Erdija

Raella Grim's page

337 posts. Alias of verdigris.


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3 people marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Thank you all for your patience. As is probably apparent already, I have to step away from this game. It was truly a joy to get to play with each of you. I know you all will kick worm ass over the rest of the campaign.

Ratsass, thank you for providing such a great game, and for your understanding as I came to terms with needing to leave.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

"Oh FINE!!!" Rae bites off, before turning her back to her mother to hug her sister goodbye.

"I'll tell him, Ris." she says with a tight, teasing smile. "Have fun and whatever is so important.... I know you'll do great. Keep an eye on the others, huh? Especially Mort." She lowers her voice to a near whisper, "I think he needs someone to keep an eye out for him."

She gives her sister one more tight, nearly bone crushing, hug, then waves to the others. The motion is tight and jerky, and she keeps her teeth clutched, holding the tears at bay.

Stepping beside her mother, she grinds out, "Let's go. The sooner we're gone, the sooner we're done."


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

"I didn't say I'd go, Mom. And I'm tired of hearing about The Dragon wants this and the Dragon wants that when it comes to Sol." She growls, but there's no fight left in her, not after last night.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Rae's smile hardens at the edges, waving off a wayward strand of her mother's caressing tresses. She steps back another step, her brows furrowing across her forehead.

"*WE'RE* fine, Mom. A little dirt... a little blood, for that matter, isn't going to kill us."

"But our friends here have had a late night and we should be getting back to town. Why are you here?"


2 people marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Tired and crabby and not the least bit ready to face one more thing, Rae snarl, batting at the 'helpful tresses' out of habit.

"It's not my fault, Mom. You know she's nearly grown now, and ...!" her words trail off as her hands still their fight against the hair's embrace.

"MOM!!!" She rushes then, into the young half elf's arms, hugging her tightly. It is only a moment, maybe two, before she remembers the others and steps back.
She is not a little kid anymore.

She shakes her head at her sister's sniffles, surreptitiously drying her own.

"I can see that, Sol." She rolls her eyes, but cannot contain her smile.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Rae readies with the others, though she's got an uneasy feeling about that ghostthing.

"Maybe I should open the door, Mort, since you'll have the weapon that can actually hurt it."

does Rae have one of the holy waters?


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Solrisa Iome Arabasti wrote:

"Rae, remember! This maze is really mazy! Do you think you'd ever want a house like this! Think of the games of hunt and seek we could play!? Or trolls and ambushes!" Sol squeals with happy thoughts.

"And we could hide treasures for each other too! Just look at we just found." Sol points to the chests and goodies uncovered, then looks momentarily more serious.

"However, we need to find the bad people first. Where do you think they are?"

"I ... Sure... Uhh.. Rae thinks to get a word in edgewise, but gives up under her sister's rapid fire onslaught.

"Unknown, but I'm sure we'll find them... or they'll find us."

Unfortunately, she too finds herself without a club.

"That's probably the best plan, Mort. It beats trying to use one of these guy's femurs."


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Solrisa Iome Arabasti wrote:


"Rae knows it's magic, though. We've had some good fun chasing things with this net!" Sol looks at Rae. "Rae, remember!"

Rae sighs, trying to remember what it was like to be as young as her older twin.

"Yes I remember, but that's not quite the magic we're looking for...Nooo, don't break the doors. Just jam them for now. Like that time we were playing hide or be cleaned with the troll aunties..." What we're we, 6, then? or 8?

She waits for her sister to finish, only somewhat impatiently, then heads to the east.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

"Come on, Sister. We need to keep together." Rae urges Sol to hurry up to stay with the others. With a nod of her head, she includes Tynan as well, "Don't dawdle, Ty. Who knows what else may come floating out of these walls."

moved Rae on the map.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Watching the others retreat, Rae reluctantly nods to the wisdom, "Come on Sol, we'll have to come back. I don't have anything that can hurt that thing." She grabs her sister's hand and tugs. She won't leave without Sol, but she is ready to go.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 1, Init 5

"Get away from that thing, Sol!"

Rae jumps in front of her sister friendly switch, swinging wildly, as if trying to blow it away with her ridiculous fan like motion to protect her from whatever unnatural thing hanging in the air.

attack, power attack: 1d20 + 6 ⇒ (1) + 6 = 71d10 + 10 ⇒ (10) + 10 = 20


1 person marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Rae moves with the others, cursing the whole way. "Knots and snarls, are we gonna be down here forever? Come out already so we can kill you proper."

stealth: 1d20 + 1 - 5 ⇒ (2) + 1 - 5 = -2

many apologies to our light footed friends; Rae is not so blessed.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Solrisa Iome Arabasti wrote:

While Sol waits, she whispers with Rae.

"Oh, Rae, think! Do you think they have a nest room? What do you think will be in there?"

Rae answers with a whisper even quieter than her sister's though no less forcefull, "Evil. That's what seems to be behind every door lately."

perception: 1d20 + 9 ⇒ (11) + 9 = 20

Getting a glimpse past tynan she nods grimly. "See? Green."

Rae readies to trade places with Ascaria if trouble comes to the little gnome.


1 person marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Solrisa Iome Arabasti wrote:

Sol waits for a few moments, guarding Ascaria, before she begins to explore again.

"Oh, Rae, remember! This place is just like our games of fetch and hunt! I wonder if there is a troll in here too! Oh! Or an Owlbear! Birds like birds, right?"

"I doubt the trolls would like it down here, Sol. Too tight. You know they like a little room to swing..."

Her voice fades off as she looks around. But an owlbear wouldn't mind it too much, at least not a baby one.

Shaking her head to derail that thought train, she looks for a different sort of birdblend, or a door that might lead to then.

perception: 1d20 + 9 ⇒ (14) + 9 = 23


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

reflex: 1d20 + 2 ⇒ (20) + 2 = 22

"Yeah, I got a few... but something tells me we may get another chance or two," She answers her sister as she tries to catch her breath. "soon."

clw wand: 1d8 + 1 ⇒ (1) + 1 = 2
clw wand: 1d8 + 1 ⇒ (2) + 1 = 3
clw wand: 1d8 + 1 ⇒ (2) + 1 = 3
clw wand: 1d8 + 1 ⇒ (3) + 1 = 4
clw wand: 1d8 + 1 ⇒ (2) + 1 = 3
clw wand: 1d8 + 1 ⇒ (5) + 1 = 6
clw wand: 1d8 + 1 ⇒ (1) + 1 = 2

Who thought it was a good idea for me to roll for my own CLW charges?


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 21, Init 20

Rae steps forward, looking for another door, or a another birdman.

perception: 1d20 + 9 ⇒ (3) + 9 = 12


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 20, Init 20

ratsass's feather brain wrote:


"Lie down now. It can still be a quick death."

"Nuh-uh, You lie down!"

Rae focuses on her hatred of the creature in front of her. Her blade, as if filled with her anger, begins to shake and shimmer. It elongates in her hand, becoming whiplike as it snakes out with a flick of her wrist to strike from a distance.

CMB trip attempt, fatigued, blessed, +7-1+10 from spell: 1d20 + 7 - 1 + 10 + 1 ⇒ (5) + 7 - 1 + 10 + 1 = 22

if he falls:
Rae steps forward 5 feet and looms over him, daring him to get up.

if he doesn't:
Rae growls and high tails it around the corner to the others.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 19, Init 20

reflex: 1d20 + 1 ⇒ (9) + 1 = 10

Screams as the full force of that flaming bead sweeps over and around her, singeing more than her brows along the way. Unwilling to take another bead while standing guard, she rushes the closest bird and swings.

power attack, fatigued, bless: 1d20 + 5 - 1 + 1 ⇒ (12) + 5 - 1 + 1 = 171d10 + 9 ⇒ (9) + 9 = 18


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

The Fire out, Rae moves back into position to protect Ascaria, and hopefully brain any birdman that thinks to come near.

attack, if needed:
braining of anyone attempting to attack Ascaria or Mort, fatigued, power attack: 1d20 + 5 - 1 + 1 ⇒ (5) + 5 - 1 + 1 = 101d10 + 10 ⇒ (5) + 10 = 15


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 17, Init 20

reflex: 1d20 + 1 ⇒ (16) + 1 = 17

grumbling, Rae steps back behind the wall 5 foot step and begins to slap at her hair to put out the flames.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 16, IInit 21

GM Rat Sass wrote:

Garras: "The rest of you, you're already cut off from the exit. You might as well surrender now, and face your judgment."

"Funny, I was going to tell you the same thing. I suspect we can find the exit right past your dead body, and I'm not averse to going right over it. Now quit hiding behind the skirts and come out and fight."

Rae moves up, calling out to Garras in hopes of drawing him out.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Solrisa Iome Arabasti wrote:

Round 16, Init 8 "Rae, look! I think I got my first hickey!" Sol spins to show her sister.

** spoiler omitted **

"you did *NOT* get your first hickey from a Weasel!!!" Rae answers irritably. There are reasons enough to killl him without adding on that mental picture!


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 14, Init 21-

Rae swings again, trying to end the vicious weasel's attack, "We've made 'em angry. Really Angry. we need to finish them quickly, because I doubt the'll stop until one of us is dead."

She swings again, hoping to end this one and go help her sister, but she finds Mort's injuries hard to ignore, and her swing suffers, badly.

attack, fatigued, power attack, bless: 1d20 + 5 - 1 + 1 ⇒ (1) + 5 - 1 + 1 = 61d10 + 10 ⇒ (1) + 10 = 11


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 13, Init 21-

"Weasels were never meant to be this big, Sol. Cut it down to size."

Worried about her sister, Rae none the less stays on the Weasal she is fighting, wishing she hadn't worn herself out earlier.

fatigued, power attack, bless: 1d20 + 5 - 1 + 1 ⇒ (7) + 5 - 1 + 1 = 121d10 + 10 - 1 ⇒ (10) + 10 - 1 = 19


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Mortimer Smith wrote:

** spoiler omitted **

Round 12, Init 9 He smiles at Rae.

"Rae, I wish we could 'handle' these now. Faraday would be most interested. They might even fit on the lift..."

"Yeah, let's 'Handle' them now, and then we can see if they'll fit on the lift..." Jeez, one thing at a time.

Her swing is less than impressive, bringing a flush to her cheeks. See the 'attack' posted in Rae's previous post.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 12, Init 21-

Rae looks about until Ascaria calls her forward. She makes her way in that direction, wishing she wasn't so tired from the birds.

attack, fatigued, power attacking: 1d20 + 4 ⇒ (3) + 4 = 71d10 + 10 ⇒ (3) + 10 = 13


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 11, Init 21+

Rae continues on as she's been, though by now her rage has faded to an irritated fatigue.

"Come on, either we're gonna dance or we're not. Where are you, Lady Beast Belly?"

readied attack if anything birdlike (other than Canary) comes close, no rage, fatigued, etc.: 1d20 + 4 ⇒ (19) + 4 = 231d10 + 10 ⇒ (8) + 10 = 18


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 10, Init 21+

Rae moves forward, readying to attack whatever might attack her friends.

attack, if needed, not raging, though: 1d20 + 4 ⇒ (6) + 4 = 101d10 + 10 ⇒ (10) + 10 = 20


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 9, Init ?

Rae delays, moving out with the others once everyone is back together.

"Sol, get back here with the rest of us, would you?! We're trying to all stay together and little folks don't move very fast... Uhhh, no offense, Ascaria."


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Rae grumbles as the group talks of staying together as they spread further apart.

"Come on, I can't go find Mort and leave Tynan...where has he wandered off to?! Ascaria, can't you call him back up here so we can all go in one direction?"

Rae delays


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 6, Init 21+

Grumbling Rae stalks after Sol.

"Not quite like hunting, Sol. These things are a LOT more irritating than any duck."

She nods at Ascaria, then looks around, counting... "Sol... Pillette...Ascaria...I think I saw Tynan back that way, that's all of ... Wait, where's Mort?"


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 3, Init 21+

Finding another birdie so close, Rae strikes out again.

raging, power attack, blurred, bastard sword: 1d20 + 7 ⇒ (12) + 7 = 191d10 + 13 ⇒ (2) + 13 = 15


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

acro to move through a person's square: 1d20 + 9 ⇒ (18) + 9 = 27

Rae rushes past Tynan and tries to squeeze past the bird to get flank.

If successful she strikes hard, hoping to drop this one quickly and get on to other things.

attack, raging, blurred, power attack, bastard sword,flank: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 181d10 + 13 ⇒ (1) + 13 = 14


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 1, Rae continued

"Right here." Rae reaches out to the east, opening the door that the creature on that side fled through.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 1, Init 22

"Get back, canary, those Crows don't look friendly!"

Quickly, Rae grabs Ascaria, switching places with him to better face down the vicious birdbrains.

She grins at the closest Crow to her left, "Now, let's see you try pecking on someone your size, birdman..."

rage, power attack, bastard sword, two handed: 1d20 + 7 ⇒ (5) + 7 = 121d10 + 13 ⇒ (1) + 13 = 14

mumblegrumble... dice says, this is why we can't have nice things...

Rae, enraged at their attack on the poor little gnome, begins to shake so much she appears only partially within the material plane. Perhaps it shocks her as well, for her blade misses the creature she was aiming at, dinging off the wall in the close quarters instead.

Blood line power, 1 round of blur while raging.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Mortimer Smith wrote:

Geez, I thought Mort was right behind Tynan after he gestured for him to follow. This is what I get for being offline getting beat up by the dentist!

Mort flattens himself against the wall as Solrisa goes barreling past him in her shiny new armor.

"No -- really! Ioun Torch, anyone? I've got two to spare!"

"Heh, I'll use one of those if no one else wants it." Rae catches up with the big guy, and takes the ioun torch then calls for her sister. "Sol, get back here."


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

spellcraft: 1d20 + 3 ⇒ (2) + 3 = 5

Rae watches Tynan mess with the hat. Huh, I could have swore it was blue, and had a feather before.

She helps best by staying away from where he's searching for tracks, and keeping her sister occupied.

"Sol, you should at least re-plait your hair before you go any further. I don't have Mom's nifty quick stick for bathing, but your braids really are a mess."

Catching a glance of the Canary's nifty quick clean of the shirt, she misses her mother all the more...but does not ask for similar aid from the little gnome.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

level 4:

+1 Raging Rae
+1 BAB
+9 HP
+1 Fort
+1 level bump, strength

+3 skill points
. . . . +1 acrobatics
. . . . +1 spellcraft
. . . . +1 memories of Mama

Blood will tell:
. . . . 2 spells, known, cast twice a day.
. . . . raging blur
. . . . eschew material


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Ascaria wrote:

"Well, Rae, your armor is only slightly magical, but at least we know what is is finally." (+1 chain)

"Thanks, Ascaria. slightly magical is better than a stick in the eye." she says with a grin. Between this and the new bow, she's feeling pretty well dressed.

Solrisa Iome Arabasti wrote:

"...and then it tasted like yucky oil. I don't like yucky oil. This wasn't a good dream, like that of the Dragon. This was different."

"Ugh... I'm sure it was just because we'd had such a busy day, dealing with such nasty greasy people. All the same, be careful around anyone new you meet, Sister. Dreams, even those like this one, maybe especially like those like this one, are there to tell us something."

Quote:


"Rae, do you think I'd look good in this armor? Do you think it would fit...you know...fit?" Sol gives Rae the booby-boob gesture.

Rae eyes the armor speculatively, then nods. "Oh, I think so. But you'll need to try it on to be sure."


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Solrisa Iome Arabasti wrote:

Sol is happy to help set up camp as long as it has line of sight to the lift. She, in fact, will offer to stand guard at the lift while others go and ransack the back.

"Rae, did you want to stay and watch things with me?"

"As much as it pains me to say it, Sol, I think we need to split up." She leans closer, whispering, "these other guys don't seem to see so well. If we team up with one of them, we can spread out our talents."

She looks over the others, trying to figure out who should stand watch with who. Tynan sees ok, I think, though not very far in the dark. Mort, well... he's big, at least. But not the best one to leave alone with Sol...

"You should team up with Tynan. I'll take the middle watch with uhh... where did she go? With the sli--uhhh, Pillette...and then Mort can watch with Ascaria."
There... that should keep everyone safe and their eyes on their job.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

"Huh? I'm fine..." Rae looks at her wounds, then frowns. "Well, mostly fine. "

CLW from the wand if it still has charges: 1d8 + 1 ⇒ (7) + 1 = 8

CLW from the wand if it still has charges: 1d8 + 1 ⇒ (2) + 1 = 3

Somewhat concerned with what is left on the wand, Rae waves Ascaria off after two. "Get the others first. I'm good enough for now."

She is only down 3 at this point.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

perception: 1d20 + 9 ⇒ (14) + 9 = 23

"Shhhh, I hear animals pacing below. they don't seem to be coming closer, however." She offers as she catches her breath.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 4, Init 15

Rae grumbles, striking at the closest of the creatures.

attack on nasty thing: 1d20 + 5 ⇒ (17) + 5 = 221d10 + 7 ⇒ (7) + 7 = 14


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AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 3, Init 10

"Oh no you don't.' Rae races after the retreating ruffians.

double move, and aid another on Mort's intimidate check.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 2, Init 15

Rae attacks, wishing she had the energy to get truly upset, but it's been a very long day already.

attack on the wounded clubbing creature: 1d20 + 5 ⇒ (12) + 5 = 171d10 + 7 ⇒ (6) + 7 = 13


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 1, Init 15

Rae rushes up to attack the latest obstacles between her and an end to this job.

attack: 1d20 + 5 ⇒ (5) + 5 = 101d10 + 7 ⇒ (5) + 7 = 12


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Solrisa Iome Arabasti wrote:

"Rae? Do you want to come real quick? I just want another set of eyes as I walk back through that area to make sure there is nothing we missed."

If Rae agrees, Sol will go one way and Rae the other, up the stairs and around to see if the priestess was around.

"I wouldn't miss it for the world." She offers dryly. Unless there is some complication, Rae will follow Sol's plan.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

"Eyes back in your head, Mort." Rae growls, thwacking the tall man on the side of the head to help him. "Quit showing off your wares, Sol. There's work to do." Uncertain which one she's more irritated with, Rae stalks off toward Tynan.

"Right, Tynan? Where are we headed?"


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Mortimer Smith wrote:


"I didn't have any plans for the rest of the weekend anyway," he concludes, confidently.

She nods over Sol's shoulder, "Yeah, my schedule is free as well. This should be done in no time."

Rae listens with the others, reluctantly aware of Sol's uncanny ability to recall usually useless trivia. How does she remember all this stuff?!?!?


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Solrisa Iome Arabasti wrote:
Raella Grim wrote:
"We have to stop them."

Solrisa smiles at her sister.

"Yes, Sister, yes! We shall give them all the mercy of the Dragon. It will be funsies!" Solrisa moves over to hug her sister, a clash of armors.

Rae shakes her head, frowning. "No, Sol. It won't be funsies. But it needs doing and that will be... worthwhile."