Mage Sniper

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The tri-gendered Shirren remind me of "The Gods Themselves", an Isaac Asimov novel I read as a kid. If you're looking for some ideas for Shirren sexuality, there are some fascinating notions in the second part of the novel.


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Maybe I'm reading it wrong, but it looks like my Starfinder Adventure Path subscription started with the second installment of the AP. How can I tell if Dead Suns 1 is the first item in my subscription? That was my intent.


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Androids Collectively Absorb All Valuable Input During Extended Training, Lacking Bias And Assumptions.


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Thanks.


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This works for just about any conjuration spell. It's from the movie "Excalibur"; Merlin's Charm of Making:

Michael Everson wrote:

In Old Irish

Anál nathrach, orth’ bháis’s bethad, do chél dénmha

In Modern Irish:
Anáil nathrach, ortha bháis is beatha, do chéal déanaimh

In English:
Serpent's breath, charm of death and life, thy omen of making.

That translation is from this post.

And here's a clip of Merlin using it.


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Having an NPC familiar go after a PC's familiar sounds like fun to me.


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Since Golarion has ties to the Lovecraft Mythos, here's a little whippoorwill weirdness for you: http://lovecraft.wikia.com/wiki/Whippoorwills


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Ferret people need room to breathe. Have you thought about removing some non-vital organs to make room for apartments? The ogre only really needs one lung. And he's just being greedy carrying around a spare kidney.

Love this concept, at least as a visual. Would NOT want to GM this.


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Drahliana Moonrunner wrote:
As far as Tracy and Hickman are concerned, after seeing how badly the first Dragonlance novels came out, they flat out admitted that they made the decision to throw the rules under a bus when it came to writing the following ones.

TSR also threw players under the bus with those first modules. Hard to build a campaign around pre-generated characters who die trying to climb down a chain. Especially since clerical magic was severely gimped at the beginning.


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I took my questions to the "Ask James Jacobs all your questions" thread, and got some excellent feedback.


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I'm trying to add some detail to an Alkenstar-based campaign, and I'm having trouble wrapping my head around the topography of the region.

According to "Wardens of the Reborn Forge", "Alkenstar stands atop a massive cliff overlooking the Spellscar Desert, the mighty Ustradi River bisecting the settlement as it flows over the Alken Falls on its way north to Nex."

That's a "500-foot-high" drop.

Logically, that means the areas west along the river and around the lake are all at least slightly uphill from Alkenstar. So how large is this elevated region?

Is the entire western end of the Mana Wastes 500 feet or more above the Spellscar Desert?

The "Inner Sea World Guide" says, "All trade upriver from Nex must pass through Cloudreaver Keep." The guide also says the Bridge of the Gods connects the keep to Alkenstar. However the "Wardens" module says construction on the Bridge was halted at Dongun Hold.

So, if there's no bridge to the Keep, is there some sort of steep trail that climbs up 500 feet to reach Alkenstar? Or is airship travel the only practical means to move between the Keep and the city, short of taking a 6-hour long trip up the aptly named "Screw"?

What is the water-source for Lake Ustradi? The maps show no rivers flowing from the Shattered Range.

Were the Hellfallen Cliffs created by some natural phenomenon (erosion, tectonics, glaciation, etc.) or the result of Nex and Geb blasting the crap out of what is now the Spellscar Desert?


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Olliepoppet wrote:

During Event 1, my players decided to make an example of Riley Kels by arresting him, cutting out his tongue, and then letting him go again.

As much as I loved the RPing that lead to their decision (and the cold logic behind it), it's left me stumped as to how to handle Event 5. Kels has even more motivation than ever to mascarade as the Angel Knight, but I'm not sure what would be the best way to rework the encounter in light of his missing tongue.

What would you do?

I just finished my first read-through today, and was struck by the difficulties the "Angel Knight" would have speaking to begin with. She has no lips, thanks to her childhood maiming. I assume she'd seldom speak, and might have trouble enunciating when she did talk.

I have a dear friend who suffered fairly massive facial scarring as an infant. She has lips, but only after cosmetic surgery to create them. They are non-functional. She had to learn to talk in a manner similar to the way ventriloquists "throw their voice". She's quite eloquent, but her voice doesn't carry well. I've known her for many years, and still have trouble at times understanding what she's saying when we talk on the phone. It would be almost impossible to understand what she was saying if she wore that full-face helm.

So without some sort of magical assistance (perhaps an enchantment on the helm), it's highly unlikely that Lencia would be able to shout "over the sounds of the confused crowd."

I'll have to take that speech out, or have someone else do it. If Riley has his tongue cut out, I suggest you do the same.


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In her First Act, "Iomedae first slew Nakorshor’mond, cutting the unconscious bodies of her circle from the beast’s stomachs."

I've searched everywhere I can think of, but haven't found a description or depiction of Nakorshor’mond.

Iomedae's Eleven Acts are depicted in the stained glass windows of a church in the AP I'm running, and I'd like to be able to describe the various scenes to the players.

Can anyone tell me more about Nakorshor’mond?


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I'm trying to add some detail to an Alkenstar-based campaign, and I'm having trouble wrapping my head around the topography of the region.

According to "Wardens of the Reborn Forge",

Quote:
Alkenstar stands atop a massive cliff overlooking the Spellscar Desert, the mighty Ustradi River bisecting the settlement as it flows over the Alken Falls on its way north to Nex.

That's a "500-foot-high" drop.

Logically, that means the area west along the river and around the lake are all at least slightly uphill from Alkenstar. So how large is this elevated region?

Is the entire western end of the Mana Wastes 500 feet or more above the Spellscar Desert?

The "Inner Sea World Guide" says,

Quote:
All trade upriver from Nex must pass through Cloudreaver Keep.

The guide also says the Bridge of the Gods connects the keep to Alkenstar. However the "Wardens" module says construction on the Bridge was halted at Dongun Hold. So, if there's no bridge to the Keep, is there some sort of steep trail that climbs up 500 feet to reach Alkenstar? Or is airship travel the only practical means to move between the Keep and the city, short of taking a 6-hour long trip up the aptly named "Screw"?

What is the water-source for Lake Ustradi? The maps show no rivers flowing from the Shattered Range.

Were the Hellfallen Cliffs created by some natural phenomenon (erosion, tectonics, glaciation, etc.) or the result of Nex and Geb blasting the crap out of what is now the Spellscar Desert?

In an ancient thread I dug up trying to find answers, Joshua J. Frost says the Mana Wastes were his creation. Is he still around? I'd love to hear his insights about this.


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The Pathfinder universe is centered around the world Golarion. Specifically, the Inner Sea region between Avistan in the north and Garund to the south. The various nations have many real-world analogs, with western cultures chiefly represented in Avistan and Indian, Arabic, Egyptian and similarly themed settings located in Garund.

Pathfinder has modules, as did 3.5, but it also has Adventure Paths. They're pre-made campaigns, designed to advance player characters through several levels over many, MANY game sessions.

I'm not well versed on the Pathfinder multiverse, though I'm sure others on the forums will be glad to fill you in on that topic.

As for old gods, you've got Hastur, Nyarlathotep and other members of Cthulhu and Friends to satisfy your insane cult needs. Lovecraftian elements are scattered throughout Golarian. Apparently R'lyeh is still on Earth, however, so we've got that going for us. Which reminds me...one adventure path has the PCs going to World War I Russia, so there's a precedence for our planet being accessible from the Pathfinder universe.

Compared to the Forgotten Realms, the Inner Sea region is a lot more varied thematically. I'm a big fan of Faerun, so I've been slow to warm up to Golarian. But I'm getting there. If nothing else, there's no Elminster hanging around Avistan.


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If the temporal correlation is the same as given in Paizo's earth description, then it's still 1920's earth when the hypothetical wizard comes to conquer. In AR 4713, World War I had just ended. It's now AR 4716. So if we assume earth technology has reached 1921 levels, there are a great many limitations compared to 2016 CE. And earth is just eight years away from a massive economic disaster.

People on earth are war-weary, disillusioned, and will soon be thrown into the Great Depression. Seems like prime time for world domination.