Duergar Slaver

Rali Mithralfist's page

92 posts. Alias of caps.


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Yeah I don't think they're done yet. The most recent mention is from the April Organized Play update blog post, which said

Paizo blog wrote:
We’ll be looking at sanctioning the two One-Shots scheduled for release at PaizoCon next so that they’re ready for the event. After that, our upcoming sanctioning schedule includes the Devastation Ark Adventure Path for Starfinder, Bestiary 3 and Malevolence for Pathfinder, and have started working on Tyrant’s Grasp and Return of the Runelords for Pathfinder (first edition).

I am also keeping an eye on it as I want my chronicle as well.


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I will not be continuing into the next book. Thanks for the game.

I will not be following this thread, either, so PM me if you need anything.


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caps
Finwë Eladan
137974-17
Grand Lodge


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So, my work stress anxiety situation resolved itself... Now I'm just with uncertainty about what's next for me where I work. The next few months are more or less known but after that is less so. In the meantime I'm dealing with discouragement, disappointment, disengagement, etc. I'm honestly not sure what all this means for my ability to keep playing but I'm going to hope that I'll be able to resume as I was before.

So my battle plan is to A) get caught up on all my games, slowly (I am behind by as many as 60 posts in some games!) and then B) stay caught up as much as I can.

I have a lot of family coming to visit this week and a lot of prep to do, but I did take the week off. Expect to hear from me in gameplay soon!


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Solo parenting for the next few days and dealing with a lot of anxiety-inducing stuff at work. Sorry for not posting this notice sooner. I do plan to return but it may be a week or two before I can post regularly again. I will let you know when I am over the hump but meanwhile I will post if and when I can. Bot me otherwise.


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I guess it doesn't matter if it made it's save since Justus just attacked it. I will try again next round...


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Rali moves up to the phantom and strikes it with his fist.

unarmed strike, power attack, stamina: 1d20 + 7 - 1 + 3 ⇒ (11) + 7 - 1 + 3 = 20
bludgeoning, magic: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

spending 3 stamina in hopes of ensuring that is a hit
using calming strike, DC 14 Will save for the phantom or it is affected by the Calm Spirits spell, giving everyone a chance to buff for multiple rounds


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that plan works for me


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Rali moves in and swings at an imp with his chained Kama.

kama, double-chained, power attack: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
cold iron, slashing: 1d6 + 6 + 3 ⇒ (1) + 6 + 3 = 10


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FYI I am attending a conference this week. There are even a few events for it the next two evenings. Please do not hesitate to bot me, tough I will post when I can.


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I thought we were going to defeat the son in order to get a pass for the roads? I don't understand why we are where we are


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[ooc]is this the son's place? Sorry I was too busy for shopping. Rali should probably buy *something*. Are we doing Automatic Bonus Progression?


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"Why is your son trying to overthrow you?"


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sorry I had a very busy weekend

Rali lights a torch and touches it to the troll to kill it


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Rali also tries to help.

survival, aid: 1d20 + 3 ⇒ (9) + 3 = 12


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"Aye. Let's get to it then."

Rali doesn't really need to rest. Ready whenever


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Rali strikes first at the doll and then at the nearest fairy.

kama, double-chained, power attack: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17
cold iron, slashing: 1d6 + 6 + 3 ⇒ (4) + 6 + 3 = 13

kama, double-chained, power attack: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
cold iron, slashing: 1d6 + 6 + 3 ⇒ (4) + 6 + 3 = 13
confirm crit: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
cold iron, slashing: 1d6 + 6 + 3 ⇒ (5) + 6 + 3 = 14


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Rali doesn't seem to want to fight the psychopomp, so he focuses his attacks on the dolls.

kama, double-chained, power attack: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
cold iron, slashing: 1d6 + 6 + 3 ⇒ (4) + 6 + 3 = 13

kama, double-chained, power attack: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
cold iron, slashing: 1d6 + 6 + 3 ⇒ (6) + 6 + 3 = 15


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Rali stays put, striking at the angel three times and then taking a step back.

spending a ki point for an extra attack

kama, double-chained, power attack: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
cold iron, slashing: 1d6 + 6 + 3 ⇒ (2) + 6 + 3 = 11

kama, double-chained, power attack: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
cold iron, slashing: 1d6 + 6 + 3 ⇒ (3) + 6 + 3 = 12

kama, double-chained, power attack: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17
cold iron, slashing: 1d6 + 6 + 3 ⇒ (2) + 6 + 3 = 11


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starting to get caught up since GenCon. Is anyone going to attempt that diplomacy check?


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Between packing tonight, traveling, and doing con related things, I will be busy with GenCon from now until Sunday. I don't expect to be caught up to speed until Monday or Tuesday.

If any of y'all will be playing organized play at GenCon and want to meet up, send me a PM! I enjoy the tables much more when playing with a friend.

I will continue to read posts through the RSS feed and may drop in for a post, but please bot me whenever it becomes necessary.


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Rali stops before walking into the trap. He looks up and over his shoulder. "I think our trapsmith left..."


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perception: 1d20 + 9 ⇒ (3) + 9 = 12

so much for that

"Thank you for your help. It was an honor to meet you. If you ever need anything from me, I am at your service."

Unless someone stops him, he approaches the gatehouse and knocks at the door.


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I am saving up for other gear. I forgot if we are doing unchained action economy or not.

Is anyone tracking loot?

I am really bummed that Aranor left.


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Oh, I like that! I might start with Combat Stamina, though... That will give me more mileage out of any other combat feats I pick (and the ones I already have).

GM, will you allow Calming Strike to be used for anything that requires Stunning Fist?


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almost done leveling but haven't picked a feat. Right now I am leaning pretty strongly towards Extra Ki, but I will already have 4. Any suggestions?


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"How will we return to the material plane at the end of our journey?"


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Sorry to see you go, Aranor. I was hoping to have Rali help you find your father when we ran out of time in that area. :-(


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GMing SFS tonight after I get off work. Probably won't get a post in today. Bot me if needed.


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I am on vacation this week. I will be keeping up with my games off and on via RSS, but please do not hold anything up waiting for me. There should be botting instructions in my profile. Do not hesitate to use them to move things forward.


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Rali also talks to the baker, who just yells at him.

lore, cycle of souls: 1d20 + 6 ⇒ (1) + 6 = 7

Then he tries telling the acolyte about it, and it seems to get through.

lore, cycle of souls: 1d20 + 6 ⇒ (18) + 6 = 24


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Rali sighs as the Smith refuses to believe him. He moves on to a farmer he used to drink with and delivers the same speech.

lore, cycle of souls: 1d20 + 6 ⇒ (9) + 6 = 15


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Lore, cycle of souls: 1d20 + 6 ⇒ (3) + 6 = 9

"Dear friend, you have died. Your soul has passed on to the boneyard and you live no longer." Rali says to the Smith, a friend of his


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perception: 1d20 + 8 ⇒ (13) + 8 = 21

" They're all cold to the touch! Room temperature at best..." Rali whispers to the party as they mingle with the townfolk.


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"I will do whatever I can t' help ye, but I mus' admit I dinnae kin how this will 'elp us prove we are alive, nae how provin' we are alive ge's us home."


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Rali is speechless for a moment, overwhelmed by meeting a psychopomp face to face as well as by the information it offers.

"How--why--we--...” He clears his throat. He places his hand over his heart and offers a dwarven bow. "I am Rali Mithralfist. I serve the psychopomps as a humble shepherd of souls, and I am honored to meet you." He allows a response before answering the question. "We have no idea how we came to be here. We were together at a tavern. Then we awoke in coffins here. I take it we are in the boneyard? Do you know how we can get back? If we are not dead then our souls do not belong here."

" Except hers perhaps..." He says under his breath of Siiska. Though he does not point or give the psychopomp any other indication who he might be referring to.


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sense motive: 1d20 + 8 ⇒ (14) + 8 = 22

Rali sighs and steps forward. "Nah gettin' out o' this one." He swings his chained kama at the one closest to him.

kama, double-chained, power attack, bless: 1d20 + 6 - 1 + 1 ⇒ (12) + 6 - 1 + 1 = 18
cold iron, slashing: 1d6 + 6 + 3 ⇒ (2) + 6 + 3 = 11

kama, double-chained, power attack, bless: 1d20 + 6 - 1 + 1 ⇒ (17) + 6 - 1 + 1 = 23
cold iron, slashing: 1d6 + 6 + 3 ⇒ (5) + 6 + 3 = 14


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"Le's get on t' meet th' Psychopomps." Rali says as he moves towards the exit


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we get xp for sneaking past the bug, right?

Rali pads over to the other door and listens at it. If he hears no noise then he peeks inside.

perception: 1d20 + 8 ⇒ (13) + 8 = 21


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Could be you only need a high stealth check to get the sword. Maybe you can walk by the door without it even noticing you? We will see whether the GM needs you to roll or not.


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"Thank ye. Up we go. I will grab th' sword, then you lot sneak past it."

strength: 10 + 4 = 14
stealth: 10 + 7 = 17


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"We woke up in coffins! Can ye take us t' th' psychopomps? I' may be tha' they can sort all this out."


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"The psychopomps put you 'ere, eh? I serve 'em too. Can ye tell us where we are and wha' we're doin' 'ere? Are we dead? Or nah?"


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"We're tryin' t' leave ye numbskull."

Ivan: countersong?
Can anyone ID this thing?

Rali steps forward and strikes at it with elbow and fist.

unarmed strike, power attack, bless: 1d20 + 6 - 1 + 1 ⇒ (12) + 6 - 1 + 1 = 18
bludgeoning: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

unarmed strike, power attack, bless: 1d20 + 6 - 1 + 1 ⇒ (20) + 6 - 1 + 1 = 26
bludgeoning: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
crit confirm: 1d20 + 6 - 1 + 1 ⇒ (1) + 6 - 1 + 1 = 7
bludgeoning: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Justus: Rali will use his Pessimist trait to make you reroll your failed Will save


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will save: 1d20 + 4 ⇒ (17) + 4 = 21 +5 more if it is a spell or a spell-like ability


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Hit points are PFS style. GM answered in the recruiting thread. So a Bard gets 5hp per level.


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Ah, I see. The feat right there. Nevermind my question in gameplay, Akku.

Rali is leveled up. Note that instead of evasion he has DR 2/adamantine, cold resistance 5, and electricity resistance 5. I took dodge as my level 2 bonus feat and picked up intimidate as a class skill.


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Even before Akku giving us all ghost touch, you nerfed that wraith pretty hard. How did Akku do that, by the way? I missed the detail. Will level up this weekend; might knock it out now.

Rali nods approvingly. "One less soul escapin' th' cycle."


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Rali stands back and strikes it with his chained Kama.

kama, double-chained, power attack: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
cold iron, slashing: 1d6 + 6 + 3 ⇒ (1) + 6 + 3 = 10

kama, double-chained, power attack: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5
cold iron, slashing: 1d6 + 6 + 3 ⇒ (1) + 6 + 3 = 10

can someone place me within reach weapon distance?


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Once a day Rali can use Calm Spirit if he succeeds at a melee attack roll.

Calm Sprit:
Target one incorporeal undead creature or haunt

Duration 1 minute or 1 round/level; see text

Saving Throw Will negates or none; see text; Spell Resistance yes

This spell temporarily calms agitated haunts and incorporeal undead such as ghosts. You have no control over the affected creatures, but calm spirit postpones hostile action by the affected spirits for the duration of the spell. Entities so affected cannot take violent actions or do anything destructive, including triggering persistent haunt abilities, though they can defend themselves. Any aggressive action against or damage dealt to a calmed spirit or haunt immediately ends the effect.

Haunts do not receive a saving throw against the spell, but the caster must succeed at a caster level check whose difficulty is equal to at least 10 + the haunt's CR in order to temporarily calm the angry entity. The spell's duration changes to concentration (up to 1 round/level) when affecting a haunt.


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