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Goblin Squad Member. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber. * Starfinder Society GM. 103 posts (105 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters.


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Alex Speidel wrote:
Most slots have around 30-35 tables of PFS2 running, which has room for 150+ players. Any scenarios only showing 5 seats are likely older scenarios. We're always looking for more GMs to help increase our numbers and show Gen Con that we should be given more space! Details on volunteering to GM are available in this blog.

It's not the total seats that's the primary concern, but how they're distributed and what that means come registration. While we may have 150 spots, most of the sessions only have 5 seats. Which means some Sunday we have to guess/hope/pray that we're one of 5. It would have been much better to have fewer "options" with more seats each to start, but I totally get what you're saying.

Are you suggesting that the limiting factor isn't the size of the space and being spread between 3+ systems, but rather the number of volunteers? Is it reasonable to assume more tables can be filled as more people volunteer and that we should keep an eye out past Sunday for additional openings?


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I have to say, the amount of seats for most of the PF2 events is very concerning! With the registration opening this weekend, I'm seeing most scenarios only having 5 spots per slot.

It's been a few years since I've been to GenCon, but prior to PF2 and Starfinder I remember Paizo running multiple tables per scenario per timeslot and filling up but we could reliably get in and play Pathfinder the whole con as a group of four if we wanted to. How in the world are groups coming to GenCon to really play PF2 several sessions a day supposed to get in with so few spots available?


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Vic Wertz wrote:
Kishmo wrote:
All of that, plus little sly winks and non-answers in various Twitch streams and forum replies, makes me believe there's exciting things on the horizon for Starfinder...

...but nothing we can tell you about for, oh, a week or so.

** spoiler omitted **

This is my favorite thing today. Laughed out loud... thank you!


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Nyerkh wrote:
Comics getting made is only partially under Paizo's control. They're interested, but Dynamite gets to make the decision. There's more detailed discussion of that somewhere in the forums.

Great to hear - I had no idea! Definitely makes sense that this might be out of their control. Honestly, I know any hope of books or comics might seem overly ambitious.

Nyerkh wrote:

I haven't heard anything about stand-alone adventures.

I think the assumption is that you should look at SFS scenarios for that, which makes sense. They're short on their own, but some can be chained is longer arcs, it might fit your needs?

It's something I might look into, for sure! I'd glanced at this in the past, but due to level gaps between scenarios and my fear of robbing people of some good SFS fun, I opted not to adapt those as a campaign. Still, they might provide enough solid inspiration to go ahead and make my own.

Nyerkh wrote:
...we are just that used to being spoiled by Paizo.

We truly, absolutely are!


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Wingblaze wrote:
I think you're holding Starfinder to something of an unrealistic standard. Pathfinder has been out for many years and it was based on 3.5E which has a legacy tracing back decades. The sheer volume of content that already existed is huge.

I certainly don't mean to imply that I expect anywhere near the same level of support for Starfinder as I do Pathfinder, both in comparison to previous content or going forward.

After all, as you highlighted, Pathfinder is a tested, established product line that even in its infancy biggy-packed off a larger franchise and an established market, so even early on they knew there was an audience for it.

Starfinder was a gamble, which I think has paid off. It is not as big as Pathfinder now nor is it likely ever to be, but it is also an opportunity to differentiate itself from the biggest competitors a bit more. It seems to have tracked well the past few years, so it would be great to see them build off that momentum and gradually expand the options. Comics and books might be ambitious, but the occasional quarterly or bi-annual adventure module seems like a reasonable investment.


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I hope this is the right place to ask this. I've been playing with the same group for about 8 years now. We started in Pathfinder, specifically the standalone adventures and switched over to Starfinder when it came out. We are loving the world, but years in I'm finding the level of commitment by Paizo for Starfinder to be a bit worrisome, especially compared with how many offerings and products they provided for PF2 at launch.

It's great to have adventure paths but honestly, some of those are a bit long for my group, who is used to the standalone adventures we had for Pathfinder. Is there any talk about providing some of those? Or why it hasn't happened? I'd even settle for another round of 3-part adventure paths - anything more bite-sized than the full 6-book arcs.

Also, as a DM, I loved having fiction to draw inspiration from. The books and comics for Pathfinder really helped make the world come alive and find a tone for some settings. Is there a plan at all for comics or stories? It doesn't have to be an ongoing subscription, but even just a few to get us more lore in between the book releases?


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BigNorseWolf wrote:

The envoy does not archetype well, at all. Especially if you're only going to 7th level. Most of the good envoy abilities have a meh pre requisite and then a good ability.

The Cosmic Truth feat might do a lot of what you're looking for in a "break them by talking way" Fauna Spencer notices that the guard has tears in his eyes and a receipt for the jewelry store sticking out of his pocket "I know why your girlfriend left you!"

The cosmic truth option looks amazingly flavorful without sacrificing much, really... I love it!

I'd agree with most archetype options, and that's what I'm debating in part with Battleflower. Since each level is optional, it could be used in essence to just be taken at level 6. It would in effect be swapping out one Envoy Improvisation for the ability to do two things:

1. Be able to use Acrobatics in place of Diplomacy to change attitude (even without a shared language)
2. Lock down one or more creatures with fascinate for the duration of a fight.

For the cost of one improvisation, that might be worth it? It feels like the sort that, were it an improvisation on its own, it might be pretty handy. Or is it still just better to go all-in on the improvisations?


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GM here trying to help a player with some creative options for a Kitsune Envoy, but I've never Envoyed before so open to ideas.

The player concept is for Signal of Screams (level 7). She and another are doing a loose parody on the Psych tv show, with the Envoy being a fake psychic detective that's just really good at bluffing and the other character being a Biohacker as a parody of Gus.

Most of the recommendations out there for Envoy seem fairly vanilla - Longarm proficiency, versatile specialization, clever attack, get 'em and inspiring boost. Are there any more creative but viable options out there, especially with COM in the wild?

For instance, the Battleflower archetype has this cool ability to lock down a single enemy with a fascinating dance, which seems totally thematic for a Kitsune. Are any of the improvisations designed since the CRB comparable in combat effectiveness?


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Perfect, simple answers on both counts. Thank you!


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A bit of context... I've been GMing a home game of Dead Suns AP for over a year and we just finished book 5... loving it so far. The five of us are all headed to GenCon this year and just played Skitter Shot to introduce people to society play.

After playing Skitter Shot, we discovered that we could apply our Dead Suns campaign for society play, granting credit at the appropriate levels just as if we played pregens.

First question... do I retroactively need to ask people to reorder their chronicle sheets so that they count the AP book 1 prior to SKittershot? Or is it okay to put as sheet #2 because both happened and are being applied prior to their character's first foray at the Con?

Next question... the later AP books can't be applied right away because they are for levels 3+ and onward. When to the day job checks get rolled for? Right away or when they're applied?


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"Dr." Cupi wrote:

Assuming you are talking about the SFS multi-table special, there is a non-zero chance that you could play at a 1-2 table at level 3. Admittedly that chance, though non-zero, is still quite low. Sadly, you can only hold credit for a chronicle if your character is not high enough level to receive it. (i.e. You play a 5-8 scenario with a pregen and apply it to a character that is only level 3.)

All-in-all your only option to play with your friends at the multi-table is to play a pregen or a new level 1 character.

As an aside that you may have already thought of but I'll say it anyway. You could also get them up to 5xp by GMing two scenarios, or playing with them with another character. There isn't a small time before GenCon. Also, the internet is a medium for gaming if you and/or they are available. Honestly, this seems the best option for you all to play together for all 3 sessions.

If you need a GM for your crew to play those two scenarios or need some pointers on how to GM online games, hit me up. I've run a couple online games, it's pretty easy.

Thank you for all of this, from the advice stated to the offer for additional pointers for online play.

It all makes perfect sense. I'm the party DM on the whole anyway so I could always run a few sessions, I think your suggestion of running with a pre-gen might be the way to to.

It might just make sense for me to come with my level 3 in hand and ask if I could play it, and if the answer is no I can just roll with a pregen instead. Thanks again!


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Hey all,

This might have an easy solution, but I'd welcome some insight. At GenCon, myself and five friends are planning to play SFS for three sessions. At the start, I have 5 XP and my friends have 3 XP. The first two sessions are Tier 1-4, the final can be played at tier 1-2 or 3-4.

After one session, I technically level to 3, whereas they will still be 2. For the 1-4 sessions, I can easily play down since the APL will still be in the 2 range.

For the last session (tier 1-2 and tier 3-4), would I no longer be able to play with my friends or could I still play down because the APL would be low enough? If that's the case, could I simply reserve the first two chronicle sheets of the day and apply them after the third session to keep us all together?

Thanks, and sorry if this is obvious. It's been a few years since I've played SFS.


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CigarPete, I totally agree and hopefully, your comment was in response to Skae.

If the comments on both sides are accurate, both Paizo and Gen Con working through the process as intended. The launch of the catalog included events registered before the early registation deadline, and I'm sure they're doing their best to add the rest as fast as possible.


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Blake's Tiger wrote:
Also: What deadline? Event submission was open until this past Saturday. While I'm sure there's some internal deadline for mega events, it would be more fair to have said we are working through posting events in the order recieved.

Over on the event hosting page on Gen Con's site, it states that early event registration closed in early February. Presumably, that was the cutoff for a guarantee of getting things listed in the catalog the day it opened.

I'm admittedly an avid checker of the Gen Con page, but it did appear to be adequately communicated throughout their site as to when early registration ends.


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To be fair, I don't think these quotes are mutually exclusive:

Bob Jonquet wrote:
Our events were submitted.
Mike Boozer (GenCon Forums) wrote:
The deadline was not met in this case.

It reads like while the events are now submitted, they did not meet the deadline GenCon put forth to have the events listed with the original launch of the catalog.

That's not surprising, given the sheer scale of the coordination involved. Coordinating that all must be a nightmare.

That all being said, I'm hoping that Paizo's co-sponsor status allows them to be working tightly with the Gen Con team to make sure the events are up at least a few days before registration goes live.


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For the past 6 or 7 years, we've been running with the same group of players. Our old DM ran a ton of official Pathfinder modules, but we've since switched to Starfinder with me as DM.

There was one NPC from the Pathfinder sessions that became somewhat of a fan favorite - a copper or bronze dragon disguised as a human. Her name was "Adina" or "Adeena" or some such.

Now, I can't say with certainty whether or not this was part of a module or not, but if this rings any bells I'd love to know which it came from. I'm thinking of including her in an upcoming Starfinder campaign and I would love to check the source material for details first.

Thanks!


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The Mad Comrade wrote:

reddit thread discussing several.

The v6.1 google docs one has several specifically for Pathfinder and is doing a beta sheet for Starfinder. Check out the beast he linked for end-chapter WotR!

These are amazing... should have sent a poet! You're a scholar and a gentleman. Thank you!


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Is there any alternative out there, with comparable user-friendliness to at least Hero Lab Classic and ongoing support for the newly released content? I've been a longtime HL supporter and given them hundreds of dollars over the years. While I respect the new business model and have personally bought in, as a GM it frustrates me.

With Pathfinder HL, if a new or casual player wanted to join up, I could just loan them my laptop for a weekend and let them roll up a character. I remember fondly at GenCon the Hero Lab computers set up in the Paizo hall for new users to have the exact same experience that we as GMs could share with home games.

With Starfinder, every single person I invite to the table seems like they would need to at a minimum to pay $35 (more with add-on content) along with subscription fees in order to use the tool.

The devil's advocate in me would say that they could just pen and paper it like everyone else and build from scratch. But with the promise down the line of a connected online experience to manage the party during a campaign, it becomes peer pressure to sign up. Essentially, pay up or everyone suffers.

I'd personally be fine with having one account, signing up to have multiple concurrent usernames and logins for my party and pay the increased monthly subscription fee myself. It seems far more consumer-friendly and in keeping with how a lot of home groups used to run with Hero Lab Classic. From the outside looking in, that model seemed profitable for Lone Wolf, and would now include the added promise of recurring revenue from a monthly subscription.

The fact that a party of six (with a DM) needs to collectively shell out $245 for the core rulebook alone along with monthly fees seem downright greedy in comparison. What's more, it could actually become a blocking point for new gamers wanting to join once the online party features go live. It seems to go against the spirit of tabletop overall, and I'm looking to see if any system out there has been designed for Starfinder that operates like Hero Lab Classic would.


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Nefreet wrote:
Just ask the player. Tell them you're interested in replicating what they've done. Most people are ecstatic to talk about their characters.

I absolutely will do so, if I'm somehow able! This was at a table of play that's not been posted online yet. I didn't have the foresight to trade contact information with the player. I wish I had... it was probably the best table I'd played at in a while.

The only other information I can recall was that it was a dwarf.

I'd just like to say that all this theory-crafting is greatly appreciated. Even if I never figure out the exact build, there are quite a few inventive ideas in this thread. So thanks!


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Keeping this thread alive a bit because I'm learning great things. I loved Blub Blub's suggestion of the Ioun Stones. I didn't make note of a limit per day, but then I wasn't really counting so it's entirely possible. I just assumed wand at that point, and the lack of UMD roll confused me.

I love the arcane training option, personally. I'm pretty sure it wasn't what was being used at the time given that the monk was a dwarf, but it's a really cool build concept regardless.

The wife pointed out that this might have been something unlocked by a boon in some fashion. That'd be awesome if that's the case.


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Brilliant, thanks all!

I'm fairly certain he didn't dip... he had access to his ki pool at 4th level and I believe that implies a straight monk build. In the same spirit, I doubt a PFS character is capable of affording a wondrous item able to cast gravity bow like that at low level.

I was totally unaware of the Arcane Training option and frankly, I love that idea! I'm going to give that a try, I think.


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I couldn't decide if this was a rules question or more of an advice topic...

At a PFS table this last week, I saw an amazing level 4 zen archer. He had amazing attack bonuses and even better damage. When I asked, the damage was a result of gravity bow being active.

I didn't pry too much at the table because I didn't want to make it sound like I was challenging the build, but I have since tried to recreate it with no success.

I'm no zen archer expert, but I'm fairly certain that the character had access to his ki pool at level 4 which generally leads me to believe he hadn't dipped into something like ranger to get gravity bow onto his spell list. He also could cast gravity bow without a roll for success that I would have expected with a UMD check.

What am I missing? This was a PFS game, so no third party content, and I'm unfamiliar with zen archer mechanics in detail. I'm not challenging the build or suggesting any cheating occurred, rather I'm just trying to solve this brain teaser.

Thanks in advance for any ideas!


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The wife just pointed out something pretty compelling about this idea... you could still use the AI as an aid another, either backing up the speaker with facts or "alternative facts" to aid in the wearer's checks in most social situations.


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Nefreet wrote:
Well, as a general Pathfinder rule, you need to show evidence that you can do something, not evidence that you can't.

Absolutely agree and apologies if I was being unclear! I was more seeing if this has been confirmed as okay and I just couldn't find the reference, but it's sounding like this is not a commonly accepted practice and it's better to just steer clear in official play.


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Jared Thaler wrote:
Which book is this from?

By the looks of it, the Alchemy Manual Player Companion Guide, page 28.

Nefreet wrote:
Fuse Grenades aren't Fireworks, though...

Exactly my thoughts as well! I've seen it mentioned here and here. I would hardly call either a reputable source, however, so I'm pretty much just looking for confirmation that this would not work in PFS.


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I've seen over in the general PFS section people reverence the Advanced Fireworks Techniques:

Quote:

Characters who possess ranks in the Craft (alchemy) skill can use the following advanced techniques to improve their fireworks.

Fuse Lengths: Fireworks often have a slow-burning fuse, which allows the user to get away to a safe distance. A character with 3 or more ranks in Craft (alchemy) can increase the fuse length of a firework (a full-round action) to cause a 1- to 2-round delay between ignition and detonation. A character with 6 or more ranks in Craft (alchemy) can adjust the fuse length to create up to a 1-minute delay.

Lighting Multiple Fuses: A character with 5 or more ranks in Craft (alchemy) can light a number of fireworks within reach equal to 1 + her Dexterity modifier as a full-round action.

Shortening Fuses: A character with 2 or more ranks in Craft (alchemy) can cut a fuse so that the firework detonates at the end of her turn; however, if the wielder rolls a natural 1 on her attack roll when throwing a firework with a shortened fuse, the firework misfires in her hand.

Multiple times, I've seen people try to apply this to fuse grenades. Has there been any official ruling on this? Or is this more of a house ruling and best not to be tried in PFS?


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Terminalmancer wrote:

Ghouls paralyze with all of their natural weapons, but they only transmit ghoul fever with their bite. You can see that by looking at the standard ghoul entry, among other things:

Quote:

Melee bite +3 (1d6+1 plus disease and paralysis) and 2 claws +3 (1d6+1 plus paralysis)

Special Attacks paralysis (1d4+1 rounds, DC 13, elves are immune to this effect)

The stat block on page 18 of F&F1 has a bit of a different format to it, like you saw:

Quote:

Melee bite +5 (1d6 plus disease), 2 claws +5 (1d6)

Special Attacks ghoul fever, paralysis (1d4+1 rounds, DC 14)
but I think they're still reflecting the same thing: paralysis on all three natural attacks (bite/claw/claw) and disease only on the bite.

Thanks for the clarity! It was the fact that the stat block highlighted disease but not the paralysis that was throwing me through a loop. It's clear as day now!

One other thing that stood out to me was during the encounter with the leshys. In the subtier 1-2 encounter, their tactics read as follow:

Quote:
During Combat [...]They use ranged attacks from the cover of the gourd patch undergrowth, attempting to disappear between attacks to make full use of their sneak attacks.

This could be a lack of understanding on my side, but I was under the impression that sniping, re-hiding and sniping again does not allow for additional sneak attacks. The PCs would literally have be so unaware or forgetful that they are legitimately surprised all over again in order to subsequent sneak attacks to apply.

I'm fully aware that this doesn't stop the leshys from attempting to be sneaky plant-ninjas, I'm just making sure I'm correct in assuming that I shouldn't keep allowing them to sneak attack every time they succeed in hiding.


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I'm running this weekend as my first time GMing ever, and I think I'm unclear on how interpret the low-tier template for Arenzo.

The ghoul template has paralysis and disease elements to bite and claws, however Arenzo's melees only mentions the disease. Then, directly under, paralysis is mentioned again in the special abilities. I'm interpreting this as Arenzo using paralysis. Is that correct?


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First time GMing, and I've got a question about this scenario.

For the Leshys, it states that they use ranged attacks from the cover of the gourds, then attempt to disappear between attacks to make full use of sneak attacks. Wouldn't the sneak attacks based off of the surprise no longer be effective after the initial round? Or am I misunderstanding how sneak attacks work?


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So I'm coming up against a classic scenario where I find myself wanting to buy something no longer in distribution...

For an upcoming PFS session I'm running, many of the NPCs do not rank highly enough for a portrait. Are there any digital sources of face cards people use? It doesn't have to be Pathfinder specific or even free, just any place that is a good resource with a lot of difference faces to draw from in a fairly consistent art style.


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Thanks all! Duly noted on the scenario regarding what is in the realms of acceptable creative license!

As to the boon... seems like it's a gray area. We have one play starting fresh, but a few friends are on their first or second character level 3 or under and have not used it. I'll check with the local V*, but just so I know the restrictions, does it have to be a person's first character or only apply to one character?

EDIT: Found the answer to the boon question, found here:

Mighty Squash said wrote:
While no specific language is on the boon, the Welcome boon is limited to a first level XXX-1 character. This criteria will appear in the next Roleplaying Guild Guide.


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MichaelCullen wrote:

Here is a great post where the PFS Organized Campaign Coordinator at the time Mike Brock talked about when going off script was OK for a DM. Link

Basically only in abnormal circumstances where the PCs do something that is not covered by the scenario.

Thanks! When I looked at the scenario overall, there was a reference to an escaped slave and I presumed that this might come into play more in parts 2 and 3 of this module. I just know as a player if someone hands me a map with a marker on it and a throwaway line about an escaped slave that I should probably pursue it further.

I blame the video game world we live in, but when a map has a marker, I expect that I'm being led to go there! I'm less worried about killing time at an undesired location or improving than I am in doing something that contradicts the future parts of this arc.


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Hey all, so I'm GMing for the first time this weekend to give the Mrs. a reprieve from our weekly campaign. I've participated in PFS for years, maybe a dozen sessions in all. That said, I've got a few PFS specific questions.

First, a few generic ones. Apologies in advance if some of them are repeats. I've found some answers, some going back as far as 2013, however I want to make sure I'm current.


  • The "Welcome to Pathfinder" Boon... if players didn't know to receive this at level 1, are they still eligible?
  • When filling out the Chronicle sheet, do I have to pick which character gets my GM credit when I report? Or can I save it and apply it retroactively so long as I apply it to an eligible character?

I'm running #7–14—Faithless and Forgotten, Part 1: Let Bygones Be and there's one question about the chronicle sheet I'm unclear on...


  • The current PFS guide states "most scenarios have reporting notes at the end of the adventure. These instruct a GM to check one or more boxes (A, B, C, or D) based on the PCs’ choices and accomplishments". I'm not seeing anything stated in the instructions that I should do anything for ABCD. Can anyone who has run this confirm? I don't think I need to use these, but I just wanted to confirm.
  • How much creative license do I have? I know the group I'm running quite well, and in this particular adventure there's a location on the map that is not relevant to the assignment and there's no detail provided about this location. I'm referring to the Open Slave Market. To avoid confusion and a rabbit hole, can I just photoshop this right off the version of the map I give players?

Thanks for helping a newbie GM!


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LOVE these... I figured I may as well contribute, even though this one is a bit on the nose.

Cayden Cailean's ascension was no accident, but rather it was orchestrated by local brewers and vintners unions as a means to drive up the sale of their wares. It's been so successful that other unions are just biding their time to follow suit.


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I'm absolutely loving these! I'll toss some of mine up as well when I get home from work, but I couldn't resist taking a peek from the office. I'm thinking I may actually have to get a little leatherbound book and scribble these in the margins for the campaign.


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My wife is running a Defenders-style campaign in a few weeks. It's a low-level campaign with an emphasis on dual identities, with local townsfolk donning masks to serve up some justice in one of the cities in Cheliax.

I'm planning on playing an Investigator who's a bit of a conspiracy theorist, inspired somewhat by DC Comic's The Question.

As I was coming up with my own list of conspiracies, I wanted to fill a notebook with a broader set and would love to see what other people could come up with. I only know a fraction of the lore in the grand scheme and want to make this character as lore-intensive as possible, in his own way.

Put on your tinfoil hats, folks. No conspiracy is too big or too small. Share any that pop into your head!


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Same as well. What's the best way to get a Paizo rep to look into this sometime this morning?


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Thanks, makes sense with the Take 10 condition. To make sure I'm understanding, I just have to not fail by 5 or more with a take 10, correct? Otherwise, I just make progress towards the end result and it may take longer, but that's not an issue when time has no meaning.


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Dorothy Lindman wrote:

I think the specific line you're looking for from additional resources is this: "Misc.: all material in chapter 1 is legal except pages 92-99; "

The obediences are listed in chapter 1, so they are legal for play. Pages 92-99 contain the information for Lamashtu, so Gamerskum is correct that all of them except Lamashtu are fine.

Perfect. Thank you both for the replies! Really clarifying and I didn't know if this would be challenged as I've not seen this used much in my limited experience. Seems like a nice boost!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

I've looked through the approved content and from what I've seen it looks like they are allowed, but has there been any ruling on whether or not the obediences from the Inner Sea Gods books are accepted in PFS?

Some of the bonuses are pretty nice, like +4 to particular saves for the day. It would be great to confirm these are valid and even better if I could cite an actual ruling.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

I apologize for asking as I know this topic has been covered quite extensively on these forums, but I had a quick question about Alchemy use in PFS.

If I'm understanding correctly, Alchemists can craft most academical items so long as they have the craft alchemy skill at 1/3 the cost. The question I have is how much downtime do we have between sessions?

It sounds like it is open season, and I can craft as much as I want. Is this true? Is there any ruling somewhere that says there's no limit to downtime?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hey all, I'm getting ready for GenCon 2015 and rolling up new Alchemist for the occasion! I'm hoping to run through all the applicable scenarios for Season 6 (Year of the Sky Key) and I was wondering what languages would be a good fit. I've picked up a few for flavor of the character, but I've got a couple empty spots. Any recommendations?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Does anyone have any good recommendations for a bipedal eidelon for a Synthesist build? He'll be going through the stages of medium, large and huge so if there's some sort of set or a chain of minis that would work with a similar look and feel, that would be great!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hey all, now that the Advanced Class Guide is out, which of newer classes would be a good fit for the Emerald Spire?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Haha! Enjoy the break while you can. :-)

I'm actually just following up on an email that I sent out last week. I had to change my billing information due to some unrelated credit card fraud, and in the process I had a few months of backlog to my subscriptions.

The backlog has been sitting in the "pending" status for over a week, and I was wondering if I could get some clarity as to when it would be shipped. I was previously told it was supposed to ship last Thursday, so I'm just double-checking.

Thanks in advance for your help!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hello,

I've tried calling 425-250-0800 several times over the last hour but it keeps ringing and ringing with no response. I've tried the number on several different lines with no luck.

Is this expected or is their something wrong with Verizon at the moment?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hello all. I've been hunting around for a mini to come anywhere close to a merchant noble. Something similiar to the one in this picture.

Does anyone have any recommendations? Thank you in advance!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Thanks! I'm know my way around photoshop enough so that hopefully with the youtube videos I can pull it off.

My biggest concern with taking the PS approach was image libraries. Can anyone recommend a good place to get tabletop-style image packs? Floors, walls, furniture, etc.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

My party and I have recently come into some coin and we're hoping to set up a home base between campaigns. One character is even retiring to run the tavern.

Are there any good paid or free map-making tools out there with good town & building assets? I'd love to hear what others use to make town maps.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Absolutely agree and thank you for the feedback. The more I look at item creation rules, the more I see the potential for abuse to the point of it plain not being fun.

Maybe for buying or selling an existing item or one conjured up by the DM, those make sense. However not for a custom item creation job.

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