| The World Around You |
1. That is what I assumed
2. I was just looking on the page and it says, Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms. Lycanthropes have enhanced senses but are not fully in control of their emotions and animalistic urges. In addition to these adjustments to the base creature's stats, a lycanthrope's ability scores change when he assumes hybrid or animal form. In human form, the lycanthrope's ability scores are unchanged from the base creature's form. In animal and hybrid form, the lycanthrope's ability scores are the same as the base creature's or the base animal's, whichever ability score is higher. So now what...?
I was wrong, you get the +2 from half-orc, and you get the +2 Wis and -2 Cha from the lycanthrope template. So you'll be able to add a +2 wherever you want, and you'll have a static +2 adjustment to whatever number you put for Wisdom, and a static -2 adjustment to whatever number you put for Charisma. When you change forms. You'll get an additional temporary, while you're in that form, bonus of +2 to both Strength and Constitution. Remember though, that in your hybrid or animal forms, I (the GM) have more influence over your character's actions.
| The World Around You |
So we have an anti-paladin, cleric, rouge and what else for sure?
I already said this, but I'll keep saying it until you people get it right. IT'S ROGUE not rouge. Rouge is makeup.
| Rednaxel |
Rednaxel wrote:I was wrong, you get the +2 from half-orc, and you get the +2 Wis and -2 Cha from the lycanthrope template. So you'll be able to add a +2 wherever you want, and you'll have a static +2 adjustment to whatever number you put for Wisdom, and a static -2 adjustment to whatever number you put for Charisma. When you change forms. You'll get an additional temporary, while you're in that form, bonus of +2 to both Strength and Constitution. Remember though, that in your hybrid or animal forms, I (the GM) have more influence over your character's actions.1. That is what I assumed
2. I was just looking on the page and it says, Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms. Lycanthropes have enhanced senses but are not fully in control of their emotions and animalistic urges. In addition to these adjustments to the base creature's stats, a lycanthrope's ability scores change when he assumes hybrid or animal form. In human form, the lycanthrope's ability scores are unchanged from the base creature's form. In animal and hybrid form, the lycanthrope's ability scores are the same as the base creature's or the base animal's, whichever ability score is higher. So now what...?
How exactly will that influence work? How will that affect my character?
| The World Around You |
We're getting enough squared away that people should start thinking about skill points, feats, traits, and equipment. Unless you are going to specifically select a trait that gives more starting wealth, I'm going to want you to use the dice code to roll for your starting wealth. Check this chart for the appropriate dice to roll, and then post your roll here. Then we can all see what every character has for starting wealth. Remember if you are choosing a trait that affects starting wealth, you do not need to do this.
| The World Around You |
I'd also like everyone to post their ability scores in the following manor, as soon as they have them decided.
- STR: Base number +Racial Modifiers = total ability score
- DEX: Base number +Racial Modifiers = total ability score
- CON: Base number +Racial Modifiers = total ability score
- INT: Base number +Racial Modifiers = total ability score
- WIS: Base number +Racial Modifiers = total ability score
- CHA: Base number +Racial Modifiers = total ability score
| The World Around You |
Finwe you might want to think about changing deities to Urgathoa. She is actually worshiped in the Darklands (where drow come from) quite a bit, and her favored weapon is the Scythe, which is a great thematic weapon for a cleric. Either that or Ymeri the elemental lord. She's called "Queen of the Inferno," and would fit thematically with your build also. Her favored weapon is the longsword. Give it some thought.
| The World Around You |
How exactly will that influence work? How will that affect my character?
It means that when you are catering to your more animal instincts, I get to decide whether the actions you'd like to take are in keeping with that particular animal's true nature given the situation. As I did with the werewolf alumnus, I'll take everything on a case by case basis, but if I feel your character is making "too intelligent and tactical" a choice when in hybrid form, or animal form, I'll stop you from doing it, and make you adjust accordingly.
| Razlegard |
A couple things I need everyone to chime in on:
- 1: Do we want a good or evil aligned party?
- 2: If you know for sure what race and class you want please post it, so other people can make judgments based off of it.
As it stands right now, I think the only definite is a half-orc/weretiger archery focused ranger. The other almost sure is a elf or half-elf rogue. Kitsune race is a for sure, but what about class? Dhampir was also thrown out there, but is that defninite? If so, what class? We've got a couple areas missing, one being a melee focused character, the other being consistent healing abilities, so consider that when making your choices. I hate to force someone into a role because of stat arrays, but Finwe2154's stats lend themselves VERY well to a cleric.
- STR:14
- DEX:13
- CON14
- INT:14
- WIS:17
- CHA:17
Plus racial bonuses, you're talking about a really nice cleric... Just sayin'
I'm leaning towards barb then into rage chemist. I doubt im going with dhampir anymore.
| Finwe2154 |
Finwe you might want to think about changing deities to Urgathoa. She is actually worshiped in the Darklands (where drow come from) quite a bit, and her favored weapon is the Scythe, which is a great thematic weapon for a cleric. Either that or Ymeri the elemental lord. She's called "Queen of the Inferno," and would fit thematically with your build also. Her favored weapon is the longsword. Give it some thought.
That's interesting. I do like those ideas, we talked about a whip earlier but a scythe does seem interesting. Alright I will have to look into them both I will make a decision on that soon.
| Rednaxel |
Alright so I do not know how to multiply with this so here is my dice role:
5d6 ⇒ (2, 5, 1, 4, 4) = 16
So grand total of 1160 (I am taking Chosen Child as a trait)
Dex 17+2=19
Str 17+0=17
Wis 14+2=16
Con 13+0=13
Int 12+0=12
Cha 11-2=9
Also if I were to take that adopted race feat that you were talking about, is there a definitive trait per race, or can I choose any trait that is on their D20 page?
| Kaze o |
Alright so Antipaladin is all finished, but as Antipaladin I do not receive spells until lvl 4 and that could take a while. Another thing is that I do not get Variant Channeling options like a normal Paladin would, and even if I did, there is not a Cold/Frost/Winter/etc option. Also, this site give (in my opinion) very few good options for avatar pictures so my fur is not the typical orange/white. Think more like an Arctic Fox. The whitemark fox is not actually a black and white fox, but more like a white with grey spots type of deal, really the Platinum for has a more distinguishable colored coat, but it is a dark grey and white. Besides, a white coat seems more fitting since I live in Icestair.
| The World Around You |
Once we have our characters built do you want us to post everything here, or send you an email?
Post everything here. Then I can use this as a reference when I build it in hero lab.
| The World Around You |
Alright so I do not know how to multiply with this so here is my dice role:
5d6
So grand total of 1160 (I am taking Chosen Child as a trait)Dex 17+2=19
Str 17+0=17
Wis 14+2=16
Con 13+0=13
Int 12+0=12
Cha 11-2=9Also if I were to take that adopted race feat that you were talking about, is there a definitive trait per race, or can I choose any trait that is on their D20 page?
First of all your math is off. Your starting gold is 1060=900 + 160. Second of all I have no idea what the heck you are talking about with the adopted race feat. Do you mean the Racial Heritage Feat? If you take the Racial Heritage Feat you would then mechanically be human, orc, weretiger, and whatever other race you picked to coincide with that feat choice. Also, are you sure that's how you want your stats? You didn't list them in the order I requested. Did you mean for them to be in the order I requested and just listed them wrong on accident? Or did you mean for them to be as you listed them?
| The World Around You |
I'm leaning towards barb then into rage chemist. I doubt im going with dhampir anymore.
Just make sure to post ability scores with racial modifiers after you pick which race you want. If you have questions about race you can post them here. Also post starting wealth, and if you are all ready to, pick your feat(s) and traits.
To everyone: I would allow for three traits, but you'd also have to take a drawback at that point. Some drawbacks create really interesting story flavor, so give it some thought.
| Rednaxel |
Rednaxel wrote:First of all your math is off. Your starting gold is 1060=900 + 160. Second of all I have no idea what the heck you are talking about with the adopted race feat. Do you mean the Racial Heritage Feat? If you take the Racial Heritage Feat you would then mechanically be human, orc, weretiger, and whatever other race you picked to coincide with that feat choice. Also, are you sure that's how you want your stats? You didn't list them in the order I requested. Did you mean for them to be in the order I requested and just listed them wrong on accident? Or did you mean for them to be as you listed them?Alright so I do not know how to multiply with this so here is my dice role:
5d6
So grand total of 1160 (I am taking Chosen Child as a trait)Dex 17+2=19
Str 17+0=17
Wis 14+2=16
Con 13+0=13
Int 12+0=12
Cha 11-2=9Also if I were to take that adopted race feat that you were talking about, is there a definitive trait per race, or can I choose any trait that is on their D20 page?
Sorry about that I did not realize that you specifically wanted them in that order, I just thought you wanted them with the base plus bonus equals format. Here they are like you wanted them:
Str 17+0=17
Dex 17+2=19
Con 13+0=13
Int 12+0=12
Wis 14+2=16
Cha 11-2=9
Then for the rest of the character build, here you go:
Equipment: masterwork, 3str composite longbow [700], 20 blunt arrows [4], 100 common arrows [5], masterwork chainshirt [250], ranger kit [9] which leaves me with 92 gold if my math is correct this time
Skills: Handle Animal, Knowledge (nature, geography), Perception, Stealth, Spellcraft, Survival
Traits: chosen child and Defensive Strategist
Feat: Point Blank Shot
Favored Enemy: goblins
Deity: Erastil
Name: Quimkithe
Sex: Female
Languages: Orc, Common, Goblin
Alignment: True Neutral
Age: 23
If I forgot anything let me know and I'll jump right on it.
| The World Around You |
@Rednaxel, there are three problems, but they all revolve around your choice of deity.
- 1: You're traveling with an antipaladin, and you've chosen a Chaotic Good deity.
- 2: You're true neutral and you've chosen a Chaotic Good deity.
- 3: You chose the Defensive Strategist trait, but that requires that you worship Torag which is a strictly dwarven deity.
Pick a new deity, preferably one that is at least partially neutral, and NOT GOOD. Then pick a new trait. Otherwise everything is entered, and I can send you PDFs of all three of your forms, as soon as you make those two changes.
Edit: Almost forgot you can get one more skill point as your favored class bonus. Otherwise you can get: +1 to companion HP, or +1 companion skill point. Let me know what your choice for that is.
Edit Numero Dos:Whoa oh oh!!! Thank you hero lab. Thanks to this wonderful software I just realized a weretiger actually gains a size category when the character shifts. This means Quimkithe will either shred her masterwork chain shirt when she shifts (giving it the broken condition), or she'll have to take take the 1 minutes (30 seconds if someone helps her) required to remove the armor before shifting. I'm guessing this is probably going to make you have serious second thoughts about this build. Let me know if that's the case.
Pertinent rules are here:
Size and Type: The creature (referred to hereafter as the base creature) gains the shapechanger subtype. The lycanthrope takes on the characteristics of some type of animal (referred to hereafter as the base animal) within one size category of the base creature's size. A lycanthrope's hybrid form is the same size as the base animal or the base creature, whichever is larger.
Bolding there was mine.
| The World Around You |
I have decided to go with a Tiefling Barbarian (hurler archetype)
Str 18
Dex 13+2=15
Con 15
Int 14+2=16
Wis 12
Cha 12-2=10
Oooooooohhhh, I like that choice. I think I know where you're headed with this build too. Could be spectacular. So far it looks like Razlegard's Tiefling barbarian and Kaze-o the Kitsune antipaladin are going to be surrounded by two gorgeous elven (drow is a kind of elf) ladies, and one HIDEOUSLY beastly half-orc ranger. She's got tusks, claw-like fingers, and fangs, and is WAY more hairy than any woman has the right to be. She's a wonder with a bow, though. :)
| Rednaxel |
Razlegard wrote:Oooooooohhhh, I like that choice. I think I know where you're headed with this build too. Could be spectacular. So far it looks like Razlegard's Tiefling barbarian and Kaze-o the Kitsune antipaladin are going to be surrounded by two gorgeous elven (drow is a kind of elf) ladies, and one HIDEOUSLY beastly half-orc ranger. She's got tusks, claw-like fingers, and fangs, and is WAY more hairy than any woman has the right to be. She's a wonder with a bow, though. :)I have decided to go with a Tiefling Barbarian (hurler archetype)
Str 18
Dex 13+2=15
Con 15
Int 14+2=16
Wis 12
Cha 12-2=10
I like to think that she is gorgeous in her own way.
| Rednaxel |
@Rednaxel, there are three problems, but they all revolve around your choice of deity.
I don't mind looking to get all the mechanical advantages you can, but at some point all of the choices need to make some story sense.
- 1: You're traveling with an antipaladin, and you've chosen a Chaotic Good deity.
- 2: You're true neutral and you've chosen a Chaotic Good deity.
- 3: You chose the Defensive Strategist trait, but that requires that you worship Torag which is a strictly dwarven deity.
Pick a new deity, preferably one that is at least partially neutral, and NOT GOOD. Then pick a new trait. Otherwise everything is entered, and I can send you PDFs of all three of your forms, as soon as you make those two changes.
Edit: Almost forgot you can get one more skill point as your favored class bonus. Otherwise you can get: +1 to companion HP, or +1 companion skill point. Let me know what your choice for that is.
Edit Numero Dos:Whoa oh oh!!! Thank you hero lab. Thanks to this wonderful software I just realized a weretiger actually gains a size category when the character shifts. This means Quimkithe will either shred her masterwork chain shirt when she shifts (giving it the broken condition), or she'll have to take take the 1 minutes (30 seconds if someone helps her) required to remove the armor before shifting. I'm guessing this is probably going to make you have serious second thoughts about this build. Let me know if that's the case.
Pertinent rules are here:
d20pfsrd.com -- Lycanthrope wrote:Size and Type: The creature (referred to hereafter as the base creature) gains the shapechanger subtype. The lycanthrope takes on the characteristics of some type of animal (referred to hereafter as the base animal) within one size category of the base creature's size. A lycanthrope's hybrid form is the same size as the base animal or the base creature, whichever is larger.Bolding there was mine.
Sorry about that, I had absolutely no idea that the trait was only for Dwarves, and I was rushing through the deity part, and did stop to find her alignment. Would Gozreh work for the diety? He was my other top choice. I'll put the skill point in Handle Animal, and will Anatomist work for the trait? I suppose that it will be in my best interest to make Quimkithe a werewolf then. The only difference would be a weaker bite and claw attack, right?
| Kaze o |
Razlegard wrote:Oooooooohhhh, I like that choice. I think I know where you're headed with this build too. Could be spectacular. So far it looks like Razlegard's Tiefling barbarian and Kaze-o the Kitsune antipaladin are going to be surrounded by two gorgeous elven (drow is a kind of elf) ladies, and one HIDEOUSLY beastly half-orc ranger. She's got tusks, claw-like fingers, and fangs, and is WAY more hairy than any woman has the right to be. She's a wonder with a bow, though. :)I have decided to go with a Tiefling Barbarian (hurler archetype)
Str 18
Dex 13+2=15
Con 15
Int 14+2=16
Wis 12
Cha 12-2=10
And don't forget that these particularly gorgeous gals will be traveling with a fiendishly foxy frostbringer as well ;)
| Finwe2154 |
Name: Sidara
Race: Drow Noble with racial trait archetype of Surface Infiltrator
Class: Cleric
Alignment: True neutral
Deity: Urgathoa
Traits: Rich Parents, Blessed Hand, Signature moves
Drawback: Pride
Feat: Selective Channel
Favored Class bonus- Skill Point
Languages: Elven, Undercommon, Orc, Abyssal, Infernal
Age:123
Height: 5’6”
Weight: 120lbs
Ability Scores-
STR: 14 +2 = 16
DEX: 13 + 2 = 15
CON: 14 -2 = 12
INT: 14 + 2 = 16
WIS: 17 + 2 = 19
CHA: 17 + 2 = 19
Gear: (900)- Bedroll, Silk Rope, Masterwork Backpack, Belt Pouch, Water Skin, Breast Plate, Hand Crossbow, Crossbow bolts, Holy text, Holy Symbol, Masterwork Scythe(Free because of Signature moves), Cure light wounds wand.
Skills- Heal, Knowledge Arcana, Spellcraft, Diplomacy, Sense Motive, Knowledge Relgion
Automatic Spells-Dancing lights, Darkness, Faerie fire.(from being drow)
Cleric Spells- 0s-Detect Magic, Enhanced Diplomacy, Spark 1’s- Sun Metal, Ray of Sickening.
Domains- Death, Evil
Channel-Positive energy
| The World Around You |
Sorry about that, I had absolutely no idea that the trait was only for Dwarves, and I was rushing through the deity part, and did stop to find her alignment. Would Gozreh work for the diety? He was my other top choice. I'll put the skill point in Handle Animal, and will Anatomist work for the trait? I suppose that it will be in my best interest to make Quimkithe a werewolf then. The only difference would be a weaker bite and claw attack, right?
Anatomist is fine, Gozreh is a great choice. You can't put the skill point in Handle Animal though, because you already put a rank in it, and you can only have as many ranks in a skill as your level, being level one means every skill can only have one rank, so pick again. I'd suggest Climb or Acrobatics. As for the were-? It looks like your best choice, if you really want those claw attacks is the werewolf. Otherwise you could go with the wereboar, after looking I would allow that. It doesn't get claw attacks though, only a bite or gore attack. The gore attack does do 1d8 damage though. Your choice. Let me know and I'll get Quimkithe finished up.
Edit: On further thought, I would allow you to go werebat if, and only if, you agreed to a houserule that Quimkithe's wings in hybrid from were not strong enough to actually provide flight until 6th level. I would allow flight in full animal form because then you lose your armor and weapons. So give it some thought and let me know. Werebats get both claw and bite attacks in hybrid form.
| The World Around You |
Now just to start the back story.
Finwe, you can't have both Rich Parents and Signature Moves, they are both "Social" traits and you are only allowed one trait from any one category even with a Drawback. Luckily you can take Chosen Child, because that's a regional trait, and it does pretty much the exact same thing. Just wanted to let you know so that when you see it on your character sheet you know why.
Also, very importantly, you cannot take positive channeling with Urgathoa, she has an evil alignment. Neutral Evil is still evil. Does this change your ideas about the build? If so, I ended up buying a couple new data sets for hero lab to complete your character anyway, and I have some new deity choices that are lawful neutral that have great flavor. We can take a look at those, and make a different choice if that's what you prefer.
Edit: Found one that will work very well, but will require that you change your domains. Magdh is still a feminine deity, has the Scythe as favored weapon and has the following domains/subdomains which have some very cool powers. Domains: Knowledge, Law, Luck, Rune. Subdomains: Curse, Fate, Thought, Wards. Until you tell me otherwise I'm going to pick this one, and the domains I think are best. :) Obviously you can change it whenever you decide.
| The World Around You |
Also @Finwe, I don't have the spell Enhanced Diplomacy, I picked Read Magic for you instead, since that one is SUPER useful. In addition, you figured your ability scores wrong. Drow Noble adjustments look like this: +4 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, –2 Constitution. Not sure where you got the +2 STR from... and you shorted yourself on Dex. So your actual ability scores look like this:
STR: 14+0=14
DEX: 13+4=17
CON: 14-2=12
INT: 14+2=16
WIS: 17+2=19
CHA: 17+2=19
Edit: Also Drow Nobles get Detect Magic as a permanent Spell-like ability. So I chose Guidance for your zero-level spell instead.
Just so everyone is aware... Sadira is wicked awesome, she will be laying the smacketh downeth to the highest degree.
| The World Around You |
@Kaze-o: I'd like to make a suggestion. Replace the Killer trait with the Ease of Faith trait. Then drop your skill rank in stealth and put it in Diplomacy. Ease of Faith makes diplomacy a class skill, and then your Diplomacy would be +9, you could then take ten on Diplomacy (which never happens in combat anyway, so you could always take 10) and get a 19 at first level on any Diplomacy check. Taking that along with your Charming trait makes perfect game sense, and, I think, fits the flavor of your kitsune antipaladin a lot more than getting an extra 3 damage on a critical hit. Of course, this is just a suggestion, and your character must be the way you want it. Give it some thought and let me know.
| Rednaxel |
Rednaxel wrote:Sorry about that, I had absolutely no idea that the trait was only for Dwarves, and I was rushing through the deity part, and did stop to find her alignment. Would Gozreh work for the diety? He was my other top choice. I'll put the skill point in Handle Animal, and will Anatomist work for the trait? I suppose that it will be in my best interest to make Quimkithe a werewolf then. The only difference would be a weaker bite and claw attack, right?Anatomist is fine, Gozreh is a great choice. You can't put the skill point in Handle Animal though, because you already put a rank in it, and you can only have as many ranks in a skill as your level, being level one means every skill can only have one rank, so pick again. I'd suggest Climb or Acrobatics. As for the were-? It looks like your best choice, if you really want those claw attacks is the werewolf. Otherwise you could go with the wereboar, after looking I would allow that. It doesn't get claw attacks though, only a bite or gore attack. The gore attack does do 1d8 damage though. Your choice. Let me know and I'll get Quimkithe finished up.
Edit: On further thought, I would allow you to go werebat if, and only if, you agreed to a houserule that Quimkithe's wings in hybrid from were not strong enough to actually provide flight until 6th level. I would allow flight in full animal form because then you lose your armor and weapons. So give it some thought and let me know. Werebats get both claw and bite attacks in hybrid form.
Alright I'll put it into climb and werewolf works for me.
| Razlegard |
I have decided to go with a Tiefling Barbarian (hurler archetype)
Str 18
Dex 13+2=15
Con 15
Int 14+2=16
Wis 12
Cha 12-2=10
[dice=starting gold]3d6
I want to buy a cold iron greats word but don't know how much it costs. A great sword is 50gp, to make it masterwork would add 300 so a total of 350 now but the definition for cold iron is
Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, adding any magical enhancements to a cold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added. A double weapon with one cold iron half costs 50% more than normal.
So would it be 100gp for a cold iron non masterwork great sword and 700 for a masterwork cold iron greats word?
Feat: extra rage
Traits: reactionary, adopted (I was going to be adopted by half orcs, how many traits of theirs would I get? I wanted Orc ferocity or proficiency with Orc weapons) or rich parents(can I choose both rich parents and adopted?) and am still looking for a third trait if I can't choose both ;)
Drawback: Power-hungry (will work awesomely for a backstory!!)
| Rednaxel |
Razlegard wrote:I have decided to go with a Tiefling Barbarian (hurler archetype)
Str 18
Dex 13+2=15
Con 15
Int 14+2=16
Wis 12
Cha 12-2=10
[dice=starting gold]3d6I want to buy a cold iron greats word but don't know how much it costs. A great sword is 50gp, to make it masterwork would add 300 so a total of 350 now but the definition for cold iron is
Piazo wrote:Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, adding any magical enhancements to a cold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added. A double weapon with one cold iron half costs 50% more than normal.So would it be 100gp for a cold iron non masterwork great sword and 700 for a masterwork cold iron greats word?
Feat: extra rage
Traits: reactionary, adopted (I was going to be adopted by half orcs, how many traits of theirs would I get? I wanted Orc ferocity or proficiency with Orc weapons) or rich parents(can I choose both rich parents and adopted?) and am still looking for a third trait if I can't choose both ;)
Drawback: Power-hungry (will work awesomely for a backstory!!)
There is actually a page specifically for that weapon, http://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/lo ngsword-cold-iron-masterwork, and the best part is that it only costs 330 gold.
| Razlegard |
Razlegard wrote:There is actually a page specifically for that weapon, http://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/lo ngsword-cold-iron-masterwork, and the best part is that it only costs 330 gold.Razlegard wrote:I have decided to go with a Tiefling Barbarian (hurler archetype)
Str 18
Dex 13+2=15
Con 15
Int 14+2=16
Wis 12
Cha 12-2=10
[dice=starting gold]3d6I want to buy a cold iron greats word but don't know how much it costs. A great sword is 50gp, to make it masterwork would add 300 so a total of 350 now but the definition for cold iron is
Piazo wrote:Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, adding any magical enhancements to a cold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added. A double weapon with one cold iron half costs 50% more than normal.So would it be 100gp for a cold iron non masterwork great sword and 700 for a masterwork cold iron greats word?
Feat: extra rage
Traits: reactionary, adopted (I was going to be adopted by half orcs, how many traits of theirs would I get? I wanted Orc ferocity or proficiency with Orc weapons) or rich parents(can I choose both rich parents and adopted?) and am still looking for a third trait if I can't choose both ;)
Drawback: Power-hungry (will work awesomely for a backstory!!)
I was looking for a great sword cold iron masterwork, not long sword. Thanks though, if I can't find the great sword I'll probably just go long sword
| Kaze o |
I will be taking the drawback Paranoid. It seems like it would be great story material, especially at the beginning. It might take the group awhile before I stop giving them the cold shoulder, and yes I will be making puns about the cold ooc because I am quite entertained by my frosty foolery.
| The World Around You |
@Kaze-o Do you want to have: Killer, Ease of Faith, and Charming as the three traits then? Sounds great, that's an excellent drawback for your character, it really fits his race/class/origin story.
| The World Around You |
I want to buy a cold iron greats word but don't know how much it costs. A great sword is 50gp, to make it masterwork would add 300 so a total of 350 now but the definition for cold iron is
Piazo wrote:d20pfsrd.com wrote:Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, adding any magical enhancements to a cold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added. A double weapon with one cold iron half costs 50% more than normal.So would it be 100gp for a cold iron non masterwork great sword and 700 for a masterwork cold iron greats word?
Feat: extra rage
Traits: reactionary, adopted (I was going to be adopted by half orcs, how many traits of theirs would I get? I wanted Orc ferocity or proficiency with Orc weapons) or rich parents(can I choose both rich parents and adopted?) and am still looking for a third trait if I can't choose both ;)
Drawback: Power-hungry (will work awesomely for a backstory!!)
You cannot take both rich parents and adopted. Also adopted doesn't mean what you think it means. It essentially gives you access to a racial trait that you wouldn't normally get. Meaning you can access another trait of any race, and that race would then be considered to be the race of your adopted parents. You're thinking it gives you racial abilities, like immunity to sleep for elves. It doesn't. For racial traits look here. And remember I don't have access to all of those. Whichever one you pick will then dictate whom your adopted parents were. Taking the power hungry drawback means you get another trait, as well, but it cannot be a combat, social, or racial trait if you stay with adopted and reactionary.
Also just for your reference a masterwork cold iron greatsword is only 400gp. You add the double to the initial greatsword price, and then add the masterwork cost. Obviously you can't afford that unless you take a trait like Chosen Child (regional trait). If that's the case we'll have two characters that had oracles give them a special blessing when they were born. That's not unheard of, and with a group like this, it would absolutely fit the story. This group is destined for something great, we can all feel that, I'm sure of it. So to have two members blessed by oracles of their parents' faiths at birth makes total sense.
| The World Around You |
Also @Razlegard. You've given me enough info to start building your character. Do you want his name to be Razlegard? You get four languages because of high intel, but one of the choices must be either Abyssal, or Infernal because of your Tiefling (demonic/devil) heritage.
By the way, the choice there makes a difference. Tiefling have either a devil or demon in their lineage, and those two creatures do NOT get along. Devils and demons HATE each other, and are actually constantly at war on the other planes.
I also need a deity choice. You should either pick an Archdevil or a Demon Lord. Look here for a list to look at for that choice. I should have just about everybody there available in hero lab.
You also have 8 skill points to spend, assuming you want to keep your favored class bonus as a skill point. If not, and you want the hit point, then 7 skill points to spend.
Once you get me that info, your three traits, and your equipment list, your character will be done. :)
| The World Around You |
@Finwe/Sidara You need to create your character's profile. To do that click on her name and go to profile. You can look at Kaze-o's for an example. That goes for everyone. I'll be sending out PDFs of completed characters later on tonight. Use them to create a complete character profile that gives everyone all the information they need to know what they should know about your character.
@SampleText: I need to know what your plans are. Post anything you have thought up so I can start building Tamarelle.
| Kaze o |
@Kaze-o Do you want to have: Killer, Ease of Faith, and Charming as the three traits then? Sounds great, that's an excellent drawback for your character, it really fits his race/class/origin story.
yes I do want to keep all three traits. And how close do you think we are from actually starting this thing up? Getting a bit restless I know, but still...
| The World Around You |
@Kaze-o: I'm just waiting on Razlegard for those choices I mentioned. SampleText is much farther away, I don't even know what race he wants for sure yet, so he's got a lot of choices to make. If you wanted to light a fire under his proverbial butt, to get going, it might help. At this point I doubt "Aleiza" will actually put in the time commitment to join. So once I get Razlegard and SampleText fully built, and see their completed profiles and backstories we're good to go!!! :)
| The World Around You |
@SampleText: If you're out there, I need two languages, one feat, three traits, one drawback, and equipment from you. I went ahead and made the choice for race we talked about this morning (half-drow), so you will be Sadira's daughter, progeny of a human relationship, which fits perfectly because Sadira has the surface infiltrator alternate racial ability. Get me these things and Tamarelle is built.
| Razlegard |
...
Okay, I'll take chosen child as my third trait and for the adopted trait I'll use it to get fiery gaze (Ifrit) and buy a cold iron great sword and chainmail that way I'll have 500 gp left. I would also like to buy alchemist starting gear (I don't know how much that will cost)