GM here trying to help a player with some creative options for a Kitsune Envoy, but I've never Envoyed before so open to ideas.
The player concept is for Signal of Screams (level 7). She and another are doing a loose parody on the Psych tv show, with the Envoy being a fake psychic detective that's just really good at bluffing and the other character being a Biohacker as a parody of Gus.
Most of the recommendations out there for Envoy seem fairly vanilla - Longarm proficiency, versatile specialization, clever attack, get 'em and inspiring boost. Are there any more creative but viable options out there, especially with COM in the wild?
For instance, the Battleflower archetype has this cool ability to lock down a single enemy with a fascinating dance, which seems totally thematic for a Kitsune. Are any of the improvisations designed since the CRB comparable in combat effectiveness?