family, had a big reputation as charismatic troublemakers.
    A big dinner is planned for tonight, were the Lord Mayor Ioseph Sellemius is going to address the selected groups.
    Nevertheless, a couple hours before the appointed time, news break around the city. A delegation of Regent Noleski Surtova has arrived to the city. His own cousin, Rupert Surtova is leading them. And they are not happy.

    Liberty's Edge

    Kingmaker Exploration Map

    Please post the link to your character documentation, or email it to me.

    We start on the 5th.

    Liberty's Edge

    Kingmaker Exploration Map

    Welcome to KingMaker!

    For the 12 players.

    Even if each of you have his team, please consider you know all, or most of all, of the other characters, in person and in reputation. There is no so much people at your level and abilities around for you to be unknowns.

    And in the future the idea is not for you to remain separated, but to make and disband groups as the need arises.

    At the beginning we will use the thread in this campaign, but when you "disperse" we will create distinct threads for each "adventure".

    Liberty's Edge

    Walk, if you will, the claustrophobic alleys of the Tangle, the middenstone vats of the Filth, and the cobbled white roads at the summit of an ancient hill. Know that this is but the latest of cities to crown this summit, a monument to the filth and grime and waste of civilization. The city was built upon the battlefields of history past, for many have sought to control this key feature, this lonely hill in a sea of mud and mire. Only its name has remained constant through the ages...
    Carrion Hill
    As part of the First Official Play by Post Online Pathfinder Society Gameday I will DM Module "Carrion Hill".
    The recruitment has been already made on Warhorn, and the following players have volunteer to risk their character's life, and sanity, in this adventure:

    • Pirate Rob
    • Alex Greenshields
    • Andrew Shumate
    • Bryan Knedgen
    • Vincent Colon-Roine
    • Jeremy Chapman

    In case we have a no-show, we have a replacement:

    • Bill Wittig

    So, if you are one of these unlucky few, please report in, and start sending me your Character Information.
    Iä! Iä! Cthulhu Fhtagn!

    Liberty's Edge

    PROCLAMATION
    Be it so known that the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, are looking for a body of good standing explorers and entrepreneurs so they can be granted the right of exploration, travel and dominion within the wilderness region known as the Stolen Lands. They will be required to strive against banditry and other unlawful behavior to be encountered, clear the land of perils and monsters, develop the assigned territories and protect their new subjects.
    If you are part of a company of venturers, from 5 to 7 in number, with widely known fame and references, interested in settling a new land and bring order and progress to the wilderness, please present yourselves, and your credentials, before His Eminence Lord Mayor Ioseph Sellemius at the City Hall, before the Starday 4th day of Calistril, 4710 AR.
    So witnessed on this Toilday 2th day of Abadius, 4710 AR, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

    About the campaign:
    I plan to do a HUGE "Sandbox-Kingmaker" campaign in the future, but want to test the waters first with a more modest campaign first. No matter it will take a couple of years running it. I "took over" a Kingmaker campaign abandoned by its DM, and in turn got abandoned by the players (I hope it wasn't anything I said ;) ), so I have the campaign studied and the preparation done, and I will take advantage of that. But...
    I don't like the idea of sending 4 "nobodies" to become kings of the Greenbelt. I doesn't make sense. I would send an experienced team. People I can trust.
    On the other hand, having tried the PbP Dungeon Mastering, I think it lends to:
    - Having a big number of players
    - Having more complex players (equipment, abilities, etc.)
    - Having more than 1 character for each player
    - Splitting the party, working at several goals at the same time
    Also I don't like the idea to start from level 1, let's save ourselves a couple years and start at a higher level. So if you want to learn how to play, this is not the campaign for you. Not that I am looking for experts, but a first-timer will have a harder time.

    About the recruitment:
    Will do this as a Play-by-Post campaign over here and RpTools forums for documents and extras. I want to keep it as a high pace game (at least one post a day, maybe more), with a good number of players (10 to 14).
    I am looking for 2 teams, 5-7 characters each, starting level 7. As they are level 7 already, it will be supposed that they have worked together for quite some time, 2 or 3 years maybe, so they know each other and know how to work and fight together. So I want cohesive and balanced teams. I expect the teams to have some friendly competition, but at the end of the campaign I expect them to face together the final challenges. On the way, I expect them to "mix and match" depending on the need of the moment.
    I have another recruitment thread but with an incorrect finalization date. I have already accepted several players, but I am looking AT LEAST for three more. Check that thread to see other players, questions and answers: ORIGINAL THREAD
    Feel free to use the thread to propose and organize yourselves in teams.

    Recruitment will be open until Sunday September 29st at least, so take your time to make a good proposal. Feel free to ask for questions and revisions.

    About myself:

    For examples of my DM mastering, please refer to this "Rise of the Runelords" and this "Kingmaker" ones.
    I like my player's characters brave and heroic. Willing to save princesses and orphans, fight dragons and monsters, and stand for all that is good and defenseless.
    I tend to ignore rules when they hinder the game, dislike min-maxing, and like roleplaying (but not self-centered drama).
    In my games a character will not die unless his player is OK with it. But as Shepherd Book said about the bible and killing: "[is] somewhat fuzzier on the subject of kneecaps". Your character life is maybe protected, but his abilities, equipment and contacts are not.
    I don't assign experience, but let the characters go up a level when it serves the story.
    Don't really like alignment rules, specially lawful-chaotic, so I tend to ignore it. But I won't pick evil characters, and will prefer good ones.

    Rulesets:

    All official books. Paizo only, no third party, unless I approve it first (and probably won't).
    I use D20pfsdr. If it is there (and its not third party) I will probably accept it.
    No guns. Will be hard to be accepted as a ninja or samurai.

    Players:

    Posting: Daily, even on weekends, one minimum, more better. If you can't handle it on a long-term basis, please leave the space open for someone that can.
    Experienced players preferred.
    Rules lawyers and Min-Maxers will not enjoy the game. I tend to ignore Rules Lawyers, and exploit the "Min" of the Min-Maxers.
    Be nice and friendly. Willing to have fun.

    Characters:

    Level 7
    Point Buy: 20 points
    Races: Core
    Classes: Core and Base (no 3rd party). No gunslinger. Will be hard to be accepted if ninja or samurai.
    HP: Maximum for level 7
    Traits: 2, 1 from Kingmaker
    Feats: You can take a drawback, and gain another feat if desired. Be warned: I will exploit the drawback.
    1 extra story feat.
    Hero Points: 3
    Gold: 24,000 GP (including magic items)
    Item Limits - Choose one, no mix and match, only one option:
    1) House rule option:
    1 up to 10,000 GP
    1 up to 5,000 GP
    All the rest up to 2,500 GP
    Maximum 8 magic items (all prices ranges), not counting wands, potions or scrolls.
    2 wands maximum
    10 potions/scrolls maximum
    2) Open Content Guidelines
    Up to 6,000 GP on weapons
    Up to 6,000 GP on armor and protective devices
    Up to 6,000 GP on other magic items
    Up to 3,600 GP on disposable items like potions, scrolls, and wands
    The remaining money on ordinary gear and coins.
    Note about magic items creation feats:
    Suppose someone on your team has the correct Item Creation Feat for your items. That means they can have potions, scrolls and wands made at creation cost.
    Spellbooks: You start with the normal number of spells, but you gain double the "new level" spells (4 for a wizard).

    Leadership feat:
    Strongly Recommended. You can build you cohort and followers. As reputation you have a +3 modifier ("Great renown" and "Fairness and generosity"). Maximum Cohort Level 5.
    Same creation rules as the main character (the cohort will work as a "secondary" PC so you will be playing two adventures at the same time, one with the Main Level 7 character and one with the Cohort Level 5 one.
    - Up to level 5 - depending on your leadership score (you have the leadership feat, right?)
    Gold: 10,000 GP (including magic items)
    Item Limits - Choose one, no mix and match, only one option:
    1) House rule option:
    1 up to 4,000 GP
    3 up to 1,500 GP
    All the rest less than 1,000 GP
    Maximum 6 magic items (all prices ranges), not counting wands, potions or scrolls.
    1 wands maximum
    5 potions/scrolls maximum
    2) Open Content Guidelines
    Up to 2,500 GP on weapons
    Up to 2,500 GP on armor and protective devices
    Up to 2,500 GP on other magic items
    Up to 1,500 GP on disposable items like potions, scrolls, and wands
    The remaining money on ordinary gear and coins.
    FOLLOWERS:
    If you have "8 level 1 warriors", in game you will manage 8 level 1 warriors. And I will consider them as such.
    If you make details for 1 and leave the others as "generics" that is fine too.
    If you detail all, perfect, I'll see how to use them.
    But those are not characters. NPC classes only, normal NPC rules. You won't adventure with them, but You can use them. Your own guard squad, your own think tank. Your own and loyal spies, diplomats, acolits, servants, concubines, messengers, heralds, stewards, traders, explorers, porters, squires, trainers, advisers, cooks, buffoons, assassin's (nah, forget that last one, we are all good here ;) ).
    Equipment:
    Level 1: 300 GP (including everything)
    No magic items
    Level 2: 1,000 GP (including everything)
    No magic items except up to 3 potions or scrolls
    Level 3: 3,000 GP (including everything)
    1 magic item maximum, 1,000 GP or less, not counting wands, potions or scrolls
    1 wand maximum
    3 potions/scroll maximum
    OR
    Up to 750 GP in weapons
    Up to 750 GP in armor
    Up to 750 GP in other magic items
    Up to 450 GP on disposable items like potions, scrolls, and wands
    The remaining money on ordinary gear and coins.
    If you are not "fleshing out" the followers to the "equipment" level, we will imagine they have the correct normal equipment for their job, with no magic items, except for 1 cure light wounds potion for level 2's and 3 potions for level 3's (2 cure light wounds + 1 of your choosing of 1,000 GP or less).

    Recommendations:

    - Choose your preferred character build, and flesh it out a little
    - Look for other characters that complement your character, and whose players seems like good guys
    - Plan your group template. Who are you? Where did you meet? What did you do before?
    - Why do they want to settle down?
    - No aliases are needed until I accept your group, but it won't hurt to do them

    How to get picked:

    - Flesh out the characters and party. Make them a nice interesting group I want to DM
    - Do a good background so I have more ideas where to game about. Add appearance and personality
    - Be original
    - Have the leadership feat
    - I will check other games of the players, if you have a good track record, I will choose you

    How not to get picked:

    - Ask for a "weird" race / class
    - Min-Max your character
    - Have a group or characters that doesn't make sense, story-wise
    - Make a loner or evil character
    - Two words: Neutral Chaotic

    I look forward to read your submissions and gaming with you.