RaptorJesues |
So, my team of 8 players noticed that fighting against big monsters is a bit frustrating for such a big party. Since I cannot bring myself to olny put encounters with 5+ enemies for time issues, martials tend to hit a bit rarely even with teamwork against big critters wich leads to feeling like the turn is mostly wasted after you miss with your first attack. The general challenge feels right, the monsters die as intended but the process of doing so proves to be rather tedious for them because of this all or nothing nature of martial that do one or two attacks per turn.
I shall try to decrease the armor class of big enemies (Level +1 or more) and rise their hp pools accordingly (I suppose every point of armor class taken away should be a 10% increase in hp).
What do you people think? Is this a recipe for doom and suffering or could it work? I would like to note once again that it will be an experiment, if it does not work it shall be dropped.