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Reshar's page
210 posts (546 including aliases). No reviews. 2 lists. No wishlists. 3 aliases.
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Greetings, paizonians!
I've been reading Book 1 so far, and I loved it!
But there is something that pop up in Part 2...
Why the hemlock? I know it's intended as a symbol, but... Why a hemlock? What does it mean?
Can be a silly question, but I haven't figured out yet.
Thanks in advance for your ideas!
666bender wrote: if mounted? than escape route for you and later (at lvl 4, when the mount's int grow to 3) let the mount take it as well.
than no more AOO EVER>
That.Sounds.Awesome!
666bender wrote: i like order of the dragon 4 > 1 bard > battle herald with horse master feat = super mount, buffer that can charge. "Vanilla" bard, or any archetype in particular?
Slim Jim said wrote: 01 Cavalier1 Mounted Combat, Power Attack
02 Cavalier2
03 Cavalier3 Paired Opportunists
04 Cavalier4
Which feat do you think I should take at lv 1 (tactician)?
Greetings paizonians! It's been a while since I visited these forums... In fact, last time I read them, they were called "messageboards"!
Anyway, I now seek your help and guidance with these character concept, but first, the guidelines:
[list] It's for a 4 to 8 level campaign. Start at Lv 4. No 3PP are allowed. The base is an Order of the Dragon Cavalier (strategist). I don't want to take levels in barbarian. If possible, avoid multiclassing. About combat style, I want something like a switch hitter, someone who can be useful in combat, mounted or unmounted. I like "sword and board" combat style, but I'm open to suggestions.I want my cavalier to make good use of teamwork feats, and buffing party members.[list/].
Thanks for your advice and opinions!
Any module or PFS scenario you want to try out?
Also, Adventure Paths seems to be quite hard to finish... Maybe the story becomes staggered after Book 3?
bookrat wrote:
Edit: Did you seriously bump your own thread after only 20 minutes?
What can I say, it's pretty late night around here and I was... eager to know!
Well, it's been quite a time since my last post (let alone creating a thread!), but I hope this would be a good one.
The questions are:
1. Which are those games/campaigns that you (as a GM) want to run?
2. Which are those games/campaigns that you (as a player) want to be a part of?
These are some of my own GMing dreams:
- An anime-style Mage: The Awakening game with my own homebrew core mechanics.
- A Red Hand of Doom game, in its original format (D&D 3.5) or converted to Pathfinder.
- A Cthulhutech game.
- A homebrew campaign located in the Five Kings Mountains.
- A Mythender game.
- A space adventure game set in the DBZ universe.
And so on,
What's yours? Maybe you can find people ready to play/GM your dream game here in the boards!
1 person marked this as a favorite.
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Tribute!?
You steal men's souls, and make them your slaves!
:P
I do live in Colombia, but not in Bogotá though.
Hola!
Es para jugar en mesa u online, a través de programas como Roll20 o Maptools?
Dotting for interest.
This is an interesting thread indeed!
and what happens then if the player wants to make a jump diagonally?
Let's say, 20 feet long and 10 feet high?
Male Human (Rules) Lawyer / 3
Congratulations for both DM and players!
It has been a wonderful adventure so far. Exciting and enjoyable to read.
I wish my tabletop Ruby Phoenix Tournament's group run as smoothly as yours...

In a homebrew (the GM insisted that it was 3.5, but it clearly wasn't) campaign, the party (lv 3 by then) was escaping from some underground cult and traversing an ancient dungeon.
One of the PCs was playing a sand giant (yup!) with class levels from the Book of Nine Swords.
We arrive to a great underground chamber, and after a few steps we activated a trap so old that it was almost at plain sight. After a couple rolls in Knowledge (history) and Knowledge (engineering), the party wizard inform us that there might be several of this kind of traps around the entire chamber and they react to vibration.
My PC (a sneaky-type swashbucker) scout ahead and was able to see the chamber's guardian:
A Spectral Beholder (CR 18 IIRC).
As my PC warn the rest of the party about the Beholder, the giant proudly announce that the punch the floor to set off the nearby traps.
The entire chamber rumbles.
The party's wizard frantically tried to stop the giant from calling the Beholder. The giant's player said that he deliver three more strikes.
The wizard's player (my brother) literally stand up enraged, almost flipped the table and left the room for about half an hour.
My last PC died a couple months ago, in a homebrew 3.5 game.
He was a Scout/Ranger (sort-of Swift Hunter build) and got ambushed to oblivion by greatsword-wielding fire giants... who was just standing still in a volcanic valley.
My character had Blindsense of 30 ft. and Listen/Spot around thirties. While moving, he also had the highest AC (thanks to Improved Skirmish) and the second highest HP amount.
He never saw them coming. No skill check, no saving throw.
Killed in the surprise round.
I'm also running this module as a home game, although it is a very modified version of the Ruby Phoenix Tournament.
For the motivation, I asked the players to get involved and bring up their own reasons to enter the Tournament as Misroi did. And about the prize, once you get what the true goals of every PC are, then it's more easy to tailor-custom an item suited to them. After all, who knows for sure what kind of wonders awaits in the Ruby Phoenix's Vault? ;)
sjsobota wrote: Dragonchess Player wrote: 1) It's a touch-range spell.
2) By using Spell Combat, the magus can cast arcane mark and use the free attack from Spellstrike to make an extra weapon attack to deliver the arcane mark.
3) As a cantrip, the magus can cast it every round.
Thanks for the feedback, but I am still unsure of the effect that the arcane mark has on the target. According to the spell, it places a mark on the object/creature but not sure what else or how that affects the combat.
Thanks for any clarification. Arcane Mark just leave a fancy magical tatoo of your design upon your target. It has combat applications since, thanks to Spell Combat and Spellstrike, the magus can obtain a free attack every round while using the Full-attack action.
And of course, everything that Dragonchess Player explained before.
GeraintElberion wrote: Blimey, that Colombia goal was very special. Loved it! Colombia's goal (both of them) were classy... What a strong team!
Dotting.
This is an awesome thread indeed! :)
MichaelCullen wrote: If you filled the arena with a little water and had ship to ship combat you could include all the elements mentioned in your original post. The goal would be to sink the other teams ship. The opposing team could have a wizard who freezes the water in between the ships with a cone of cold. A sunder specialist could cross the distance between ships and could start holeing the PCs ship. If the NPCs ship begins to sink the NPC caster could use Cone of Cold around his own ship to keep it afloat in some ice. It could be a fairly cinematic fight. To mix it up more there could be a rule against doing lethal damage to the other team or even attacking them in any way.
Some other ideas off the top of my head.
That sounds awesome!
I don't think the alchemist has enough bombs and the party lacks an arcane full-caster though.
Jayson MF Kip wrote: Zen Archery (Blindfold, use WIS instead of DEX) to hit targets- natural 50% miss chance.
Can add more "difficulty" (Complications/showmanship) to flavor.
The module had an archery contest and the party already faced it, but thanks!
Jayson MF Kip wrote: What about an actual joust? I think a joust would be too "western" for the module feeling. What other events can you recommend?

I've posted this in another thread before, but I realized that the Advice forum doesn't give so much... advice. Anyway, I hope the messageboards folks can help me on this one!
Well, I've been running a home game using The Ruby Phoenix Tournament, and it's going quite well. The problem is that the plot has been a little... modified, so I ran out of exhibition fights for Day 3 onwards.
So! I've come here seeking for ideas from the messageboards folks, looking for awesome, cinematic and challenging encounters to provide my players. Let me read (since these are writing forums) your thoughts!
First of all, I've been thinking about an exhibition fight using the following elements:
-Water.
-Cold damage/creatures.
-Fire damage/creatures.
Searching through the old D&D 3.5 Monster Manuals I've found the Elemental Magi, a special kind of Ogre Mage with element-based powers which I think fits very well with the overall setting of the module (since Ogre Mage has been redefined as Oni).
What do you think? Any exciting ideas?
Thanks in advance for your advice!
P.S. On a side note, the party is composed of seven (yes, seven) players with somewhat optimized builds. They lack an arcane full caster and is primarily combat-oriented.
I'm running a RPT module for a group of 7 (lv 11) players, and we are doing fine. So far, it has been very challenging...
But I must admit that my module has been adapted in several aspects.
I'm beginning to think that the people on the advice messageboards aren't interested in any non build-related thread... Weird.
TheWarriorPoet519 wrote: A contagion of the mind begins affecting living creatures with any blood ties to The First World, driving them homicidally insane very swiftly, against their own desires and overpowering even their own wills.
Find out why, and if it can be stopped.
P.S. All the PCs are gnomes with the fey bloodline.
On a side note, the party is composed of seven (yes, seven) players with somewhat optimized builds. They lack an arcane full caster and is primarily combat-oriented.
Well, I've been running a home game using The Ruby Phoenix Tournament, and it's going quite well. The problem is that the plot has been a little... modified, so I ran out of exhibition fights for Day 3 onwards.
So! I've come here seeking for ideas from the messageboards folks, looking for awesome, cinematic and challenging encounters to provide my players. Let me read (since these are writing forums) your thoughts!
First of all, I've been thinking about an exhibition fight using the following elements:
-Water.
-Cold damage/creatures.
-Fire damage/creatures.
Searching through the old D&D 3.5 Monster Manuals I've found the Elemental Magi, a special kind of Ogre Mage with element-based powers which I think fits very well with the overall setting of the module (since Ogre Mage has been redefined as Oni).
What do you think? Any exciting ideas?
Thanks in advance for your advice!
In our regular group, we have played so far:
-Mutants & Masterminds 3e (DCA).
-World of Darkness/Vampire: The Requiem/Mage: The Awakening.
Personally, I would want to play for a season or two:
-CthulhuTech!
-Mythender.
-Hunter: The Vigil.
Por fin una campaña en castellano, por estos foros!
Bueno, aunque hay un poco de "spanglish" por ahí...
Buena suerte!
Finally, the 32th Ruby Phoenix Tournament has begun!
This will be the campaign journal for the PFRPG home game I'm running. It's the weekly game that our home group is playing and I offered myself to be the GM.
So far, the group consist of:
- Dakshi Nisthura/Dhusara Fahou:
An alchemist looking to increase his personal power, and a noble beast trapped inside him who wants its freedom. Ryunosuke: A samurai who is the lost scion of a noble house which was stripped away from their honor. Stormwind: A half-elf warrior who wields the ferocity of the Great Tiger King.Fau Kong: A street performer, bounty hunter (and part-time bartender) seeking for glory.Jan Clon Chinggon: A savage warrior (and comic relief)who battle with sharp claws and overhelming fury. Varanus: A nagaji ranger who fights to prove himself.A mysterious oracle, agent of the Pathfinder Society and called by destiny...
And that's the cast for now. More updates soon!
Rynjin wrote: Reshar wrote: What happen when you take Dodge and (for whatever reason, but let's say aging) you don't have the "Dex 13" requirement? You lost a feat slot? Can use it to get another feat? This is not.
If you no longer meet the prerequisites for a Feat, you can no longer benefit from that Feat. Essentially, yes, you've lost a Feat slot (until you retrain it or get the prereq back). But still counts if that Character, granted he had also IUS, wants to take Crane Style?
So, if you can't have the prerequisites for a feat "all the time" then you can't access that feat?
What happen when you take Dodge and (for whatever reason, but let's say aging) you don't have the "Dex 13" requirement? You lost a feat slot? Can use it to get another feat?
fretgod99 wrote: Yes, the Greater Brawler rage power would qualify you for taking ITWF, GTWF, and the other TWF feats (so long as you met the other prerequisites).
However, you could not benefit from any of them when you're not raging.
Thanks!
1 person marked this as FAQ candidate.
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I have a very simple question with a not-so-simple answer.
If a barbarian has the "Greater Brawler" rage power:
Greater Brawler wrote: Prerequisite: Brawler rage power
Benefit: While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks.
Is she qualified to take the TWF feats (Improved/Greater TWF, Two-Weapon Defense)?
Thanks again for your answers!
Dotting for interest. I'll read it and send a response when I can.
Thanks for correcting me. It turns out, I've been wrong for a long time.
On other thoughts, it's a shame that the second "evasion" gets wasted though.
After a (brief) search on the boards, I couldn't find an answer to this, so here we go:
Back in the days of D&D 3.5, when you gain Evasion from two different classes, you gain Improved Evasion instead. Occurs the same in Pathfinder RPG?
Thanks for your answers! :)
It is getting dark already around here and surprisingly hot... What a crazy world.
Dark Immortal wrote: Awesome Monk stuff... I felt the same about my Lv 8 Dwarven Flowing/Sacred Mountain monk...
Lots of awesomeness solving the mystery of "No Response from Deepmar".
Dotting for future laughs...
Gandalf is a Fighter 14/Cleric 6 with the Sun and Fire domains.
Dotting for future reading.
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