Red Dragon

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I have a party of all normal races. when one of the characters died the player said he wanted to run a Fletchling and that it was in a pathfinder book. After we started he was telling me all the things his race could do. The race seemed a bit strong and I looked it up. The race has no lvl adjustment but is worth 17 race points where the normal ones have none listed. Looking to find out if I should let it go or add LVL adjustment.


This says its still pending in my account was wondering why. Also i recently updated my email address on your site since my old one is unaccessible. So if an email was sent to me about it I would not have gotten it.


So I'm playing in a game and have chosen to take words of power. My DM has allowed my to make custom wop that my character can find and learn later in the game. so I want to run some of these past you guys. I'm not looking for over powered so if you think they don't fit the right power lvl for words of power please let me know. My character is a magus so most of these will be created with that in mind.

Gravity words
Throw (gravity)
School transmutation; Level Magnus 1, Sorcerer/wizard 1
Duration instantaneous
Saving throw none; spell resistance no
Target Restrictions personal
An item in your hand gains a range of 10 ft and you can throw it as a swift action. If this item is a weapon it does damage as the weapon otherwise it does 1d4 + str.
Boost: Items range becomes 30 ft.

Defending weapon (gravity)
School transmutation; Level cleric 1, Magnus 1
Duration 1 rd/lvl
Saving throw none; spell resistance no
Target Restrictions personal
A small weapon floats around you defending you against attacks while you cast spells. This grants you a +5 concentration bonus for casting defensively.
Focus: A small weapon.
Boost: You cast defensively without needing a check.

Summon words

Summon item (conjuration)
School transmutation; Level Magnus 2, sorcerer/wizard 3
Duration instantaneous
Saving throw see description; spell resistance no
Target Restrictions personal, selected
As a selected spell you can summon one nonmagical, non attended item you can see in range to your hand. There is no save for this object. You can summon an attended magical item if the person with it is willing. As a personal spell you can summon any object that belongs to you, to your hand. The object must be within 100 ft/lvl. If it is attended the holder gets a will save.

Meta words

Imposing
Level 1
When adding this meta word choose one of the following conditions to add to the spell effect. The spell then gains a fort save to negate this new effect. Dazzled, fatigued, or -1 to any one stat.


helping a coplayer make a healing cleric she knows healing usually cant out speed damage but are there any good feats out there for healers. I did see the taking spell focus then spell specialization for cure spells but any other stuff you guys know of.
PS. she is a merciful healer(ultimate combat)


Can anyone list some of the anti mage feats from the released pathfinder books. I know of Disruptive and spellbreaker. But are there any others and what book are they from.


Ok so my DM believes that the shield spell only gives you a shield bonus against targets in front of you. Here is why:

Shield creates an invisible, tower shield-sized mobile <b>disk of force that hovers in front of you.</b> It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance. Unlike with a normal tower shield, you can’t use the shield spell for cover.

So does anyone else disagree with his conclusion and agree that is there for visual effect only?


can a sorcerer cast a touch spell and deliver it through an unarmed attack in the same round instead of a normal touch? And if so can you also tell me what page in the book would indicate it.


Hey I got an email saying that The pathfinder book was all sold out. Does that mean that if I preorder now that I have to wait till November to get a copy or are there still plenty left.


first I'd like to say I just downloaded the beta test and have shown it to some of my players and are exited to test it. But I have a question about the Channel negative energy. If an evil cleric uses this is he unaffected by it or is he also harmed by his own ability. Also One of my player wants to know why you have both Great cleave and whirlwind. I figure its cause whirlwind is slightly better and takes more to get to, but they do almost seem redundant.
Thanks for your time.