OK, This sounds to me like not a good idea. If there is a need for a 7th seat, then make room. This hobby is a social hobby and the more people we have playing the better. Is the 7th person optimal? No it is not. At one gaming store I frequent a pathfinder day was held. Two GMs showed up and ran standard 4 person tables, leaving me with a group of 15 players (not an exageration) and no other GM. I talked to the players, all new to pathfinder, but had 3.5 experience. Quickly, I set up a scenario (non-pathfinder society) and with the help of my wife we ran a full scale battle for the group (I ran, she answered questions and ran interference). One player complained, threatening to depart Pulling him aside, I asked him to give it a shot, grudgingly he did. At the end of the session, I was totally drained and exhausted but I had 15 converts. Who bought him out of core rule books. Did I get credit for society play? Nope. Do I care about that? I dont think so. Would I want to do that every week? No way. Even the initially unhappy player thanked me for the effort, saying it was one of the smoothest combats he had seen run despite the number of people. Unfortunately, gaming is not always going to go the way you may wish. This was a huge risk, the table could have imploded and had 15 angry players, but it did not. I would reccomend patience and flexibility for those who wish to see the hobby grow and flourish. Question: Has anyone had a game literally implode from 7? Or is it just uncomfortable?
First, take a deep breath and relax. Reading the post there are a few questions:
The players in the game are likely thrown for a loop with that last big combat.
There are a couple of things you could do to alleviate the stress:
Hope this helps!
Justin Franklin wrote:
Dude! I just got an e-mail that this lady would like to introduce me to all her single friends! ...
Well, I have been taking a break from conventions for a couple of years (I have a very interesting job...) and now that I need a vacation I am going to Paizocon. As I looked through the events, I found I was really interested in attending this one. I dug a little and found the concept very much to my liking. That being said, I did not win the lottery for Spire of Nex. I typically gm 100% of the time for my regualr gaming group and only three of us are making the trip this year to Paizocon so this is my best chance to actually play in a game... So, I was curious if you would entertain another forum, maybe a remote game at a later date (we have had players join in over ooVoo for instance)... or maybe pay for a VIP session at another convention... A bribe would definately be a possibility if that would help :) I am kind of rambling at this point, but I think you get the idea. We can chat further over e-mail if you wish (falconslayer0@yahoo.com).
My thought, Run the dragon as expected, likely slaughtering the PCs. Once all are dead, they wake up in the dragon's lair. He is in need of a favor, but they are not strong enough yet, they proved that. If they wish to live, he will train them... Once they are trained (and enspelled to not betray their dragon lord), They are ordered to fight a gold dragon who the Black Dragon wants dead. The gold dragon can dispel the magics compelling the group to fight it and he offers his aid in a rematch against the Black Dragon!
While it would not be an exact fix, I would make a feat like this: "Curse of the Bloodline"
This would easily solve the problem and not change the single class version. I loved the idea of the multiclass feats. Just a thought.
Kolokotroni wrote:
In this case, by saying level 20, im really saying max level in the game. The requirement, as written is to gain a level before your mount is restored to all abilities. So in some cases, the dragon eats your mount, you wont be able to get another. By limiting the ability to only being available once you gain a level could put the character in a position to never get the ability at some point. A different kind of requirement to restore the ability would make your progression a moot point. It might make more sense to mirror the ranger/druid/paladin requirement for changing out / death.
OK,
<< sorry about that, here is the main part of that side note>> Pathfinder was an easy transition from 3.5 for my group, for the most part. We were playing a group of characters roughly 16th level. I had downloaded the pathfinder rules and scanned through each class, the changes were to my liking, making me feel like I did early in 3.5. I built a group of 6 characters, dark versions of the player characters, but built out of core classes only. The scout was a rogue, the knight a fighter, etc. In a huge side quest, the party chased a group of cultists who were long standing opponents of the party, but had been left behind as the PCs advanced. The cultists led the party to an ancient temple where a hall of mirrors had been preserved, the PCs ran into the temple, and the closest mirror produced the dark version of the PC. The PCs were then introduced to the class changes from a receiving end. As they slowly wore down the enemies, they began to break the mirrors, freeing their dark duplicates from the cultist controllers. The double sized group then turned on said cultists quickly cutting through them. The group was then surprised by two enemies, an abomination from deep within the temple and its shadow. Both needed to be defeated simultaneously and once the group figured that out, I gave them the true surprise. I handed each person their alternate sheet. They defeated the abomination with their real characters and the shadow was defeated by the alternate versions. Within this one combat, they got a view of the pathfinder rules and a direct comparison in a pitched battle. After this encounter I handed out the classes each had as their secondary character. Everyone downloaded the Beta PDF and began to examine how to rewrite their PCs for the Beta rules. Every player upon seeing the new look at old classes was impressed. To this day the group still refers to the alternates (after the one dual session, the groups were alternated every other session, culminating in a final dual session).
August 10th, 2007 I was looking at my last issue of Dragon and Dungeon Magazines. My gaming group from High School still meets weekly (the group of us have been playing for over fifteen years, we have a core group of 6 that have been assembled between high school and college and 4 new members, occasionally we bring in new gamers, the “extended gaming family” is around 30). I was crushed by this announcement; Dungeon and Dragon were an important event for me, reading the new material, combing sage advice for new information. Looking at class acts and what products I would buy next. “So What?” Mr. Neil asked, “You never ran us through a single adventure from dungeon and the prestige classes were never that great. Your game is not dependant on this, so it’s really a non-issue.” He grinned; I guessed the pun was intended. “I don’t know” I responded, “I like getting the monthly new material, it is how we pulled Frank into 3rd edition” Frank, was an avid 2nd edition player, 3rd edition had been an abomination, when we had begun playing 3rd edition, he refused to convert, we actually had him playing a second edition sheet with all of us playing 3rd, me running the game converting it for his character. “Once again, so what, we all love the game, the magazine is worthless to us” Mr. Neil would not see my pain. I retreated into my own gaming world as I received the “You should try our new Monthly Magazine we are calling pathfinder”. This pleased me, I again had new material to read and review. I had two levels of gaming information, one from what would become D&D insider, one from Paizo. I began to read the online articles from 4th edition and my teeth grated together the online format was not the same for me. It is more than a paper vs. electrons; I did not like the material wizards had been releasing. “Confessions of a Part-Time Sorceress: A Girl's Guide to Dungeons & Dragons” was annoying as the fictional guides to mystical creatures. Everyone at my gaming table is treated with respect for who they are not based on their sex, religion or skin color. This book felt to me to be… uninteresting at best, condescending at worst. This is not gaming; this is general fiction with a dash of self help. This is not a needed part of the game for me. I still purchased the 4th edition books, it’s a good rules set. In some ways really good as a game, healing surges are a great addition; the new class powers are indeed flexible and powerful. “Remember how I kicked and screamed when we converted to 3rd edition?” Frank asked after looking through the 4th edition books, “I will draw blood if we do this.” Even Mr. Neil agreed with him. I was again trapped, I had always felt a part of the D&D community, I played the latest edition, I incorporated anything that came along, Kits in second edition, alternate magic systems and new proficiencies in second edition; any prestige class in 3rd edition and pretty much any core class someone wished to play. Now my core friends were not willing to come with me into this new world. I wandered to a local store and pulled up a seat at the gaming table with a new group. I sat quietly and watched as the players made characters. I rolled up a paladin, a “protecting paladin”. The concept had always interested me (In the early days of World of Warcraft, I was a protection paladin before it was cool), I quit with Wrath of the Lich King when my guild dropped to only a few people.
Halfway through the player of the cleric stated “This sucks, I hate this game it’s like WoW.” “How is it like that, this is great. I love fourth edition” stated the player of the warlord. For the next hour myself, the rogue and the game master watched these two verbally spar over the game. With a little assistance we regained control over the game, both players still snipped at each other for the remainder of the game. I don’t post much here, I really don’t have the time, but I do not think my experience is unique. The 4th edition changeover has left a lot of people feeling alone and not part of the game we all know and love. “Those who have moved with 4th edition love it, those who stay behind hate it” seems to be the overall feel. “Paizo’s boards are renowned for hating 4th edition and not giving it a fair shake” has been posted at least twice in different forms. These statements are both generalities and I feel the posts I have seen pulling apart the gaming community that are then refuted line by line just add to the underlying issue. I am worried about the community at large; I see the 3rd edition vs. 4th edition getting more viral, not less. There is something important to remember, we are all gamers, whether we play 4th edition, Pathfinder, Heroes System, Palladium or any other game system. We share a common experience, and that should be stronger than any rules set. I have pulled my group into the Pathfinder beta; we loved it and have been using the rules since my first download. I really wish to thank Paizo, with Pathfinder only days away from release, I feel the way I did when Complete Warrior was announced, that old feeling like when Mongoose Publishing published their first Quintessential guide. Once again, thank you paizo for producing quality products and I look forward to seeing the release!
About Teatime42No, I'm not trolling, I honestly do what to know the things I ask. And no, I'm not making up stories I post. XD |