World's Most Interesting What Prestige is Worth (001) [PFS CORE 10-08] (Inactive)

Game Master Great Green God

The Sightseers:
Initiative
[dice=Shrec]1d20+7[/dice]
[dice=Jair]1d20+1[/dice]
[dice=Chandu]1d20+5[/dice]
[dice=Lasaraleen]1d20+2[/dice]
[dice=Leona]1d20+6[/dice]

Perception
[dice=Shrec]1d20+0[/dice]
[dice=Jair]1d20+7[/dice]
[dice=Chandu]1d20+18[/dice]
[dice=Lasaraleen]1d20+16[/dice]
[dice=Leona]1d20+3[/dice]

Sense Motive
[dice=Shrec]1d20+0[/dice]
[dice=Jair]1d20+14[/dice]
[dice=Chandu]1d20+24[/dice]
[dice=Lasaraleen]1d20+9[/dice]
[dice=Leona]1d20+4[/dice]

Maps and Handouts


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Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec puts away his sword. That's odd, I wasn't here a minute ago, or maybe I was daydreaming about and I was here all along, I can't explain it. How long have I been here pointing that sword at you? I could explain it, but that would beat the point playing a dumb fighter.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Rules-y Stuff:
The answer to the FAQ listed in Chandu's spoiler above doesn't say anything identifying a spell-like with Spellcraft. It just points out that cheaty psychics, and magical creatures emanate some sort of visible/tactile/audible/scent-able or otherwise observable effect while they are secretly mind-controlling, or telekinetically tossing your PC around in that regard someone could arguably ready and cast dispel magic when the spell-like users hair begins to billow around their head like a flaming halo. None of that really means you know what they are doing though. Normally, you get to know that by means of a Knowledge check (i.e. efreeti have various fire-related magical powers and can grant wishes to mortals).

I'll let Atum's initial dispel magic attempt stand (as he was ready to stop the waggling of fingers and puff of smoke even if he didn't know what Leventi was actually doing, as it is slightly more useful than turning invisible via vanish in this chamber). So I think Atum still has an action.


The man who is staring at you critically.
Shrec the Powerful wrote:
Shrec puts away his sword. That's odd, I wasn't here a minute ago, or maybe I was daydreaming about and I was here all along, I can't explain it. How long have I been here pointing that sword at you? I could explain it, but that would beat the point playing a dumb fighter.

"About one second, which is about one second too long! Now where is everyone else?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Conditions good hope, haste (all but Atum and Zarta), magic circle against evil around Lasaraleen, and inspire courage +3.

Round 2! (BOSS Theme ♬)
The Bold May Act!
_________________
__ Leventi
__ Lasaraleen -2 hp, bleed 5
__ Chandu
__ Jair
__ Atum -33 hp, prone
__ Zarta -11 hp, bleed 4

Map (slide 8) updated.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)
Venture-Captain Ambrus Valsin wrote:
Shrec the Powerful wrote:
Shrec puts away his sword. That's odd, I wasn't here a minute ago, or maybe I was daydreaming about and I was here all along, I can't explain it. How long have I been here pointing that sword at you? I could explain it, but that would beat the point playing a dumb fighter.
"About one second, which is about one second too long! Now where is everyone else?"

They were with me right here. and he describes the room he is in. There is no possible way I could have gotten here, I didn't move. The only logical explanation is that I must be dreaming and I teleported when I blinked. Cause you know, teleportation magic miles away can't possibly exist, cause if you can't see where you are going you can slam into any number of things. In a dream, that wouldn't matter.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Previosly, when Atum tried to stop Leventi magic...
Dispel CL check: 1d20 + 7 ⇒ (4) + 7 = 11
So Shreck really desappeared and we just have theores and what could happen.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Have not caught if Leventi made his turn or we decided that Atum is summoning. Than near Leventi conjured Bison (a herd animal)

Wether or not creature summoned Yet, Atum going to stand up and activate his strange amulet made of dragon scale and bird feathers.

Lightnings with windes rush around the diviner, protecting him from projectiles:
A stormlure is usually fashioned from pieces of creatures known for their affinity to air—the feathers of birds, the shells of flying insects, and the scales of a dragon. When activated, stormlures call to the wind, causing a tempestuous gale. Once per day on command, the wearer of a stormlure is surrounding by swirling winds for 1 minute, granting a 50% miss chance against all ranged attacks, including rays and other ranged spells that require a roll to hit. This wind does not hinder the wearer of the stormlure in any way. At any one time during this duration, as a swift action, the wearer can cause the air around her to fill with crackling lightning, dealing 4d6 points of electricity damage to all creatures adjacent to her. A DC 14 Reflex save halves this damage.


I don't know what Atum is doing. The last I heard Atum was trying to turn himself invisible. So he's not doing that nor is he summoning anything at present that I know of.

Atum stand and fiddles with his jewelry.

dice:
spellcraft: 1d20 + 20 ⇒ (14) + 20 = 34

"Wizard? I thought you were dead, or invisible, or summoning a cow something. Oh well, try, try again." Streams of hellfire pour from his fingertips.

cast defensively (DC 19): 1d20 + 19 ⇒ (15) + 19 = 34

1d2 ⇒ 11d2 ⇒ 1

50% miss: 1d100 ⇒ 55 scorching ray v Atum (ranged touch): 1d20 + 20 ⇒ (7) + 20 = 27 fire damage: 4d6 ⇒ (4, 3, 2, 2) = 11

scorching ray v Zarta (ranged touch): 1d20 + 20 ⇒ (8) + 20 = 28 fire damage: 4d6 ⇒ (4, 3, 6, 5) = 18

scorching ray v Zarta (ranged touch): 1d20 + 20 ⇒ (4) + 20 = 24 fire damage: 4d6 ⇒ (5, 2, 4, 6) = 17

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Did the prior round bleeding stop with the second channel? If not, can we attempt a heal check or something?


Lasaraleen wrote:
Did the prior round bleeding stop with the second channel?

Yes. I just failed to update the tracker (mostly because I was at work at the time). The next one should be correct.

"GET YOUR HEAD IN THE GAME, MAN! THIS IS THE WHAT THE CHILDREN CALL THE BOSS BATTLE!" Zarta shouts at Atum. She slaps him hard on the face. "NOW ARE YOU A MAN, OR A WIZARD?!"

She casts heroism on Atum.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Conditions good hope, haste (all but Atum and Zarta), magic circle against evil around Lasaraleen, and inspire courage +3.

Round 3! (BOSS Theme ♬)
The Bold May Act!
_________________
__ Leventi
__ Lasaraleen
__ Chandu
__ Jair
__ Atum
-30 hp
__ Zarta -36 hp

Map (slide 8) updated.


The man who is staring at you critically.

Elsewhere.

Shrec the Powerful wrote:
They were with me right here. and he describes the room he is in. There is no possible way I could have gotten here, I didn't move. The only logical explanation is that I must be dreaming and I teleported when I blinked. Cause you know, teleportation magic miles away can't possibly exist, cause if you can't see where you are going you can slam into any number of things. In a dream, that wouldn't matter.

"Shrec, you dolt! You were on another plane, man! You haven't been teleported. You've been banished, or dismissed, or something. That sort of magic are not terribly discriminating. Why you could have arrived in the middle of the Arcadian Ocean, or worse halfway between here and the moon!"


Seeing Atum again nearly off his feet and his face scarf smoldering Zarta instills him with more magical vigor.

cure moderate wounds v Atum: 2d8 + 10 ⇒ (4, 1) + 10 = 15

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Atum feels terrible and probably smells fried elf. He saw how the contractor tries to burn down him and probably the most important living person in the hall - Zarta.
Hm... devils got nothing versus sonic and lightnings usually...
- diviner tries to remember Aram Zey's lessons.
Atum heroically take out elemental metamagic rod... than acid births at his fingers but when he roars Forzare - acid becomes a small lightning when charging through tre rod.

Acid Arrow, Range touch attack, no SR: 1d20 + 6 + 2 + 2 + 1 - 4 ⇒ (7) + 6 + 2 + 2 + 1 - 4 = 14

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Probably, Atum misses, but he still wants to be a hero. He will cover Zarta as he can.

Menwile Veshtahz appears near the scroll-out. He declaring in creepy outworld voice, that Leventi had been found and confronted, and the diviner needs assistance until he dismantled and burned.

Ophelia Peran. Now you can find your freedom if act quick. Or find end here in Hell. Take the cage with Leona and follow me through the scroll!

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Where was Leventi when he cast his spell? He cast defensively so I assume he was threatened by me? No-one else seems to be close enough. While the casting does not provoke making the ranged attacks does. He also seems to have moved, does he provoke? I am not entirely sure how close I was to him at the end of my last turn but I think I was threatening him and it looks like he has moved more than 5'. I am using a reach weapon.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10
Chandu wrote:
Where was Leventi when he cast his spell? He cast defensively so I assume he was threatened by me? No-one else seems to be close enough. While the casting does not provoke making the ranged attacks does. He also seems to have moved, does he provoke? I am not entirely sure how close I was to him at the end of my last turn but I think I was threatening him and it looks like he has moved more than 5'. I am using a reach weapon.

I am sure he was far enough and made just a 5-feet step. :(


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Atum is correct. He had actually stepped out of everyone's threat radius after disappearing Shrec, last round by taking a step into his vacant space, while Chandu battled the action and hands economy. The roll was pure muscle memory. Sorry for the confusion. Leventi has taken an additional 5-foot move since.

Atum's electric arrow flies past the nimble contract devil leaving the smell of ozone in its wake.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Banishment? How do I get back home? Actually, wait a minute before sending me back if you have the power, like a whole minute, as I sold my soul for gold. If I go back there and fight that Devil, there is a chance I could die, wait a minute and he'll probably be defeated. It is a smart decision, cause you only go to Hell when you die, and my plan is to never die, all I need now is an antiageing spell when I get much older. And never get killed in combat. Therefore not dying of old age or by combat, I live forever. And with banishment spell, if the Earth (Glorian I think) is on the verge of destruction, like when the Sun is about ready to explode in 6 billion years, I just simply leave the planet.

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Chandu moves up and strikes at the annoying devil.

Spear, IC, GH, Haste, PA: 1d20 + 13 + 3 + 2 + 1 - 2 ⇒ (15) + 13 + 3 + 2 + 1 - 2 = 32
Damage, IC, GH, PA, AS: 1d8 + 10 + 3 + 2 + 6 + 2 ⇒ (2) + 10 + 3 + 2 + 6 + 2 = 25
Move up, free action for arcane strike, standard to attack. Damage is magical, good and piercing

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen puzzles over Shrec's disappearance.

Well, phooey. That changes things a bit. Good job Chandra. Let's try something different. By the Dawn, smite this heathen!

She calls forth a blast of holy power to smite Leventi.

CL: 1d20 + 9 ⇒ (15) + 9 = 24 vs SR

(Per the map, he seems far enough away to be able to exclude allies).

holy: 9d6 ⇒ (5, 6, 2, 2, 4, 5, 4, 6, 4) = 38 DC19 Will vs blind/half damage

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Jair tries to make Leventi bows to her.

Bow to me! Command; Will DC20

SR: 1d20 + 8 ⇒ (1) + 8 = 9

But her spell fails to bypass Leventi's magical resistance.


Chandu drives her pole-arm into Leventi's flank.

"Damn it! That smarts!" shouts the devil. At first he looks angry at affront but then he considers. "You know though, that might just be a good look for me--pierced in the side by a spear. There's this one guy who made out very well with a spear wound."

Then the hellish light dims and spotlight shines down upon him.

Leventi will save v holy smite: 1d20 + 16 ⇒ (4) + 16 = 20

Leventi looks up! His first inclination seems to be to take a bow for whatever it is, but instead he is forced to squint and look away.

Jair's spell splashes off of him completely. Zarta fires her crossbow from the hip impaling the devil in the chest. But all to little effect. It's like nothing touches him.

Leventi raises his hands like a stage magician showing his audience he has nothing hidden in them. Then with horrible suddenness several of the contracts strung upon his impressive back horns unfurl like striking cobras!

Mirror Image?: 1d8 ⇒ 1 Binding contract v Chandu: 1d20 + 20 ⇒ (3) + 20 = 23 damage: 1d4 + 7 ⇒ (1) + 7 = 8 bleed damage: 1d6 ⇒ 4 Miss

Mirror Image?: 1d8 ⇒ 7 Binding contract v Chandu: 1d20 + 15 ⇒ (12) + 15 = 27 damage: 1d4 + 7 ⇒ (2) + 7 = 9 bleed damage: 1d6 ⇒ 1 Hits image

Mirror Image?: 1d7 ⇒ 5 Binding contract v Chandu: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d4 + 7 ⇒ (1) + 7 = 8 bleed damage: 1d6 ⇒ 1 Miss

Then Leventi steps through the flurry of paper.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

For stepping into the red zone (difficult terrain) Chandu takes 1 hp and 1d6 ⇒ 2 bleed from the flailing wall contracts.

Conditions good hope, haste (all but Atum and Zarta), magic circle against evil around Lasaraleen, and inspire courage +3.

Round 4! (BOSS Theme ♬)
The Bold May Act!
_________________
__ Leventi -52
__ Lasaraleen
__ Chandu
-1 hp, bleed 2
__ Jair
__ Atum
-15 hp
__ Zarta -36 hp

Map (slide 8) updated.

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

The first attack got within 5 of my AC so would have popped an image. The second attack should have been 1d7 for images. The third attack doesnt pop anything.

Chandu backs up away from Leventi, trying to avoid an attack from him but she has never been all that graceful.

Acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15

She then turns on her heel and stabs at his head, her spear flaring with light.

Free action for arcane strike, one attack as I had to move

Spear, IC, GH, Haste, PA: 1d20 + 12 + 3 + 2 + 1 - 2 ⇒ (20) + 12 + 3 + 2 + 1 - 2 = 36
Damage, GH, IC, PA, AS: 1d8 + 8 + 2 + 3 + 6 + 2 ⇒ (6) + 8 + 2 + 3 + 6 + 2 = 27

Bless weapon means that counts as good damage and automatically confirms

Bonus crit damage, GH, IC, PA, AS: 2d8 + 16 + 4 + 6 + 12 + 4 ⇒ (2, 5) + 16 + 4 + 6 + 12 + 4 = 49

She then grows claws and fangs.

Free action to grow claws and a bite attack

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

This time Jair tries her most powerful spell to stop Leventi to act normally.

She casts confusion on him Will DC23

SR: 1d20 + 8 ⇒ (15) + 8 = 23 Yes!

This time her spell seems to bypass his natural resistance to magic!

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

You are too pathetic, Leventi. Nevertheless you've made here progresive historical collection. Now, lets end it with Forzare! - Atum sends spech ending with roar and the same electro attack.

Range Touch: 1d20 + 6 + 2 + 2 + 1 - 4 ⇒ (1) + 6 + 2 + 2 + 1 - 4 = 8
But the diviner is too tired and almost burned away for such conentration at the target. He is just fate less wizard, not a Man.

... Menwhile Veshtahz observers everyone with scepticism and flying around the room, getting ready to back-journey. Solo or with Leona and Tholvinus...

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

”We have him on the ropes now! “

Lasaraleen considers her options knowing most of her remaining fire spells are useless.

She channels to stop the bleeding and heal some wounds excluding leventi

Channel: 4d6 ⇒ (2, 2, 2, 1) = 7


Chandu wrote:
The first attack got within 5 of my AC so would have popped an image. The second attack should have been 1d7 for images. The third attack doesnt pop anything.

Keep forgetting that rule. It brings Chandu down to herself and 5 images.

As Chandu moves to distance herself from the diabolical businessman he spins quickly to try and impale her upon one of the huge horns growing from his back.

Mirror Image?: 1d6 ⇒ 3 Gore v Chandu (AoO): 1d20 + 11 ⇒ (6) + 11 = 17 damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8 Miss

Jair Whisper wrote:

This time Jair tries her most powerful spell to stop Leventi to act normally.

She casts confusion on him Will DC23

This time her spell seems to bypass his natural resistance to magic!

"Silly girl, my mind is immune to such effects thanks to my epochs of time in the field of finance! I'm to big too fail!" brags the contract devil as another bolt of electricity flies past. Had Jair still had the ability to feel hope, no doubt such feelings would be dashed.

Chandu slips her spear down and then up suddenly as the devil made to advance stopping him cold. For once Leventi looks truly pained. "OOF!" He and all of his contracts recoil in a sort of communal wince.

Another of Zarta's bolts grazes the devil as he recovers.

Leventi's contracts--the one's on the wall as well as those coiled on his horns--strike out at Chandu striping her of more shadow clones!

Mirror Image?: 1d6 ⇒ 4 Binding contract v Chandu: 1d20 + 20 ⇒ (2) + 20 = 22 damage: 1d4 + 7 ⇒ (3) + 7 = 10 bleed damage: 1d6 ⇒ 3 Hits image

The the fiendish entrepreneur attempts to stagger closer. His face redder than it was a moment ago. He spouts foul curses at Chandu and Lasaraleen in a higher register, stops suddenly and then falls over sideways like a struck plank.

The scrolls on the wall stop their thrashing.

END COMBAT!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Combat Results
_________________
__ Lasaraleen
__ Chandu
__ Jair
__ Atum -8 hp
__ Zarta -29 hp

Map (slide 8) updated.


"Well, slave?" the bone devil investigator asks of Vesh as he exits the wall scroll. "Has your feeble mortal master succeeded?"


The man who is staring at you critically.

Elsewhere.

Shrec the Powerful wrote:
Banishment? How do I get back home? Actually, wait a minute before sending me back if you have the power, like a whole minute, as I sold my soul for gold. If I go back there and fight that Devil, there is a chance I could die, wait a minute and he'll probably be defeated. It is a smart decision, cause you only go to Hell when you die, and my plan is to never die, all I need now is an antiageing spell when I get much older. And never get killed in combat. Therefore not dying of old age or by combat, I live forever. And with banishment spell, if the Earth (Glorian I think) is on the verge of destruction, like when the Sun is about ready to explode in 6 billion years, I just simply leave the planet.

"WHAT THE BLOODY HELL ARE YOU BABBLING ABOUT, MAN!? WHERE IS EVERYONE ELSE!?"

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Well done. says Jair with a bland voice.

Be sure is dead, dead Chandru. I don't trust Devil until their head are separated from their corpse.
Lets get what we are looking for and any other treasures that Leventi could have here.

Once Leventi's head is separated from his corpse, Jair starts looking around, avoiding the pit. take 20

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen cheers

”Yay team us! “

She nods to Chandra to check again.

”I don’t trust him either, Jair. This one even less than most! “

She has one channel remaining but will save it and offer to heal Zarta and Atum out of combat, converting some lower spells. Assuming nothing else jumps us.

”We still have a devil waiting outside I suspect. “


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Fighting a Devil named Leventi, that is where everyone is at. Now how do I get back?


The man who is staring at you critically.
Shrec the Powerful wrote:
Fighting a Devil named Leventi, that is where everyone is at. Now how do I get back?

"To Hell? Well...."


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Not by dying, I ain't doing it that way, just send me back to the material plane if that is the case. I'll be in Glorian and they can finish the last part of the mission without me. Pathfinder society still has to reward me for my work if I'm still alive.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10
Vetrivides wrote:
"Well, slave?" the bone devil investigator asks of Vesh as he exits the wall scroll. "Has your feeble mortal master succeeded?"

Veshtahz shakes his head ant turnes upside down.

I feeeel. Master almost burned to his bones, I feel his pain and now his's calmness. No more exceptional threat. We saw Ghelius'es soul! Success! Master calling!
- Doru translates his thoughts through telepathy and flys closer to scroll enter.

---
At the same time Atum sits to the floor and breaths heavily. He takes away his wand of CMW to return his skin back and also help Zarta with restoring after fire rays. But he appreciates Lasaraleens aid surely, if she still got some divine power.

If I need to spend some wand -- 2 charges self, 5 charges for Zarta.

I do not think Shrec's dead. He is probably in some sort of maze or just in another place. Wether or not you all made good job. Chandu, you are one of the strongest half-elf I met! Las, thanks for saving my life and actually all the team. I am starting to believe it's really something wrong with me after fate exchanging... And yeah, Vetrivides awaits for result outside. Lets take some more time here - he got eternity and can wait.
after healing and drinking some water Atum going to investigate this place with Detect Magic and help of upcoming Doru.

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Chandu stabs the annoying devil a couple of extra times to make sure he is dead. Well, that was unpleasant. Let's hope Shrec is alright wherever he is, not much we can do about it now.

She looks over the soul of Gellius and then at Zarta. So, can we just take it or is it likely to be horribly trapped? Also, do we have to leave Leventi alive? I am in a devil killing mood.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Atum is fatigue. Probably huge part of his clothes is missing. Anyway he looks hungry for knowledge.
Moreover he feels sort of upcoming cathrsis. NOt his own, but Zartas. So he takes her to chat.

Madam Zarta. I am thankful for your involving in my still-alive condition. But I feel we haven't done here. Thrune legacy here around, and it is connected not just with this family, but their rivals. So you came here for clues. I am not good in Cheliaxes history, but times are very interesting now. I just want you to know, that even being Scarab Sage I will support you. Especially if you make me a favor. Like a lunch in Wounded Wisp? But please, say nothing to Kreighton.

Atum waits for her answer for a while and then coming closer to dismatled Leventi to carefully grab a jar with Gelius soul.


Chandu wrote:
Well, that was unpleasant. Let's hope Shrec is alright wherever he is....

Meanwhile, in a particularly unpleasant corner of the Abyss. Leventi was preparing plane shift for Chandu. And there was a 20% chance that Shrec ended up on a random plane via dismissal.

Chandu wrote:
She looks over the soul of Gellius and then at Zarta. So, can we just take it or is it likely to be horribly trapped? Also, do we have to leave Leventi alive? I am in a devil killing mood.

dice:
1d20 + 12 ⇒ (2) + 12 = 14

Zarta's eyes burn with magic for a few moments before she says "It seems safe, but we'll need the contract as well." Zarta retrieves the soul jar and the contract for Gellius's soul and holds them up in the firelight for inspection.

The face in the jar looks hopeful and then appreciative. It mouths something unheard through the glass.

The party was given permission from Vetrivides to arrest or destroy Leventi as they like.


Atum Shane wrote:

Atum is fatigue. Probably huge part of his clothes is missing. Anyway he looks hungry for knowledge.

Moreover he feels sort of upcoming cathrsis. NOt his own, but Zartas. So he takes her to chat.

Madam Zarta. I am thankful for your involving in my still-alive condition. But I feel we haven't done here. Thrune legacy here around, and it is connected not just with this family, but their rivals. So you came here for clues. I am not good in Cheliaxes history, but times are very interesting now. I just want you to know, that even being Scarab Sage I will support you. Especially if you make me a favor. Like a lunch in Wounded Wisp? But please, say nothing to Kreighton.

Atum waits for her answer for a while and then coming closer to dismatled Leventi to carefully grab a jar with Gelius soul.

"Oh, of course my dear." Zarta says distractedly. She pinches the elf's cheek and her hand comes away soot-stained. She prestidigitates them clean. "When there's time. My deal with Vetrivides has nearly run its course."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Atum Shane wrote:
after healing and drinking some water Atum going to investigate this place with Detect Magic and help of upcoming Doru.

Taking 10 on the Spellcraft checks with Zarta's help Atum uncovers Leventi's handy angel skin haversack. It is angel soft. Within are several contracts written in various languages most of which are not spoken on Golarion (one is Ameraic). There are some gemstones (for bribes, no doubt), and several carefully wrapped bits of infernal armor (this functions as demon armor but resembles a cornugon and inflicts poison with its claw attacks rather than contagion).

Anything else, folks want to do before leaving for your return trip through the hellmouth--that I should probably mention is across town?


The man who is staring at you critically.
Shrec the Powerful wrote:
Now how do I get back?

"The only way you'll land anywhere close to where you left is if you take the hellmouth." says the Venture-Captain pointing to the wide, fleshy maw of teeth and flame roiling and snapping at the air from within a chalk circle in an area cleared of the debris created when it first erupted from the archive floor. It roars as if daring the warrior to try.

The exit on the other side is about 3 hours from Leventi's 666th floor scriptorium in the Fallen Fastness by foot.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Nothing more in the room where was Leventi?

Jair says to her comrades Lets loot the place before seeing Vetrivides. We could salvages some useful knowledge of the past or some truth.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Jair Whisper wrote:
Nothing more in the room where was Leventi?

The big wall contracts and the devilish armor in the glass display cases. Oh, and 6,500 gold pieces (130 pounds of gold) laying on the floor in big pile. The contracts and the armor have faint auras of preservation magic on them to allow them to escape time's deteriorating grasp.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Atum looks dissapointed by Zarta's answer. But then make his clothes clean with Prestidigitation as well and returns to scholars work.
He finds a wand in mage's bag and commands it:
Appear and ride ... to produce Mount spell.

Now we can take all the loot. And probably we need too pull Leventis body to Vetrivides?

Atum also want to look for contracts (with Veshtahz aid) which could mintion corrupted and unfair bargains. Especially connected with familiar from investigation names. Hi's gonna take those as evidence.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

”Agreed and the sooner the better. Collect the evidence and let’s get out log this creepy place “ !


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Alright thanks, and he takes the way home as suggested.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

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