
GM Moshado |

Hello Everyone,
I invited you here to give you the rundown on how character creation will happen.
First, let's start with Stats.
Everyone will get one 10 and one 18. This will allow everyone to have an 18 before racial modifiers.
The other 4 stats will be rolled 4d6 re-roll 1's and 2's.
Roll the dice on this forum.
RACE: ANY out of the Advanced RACE guide.
CLASSES: Any out of the Core, Advanced, UC, UM
GEAR:: You will all have max starting gold
TRAITS: 2 plus one Trait from Campaign, they will be re-flavored slightly and I will post the re-flavoring in a later post.

Felix Feliciano |

Alright I have decided to play a Tengu Swordmaster (rogue archetype)and I'm taking the Glide alternate racial trait (and sacrificing the very nice gifted linguist trait... hopefully not a bad move). I cant build the character in full until I get home from visiting my family.
Addendum: Although the Swordmaster loses their trap sense abilitiy, I am still planning on being a trap monkey unless someone else decides they want to play a trap finding/disabling type like the bard archaeologist.

GM Moshado |

Love it Martlin. Love the picture too.
That, is okay. You can send me the Hero Lab file when you are done with it. My other player seems to have fallen through So I will be joining the group with an NPC Healer for the beginning and should you decide you can leave her behind for adventuring or take her with. Arvalis has contacted me about what he wishes to play and is working on his character at this point in time.
About to post the slightly Re-flavored Campaign traits.

GM Moshado |

parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive proof of your nobility, and you’ve learned that claiming nobility without evidence makes you as good as a liar. While you might own a piece of
jewelry, a scrap of once-rich fabric, or an aged confession love, none of this directly supports your claim. Thus, you’ve lived your life in the shadow of nobility, knowing that you deserve the comforts and esteem of the elite, even though the contempt of fate brings you nothing but their scorn. Whether a recent attempt to prove your heritage has brought down the wrath of a noble family’s henchmen or you merely seek to prove the worth of the blood in your veins, hoping to make a name all your own. You take a –1 penalty on all Charisma-based skill checks made when dealing with members of Brevic nobility but gain a +1 trait bonus on Will saves as a result of your stubbornness and individuality. (The penalty aspect of this trait is removed if you ever manage to establish
yourself as a true noble.)
travelers, bully traders, avoid the law, and camp where no one might find you. Recently, you’ve run into some trouble, either with the law or with other bandits, and you’re looking to get away to somewhere no one would ever think to look for you. An expedition into the rugged wilderness seems like a perfect way to lie low until the trouble blows over so you have headed south to look into getting in on it. You begin the campaign with an extra 100 gp in ill-gotten gains. You also gain a +1 trait bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with brigands, thieves, bandits, and their ilk.
your goals no matter the challenge. You care for little more than achieving your aspirations and opportunities to win wealthy and grandeur, for which few costs prove too great. The call for champions willing to help take back your country’s rightful holdings in the
Stolen Lands has inflamed your dreams of profit and possibilities, so you have decided to head south into the River Kingdoms. Your agile mind grants you a +1 trait bonus on all Will saves made to resist mind-affecting effects.
Garess: Your family’s long association with the dwarves of the Golushkin Mountains has left its mark. You ignore the movement penalty for the first 5 feet of rocky diffcult terrain you move through per round. This applies only to terrain made diffcult by rocks or ruins. In addition, you gain a +2 trait bonus on Appraise checks to assess the value of natural stones or metals. Your family motto is “Strong as the Mountains.”
Lebeda: Your family’s history of trading along the shores of Lake Reykal pervades your blood. As a deft merchant of the region, you gain a bonus language: Dwarven, Elven, Hallit, Gnome, Giant, Halfling, Skald, or Sylvan. Your family motto is “Success through Grace.”
Lodovka: Your family has made a living off the coasts of the Lake of Mists and Veils since before Brevoy existed. You gain a +1 trait bonus on Swim checks, and Swim is always treated as a class skill for you. Your family motto is “The Waters, Our Fields.”
Medvyed: Your family has long a deep respect for the wilderness and is superstitious about the creatures that dwell therein. You gain a +2 trait bonus on all Diplomacy checks made to deal with fey creatures and a +1 trait bonus on Will saves made against their spells and supernatural abilities. Your family motto is “Endurance Overcomes All.”
Orlovsky: Your family has a reputation for avoiding conflicts. You gain a +1 trait bonus on your CMD. In addition, choose Acrobatics, Diplomacy, or Stealth—you gain a +1 trait bonus on this skill. Your family motto is “High Above.”
Surtova: Your family is well known for their political agility
and scheming natures. You deal +2 damage when attacking a flat-footed opponent while wielding a light or one-handed weapon. Your family motto is “Ours is the Right.”
Also, I will be using Hero Points and You can take 1 drawback and get an additional trait.

Martlin Tigersoul |

LN Medium Humanoid(Human)
Init +5; Senses; Perception +3
Defense
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d6+4)
Fort +3, Ref +3, Will +6
Defensive Abilities:
Shift; as a swift action teleport 1/2 wizard level*5 feet.
Offense
Speed 30 ft.
Melee Scrollblade +2 (1d6+1)
Wizard Words Known (CL 1st, +3 ranged touch)
Target: Personal; Selected; Cone
Meta: Boost; Distant; Lengthy
Olvl: Acid Burn; Cold snap; Decipher(language); Flame Jet; Force Block; Lift; Sense Magic; Spark
1st
Target: Burst; Line
Meta:
Servitor 1; Friendship; Simple Order; Lock Ward; Alignment Shield; Shock Arc
Statistics:
Str 13, Dex 16, Con 17, Int 20, Wis 16, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats
Scribe Scroll; WP Wizard; Skill Focus(Spellcraft); Combat Casting
Skills
Appraise +9, Knowledge(Arcana) +9, Knowledge(History) +9, Spellcraft +12, Knowledges(Planes, Nobility, Geography) +9
Languages
Common, Draconic, Ignan, Terran, Auran, Aquan
SQ Scrollblade, Scrollshield, Summoners Charm
Traits:
Focused Study(racial)
Bastard(Campaign)
Reactionary, Hedge Wizard
Coins:
GP: 5
SP: 6
Gear:
Travellers Outfit, Spell component Pouch, Wordbook, Scrivners Kit, Journal, Ink, Masterwork Backpack, Blanket, Bedroll, Beltpouch, Grooming Kit, Mess Kit, Flint and Steel, Waterskin, Scroll of Servitor, Candles,
Silk rope(50ft), Shaving Kit
total weight carried 37.22, light load 58
sorry bout the delay, got distracted by this new year biz lol Happy new year!