Akhlut

Razlegard's page

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Okay, for as far as i can see my schedule is not going to ease up.... i think it would be best for me personally to refocus my time and prioritys. Im sorry for saying it, no matter how much i love D&D, but im going to have to sit out on this adventure :( sorry guys


Sorry!!! Ive been super busy with a XC traing trip and work!! Ill get my stats posted by Friday at the VERY latest... hopefully sooner!


Stonelords get channel element (Earth) so no problem there for now, lay on hands might hurt him though...


Stonelord has to be dwarf so thats me! And are we going evil party or good? If we are going to go evil I'll choose another class... and race.


starting gold: 5d6 ⇒ (1, 4, 2, 5, 1) = 13
×10 = 130 gold
Haha cant win them all I guess!


Stonelord Paladin is what im going with! Now its time to build him up ;)


Im still checking out Paladin but if we could run an NPC cleric i might choose something else.


How do i do that?


Heres my new rolls
Stats Array: 2d6 + 6 ⇒ (5, 3) + 6 = 142d6 + 6 ⇒ (1, 4) + 6 = 112d6 + 6 ⇒ (4, 3) + 6 = 132d6 + 6 ⇒ (4, 6) + 6 = 162d6 + 6 ⇒ (4, 1) + 6 = 112d6 + 6 ⇒ (5, 1) + 6 = 12
Stats Array: 2d6 + 6 ⇒ (6, 4) + 6 = 162d6 + 6 ⇒ (2, 2) + 6 = 102d6 + 6 ⇒ (5, 2) + 6 = 132d6 + 6 ⇒ (1, 5) + 6 = 122d6 + 6 ⇒ (6, 6) + 6 = 182d6 + 6 ⇒ (4, 6) + 6 = 16
Stats Array: 2d6 + 6 ⇒ (6, 4) + 6 = 162d6 + 6 ⇒ (3, 3) + 6 = 122d6 + 6 ⇒ (6, 1) + 6 = 132d6 + 6 ⇒ (1, 1) + 6 = 82d6 + 6 ⇒ (2, 2) + 6 = 102d6 + 6 ⇒ (1, 1) + 6 = 8

Im thinking either a Paladin or a Summoner named Marconi


Ya, i was thinking Malaraith would be a good substitute. Hes also really good with words, but would he just play two characters? (Kaze o and the npc's) Then, when The World gets back he can see fit to either punish our characters for going off on our own or maybe he wanted to test our loyalty... either way though we could go Awol and just see how it plays off.


Seeing as this campaign is going to be lacking a GM would anyone like to take over? Or we could duke it out between our group... to the death!!!!


Summers just been crazy for alot of us, it should pick back up when school starts and our lives are more scheduled... i hope ;)


We are going to be starting a new campaign next year with all new characters! This way when the new members join we will all be at lv.1


Decimous's replacement hero:

  • Stat Array #1: 2d6 + 6 ⇒ (2, 2) + 6 = 102d6 + 6 ⇒ (5, 3) + 6 = 142d6 + 6 ⇒ (5, 4) + 6 = 152d6 + 6 ⇒ (5, 4) + 6 = 152d6 + 6 ⇒ (2, 3) + 6 = 112d6 + 6 ⇒ (3, 4) + 6 = 13

  • Stat Array #2: 2d6 + 6 ⇒ (4, 2) + 6 = 122d6 + 6 ⇒ (6, 2) + 6 = 142d6 + 6 ⇒ (6, 3) + 6 = 152d6 + 6 ⇒ (2, 3) + 6 = 112d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (1, 5) + 6 = 12

  • Stat Array #3: 2d6 + 6 ⇒ (2, 1) + 6 = 92d6 + 6 ⇒ (6, 1) + 6 = 132d6 + 6 ⇒ (3, 3) + 6 = 122d6 + 6 ⇒ (2, 5) + 6 = 132d6 + 6 ⇒ (4, 4) + 6 = 142d6 + 6 ⇒ (5, 1) + 6 = 12


I texted malaraith to email you, he responded with "will do". That was on the 15th. Do you want me to text him a reminder?

And to Rednaxel, I think she would be okay with it if it was temporary. She would call on her friends, the wolves, to help out her party in a time of need. Otherwise they would be pulling a cart, for probaly 8 hours a day. (8 hours was my best guess) They would be doing alot of work while we sat in the cart, simply doing nothing but abuse their friendship. Thats my thoughts on it, but its totally up to you :)


I think that the Aasimar Cleric would greatly help us out. Right now we are stuck using wands and potions. Nero has a healing hex and can cast some healing spells but a pure healer would be nice.


Haha it's going to slow down even more with prom this weekend:P


I copied and pasted it just fine, so it works.


... I literally had just written a big paragraph about Imfazl bringing over the body, I got a 19 on my strength check ;(


I'm sure Imfazl would be pumped if you gave him the alchemist fire, thus freeing some of your heavy load :)


Done! And do I still have to make a strength check to get rid of the goop? Or can I just full round action remove it?


Can I edit it real fast?


What can a freshly woken up barbarian do? Could I stand up, rage, and swing at the warrior making an acrobatics to avoid the AoO?


I thought that spells end when their caster falls unconcious? Or is this only for tangible spells like fiery sphere and summon monster? Orrr the spell was a one time deal and we arent even magically asleep anymore.. just nappin like normal?


Would Imfazl be able to use a perception check (on his turn)to wake up from hearing the battle..and the sound of a sword bouncing off of him?


Ill tell Imfazl... he just snored at me! And Imfazl needs new character sheets also.


Would Imfazl be able to use his standard action to make a perceptions check, seeing as how he got stuck right away? :)


Rednaxel wrote:
Razlegard wrote:
Haha, you don't know how hard it is to not click the spoiler ;) I'm constantly having to make will saves!
You can still look at the spiolers, just do not let the knowledge of what you read change how your character would act or respond

Nope, it would still affect the way my character acts one way or another.


Isn't Tameralle supposed to almost praise her mother ? She just told her mom she was acting childish... Just thoughts, I could be totally off the mark here.
P.S no offense to the person running the character, we're all still learning how to stay in character all the time :)


Haha, you don't know how hard it is to not click the spoiler ;) I'm constantly having to make will saves!


Boo-yah!


Ok thanks! Are there two masterwork tridents available then?


I think it was mechanical and walls block detect magic so you wouldnt have know there was a magical chamber behind the books.


I work most of the day and have family stuff to do. If I am on it will be early morning or late at night. Easter and Monday will be sporadic for me. On another note, if that is not beginning to look like a cohesive friendly group then I don't know what is!


My back story's complete, and Imfazl will definitely force friendship with the others. He won't say no when offered a reward for a quest either :)


Finwe2154 wrote:
Ha ha you had an interesting way of socializing with Kaze o.

Just because we are evil doesn't mean everyone has to be serious! Imfazl will definitely be playing devils advocate (no he's a teifling!) in many situations to come and seemingly switch his mind. Don't forget that he has high intelligence. He may seem stupid but just remember he can piece a lot of things together rather quickly. Like my plan with the letter.

I had a whole plan involving the letter and it would have worked if I didn't get a 0 on my stealth check ;)


Haha, I'm waiting for a good moment to open it! I haven't had as much time to socialize with you guys yet and am thoroughly enjoying it ;)


The World Around You wrote:
Razlegard wrote:
The World Around You wrote:
...
Okay, I'll take chosen child as my third trait and for the adopted trait I'll use it to get fiery gaze (Ifrit) and buy a cold iron great sword and chainmail that way I'll have 500 gp left. I would also like to buy alchemist starting gear (I don't know how much that will cost)

Okay, what about "deity" choice and skills?

Edit: And languages?

Skills I want acrobatics, climb, intimidate, survival, swim, knowledge nature, and handle animal. How many languages do I get? Can you post a link to the deities? I'm having trouble finding them.


The World Around You wrote:
...

Okay, I'll take chosen child as my third trait and for the adopted trait I'll use it to get fiery gaze (Ifrit) and buy a cold iron great sword and chainmail that way I'll have 500 gp left. I would also like to buy alchemist starting gear (I don't know how much that will cost)


Rednaxel wrote:
Razlegard wrote:
Razlegard wrote:

I have decided to go with a Tiefling Barbarian (hurler archetype)

Str 18
Dex 13+2=15
Con 15
Int 14+2=16
Wis 12
Cha 12-2=10
[dice=starting gold]3d6

I want to buy a cold iron greats word but don't know how much it costs. A great sword is 50gp, to make it masterwork would add 300 so a total of 350 now but the definition for cold iron is

Piazo wrote:
Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, adding any magical enhancements to a cold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added. A double weapon with one cold iron half costs 50% more than normal.

So would it be 100gp for a cold iron non masterwork great sword and 700 for a masterwork cold iron greats word?

Feat: extra rage
Traits: reactionary, adopted (I was going to be adopted by half orcs, how many traits of theirs would I get? I wanted Orc ferocity or proficiency with Orc weapons) or rich parents(can I choose both rich parents and adopted?) and am still looking for a third trait if I can't choose both ;)
Drawback: Power-hungry (will work awesomely for a backstory!!)

There is actually a page specifically for that weapon, http://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/lo ngsword-cold-iron-masterwork, and the best part is that it only costs 330 gold.

I was looking for a great sword cold iron masterwork, not long sword. Thanks though, if I can't find the great sword I'll probably just go long sword


Razlegard wrote:

I have decided to go with a Tiefling Barbarian (hurler archetype)

Str 18
Dex 13+2=15
Con 15
Int 14+2=16
Wis 12
Cha 12-2=10
[dice=starting gold]3d6

I want to buy a cold iron greats word but don't know how much it costs. A great sword is 50gp, to make it masterwork would add 300 so a total of 350 now but the definition for cold iron is

Piazo wrote:
Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, adding any magical enhancements to a cold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added. A double weapon with one cold iron half costs 50% more than normal.

So would it be 100gp for a cold iron non masterwork great sword and 700 for a masterwork cold iron greats word?

Feat: extra rage
Traits: reactionary, adopted (I was going to be adopted by half orcs, how many traits of theirs would I get? I wanted Orc ferocity or proficiency with Orc weapons) or rich parents(can I choose both rich parents and adopted?) and am still looking for a third trait if I can't choose both ;)
Drawback: Power-hungry (will work awesomely for a backstory!!)


So that's a total of 100 gold as of now, I have to still pick out traits and gear... My ultimate plan is to take two lv's in barb then go rage chemist.


I have decided to go with a Tiefling Barbarian (hurler archetype)
Str 18
Dex 13+2=15
Con 15
Int 14+2=16
Wis 12
Cha 12-2=10
starting gold: 3d6 ⇒ (1, 3, 6) = 10


The World Around You wrote:
A couple things I need everyone to chime in on:
  • 1: Do we want a good or evil aligned party?
  • 2: If you know for sure what race and class you want please post it, so other people can make judgments based off of it.

As it stands right now, I think the only definite is a half-orc/weretiger archery focused ranger. The other almost sure is a elf or half-elf rogue. Kitsune race is a for sure, but what about class? Dhampir was also thrown out there, but is that defninite? If so, what class? We've got a couple areas missing, one being a melee focused character, the other being consistent healing abilities, so consider that when making your choices. I hate to force someone into a role because of stat arrays, but Finwe2154's stats lend themselves VERY well to a cleric.

  • STR:14
  • DEX:13
  • CON14
  • INT:14
  • WIS:17
  • CHA:17

Plus racial bonuses, you're talking about a really nice cleric... Just sayin'

I'm leaning towards barb then into rage chemist. I doubt im going with dhampir anymore.


Well after many trials and errors I have decided to go with my third stat array ;)


And again:

Stat Array #1: 2d6 + 6 ⇒ (2, 1) + 6 = 92d6 + 6 ⇒ (2, 1) + 6 = 92d6 + 6 ⇒ (1, 5) + 6 = 122d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (1, 1) + 6 = 82d6 + 6 ⇒ (1, 4) + 6 = 11
Stat Array #2: 2d6 + 6 ⇒ (1, 6) + 6 = 132d6 + 6 ⇒ (4, 6) + 6 = 162d6 + 6 ⇒ (5, 3) + 6 = 142d6 + 6 ⇒ (2, 4) + 6 = 122d6 + 6 ⇒ (2, 2) + 6 = 102d6 + 6 ⇒ (2, 1) + 6 = 9
Stat Array #3: 2d6 + 6 ⇒ (3, 5) + 6 = 142d6 + 6 ⇒ (3, 3) + 6 = 122d6 + 6 ⇒ (1, 6) + 6 = 132d6 + 6 ⇒ (6, 6) + 6 = 182d6 + 6 ⇒ (3, 3) + 6 = 122d6 + 6 ⇒ (5, 4) + 6 = 15


.

Time to roll again!

  • [dice=Stat Array #1]2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6

  • [dice=Stat Array #2]2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6

  • [dice=Stat Array #3]2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6


time to roll!:

  • [dice=Stat Array #1]2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6

  • [dice=Stat Array #2]2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6

  • [dice=Stat Array #3]2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6