Uzbin Parault

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Pathfinder Starfinder Society Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. Starfinder Society GM. 563 posts (6,359 including aliases). 8 reviews. No lists. 1 wishlist. 36 Organized Play characters. 35 aliases.



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Overall I liked it

****( )

Overall I liked it. I had typed out a whole review of this, but the site ate it and I am not overly motivated to rewrite it. I will restate a few points.

Great progression and story. Great force of party splitting (other will not like it but they take the game too seriously). This was a good opportunity to have a "defend this spot for x time" event, but it did not. It would be nice to see those occasionally.


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In space

*****

I very much enjoyed playing through this scenario. For a repeatable it felt very much like a stand alone scenario.

As a GM as well, I appreciate the easy to use variability.

Spoiler:

Having part of the scenario in actual space, going from your ship to the dilapidated ship was what tipped it into 5 stars for me. Though it adds complication to the combat, having such combats in zero g makes for a holistic space (sic-fi) feel.

Personally, it did bother me that the whole space ship exploration wasn't in zero g, especially for a wrecked starship.


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Over the top in all the right ways!

*****

I have now both GMed and played this scenario and it is fun on both sides. It has a fantastic cast of characters, both new and regularly appearing. As previously mentioned it offers combat, skill checks, and a load of rp opportunities, with all fitting beautifully so that the play doesn't have to skip a beat.

I would zealously recommend this to everyone, however playing the 1-01(The Commencement), 1-04 (Cries from the Drift), and 1-07 (The Solar Sortie) are suggested as pre-plays.

P.S. GMs, get a playlist for running this scenario.


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Great story and flow!

*****

I GM'ed this. The prep of this is very important as it sections itself into two parts. It builds a foundation then works with aforementioned foundation. Though is was a bit complicated for the GM it worked very well. There was plenty of information to work with so that the players could interact with the sandbox. Plenty of NPC's to give them guidance if they needed poking.

All-in-all a fantastic scenario well worth a play through.

REITERATING: GM needs to prepare well.


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It had everything.

*****

This scenario had everything anyone could want out of a scenario.

Solid combat versus great, interesting enemies.
Very fun NPC(s) ro rp with. (With a given personality)
Skill based things for skill based peeps.
Starship combat that wasn't 1v1. (I'm a little miffed about the provocation for starship combat, but it has everything to do with the GM rolling high)
And it took place in a cool setting. (Though I'd love to visit a little closer or even inside in a scenario)

Such variety can't be in all scenarios, but the writers clearly saw the opportunity and delivered.


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Awesome Intro!

*****

This quest was a phenomenal intro into Starfinder. It displayed and helped explain many pivotal concepts to Starfinder (i.e. starship combat, the SF action system, the new DC system, etc..). Also, when played in order, it had a great, albeit segmented, storyline.


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Sneak Peak

*****

This scenario was phenomenal by its lonesome with the diplomatic nature. It also included some great intrigue, investigation and combats. Most of all, the 5th star comes from the alluding to multiple future scenarios.

Great writing! 5 stars!


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REALLY?

*****

I have both played and GMed this scenario. It was fun all times. There is much intricacy and challenge to this scenario which earns 4 stars from me. The fifth was earned with the punishment it has for players who rush through and/or fight first before questions.

All in all this scenario definitely requires a good, prepared GM. If there wasn't enjoyment at your table paizo probably isn't the first place to look.