|
RaptorJesues's page
255 posts. No reviews. No lists. No wishlists.
|
|
2 people marked this as a favorite.
|
Captain free archetype complements very well my legally distinct Shmerlock Mholmes with a doctor friend.
I'm also quite happy that commander finally gives me the chance of playing pf1 cavalier (if I make believe that the greatpick is actually a lance, that is)
|
2 people marked this as a favorite.
|
Mangaholic13 wrote: RaptorJesues wrote: I honestly just want something that makes lancing frome horseback any good You mean The Cavalier? I should have probably put more emphasis on GOOD, the cavalier archeype is quite anemic and gives nothing to lancing specifically
|
1 person marked this as a favorite.
|
I honestly just want something that makes lancing frome horseback any good
|
11 people marked this as a favorite.
|
TheCowardlyLion wrote: Replying "screw you" is also directly answering. No lies detected, carry on citizen
|
2 people marked this as a favorite.
|
While imperial has been buffed into the stars i feel like there are other bloodlines that changed for the better.
Take hag for example, got its bloodmagic damage doubled and now if no one hits you you can turn it into temporary hit points. Also some of the spell got swapped for better ones (quandary and phantasmagoria are pretty nice). I feel pretty hyped for sorcerers, it is going to be hard to choose from this and swashbuckler
|
4 people marked this as a favorite.
|
imho arcane evolution alone rendered the wizard kinda of pointless already
|
3 people marked this as a favorite.
|
I quite like the flavour of the new direction but at the same time i have a bit of an hard time believing the "we dont want to have players always pick the same powerful spells" since synesthesia is in pc2 and basically unchanged. Imperial is a bit on the too much side while other bloodlines (aberrant) feel considerably weaker than what they should.
In short I agree but it still seems like a quite good class nonethless, i look forward to play a hag sorcerer with captivator archetype
|
1 person marked this as a favorite.
|
I for one would very much enjoy some extra info on sorcerers and investigators
|
6 people marked this as a favorite.
|
I NEED the lance to change. It has to still give you reach while mounted or have something else making it viable as the mounted weapon
|
2 people marked this as a favorite.
|
Swashbuckler sounds pretty damn dope right now, i wonder if it has some new snazzy finisher
|
1 person marked this as a favorite.
|
bit of a letdown for non holy champions. Holy or ex good ones have some pretty damn good options
|
3 people marked this as a favorite.
|
Gortle wrote: Karmagator wrote: Hence it is puzzling that Ranger wasn't updated to this extent. Yep Ranger is now the weakest martial class in PC1/2.
It sure has a shot for the spot, it remains to see what the alchemist, investigator and swashbuckler are like
|
2 people marked this as a favorite.
|
Ryangwy wrote: RaptorJesues wrote: It is nice that barbarian got rid of almost all action economy tax for rage, just wish ranger got some love too instead of the almost nothing it actually received I mean, Rage is budgeted as 1/encounter, Hunt Prey is budgeted at 1/enemy, that's a very different thing. The Ranger (especially the Outwit ranger) could use more Hunt Prey action compression feats than just Monster Hunter, but there's zero way they could get it for free like barbarians. Well, my barb player's going to be happy, at least ... why not though, it needed it quite a bit more than the barbarian. It was like the main complaint people had with the class
|
6 people marked this as a favorite.
|
It is nice that barbarian got rid of almost all action economy tax for rage, just wish ranger got some love too instead of the almost nothing it actually received
|
1 person marked this as a favorite.
|
I generally use it to sucker punch enemies
|
2 people marked this as a favorite.
|
Squiggit wrote: Delayed progression is so terrible, the commander shouldn't get it, the guardian should just lose it.
Likewise, having heavy armor as an option is great and Warfare expertise is a very cool way for the class to bolster its own thematic niche.
So really dislike a lot of these suggestions.
Absolutely, almost everything suggested here would ruin the class for me
|
8 people marked this as a favorite.
|
Boy, do I hate getting this free thing I do not want. Class ruined. F tier. Gimme back my money pls
|
1 person marked this as a favorite.
|
If the enemy mostly ignores you absolutely. If it as much as looks at you a bit too harshly you are going to die.
Kinda of funny that the warblood mutagen has basically no drawback for a similar bonus
|
1 person marked this as a favorite.
|
two handed rapier with 1d8 base damage and 1d10 deadly to stay simple.
Otherwhise it could be a rapier with the two handed property that puts its base damage up to d10
No disarm property for both since thats not what estocs are for
|
1 person marked this as a favorite.
|
Why would you use something else than a flail or an hatchet? Have thou no drip?
|
1 person marked this as a favorite.
|
roquepo wrote: Been thinking about jousting and ruffian together lately. A lance has jousting d6, that would make it eligible for sneak attack. You can trigger gang up with your mount too and being able to carry a shield would make you very durable.
I also looked into the leshy feat that gives reach and lowers your damage die by 1 step, but most d8 2 handed weapons either have reach or finesse, making it kind of redundant. 3 section naginata is the only one I've seen that might be worth it for that combo (requires both human and leshy feats, though, so a bit convoluted).
Still no reach on horsey though. But yes, you could do that although i would probably prefer a longspear that is usable when the horse is not avaiable. If you want a shield i would just usa an asp coil
|
2 people marked this as a favorite.
|
Absolutely never, I despise it
|
2 people marked this as a favorite.
|
Yeah, I think i might shoot the incredibly pissed off crow that keeps making me feel bad
|
1 person marked this as a favorite.
|
Gortle wrote: RaptorJesues wrote: I'm a bit flummoxed that the lance is still a sub par option for mounted combat unless you are a small boi Well that one I do know the answer for that. They don't believe it is a problem. See here.
I still don't recall anyone using one in PF2... Yeah, I presumed that since basically everyone agreed with me on that specific post and that members of the staff actually took time to answer, they would have got the hint and do something about the lance. Showed me.
|
2 people marked this as a favorite.
|
Honestly? Just make bleeding finsher a level 1 or 2 feat and I will swash all the buckles. Also giving the gimnast the choice for strenght instead of dex would be great

|
1 person marked this as a favorite.
|
Captain Morgan wrote: Cyder wrote: Errenor wrote: Captain Morgan wrote: Alternatively, you could make Hunt Prey apply to all statically identical creatures, but that's a bigger upgrade as it doesn't require pre-hunting and gets a little wonky when you start seeing variations of the same species, like different goblins from the bestiary. That'd bury Monster Hunter (plus Outwit combo). You must have an ability to make Recall knowledge on each individual creature. Even if they are identical. Or they could just improve Outwit and Monster Hunter combo. I honestly question the value of both Outwit and Monster Hunter.
Monster Hunter is nice - free recall knowledge as part of an action you want to do anyway is nice but most Rangers rarely have knowledge skills other than Nature. Ranger in my current campaign (AV) is finding it challenging as most of the enemies in that module are not identified by Nature.
Outwit just struggles in comparison to Precision and Flurry. Our ranger started as outwit but retrained out of it early as it wasn't really helping. I think outwit should just be a standard part of hunt prey for all rangers, its thematic and might help the class.
I would like to see Monster Hunter allow a ranger to make a recall knowledge with the option of using survival even it it limited the type of RK check to saves, speed, attacks based on the tracks or way the creature moved. I also like the idea of outwit skill bonuses being a standard class feature. Ranger is in a weird spot where much of its identity is tied to skills but the cost of actually being better with those skills is really high between the hunter's edge and class feat choices. Outwit can be one of the best builds for specific skills, but man do they pay for it.
I'd perhaps suggest that every ranger gets to choose a smaller subset of skills or skill actions they can apply the Hunt Prey circumstance bonus on. Aside from keeping their power budget in check, this also eases the problem of outwit rangers wanting... Sounds very nice but I fear that it is a bit late for that. I have the sneaking suspicion that ranger will not be touched for a quite long time.
As for the hunt prey cycling tediousness, yes, it does become a lot better with double prey. Too bad it comes online at level 12 and it basically feels like a tax feat. I also think that quite a bit of playing groups and organized plays do not arrive at level 12.
Oh, and if you do not get shared prey your fighter/rogue/barbarian will hate your guts for it so not many double preys for you I'm afraid
|
2 people marked this as a favorite.
|
Personally I'm just happy that now I have a reason to use a flail with my ruffian. Gonna look sick
|
2 people marked this as a favorite.
|
I for one am a bit disappointed about the ranger changes. Not because i dislike them but because it seems to me like it was a wasted occasion to fix the annoyances with hunt prey and the "only in the wild" linked abilities when the cleric got a buff it did not need.
Everything else I feel is great.
|
2 people marked this as a favorite.
|
I for one would have appreciated something to make hunt prey a bit less tedious in fights with several enemies by having it do something else or giving more feats that improve it like monster hunter. Not exactly the greatest fan of spells and crossbows so I feel a bit of a letdown but whatever, ranger still plenty cool.
|
2 people marked this as a favorite.
|
GameDesignerDM wrote: I think it's fine. Thor pals around with a Fighter, a Rogue, an Inventor, a Ranger, and a Barbarian just fine, after all. Are you trying to say that Thor is on the same power level as hawk eye and black widow?

|
5 people marked this as a favorite.
|
Squiggit wrote: Karmagator wrote: Every line of flavor text tells you that this is the "I am the main character" class. I mean, not really? The core flavor of the class is that via some circumstance you've gained access to some mystical power.
That puts it more or less in the same ballpark as sorcerers, oracles, kineticists, even some flavorings of witch, psychic, barbarian...
Like, our Exemplar could easily find themselves in a party with someone who is literally chosen by god (a cleric or paladin), someone who can bend the fabric of reality because they read a book once (a wizard), and someone who gets to be stronger than all of the above for no particular reason at all he's just that special (a fighter).
... The guy who got exposed to some demonic radiation and now gets to do +2 damage with his spear is honestly the least extra person there, narratively. I would say "yes really".
Some examples:
"Take other heroes under your wing, that your legend may live on
through them"
"Feel the weight of immense expectations and obligation."
"Think of you as larger than life, the nexus of any grand tale."
"Look to you in times of crisis, thinking you can handle any challenge."
This is some primo MC stuff right here. The fact that the actual rules do not refletc this too much is fine but the flavour is all there
|
3 people marked this as a favorite.
|
I 100% agree with you, this class flavouring limits it a lot, I too feel like it should be more a generic "martial sorcerer".
I also cannot stand the names of the feats and such, they are worded in such a unnecessary bombasticly epic way that makes them sound silly but that is just me. Seven colored cosmic bridge? Really guys? I understand that this is a beta but come on xD
|
1 person marked this as a favorite.
|
Yeah, do not care for the god part, imma make it "nondescript gunk hit me and i have now powers" or "my parent was a bard..."
|
2 people marked this as a favorite.
|
If one of my player (or me for that matter if the crunch is fun) ever picks the exemplar, I will thoroughly strip it of any main character connotation and make it "I am a sorcerer that hits stuff instead of casting spells". You have special powers but they are NOT god given, you are not THE chosen one, you are not more special than the others. So basically a bloodrager that went to therapy.

|
2 people marked this as a favorite.
|
SuperBidi wrote: The Marshal Archetype is very much weak and mechanically uninspiring if you want to emulate a warlord or commander. With a 10ft. aura, this warlord/commander can only inspire a single troop.
There's plenty of mechanical design space for an actual commander. For example, there's not much relying around positioning (I don't know if it's done on purpose). I remember the D&D4 Bard with its ability to reposition allies as a reaction, pretty much like a Liberator. Add up a few composition-like effects and you have a good commander which is not stepping on anyone's toe.
As for tanks, I'm always a bit reluctant for this kind of gameplay. I think it's one of the main issue of D&D4. Tanking by just having a bunch of hit points/AC/saves works ok (and there are already quite a few classes able to do that). But as soon as you start having aggro management features, it becomes way too gamey for a TTRPG.
This is absolute truth and inspires me to be a better tactician. Thank you. Finger crossed for warlord equivalent
|
2 people marked this as a favorite.
|
Stake 'em, chop their head off and then pour holy water on them. Does the trick every time, of it doesn't be very worried.

|
1 person marked this as a favorite.
|
YuriP wrote: About Lance I imagine he's talking about the currently bad jousting mechanics.
Currently Lances are basically a 1d6 + Deadly d8 + Reach weapon when mounted. But Reach only works well if you are a small size creature mounted in a medium creature for medium creatures is basically 1d6 + deadly d8.
Also the benefit really jousting (move with your mount and Strike using the mount kinetic energy) is just meh and too punishing:
You need to invest feat into an Animal Companion feat to being able to do it
You need a Horse as Animal Companion
You need to use your one of your actions to command your companion to use Support action to enable the damage bonus.
The only action after Support action that your mount can use is move at last 2 squares to enter into the reach or to move 2 squares around the target (if you already in the reach to move at last 2 squares without exit of the reach, so pray that you have enough free squares around to do it after you enter in melee range)
You cannot Strike with the justing damage bonus and move away because the Move action needs to happen before the Strike action.
All this to just get +2 per weapon damage dice in just one Strike.
IMO all this need to be reworked in the remaster. The horse mount companion dependency (what's include its feat tax cost), the strange reach weapon interaction with different creatures sizes, the action tax cost to basically get the same avg damage of a 2-handed d12 weapon but limited to just the 1st Strike after move.
We need something that makes it better than take an 1d8 one-handed weapon and strike twice.
Old_Man_Robot wrote: A Quick Draw like feat for consumables.
... ...
Precisely. Obviously raven was only joking xD
|
1 person marked this as a favorite.
|
I would like the lance to be good. I can then perish happily with one in my sternum

|
4 people marked this as a favorite.
|
Sibelius Eos Owm wrote: RaptorJesues wrote: wait why? Did something got previewed? Nothing explicit. It's mostly a combination of a handful of facts spooled together into a plausible conjecture.
-Champions in 2e are based strongly in alignment
-Many people hoped for champion causes dedicated to Law or Chaos predominantly over Good/Evil
-Alignment is being removed from the game, and with it the sense that of the 'unfilled' design space
-In order to preserve the 'holy sword' vibe that alignment damage used to give, there are now holy and unholy tags
-There are no such tags for law and chaos
-Without the pressure of an alignment grid, and without explicit tags for dedication, many fear that Law and Chaos will not be as important going forward (up to an including the notion that the concepts of Law and chaos will be removed entirely, which seems unlikely).
Suffice to say, there are fears (many of them reasonable) that the updated Champion class (not to be seen until over a year from now) will never have a reason to fill out concepts oriented toward law and chaos that doesn't focus primarily on either holy or unholy tenets. I see. Well, I sincerely hope the devs read the 100 or so threads discussing why we wanted unalligned/neutral champions and why
|
3 people marked this as a favorite.
|
Since I'm currently playing a ranger and it seems that warden spells are going in the core class I'm double excited.
Toss a focus point to your witcher

|
2 people marked this as a favorite.
|
Matthew Downie wrote: Katanas are much more average than that. Much, much more average than that.
I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 486,000 Yen (that's about $4,000) and have been practicing with it for almost 2 hours now. I can now cut meat with my katana.
Japanese smiths spend anything up to three months working on a single katana and fold it up to sixteen times to produce adequate blades known to mankind.
Katanas are not quite as sharp as European swords, nor as hard for that matter. It's entirely possible that anything a longsword can cut through, a katana can cut through. I'm pretty sure a katana could eventually bisect a man with simple horizontal slashes.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too far away from each other. Even in World War II, American soldiers targeted the men with the katanas first because they were a sign of rank.
So what am I saying? Katanas are simply a sword that the world has seen, and thus, require stats in the P2e system. Here is the stat block I propose for Katanas:
Price: 2 gp; Damage: 1d6 S; Bulk: 1; Hands: 1; Category: Martial; Group: Sword
Traits: Deadly d8, Two-Hand 1d10, Uncommon, Versatile P
Now that seems a lot representative of the cutting power of Katanas in real life, don't you think?
tl;dr = Katanas need to do adequate damage in P2e, see my stat block.
You are making me Morb up

|
2 people marked this as a favorite.
|
QuidEst wrote: If you want something done right...
Katanas deserve much better than that. Much, much better than that. I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.
Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
So what am I saying? Katanas are simply the best sword that the world has ever seen. This is a fact and you can't deny it.
Here is the stat block I propose for Katanas:
(One-Handed Exotic Weapon)
1d12 Damage
19-20 x4 Crit
+2 to hit and damage
Counts as Masterwork
(Two-Handed Exotic Weapon)
2d10 Damage
17-20 x4 Crit
+5 to hit and damage
Counts as Masterwork
Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?
tl;dr = Katanas need to do more damage in d20, see my new stat block
I needed this today, thank you
|
4 people marked this as a favorite.
|
I'm all for a rename but what I'm really for is a rework of the terrible reaction of said champion, it is unbearable
|
4 people marked this as a favorite.
|
Unicore wrote: ...
Personally, my 2 handed mail fighter ...
I know what you meant but i love the idea of your fighter slapping people in the face with a chainmail. Stealing immediately.
|
6 people marked this as a favorite.
|
Power attack is one of the better tuned feats in the game. It does exactly what it is supposed to do without being too strong or weak.
There is no point in arguing that it does less damage than attacking twice, that is the point. It is a sidegrade.
Also I wish to point out that you can power attack and then attack again just fine with furious focus if you want to go full out damage in a turn.
|
1 person marked this as a favorite.
|
The Blind fight feat and flight items are probably going to be very useful. Have someone specialize in medicine and have fun, it sounds like a blast. The team will not suffer the absence of casters if they play smart
|
2 people marked this as a favorite.
|
call me boring but i really like the longsword for the thaumaturge

|
1 person marked this as a favorite.
|
Castilliano wrote: There's a lot to chew on up there (with "avoid focus fire" probably being most important since taking damage for 8 is far worse than taking it for 4), yet I'm going to slip in a bit of "big party" advice I seldom see: increase the map size.
The simplest ways are to either double everything, as if the map were at a different scale though beware that might emphasize ranged combat unintentionally (though with that many PCs, that might be the best way for them to participate anyway); or one could add +5' to width, especially corridors & choke points. Speaking of which, adding more paths can help often, like if a room you're going to pack w/ double the enemies has only one entrance, doubling the width might not be enough so you add another door, maybe even a second corridor or make the corridor an empty room the enemies can spill out into. (Funnily enough, a lot of old D&D maps already feature this sort of layout since modules were built for bigger groups).
Which reminds me of another trick I've used w/ published adventures & a big party. I'd combine combats so that the front 4 might trigger a regular combat meant for 4 while a nearby "normal encounter for 4" reacts and swoops in on the back 4. One of the most fun battles had three fronts at a nexus of corridors, though most enemies came from one barracks. The pairs & trios caught together worked in new ways unseen when part of a big glob.
Oh, shoot, now I have something else too; beware increasing the amount of AoEs, auras, etc., since they have so much more impact already. Which of course means adding some can be a good way to boost a group that would be hard-pressed to threaten so many PCs.
Agreed, thats like the first thing i noticed. Since i run a homebrew i stopped stealing maps from google images and subscribed to inkarnate. It is SO worth it it is not even fun.
I can also testify that the fronts battle type is a very good advice for new DMs, really gives a nice feeling.
As for the focus fire yeah, avoiding it helps keeping people alive. IF you want to. :)
|
4 people marked this as a favorite.
|
*inhales* THE WARLORD AND THE INQUISITOR
|
4 people marked this as a favorite.
|
YuriP wrote: It's very fun that the coffee blend changes your skill bonus! kkkkk Yeah, the item is amazing, just gonna make it tea. Cannot bring myself to drink pumpkin spice even in a rpg. Burning orphanages is a thing but there are leghts that make me uncomfortable u.u
|