Iggwilv

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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber. 148 posts. No reviews. No lists. No wishlists.




Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

Leaving out most of the specifics, there was a trap followed by a long fall, and a long fall would have killed the PC in question.

I allowed another character to make two saves in a row in order to pop off a levitation spell before the first one hit the ground, as an immediate action.

This is the PC's second character this campaign, the first died crawling through a fire in order to take an AoO so he could then attack someone the following round.

The players second character has been much more cautious.

I've killed one other PC as well. But it's also not the first time I've fudged the rules in the PC's favor to save them from being killed, and combined with this chapter of the AP generally being easier than the first chapter, I'm worried that the PC's will grow complacent.

Or worse; bored.

Part of the reason I allowed the save was because the dice HATED the PC all night.

Thoughts?


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

So this has come up a few times in campaigns I've been running recently. I'll be running a creature with an ability that requires a fortitude save but doesn't have an immediate effect, in this case a disease. I ask the player to make a save. Eventually, someone fails. Worried about the failed roll they ask what happens or what they notice, which in this case was nothing.
Later they check with a healer and end up getting a remove disease cast on them or a long term care check and a cloak of resist borrowed for the night or whatever.
It's not always a meta gaming issue, as sometimes its obvious they've been exposed to a contagion and checking with a healer is a smart move in character, though they are certainly more likely to check if they've failed a saving throw recently.

I'm considering making checks for disease in secret behind the screen. In my mind it would increase the odds of there actually being consequences to getting hit with a disease instead of having the players always savvy enough to get what amounts to preventative treatment almost every time.
Usually I avoid making rolls for my players, as it feels too much like playing their characters for them.
Does anyone else do this, or have a reason not to? Are there other types of saves that people roll in secret?