Besmaran Priest

Roger Corbera's page

** Pathfinder Society GM. 138 posts (162 including aliases). 1 review. No lists. 1 wishlist. 5 Organized Play characters.


Grand Lodge

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Don't we forget also the Empyreal Lords?

- Ragathiel wants joust vengeance. Fire and blood. It's time for justice!
- Damerrich gives fair trial to tyrans, and also a quick execution by axe. "No man of woman born can flee his fate".
- Olheon, an angel of fair aristocracy, would have lots of work... Saving the few worthy noblemen and helping change things. But not too much!

Some demented slaves, too damaged due suffering continual lashing and punishment, could be inspired by Rovagug desire to break all chains and get loose.

Many Evil/Neutral gods could be interested in the power vaccuum generated by the free city. Asmodeus casted a long shadow. It's time to see the light.

Grand Lodge

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Hags can be insidious villains, using disguise spell to manipulate, corrupt and mislead the PCs. Or hags can lead ogres gangs to brutal confrontation.

There are mischevious green hags, powerful annis hags, swimming sea hags, soul-stealing night hags, guts-freezing winter hags, terrorific blood hags... And their covens can be as diverse as dangerous.

For Changeling characters, a hag could be even their own mother!

Hags even have their own goddess Gyronna.

Hags have a constant presence in Golarion, where Irrisen is governed by winter witchs and evil feys.

So I think a Hags of Golarion book could be very useful and necessary. Whto do you think?

Grand Lodge

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I see the issue is complicate and lacks a perfect answer.

Grand Lodge

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I downloaded the Skulls and Shackles player guide. And I was disapointed. I'm not criticizing the campaign. Just the ship battle rules.

While I like seeing firearms and cannons in the rules, I dislike the technology level: we jump from the middle ages to the XVIII century. We directly have fragates! Even we have asomewhat ridiculous image of crossbowmen cannon-like shoting! Instead of having matchlock muskets or similar, you can shot every turn. That's not a musket, that's a Lee-Enfield rifle.

But the worst it's a complete lack of boarding rules. Pirates are all about grapples, jumping to the other's deck. Fighting to death, covering the planks with blood... Destroying the enemy ship with ballistas and cannons doesn't bring any money.

So I think Paizo should go back to the middle ages and bring rules of galleys, trirremes and dromons. Arrows, grapples and boarding, more boarding! Perhaps in the Shackles they use cannons and fragates, but I hope Katapesh and Vudra still have place for RE Howard' like piracy! More Lepanto than Trafalgar...

Grand Lodge

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Hello, my question is... Are there alternative timelines? For example a world were Andoran never liberated, a world were the Worldwound has engulfed all Golarion, etc? How can a PC group travel there? I think Beyond Golarion says nothing about it.
Thanks

Grand Lodge

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Looks good. Perhaps it will add some rules about Leadership and mass combat rules.

Grand Lodge

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I'm reading the Inner Sea Bestiary, and I'm trying to understand the psychopomp concept (guiding the souls to other life, etc), and how to insert one in my campaign.
Reading the psychopomp shoki entry, I found its aspect is really similar to the night hag's (black skin, goat horns, crone-like looking). Also both monsters are involved in the soul's trade: shokis are guides to afterlife, and night hags are soul's thieves and smugglers.
Perhaps the shokis are an evolved sort of night hags? Or the hags are a sort of perverted shokis?

Grand Lodge

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Some ideas:
- The Worldwound getting free of Mendev.
- The return of Aroden as an undead god.
- The coming of the high-tech aliens who lost a starship full of robots in Numeria.
- Rovagug unleashed! People turning into monsters due to his breath.
- The Cthulhu's Endtimes!

Grand Lodge

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I don't think fighting people to defend your life and save a sacrifice virgin is a bad act.

Grand Lodge

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A DM asked me a Riding test of 10 to drive my cavalier's steed to battle. But I think I need only a 5, being a battle-trained animal and having a link with it.

Grand Lodge

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Galt is a very interesting country, and I've looking for more info about it at official products, but nothing AFAIK (not even a module setted in Galt). I always ask myself how a country which has spent 60 years in perennial revolution can still survive.

Perhaps the PCs could be real Bonapartes, raising the armies to defend Galt from foreign invaders (Cheliax?), then facing revolutionary turmoil, next taking power (to save the homeland, of course!).

Aux armes, citoyenns!